Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Alluvian on March 12, 2020, 11:53:03 AM

Title: [0.95.1a] Mobile Star Fortress v0.2.8 - Let them Fight!
Post by: Alluvian on March 12, 2020, 11:53:03 AM
(https://i.ibb.co/hDNWzm6/ltf.png) (https://ibb.co/72DWm1f)

Mobile Star Fortress
Let them Fight!
version: 0.2.8

DOWNLOAD (https://github.com/Alluvian/starsector-Mobile-Star-Fortress/raw/master/Mobile%20Star%20Fortress.zip)

Description: Enables mobile versions of the 'vanilla' stations, for all three tiers of Low Tech, Midline and High Tech as 'ships with modules'. Station statistics are modified, such as reducing the OP for sub-modules from 1000 to a more sensible number (currently 250). Current version has several Low Tech variants for Tier 1, 2 and 3. Vessels obtainable via blueprint, either as individual blueprints (for one variation) or as packaged for all designs in a tier.

Current Features:

Planned Additions:

Screenshots:
Spoiler
Low Tech Tier 1:
Spoiler
Standard: Good old reliable. Fly backwards to dakka.
Spoiler
(https://i.ibb.co/188yNQz/lt-t1std.png) (https://ibb.co/dGGCvMm)
[close]

Bulletstorm: All guns, no pilots. Somewhat enough dakka.
Spoiler
(https://i.ibb.co/wJJYqTW/lt-t1bs.png) (https://ibb.co/5YY23d8)
[close]

DiveBomber: All hangers, some guns.
Spoiler
(https://i.ibb.co/pwbbXjT/lt-t1db.png) (https://ibb.co/r0FFy2h)
[close]

Stormlance: No more flying backwards to point the majority of guns at the enemy.
Spoiler
(https://i.ibb.co/cg8P8Sz/lt-t1sl.png) (https://ibb.co/Rv616kL)
[close]
[close]

Low Tech Tier 2:
Spoiler
Standard: Mostly normal.
Spoiler
(https://i.ibb.co/CtXwfrC/lt-t2std.png) (https://ibb.co/thNH9dj)
[close]

Toreador: If you ain't spewing fighters and spinning, you ain't winning.
Spoiler
(https://i.ibb.co/tDNJZqG/lt-t2td.png) (https://ibb.co/tDNJZqG)
[close]

Murderhobo: Approaching adequate amounts of dakka.
Spoiler
(https://i.ibb.co/Ry3cbdb/lt-t2mh.png) (https://ibb.co/Wtkf5j5)
[close]

Throneskull: Thrones for the throne skull! Needs some work.
Spoiler
(https://i.ibb.co/TwwBg4b/lt-t2ts.png) (https://ibb.co/S66X3td)
[close]
[close]

Low Tech Tier 3:
Spoiler
Standard: WYSIWYG
Spoiler
(https://i.ibb.co/0yYvzXf/lt-t3std.png) (https://ibb.co/KxVS8G9)
[close]

Hangarqueen: All hangar bay sections all the time.
Spoiler
(https://i.ibb.co/mzRZRnV/lt-t3hq.png) (https://ibb.co/BsfWfh5)
[close]

Moardakka: Name taken from some strange de-civilized pirate lingo.
Spoiler
(https://i.ibb.co/P1X3fTD/lt-t3md.png) (https://ibb.co/ssxkM5W)
[close]
[close]
[close]

Version Info:
Spoiler
  • 0.2.8 - Added [REDACTED]. Good luck!
  • 0.2.7 - Updated to Starsector 0.95.1a-RC5
  • 0.2.6 - Added support for version checker.
  • 0.2.5 - Added 2 Low Tech Tier 3 variations. All "ships" are now blueprinted properly.
  • 0.2.1 - Added initial "default_ship_roles.json" file
  • 0.2.0 - Low Tech Update 1: Variations and initial blueprint packages.
  • 0.1.5 - Utility & balancing update
  • 0.1.0 - First forum release
[close]
Title: Re: [0.9.1a] Mobile Star Fortress v0.1.0 - Let them Fight!
Post by: Alluvian on March 12, 2020, 01:57:54 PM
Balancing and utility update. New version: 0.1.5. This version update is focused on utility work, to make future updates & expansions easier. Also required to start balancing the sub-modules of the 'ships'.

Version Info:
Spoiler
  • Balancing: Added 100 OP to main hulls; reduced OP from subsections from 1000 to 250
  • Organization: Expanded ship_data.csv to include hull sub-components
  • Files Added: *.ship and *.variant files for hull sub-modules for all 9 stations
[close]
Title: Re: [0.9.1a] Mobile Star Fortress v0.1.5 - Let them Fight!
Post by: Alluvian on March 12, 2020, 06:28:04 PM
Low Tech Update #1: New version is 0.2.0. Added several variations to Tier 1 and 2. Still working on Tier 3 adaptations. Initial mechanisms for blueprints added. Pondering ways to have BP packages for variants groups.

Low Tech Tier 1:
Spoiler
Standard: Good old reliable. Fly backwards to dakka.
Spoiler
(https://i.ibb.co/188yNQz/lt-t1std.png) (https://ibb.co/dGGCvMm)
[close]
Bulletstorm: All guns, no pilots. Somewhat enough dakka.
Spoiler
(https://i.ibb.co/wJJYqTW/lt-t1bs.png) (https://ibb.co/5YY23d8)
[close]
DiveBomber: All hangers, some guns.
Spoiler
(https://i.ibb.co/pwbbXjT/lt-t1db.png) (https://ibb.co/r0FFy2h)
[close]
Stormlance: No more flying backwards to point the majority of guns at the enemy.
Spoiler
(https://i.ibb.co/cg8P8Sz/lt-t1sl.png) (https://ibb.co/Rv616kL)
[close]
[close]

Low Tech Tier 2:
Spoiler
Standard: Mostly normal.
Spoiler
(https://i.ibb.co/CtXwfrC/lt-t2std.png) (https://ibb.co/thNH9dj)
[close]
Toreador: If you ain't spewing fighters and spinning, you ain't winning.
Spoiler
(https://i.ibb.co/tDNJZqG/lt-t2td.png) (https://ibb.co/tDNJZqG)
[close]
Murderhobo: Approaching adequate amounts of dakka.
Spoiler
(https://i.ibb.co/Ry3cbdb/lt-t2mh.png) (https://ibb.co/Wtkf5j5)
[close]
Throneskull: Thrones for the throne skull! Needs some work.
Spoiler
(https://i.ibb.co/TwwBg4b/lt-t2ts.png) (https://ibb.co/S66X3td)
[close]
[close]

Low Tech Tier 3: (just standard for now)
Spoiler
Standard: Nothing new here... yet.
Spoiler
(https://i.ibb.co/0yYvzXf/lt-t3std.png) (https://ibb.co/KxVS8G9)
[close]
[close]
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
Post by: tomatopaste on March 13, 2020, 04:34:29 AM
why
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
Post by: Cyber Von Cyberus on March 13, 2020, 05:49:42 AM
why not
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
Post by: e on March 13, 2020, 09:48:08 AM
If you look closely at the image, around the top right corner, you can see the Cathedral HUB ship, crying.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
Post by: Alluvian on March 15, 2020, 07:28:24 PM
why

I like large space vessels and I will not prevaricate.

Low Tech Update #2: New version: 0.2.5. Added two variations to tier three (see screenshots below). Basic text descriptions now included, will be expanded later. All current 'ship' variations are now hull types, and are properly blueprinted. Each can be found as a single blueprint (for one design variant) or as part of a package.

Low Tech Tier 3:
Spoiler
Hangarqueen: All hangar bay sections all the time.
Spoiler
(https://i.ibb.co/mzRZRnV/lt-t3hq.png) (https://ibb.co/BsfWfh5)
[close]

Moardakka: Name taken from some strange de-civilized pirate lingo.
Spoiler
(https://i.ibb.co/P1X3fTD/lt-t3md.png) (https://ibb.co/ssxkM5W)
[close]
[close]
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
Post by: e on March 15, 2020, 09:09:26 PM
Low Tech Tier 3:
Spoiler
Hangarqueen: All hangar bay sections all the time.
Spoiler
(https://i.ibb.co/mzRZRnV/lt-t3hq.png) (https://ibb.co/BsfWfh5)
[close]
[close]

You should call this one "The Hornet's Nest"
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.5 - Let them Fight!
Post by: Alluvian on March 15, 2020, 09:23:12 PM
Small Update: New version 0.2.6. Added support for Version Checker (https://fractalsoftworks.com/forum/index.php?topic=8181.0).
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
Post by: Alluvian on March 15, 2020, 09:32:34 PM
You should call this one "The Hornet's Nest"

Thank you for the suggestion. Naturally, as the mod is still in development, the names for stations / ships / variants are subject to change.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Mondaymonkey on March 15, 2020, 10:05:50 PM
(https://cdn.designbyhumans.com/product_images/p/776358.f56.56925S7ay1Cm2MjUAAA-1200x650-b-p.jpg)
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alluvian on March 16, 2020, 04:34:32 AM
(https://cdn.designbyhumans.com/product_images/p/776358.f56.56925S7ay1Cm2MjUAAA-1200x650-b-p.jpg)

Indeed! Definitely interested in getting a space hulk with guns added in some fashion; either Pirate-themed (or generic with a pirate variant).

Currently learning how to use the ship editor tool, among other things. Hoping to be able to add some more interesting options to this collection as time goes on.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Mondaymonkey on March 16, 2020, 04:49:47 AM
I want to say it clear: it is an interesting idea, but I will never use this mod, as it is not fit in a game I want to play.

That was posted only because "DAKKA" is very orcish thing.
I respect orcs.
(https://i.kym-cdn.com/entries/icons/facebook/000/004/308/Dakka.jpg)
[close]

P.S. If you really want "MORE DAKKA" try to create ram-attack variant with ridiculously hight armor, minor firepower and no fighters or shield at all. Make it red, cos red=fast.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alluvian on March 16, 2020, 05:18:47 AM
I want to say it clear: it is an interesting idea, but I will never use this mod, as it is not fit in a game I want to play.

That's the joy of mods, you can use whichever ones you like to create a game to fit your tastes, or for specialized playthroughs / campaigns!

That was posted only because "DAKKA" is very orcish thing.
I respect orcs.
(https://i.kym-cdn.com/entries/icons/facebook/000/004/308/Dakka.jpg)
[close]

P.S. If you really want "MORE DAKKA" try to create ram-attack variant with ridiculously hight armor, minor firepower and no fighters or shield at all. Make it red, cos red=fast.

In progress actually. I have a subvariant (currently called 'Ramtouch') that I have been experimenting with using a burn drive. I actually want to put together an engine module (skin to the Cathedral Hubship one from SWP). Even thinking of a custom burn drive variant, with more speed, less control and increased chance for fun things occuring.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alex on March 17, 2020, 09:35:43 PM
Was working on something... not really related, but thought of something: the Shared Flux Sink hullmod on the station body assumes there's only one station deployed in battle, and will adjust flux dissipation rates oddly if there are multiple. So you probably want to either remove it or provide a modified version, if you aren't already!
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alluvian on March 18, 2020, 05:12:32 AM
Was working on something... not really related, but thought of something: the Shared Flux Sink hullmod on the station body assumes there's only one station deployed in battle, and will adjust flux dissipation rates oddly if there are multiple. So you probably want to either remove it or provide a modified version, if you aren't already!

Interesting. I've taken a look at SharedFluxSink.class and it seems the entire functionality is wrapped within 'advanceInCombat', which works on one ship at a time. However, the use of only a single SINK_DATA_KEY does seem to present a problem.

A modded version would require a key that is unique for a specific ship & its submodules. I wonder if this is why Dark.Revenant chose to do flux for their Cathedral in SWP without sharing.

As my intent is to try and make the mobile stations a bit more diverse than the static ones, I will need to determine what solution path to take. Thank you for bringing this issue to my attention.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alex on March 18, 2020, 08:35:59 AM
Hmm - something like:

String key = SINK_DATA_KEY + "_" + ship.getId();

And then using key instead of SINK_DATA_KEY in the rest of the method should do the job. I've changed it to this on my end, but for the moment you'd need to override the hullmod with your own implementation to get this effect.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Karamitsuko on March 23, 2020, 11:37:50 PM
Very interesting mod! Going to give it a shot!

Might we in the future see custom-made stations specifically from this mod?
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alluvian on March 24, 2020, 05:40:43 PM
Might we in the future see custom-made stations specifically from this mod?

That is the plan. Current (short-term) I am learning how to put together class files (from the *.java) so I can setup custom hull mods, ship systems and so forth. After I have that figured out, I'll be taking a look at the ship editing tools.

Prior to pure custom (net new) content, expect to see variants of the Midline and High Tech stations. Oh, and other terrible abominations of course.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: NinjaSiren on March 31, 2020, 11:05:30 AM
big, scary, ships, I tried to fight against one with Luddic Church's capital ship. What a blast!  ;D
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Stelarwand030 on June 02, 2020, 06:26:30 PM
@Alluvian
First I have to say I love your mod. Being able to fly around in a huge station is just hilarious. And also super overpowered. Please don't nerf.

But there are a couple of things I noticed that need minor editing.
I mostly used Moardakka so I will be talking about that mostly.
Its speed is fine for the most part but it could go a little faster considering it doesn't have a speed boost. Or some way to get out of a tight spot. I died several time before fixing that myself. (mostly one station fighting a massive enemy force and I got surrounded.) I increased it's max speed to 20 and the others I doubled.

The weapon platforms and the main body need a lot more ordnance points. More the body then the weapon platforms. For the body having all hull mods comes out to about 805 but a good number might be around 500 or so. The weapons platform needs another 100 points allowing a full complement of weapons and few hull mods without going overboard but another 50 would work too.

As for hull mods the only problem I ran into is when installing a makeshift shield onto the main body. The shields radius was less then the radius of the main body. I had to increase it to 600 so that it would be outside the outer weapon platforms.

I did also check out the Hanger Queen and it had similar issues but the main one is that it needs a lot more fighters. The stations whole thing is lots of fighters but PELAGORNIS from Missing Ships Mod (http://fractalsoftworks.com/forum/index.php?topic=16160.0) has 20 fighters compared to the Hanger Queen's 12. Having 6 fighters per hanger platform instead of 2 would be nice.

Other then those minor issues I love your mod keep up the good work.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: ValentineKovalev on May 13, 2021, 07:56:31 AM
Update for 0.95 please!
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: th3boodlebot on May 13, 2021, 08:12:12 AM
do you have plans to update to .95?
if so, will you be adding mod stations?
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.7 - Let them Fight!
Post by: Alluvian on December 22, 2021, 04:56:23 AM
Mod updated to Starsector version 0.95.1a-RC5. Some modest balance changes to supply/fuel use to make the stations less crippling to deploy.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
Post by: Alluvian on December 22, 2021, 04:57:19 AM
do you have plans to update to .95?
if so, will you be adding mod stations?

Time permitting, yes. Currently working full time and a graduate student. I don't have as much time for modding as I would like.
Title: Re: [0.9.1a] Mobile Star Fortress v0.2.8 - Let them Fight!
Post by: Alluvian on December 22, 2021, 05:44:27 AM
Update to version 0.2.8
REDACTED
Adds a mobile version of the Remnant station. Remnant fleets may spawn with a mobile station, if they are large enough to get a capital-class vessel. Rare BP added to build the mobile Remnant station.
[close]
Title: Re: [0.95.1a] Mobile Star Fortress v0.2.8 - Let them Fight!
Post by: pepemattos21 on February 10, 2023, 03:59:31 PM
Just had a glitch that had a pirate fleet with a station in it, and that got me thinking, and here we are
Title: Re: [0.95.1a] Mobile Star Fortress v0.2.8 - Let them Fight!
Post by: wolbing on May 24, 2023, 01:28:23 AM
Tested. This mod works in 0.96, just change the mod version in the mod setting file and you should be good to go
Title: Re: [0.95.1a] Mobile Star Fortress v0.2.8 - Let them Fight!
Post by: kokuto on May 24, 2023, 09:47:49 AM
What a hilarious mod, didn't even know it existed.