Fractal Softworks Forum

Starsector => Mods => Topic started by: WarStalkeR on March 24, 2012, 09:56:44 AM

Title: Independent Defense Force
Post by: WarStalkeR on March 24, 2012, 09:56:44 AM
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf2.png)

It was a while from when I bought game when it was only 0.35a till now, and now I've decided to mod it. Step by step Starfarer goes more and more into epic scales. Yesterday it was only skirmishes, today we have whole solar system to mess up and who knows, maybe tomorrow we will get whole galaxy/universe/universes to destroy, dominate, obliterate, subjugate, assimilate, conquer, unite for the greater good & etc. Real recoil of turrets and actual missiles fly-off launcher was enough to capture my heart as of modmaker and fan of old-school style games and push me to start working on my own mod. And here I am representing Independent Defense Force mod. Now IDF is part of Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0).

Known IDF Ships, which been encountered so far:
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_battleship_fixed.png)Class: Samekh
Type: Complex Battleship
Long Axis: ~640 meters
Armament: CLASSIFIED
Missions:
* Resistance Suppression
* Interstellar Warfare
* Fighter Maintenance
* Long Range Support
* Locations Defense
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_battlecruiser_fixed.png)Class: Jerusalem
Type: Invasion Battlecruiser
Long Axis: ~400 meters
Armament: CLASSIFIED
Missions:
* Defense Penetration
* Spaceship Boarding
* Perimeter Control
* Long Range Support
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_cruiser_fixed.png)Class: Negev
Type: Strike Cruiser
Long Axis: ~280 meters
Armament: CLASSIFIED
Missions:
* Suppressive Support
* Fighter Maintenance
* Frontline Strike Ship
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_destroyer_fixed.png)Class: Malkhut
Type: Pursuit Destroyer
Long Axis: ~220 meters
Armament: CLASSIFIED
Missions:
* Fleeing Forces Pursuit
* Small Ships Interception
* Rapid Deployment
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_frigate_fixed.png)Class: Hesed
Type: Interceptor Frigate
Long Axis: ~120 meters
Armament: CLASSIFIED
Missions:
* Fighters Interception
* Bombers Interception
* Gunships Interception
* Frigates Interception
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_freighter_fixed.png)Class: Akko
Type: Battle Freighter
Long Axis: ~320 meters
Armament: CLASSIFIED
Missions:
* Main Fleet Support
* Resource Containing
* Resource Transportation
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_gunship_fixed.png)Class: Keter
Type: Strike Gunship
Long Axis: ~40 meters
Armament: CLASSIFIED
Missions:
* Precise/Heavy Fire Support
* Troops Deployment
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_bomber_fixed.png)Class: Shiry
Type: Strike Bomber
Long Axis: ~25 meters
Armament: CLASSIFIED
Missions:
* Capital Ships Hunter
* Planetary Bombardment
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_fighter_fixed.png)Class: Nesher
Type: Strike Fighter
Long Axis: ~15 meters
Armament: CLASSIFIED
Missions:
* Rapid Target Interception
* Advanced Perimeter Control

Little Lore Information about IDF Race:
* They are technologically very advanced. Enough advanced to travel between universes.
* Ships are crew and fuel efficient, only 1 IDF pilot/driver required per ship/vehicle and fuel automatically synthesizes over time.
* Hulls and Armors of any IDF vehicle consist from Biotrinium Composites, that can regenerate and adapt to any kind of damage.
* Ships of IDF not just constructed, but more like "grown" in special production facilities, like any IDF vehicles.
* Modular basis of all IDF vehicles allows easy and cheap repairing as "evolution" in to another ship class when ship and pilot ready.
* Weapons have built-in Ammo Replication Facility, but requires immense amounts of energy.
* All IDF ships and vehicles equipped with Einsof Power Generators, which produce immense amounts of energy.
* Weapons they using are: PPCA Railguns, Multipurpose Guided Rockets, Missile and Torpedoes.
* PPCA Railguns is very different from normal Railgun you've seen in Quake, or in Wikipedia.
* All ships equipped with Main Caliber Weapon, which function and firepower are unknown.
* All ships have Multiphased Temporal Shields, which also requires immense amounts of energy.
* All weapons hardly usable on any standard ships, due their compatibility requirements.


Credits:
* Some of my textures based on original awesome textures from Gratious Space Battles.
* Thanks to Trylobot and his Ship Editor, it made creating of new ships easier.


Version 0.7:
* Initial Release.

Version 0.71:
* Added "Artificial Planetoid" in sector Corvus, for future purposes.
* Independent Defense Force ships rebalanced a little.


Version 0.78:
* Player don't start with Samekh-class Battleship.
* Over some time IDF might come to sector and build station.
* Added Negotiators, they can help you... with connections...
* Or even get you an actual enlisting pass... But it comes with a price...
* You think you're cool? Try to take down IDF Outpost Defense Fleet.
* Added new awesome Icons.


Version 1.0:
* Now IDF is part of Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0).
Title: Re: Independent Defense Force (New Race) [Work in Progress]
Post by: megal00t on March 24, 2012, 10:26:04 AM
looks very cool i don't really like the yellow black striped barrels. or are those placeholders or something?
Title: Re: Independent Defense Force (New Race) [Work in Progress]
Post by: WarStalkeR on March 24, 2012, 10:34:58 AM
looks very cool i don't really like the yellow black striped barrels. or are those placeholders or something?
Nope, Its actual color of weapon, maybe later I will change them in to something other...
Title: Re: Independent Defense Force (New Race) [Work in Progress]
Post by: Subject901 on March 24, 2012, 11:06:18 AM
looks really awesome. cant wait till the first release.
Title: Re: Independent Defense Force v0.7
Post by: WarStalkeR on March 27, 2012, 01:36:39 PM
Updated and ready for download :)
If somebody wants to add Overpowered Space Reich, go for it, I will support you :)
Title: Re: Independent Defense Force v0.7
Post by: CrashToDesktop on March 27, 2012, 03:07:34 PM
You've got some nice-looking ships there.  They sound pretty powerful, I'm gonna try this out. :D
Title: Re: Independent Defense Force v0.7
Post by: intothewildblueyonder on March 27, 2012, 04:54:56 PM
Had some fun with the mod. You might need to rebalance the ships, I found that you can basically take on an entire Hegemony defense fleet, you know the ones with 5 orts and 6 onslaughts, with just the samekh  ::)(it might have to do with the leftover OP) [btw I thought it was a really weird name choice and then I realized I was reading samekh as samaech :P]
Title: Re: Independent Defense Force v0.7
Post by: WarStalkeR on March 27, 2012, 07:53:09 PM
Had some fun with the mod. You might need to rebalance the ships, I found that you can basically take on an entire Hegemony defense fleet, you know the ones with 5 orts and 6 onslaughts, with just the samekh  ::)(it might have to do with the leftover OP) [btw I thought it was a really weird name choice and then I realized I was reading samekh as samaech :P]
Actually it doesn't need rebalancing. AI needs to be upgraded - when I tried to fight 1 vs 1, Samekh vs Samekh, I won easily, AI needs to be more aggressive. To make final push. For example, if Oorts/Onslaughts were just to ram Samekh from all sides, Samekh is good as dead. Leftover OP - it's for the case of smaller ship, to make them completely only missile type. Also if you think that IDF is overpowered, in near future couple of my friends will start working on their own mods: "Uni-T" and "Praetorian Industries", I also will add some powerful enemies, to make gameplay with IDF hard an exciting :)

Possibly, I will reduce the amount of fleet for deployment.
Title: Re: Independent Defense Force v0.7
Post by: intothewildblueyonder on March 27, 2012, 08:13:07 PM
Think the samekh needs either a downgrade in speed, weapon damage, or in OP. The ship can too easily outrun its opponents (especially with Aug. Engines) while pounding them with its weapons. Nothing can get close. It may be that the weapons are also making it too strong. (Although... it is fun to just run around an enemy fleet wondering why the done see the writing on the wall and run away)

I didn't understand what you said about the extra ordinance points
Title: Re: Independent Defense Force v0.7
Post by: WarStalkeR on March 28, 2012, 03:39:23 AM
Missile Weapon uses more OP then Railgun, its for case if player wants to install only missile weapons on ship. Samekh will get downgrade in speed. All IDF ships will get small downgrade in flux dissipation and in total flux, making shields hard to use with firing all weapons.
Title: Re: Independent Defense Force v0.71
Post by: WarStalkeR on March 28, 2012, 02:40:28 PM
Updated to 0.71.
Title: Re: Independent Defense Force v0.71
Post by: Rhyden on March 28, 2012, 07:03:13 PM
I am *** downloading this now, pure awesome, keep up le good work.
Title: Re: Independent Defense Force v0.71
Post by: CrashToDesktop on March 29, 2012, 12:27:35 PM
Some of these battles are TRUELY MASSIVE.  I had a battle with the Pirate Armada almost as soon as I started.  On capital ship, two frigates, and two heavy fighters murdered them.  The battle only stopped when starfarer crashed. ;D The Stafarer log said only a missing ship ID.
Title: Re: Independent Defense Force v0.71
Post by: WarStalkeR on March 29, 2012, 01:39:51 PM
Some of these battles are TRUELY MASSIVE.
That is whole point of this mod :) Not just add new race, but make battles more great, more gratuitous, more epic :)

The Stafarer log said only a missing ship ID.
Can you please post what ship ID it was missing?
Title: Re: Independent Defense Force v0.71
Post by: CrashToDesktop on March 29, 2012, 04:20:47 PM
It just said....missing ship ID.  Nothing else.  I've already gotten a new starfarer.log, and I haven't been able to replicate it.
Title: Re: Independent Defense Force v0.71
Post by: rada660 on March 30, 2012, 11:17:27 PM
I CTD when i try to open the map, is it normal?

Quote
46961 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.super.oOOO.I.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.super(Unknown Source)
   at com.fs.starfarer.loading.specs.N.super(Unknown Source)
   at com.fs.starfarer.loading.specs.N.super(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.public$new(Unknown Source)
   at com.fs.starfarer.coreui.D.ô00000(Unknown Source)
   at com.fs.starfarer.coreui.D.<init>(Unknown Source)
   at com.fs.starfarer.ui.M.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.E.super.new$new(Unknown Source)
   at com.fs.starfarer.coreui.refit.E.Ó00000(Unknown Source)
   at com.fs.starfarer.coreui.class.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.ui.g.super(Unknown Source)
   at com.fs.starfarer.ui.o0OO.super(Unknown Source)
   at com.fs.starfarer.ui.g.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.super(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Ó00000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.super(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Ó00000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.super(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

*edit* i also CTD when i try to engage someone
Title: Re: Independent Defense Force v0.71
Post by: Zilerrezko on March 31, 2012, 12:02:30 AM
I really like the spriting, looks like it's not photoshoped bits and pieces of other ships and put together. But that is a crap load of weapons, I almost don't see how that can be balanced haha but your mod you decision, and it looks good just from the post. Good job!
Title: Re: Independent Defense Force v0.71
Post by: Upgradecap on March 31, 2012, 12:08:47 AM
Yeah, totally agree with the above post here.   But I really think you should balance them. I've made an advanced race, but i didn't overpower them, did I? (Although their capitals can 1-hit nearly everything, but i balanced it by making flux buildup huge). The mid is fun to play, and the mission which made which contains this mod vs mine is fun too. And then opness ruin the fun for me. :)
Title: Re: Independent Defense Force v0.71
Post by: Zilerrezko on March 31, 2012, 12:29:00 AM
well, I guess the ships "lore" or rather, their nitches or... properties. Say that their very very technologically advanced. But this... this is just.... I'm pretty sure these ships would be the equivalent of Q in star trek haha (hope that explains how powerful they are)
Title: Re: Independent Defense Force v0.71
Post by: Upgradecap on March 31, 2012, 12:33:52 AM
You should try my latest mission. It pits IDF vs TimCORP, only then can you see how op they are ;) (campaign isint working properly on my mods 1.4, but missions are ;))
Title: Re: Independent Defense Force v0.71
Post by: Zilerrezko on March 31, 2012, 12:44:35 AM
sounds good
Title: Re: Independent Defense Force v0.71
Post by: WarStalkeR on March 31, 2012, 01:34:10 AM
I CTD when i try to open the map, is it normal?

*edit* i also CTD when i try to engage someone
Hmm... Are you running only mods "Independent Defense Force" & "Fight For Universe"?
If no, then it's the reason... They are incompatible with other mods... Or at least you need to put quite a work to check if no scripts and files are overwritten by other mods...

I really like the spriting, looks like it's not photoshoped bits and pieces of other ships and put together. But that is a crap load of weapons, I almost don't see how that can be balanced haha but your mod you decision, and it looks good just from the post. Good job!
It's bits and pieces of other ships put together. Their balance based on flux... You overuse your weapon, and ship is good as dead...

You should try my latest mission. It pits IDF vs TimCORP, only then can you see how op they are ;) (campaign isint working properly on my mods 1.4, but missions are ;))
Who wins? ;D
Mine mod doesn't have missions, but in next release campaign will be 10 times more awesome 8)
Title: Re: Independent Defense Force v0.71
Post by: Zilerrezko on March 31, 2012, 01:54:35 AM
Quote
Quote from: Zilerrezko on Today at 12:02:30 AM
I really like the spriting, looks like it's not photoshoped bits and pieces of other ships and put together. But that is a crap load of weapons, I almost don't see how that can be balanced haha but your mod you decision, and it looks good just from the post. Good job!
It's bits and pieces of other ships put together. Their balance based on flux... You overuse your weapon, and ship is good as dead...

Oh, well at least you do a good job of hiding that it's a frankenship (hopefully the ninja monkey doesn't see this >.>, he may see it as an insult)
Title: Re: Independent Defense Force v0.71
Post by: Upgradecap on March 31, 2012, 02:02:33 AM
Who won? Well, the timcorp won, after losing three Delta-class leviathans. Derp ;) Though they would hav won, hands down if those damn IDF cowards didn't stay back and snipe. As far as i can see, IDF exels in sniping, but TimCORP exels in close quarters, one broadside from the Delta-class took half of the batteships hull integrity. Would have been even more even if it wasen't for their ridicouls OPness. Might consider nerfing their sniping capabilities.
Title: Re: Independent Defense Force v0.71
Post by: WarStalkeR on March 31, 2012, 02:23:32 AM
Who won? Well, the timcorp won, after losing three Delta-class leviathans. Derp ;) Though they would hav won, hands down if those damn IDF cowards didn't stay back and snipe. As far as i can see, IDF exels in sniping, but TimCORP exels in close quarters, one broadside from the Delta-class took half of the batteships hull integrity. Would have been even more even if it wasen't for their ridicouls OPness. Might consider nerfing their sniping capabilities.
You know TimCORP, to my mod in campaign, and there we will see who is better :)
By the way, don't be deluded, AI controls IDF ships awfully... Why? Because when I played with IDF Battleship I add as enemies 3 IDF Battleship... Do you think who won? Right, I, on my IDF Battleship, solo, against 3 IDF Battleships.

If Starfarer had multiplayer, we could check who is better, but as much as I know, we wont see multilayer here for a long time :)
And when you said TimCORP won, I hope fleets was equal...
Title: Re: Independent Defense Force v0.71
Post by: Upgradecap on March 31, 2012, 02:27:28 AM
Well, i have to admit, the fleets were pretty..... equal ;D, and i woulden't have lsot those three leviathans if the ai haden't been so clever and CHARGED THE BATTLESHIP, UP-FRONT, but yeah. You can try it yourself ;)
Title: Re: Independent Defense Force v0.71
Post by: Zilerrezko on March 31, 2012, 03:15:30 AM
Ok.... So I spawn with that big ass battleship, and I just went on a rampage killing the biggest fleets out there with just the battleships, and I didn't loose almost any hull at all. I get that they're suppost to be like technologically advanced. But holy crap dude, all I need is those siege railguns and I can take out a paragon and it's whole fleet in 3 minutes (the fighters are hard to aim at, but I can still kill them easy with just siege railguns). I think, just for the sake of double facepalming, at least, at least not have your player spawn with the battleship. (Btw what was that 1816 Ordinance points? :O)
Title: Re: Independent Defense Force v0.71
Post by: WarStalkeR on March 31, 2012, 03:31:39 AM
In next release you won't spawn with this big battleship :)
Title: Re: Independent Defense Force v0.71
Post by: Zilerrezko on March 31, 2012, 03:41:19 AM
alright good haha. And sorry if that seemed a bit harsh...  :-\
Title: Re: Independent Defense Force v0.71
Post by: Upgradecap on March 31, 2012, 04:06:08 AM
You know what. I had to actully stop playing this mod, exactly because of the opness. With my fleet of death i could kill anything, single handed. No challenge there so it got boring. Still, it's a great mod and i +5 this one ;D
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on March 31, 2012, 04:31:33 AM
Updated. Now version 0.78 available for download!

With my fleet of death i could kill anything, single handed.
Set battleSize to 8000, put from each side 20 battleships/leviathans, 40 battlecruisers, 60 cruisers, 80 destroyers, 120 frigates, 160 Fighters, 160 Bombers, 160 Gunships...
Title: Re: Independent Defense Force v0.78
Post by: rada660 on March 31, 2012, 06:42:22 AM
would liek to use that mod, but again what ever the action i take, i crash D: even tried only having this specific mod active, samething
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 03, 2012, 07:51:51 PM
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/idfmotivator.png)
Title: Re: Independent Defense Force v0.78
Post by: Cfuz on April 04, 2012, 02:50:31 PM
Game works I can enter battles with no problem.  But when i load a save game, instant crash.  A fix would be fantastic.  This mod is what im looking for in the game. 
Title: Re: Independent Defense Force v0.78
Post by: 2_Wycked on April 04, 2012, 07:21:05 PM
I'm not sure if anyone else has noticed this, but the ships you start out with are hilariously overpowered. I had a capital ship in less than 10 minutes after starting my playthrough, just after killing a few pirate fleets and selling some of my ships, as all of the IDF ships have monster resale value.

Just thought I'd bring that to your attention... otherwise, I love the look of the ships and the weapons.
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 04, 2012, 07:24:56 PM
Game works I can enter battles with no problem.  But when i load a save game, instant crash.  A fix would be fantastic.  This mod is what im looking for in the game.
Can you post the log?

I'm not sure if anyone else has noticed this, but the ships you start out with are hilariously overpowered. I had a capital ship in less than 10 minutes after starting my playthrough, just after killing a few pirate fleets and selling some of my ships, as all of the IDF ships have monster resale value.
Hmm... Strange... Well I will look in to it and will try to change the balance... You mean you got Samekh in 10 minutes?
Title: Re: Independent Defense Force v0.78
Post by: 2_Wycked on April 04, 2012, 07:35:39 PM
I mean I started with some mid-line cruiser, 2 frigates, and 2 fighter wings. After 2 battles with pirate fleets, I sold the frigates and fighters and had a paragon within a few minutes.

I'm running some other mods, so it might just be that the IDF ships aren't balanced for interaction with other mods (understandable).
Title: Re: Independent Defense Force v0.78
Post by: Trylobot on April 04, 2012, 10:10:40 PM
WarStalkeR, I have to say that your presentation is exceptionally clean and organized; this is quality work. The Negev is my favourite for some reason.. I think it's the fighter bay placement, and larger winged engines.

Anyway keep it up
Title: Re: Independent Defense Force v0.78
Post by: Mirage on April 05, 2012, 01:44:19 AM
I get the GC overhead limit exceeded error while running both these mods (Doesn't happen with any others/Vanilla) on Windows version. Anybody have a workaround for this issue?
Title: Re: Independent Defense Force v0.78
Post by: cp252 on April 05, 2012, 02:11:36 AM
It does happen with vanilla and all other mods, you just haven't tried big enough battles with them~ There's a thread on the topic anyway. Put your error code in th search bar.
Title: Re: Independent Defense Force v0.78
Post by: Archduke Astro on April 05, 2012, 02:25:14 AM
I get the GC overhead limit exceeded error while running both these mods (Doesn't happen with any others/Vanilla) on Windows version. Anybody have a workaround for this issue?
Check my error thread here (http://fractalsoftworks.com/forum/index.php?topic=1822.msg20795#msg20795). I seem to have been the first person to post about it.

Alex's first post in that thread offers a manual hack. I had to eventually double the value which he suggested (2048 instead of 1024). You may wish to try the lower value first and if that solves your instance of the error, stick with that. 256 is the default, and it will shatter if you amass a lot of goodies in your saved game.

I surmise that any complex mod which also offers lots of items for sale at the space stations, plus resulting immense fleet sizes once you spend that cash, is what causes Starfarer to grind to a halt and crash. I've had battlefleets running in craftomega's Minimash mod compilation which weighed-in at over 3200 Fleet Points. At present, a default install of Starfarer does NOT handle that gracefully.  :-\ Thank God for the hack, then! The flaw isn't caused just by fleetsize alone. It's also things like crew count, item count, money count, etc.
Title: Re: Independent Defense Force v0.78
Post by: mkire on April 05, 2012, 05:36:36 AM
two of your frigates, used with a bit of skill can kill the hegemony defense fleet.

I did come close (20% hull) to losing one, but those missiles are hellaciously powerful, given they're infinite ammo, fast, and a volley of eighteen of them will kill any frigate or destroyer without shields.

I don't know what the multiphasic temporal shields are supposed to do, but i stripped them off in favor of just letting the shield work normally
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 05, 2012, 05:38:37 AM
Agree with mkire above here, yeah. I'd actully want challenges, not a fleet who roflstompes everything, and that applies to when i face them head on.
Nice designs, i agree, but the OPness is too greeat for me to handle.
Sorry.

EDIT: Should elaborate this a bit more.
What i mean is that though some ships should remain a tiny bit OP (like some of the capitals), some other ships should be a bit balanced, to make the mod retain playability.
It's nothing fun when you go around with two destroyers and roflstomp everything.
Hope that helped :)
Title: Re: Independent Defense Force v0.78
Post by: 2_Wycked on April 05, 2012, 05:47:29 AM
Agreed. I love the look of the ships, they're just insanely OP.
Title: Re: Independent Defense Force v0.78
Post by: mkire on April 05, 2012, 04:52:19 PM
it's really not even the ships themselves, though they're tough and have really high ord points, but the weapons that come with them. If i were using native weaponry i could not be able to take on the hegemony defense fleet and win with only two frigates
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 06, 2012, 12:02:25 AM
Agreed. I love the look of the ships, they're just insanely OP.
Well I have now additional work in progress (you've seen folder Fight_For_Universe, right?), where will be fight between powerful races as IDF, TimCORP, Hierarchy (another my WIP), The Scourge (I will help to Uomoz to create bigger ships) and I will add custom Pirate Coallition (will take sprites from SPAZ, and give them another name), well that's it for now :)

Also I will help later to Upgradecap to create some custom weaponry for TimCORP, they need it :)
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 06, 2012, 02:15:49 AM
Heh. Yeah, we have some weapons being created in our TimCORP team, but no guns yet, only missiles. Though we have an EMP missile that does like 1500000000 emp damage ;)
 But Yeah, if you're thinking railguns, Sure, any help is ok ;)
Title: Re: Independent Defense Force v0.78
Post by: Cfuz on April 06, 2012, 02:49:25 PM
In relation to my crashing earlier.  I figured out what was causing it.  I would get the apphang error message.  I did some googling and found that there was a stupid media program causing the crash.  So my end not yours.  I know how this has been weighing on your mind  ;).
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 06, 2012, 09:34:36 PM
In relation to my crashing earlier.  I figured out what was causing it.  I would get the apphang error message.  I did some googling and found that there was a stupid media program causing the crash.  So my end not yours.  I know how this has been weighing on your mind  ;).
Thanks :)

Heh. Yeah, we have some weapons being created in our TimCORP team, but no guns yet, only missiles. Though we have an EMP missile that does like 1500000000 emp damage ;)
 But Yeah, if you're thinking railguns, Sure, any help is ok ;)
No Railguns for TimCORP :) In addition there are tons of possible weapon systems :)
Title: Re: Independent Defense Force v0.78
Post by: Cfuz on April 07, 2012, 01:58:35 AM
Since i got the mod working.  How much work would it be to make a version of the mod with smaller fleets.  Like about 40% ish smaller.  The amount of ships on the glaxy map is KILLING my frame rate.
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 07, 2012, 02:45:27 AM
In relation to my crashing earlier.  I figured out what was causing it.  I would get the apphang error message.  I did some googling and found that there was a stupid media program causing the crash.  So my end not yours.  I know how this has been weighing on your mind  ;).
Thanks :)

Heh. Yeah, we have some weapons being created in our TimCORP team, but no guns yet, only missiles. Though we have an EMP missile that does like 1500000000 emp damage ;)
 But Yeah, if you're thinking railguns, Sure, any help is ok ;)
No Railguns for TimCORP :) In addition there are tons of possible weapon systems :)


Right, then I suppose you will make none of the IDF weapons for the TimCORP? Good.
Infact, we have started making our own railgun ;)
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 07, 2012, 02:45:21 PM
Right, then I suppose you will make none of the IDF weapons for the TimCORP? Good.
Infact, we have started making our own railgun ;)
Well... IDF railguns, not just some standard railguns, they are PPCA Railguns, and its much more complicated weapon system then normal railgun. While original railgun's shell/slug can't exceed speed of light, IDF railguns with target painting (from other ship) can hit target that light years away in instant, here comes M-Theory and M-Physics, and because TimCORP know nothing about M-Theory and M-Physics, they can't use/develop such complex railgun :P
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 07, 2012, 02:47:21 PM
Right, then I suppose you will make none of the IDF weapons for the TimCORP? Good.
Infact, we have started making our own railgun ;)
Well... IDF railguns, not just some standard railguns, they are PPCA Railguns, and its much more complicated weapon system then normal railgun. While original railgun's shell/slug can't exceed speed of light, IDF railguns with target painting (from other ship) can hit target that light years away in instant, here comes M-Theory and M-Physics, and because TimCORP know nothing about M-Theory and M-Physics, they can't use/develop such complex railgun :P

Don't start this conversation again :P Pepole have had enough of us discussing which race is the better.

On a further note, the TimCORP mainly focuses on advanced missile tech, some thing which the IDF is backwards on (or do you have a dedicated EMP missile that does 15000000 EMP damage?
Didn't think so ;D)
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 07, 2012, 09:08:51 PM
On a further note, the TimCORP mainly focuses on advanced missile tech, some thing which the IDF is backwards on (or do you have a dedicated EMP missile that does 15000000 EMP damage?
Didn't think so ;D)
IDF have awesome missile launch sounds :P Sounds decide 80% of weapon awesomeness and coolness :P
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 08, 2012, 12:34:32 AM
Small update of OP :)
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 08, 2012, 12:38:58 PM
Added a small part of Lore, how it all come to be IDF.
Also, meet the Leader of IDF: Supreme Commander Stalker (read the lore to know meaning of name)
Removed due the work in progress...
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 08, 2012, 12:41:09 PM
You drew that yourself?

Any chance you could help me out with mine portrait?
I need someone who could resemble an true Imperial Commander.
any chance you could do it?
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 08, 2012, 12:45:26 PM
You drew that yourself?

Any chance you could help me out with mine portrait?
I need someone who could resemble an true Imperial Commander.
any chance you could do it?
Well, one of the suit templates already existed for a while. Face was taken from my character in EVE Online.
I don't know to draw by myself, I can only create from parts already existent images and pictures.
Also, Imperial Commander from where? From Star Wars? Warhammer 40000? There are lots of games with Empires and Imperiums.

EDIT: I thought that TimCORP machines or cyborgs...
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 08, 2012, 12:48:19 PM
Just any kind of upper class imperial commander you could imagine.
You know, the kind of look which is also in Star wars, though with an blue uniform.
:D
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 09, 2012, 12:06:24 AM
Just any kind of upper class imperial commander you could imagine.
You know, the kind of look which is also in Star wars, though with an blue uniform.
:D
Well I will share with you my experience of faces creation...
There is a lot of flash/html/in-game applications to make one...

If you want anime/toon style faces you can use one of these:
http://fc08.deviantart.net/fs70/f/2010/289/5/5/anime_face_maker_2_by_gen8-d30uny4.swf
http://foxrichards.deviantart.com/art/FaceMaker-52755515
http://www.manga.com/content/avatar-face-maker
www.kongregate.com/games/xdanond/anime-character-maker-2
http://www.tektek.org/dream/dream.php

If you want more realistic serious faces, I know a couple of in-game creators:
If you ever heard about game Original War (classics of the genre), it have great in-game portrait creator:
Here (http://www.gog.com/en/gamecard/original_war) you can buy one and here (http://www.owsupport.com/?sect=patches) you can download latest patch, that includes all possible tools.
Face portraits of Original War look like this:
(http://www.universalphpscripts.com/temp/stucuk_ow.jpg)
There is game with very powerful character creator, called EVE Online:
Go to this website (https://secure.eveonline.com/trial/) and register you 14 day free trial account.
Now go to here (http://community.eveonline.com/download/), download the client and play with character creator as much as you want.
The end product will look like something like that:
(https://image.eveonline.com/Character/964330275_200.jpg)
Title: Re: Independent Defense Force v0.78
Post by: Zilerrezko on April 09, 2012, 12:09:45 AM
omg I LOVE EVE Online omkghoiuisaoidefaogidsf. If it wasn't pay to play, I would have never moved to this game :D ahh, nostalgia
Title: Re: Independent Defense Force v0.78
Post by: SwipertheFox on April 10, 2012, 06:22:23 AM
This is my FAVORITE mod.  Thank you... ;D
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 10, 2012, 06:34:42 AM
This is my FAVORITE mod.  Thank you... ;D
No problem, glad you liked it :)
In next release IDF will be part of Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0).
Title: Re: Independent Defense Force v0.78
Post by: Upgradecap on April 10, 2012, 06:35:16 AM
Warstalker, check your next thread ;)
Title: Re: Independent Defense Force v0.78
Post by: SwipertheFox on April 10, 2012, 06:40:08 AM
I do have a question.  How long do you have to wait ( in game time ) before another IDF force jumps into the system??  Usually about a month in the system is cralling with red attack fleets and its HARD to get to a planet without some type of fleet covering your butt. I am waiting for them to setup there base so I can buy more fighters.  Thanks again for the AWESOME mod.  Cant wait to take the fight to the universe.
Title: Re: Independent Defense Force v0.78
Post by: bluey101 on April 12, 2012, 02:36:48 PM
here, i have been haveing alot of trouble opening save games. here is the link to download my starfarer.log
not sure if it will help

http://dl.dropbox.com/u/68078173/starfarer.log (http://dl.dropbox.com/u/68078173/starfarer.log)
Title: Re: Independent Defense Force v0.78
Post by: MechaLenin on April 12, 2012, 03:09:14 PM
Not sure if someone already posted it.....

http://www.youtube.com/watch?v=ZAZhtT-dUyo (http://www.youtube.com/watch?v=ZAZhtT-dUyo)
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 12, 2012, 11:12:27 PM
Not sure if someone already posted it.....

http://www.youtube.com/watch?v=ZAZhtT-dUyo (http://www.youtube.com/watch?v=ZAZhtT-dUyo)
I've seen it long time ago. Loled :) But these Jews in space have more serious weapons and ships :) And well... IDF not only Jews, but Jews included :)

here, i have been haveing alot of trouble opening save games. here is the link to download my starfarer.log
not sure if it will help

http://dl.dropbox.com/u/68078173/starfarer.log (http://dl.dropbox.com/u/68078173/starfarer.log)
I think save/load works poorly due the fact I put my IDF mod over non-optimized min-mash, but it will be fixed in Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0)
Title: Re: Independent Defense Force v0.78
Post by: bluey101 on April 19, 2012, 02:53:01 PM
I think save/load works poorly due the fact I put my IDF mod over non-optimized min-mash, but it will be fixed in Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0)
i've seen the hierachy intro video and from what i see the IDF will still outmatch them.
will IDF still be the dominant force it is in 0.78 or will it be more balanced
Title: Re: Independent Defense Force
Post by: bluey101 on April 19, 2012, 02:54:12 PM
while i remember, would it be possible to fix the problem with the saves myself or is really complex coding
Title: Re: Independent Defense Force v0.78
Post by: CrashToDesktop on April 19, 2012, 03:03:19 PM
I think save/load works poorly due the fact I put my IDF mod over non-optimized min-mash, but it will be fixed in Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0)
i've seen the hierachy intro video and from what i see the IDF will still outmatch them.
will IDF still be the dominant force it is in 0.78 or will it be more balanced
Nope, the IDF was nerfed in the video AND the mod.  WAY too powerful for even the Hierarchy ships. ;D
Title: Re: Independent Defense Force v0.78
Post by: WarStalkeR on April 19, 2012, 09:12:57 PM
while i remember, would it be possible to fix the problem with the saves myself or is really complex coding
Never looked in to this problem, so I can't tell you anything...

Nope, the IDF was nerfed in the video AND the mod.  WAY too powerful for even the Hierarchy ships. ;D
IDF's weapon was nerfed. IDF and Hierarchy is very different races and each one of them use different tactics of fighting. For example: IDF prefers precision strikes from long range, Hierarchy steamrolls their enemies. If IDF ship will get too close to Hierarchy's ship, it will be wrecked in to pieces in seconds, but if it will keep range, eventually IDF ship will destroy Hierarchy's ship.
Title: Re: Independent Defense Force
Post by: Wriath on May 31, 2012, 10:24:49 PM
Glad to see you over at SPAZ dude.
Title: Re: Independent Defense Force
Post by: WarStalkeR on June 01, 2012, 11:26:27 AM
Glad to see you over at SPAZ dude.
I'm not wasting my time :)
Title: Re: Independent Defense Force
Post by: Lopunny Zen on January 18, 2013, 06:24:41 AM
will there..be its own independant release for this mod to update this since the other mod is not updating?