Fractal Softworks Forum

Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Voiddweller on March 05, 2020, 01:57:05 AM

Title: Unbeliveably stupid AI allies
Post by: Voiddweller on March 05, 2020, 01:57:05 AM
Not sure if this a native thing, cos i play with Archenar Order and Nexellerin mods. I made several battleships with safety override (yes capital ships with SO) and other shield efficiency mods, and close range weapons, to endure overwhelming fire and being able to retreat quickly, but they sometimes charge with their shields OFF and ZERO flux... I mean there is an AI that fires missiles at you while you vent flux, does tactical retreats and cover their wounded, giving them time to recharge, and my stupid allies who charge in battle naked, or ram their ass to my shield... So WTF?
Title: Re: Unbeliveably stupid AI allies
Post by: TaylorItaly on March 05, 2020, 04:52:59 AM
First : Safety Override is not ment to be installed in big ships.

Second: The Forum is full of debatte that AI can not handle SO good and the advice is to not use it on AI controlled Ships.

So what are you whining about , it is your fault.

Go and make good builds for your ships and enjoy the really good AI.....
Title: Re: Unbeliveably stupid AI allies
Post by: outdated on March 05, 2020, 06:21:25 AM
No, it is the AI's fault it can't handle SO. Also, SO is not the only thing it can't handle. It can't handle reaper torpedo, can't handle sabots, can't handle firing forward-mounted torpedoes on ships with mostly broadside firepower. It does not do well at supporting capitals with escorts, especially for enemy fleets.

Battle AI is far from brilliant and it absolutely is a valid question to ask if it is that way by design.
Title: Re: Unbeliveably stupid AI allies
Post by: TaylorItaly on March 05, 2020, 07:20:17 AM
Weired , as i have absolut the opposite feeling.
My Ships doing well , so i am sorry for you....
Title: Re: Unbeliveably stupid AI allies
Post by: Alex on March 05, 2020, 09:02:49 AM
(Just a quick note as far as AI: it's the same AI for all ships; differences in behavior are due to the tactical situation, loadout, and officer personality or doctrine.)

Generally speaking, no matter what I do, there will be *some* configuration the AI has trouble using. Part of the game is figuring out what works and what doesn't. Of course, this does not mean that the AI shouldn't be improved, and I appreciate you all taking the time to bring issues to my attention.

The AI is... pretty complicated, so unfortunately a description of what happens doesn't get me very far - there could be a million reasons for why the AI does something. I really need to be able to see the behavior in-game for myself to be able to do anything. Ideally, if someone tells me "take this vanilla ship, put these vanilla weapons/hullmods on it, deploy it in the simulator vs a specific opponent, observe undesired behavior X" - then I can take a look and often do something about it. A good recent example of that happening is here (http://fractalsoftworks.com/forum/index.php?topic=18054.0).
Title: Re: Unbeliveably stupid AI allies
Post by: Voiddweller on March 05, 2020, 06:52:39 PM
(Just a quick note as far as AI: it's the same AI for all ships; differences in behavior are due to the tactical situation, loadout, and officer personality or doctrine.)

Generally speaking, no matter what I do, there will be *some* configuration the AI has trouble using. Part of the game is figuring out what works and what doesn't. Of course, this does not mean that the AI shouldn't be improved, and I appreciate you all taking the time to bring issues to my attention.

The AI is... pretty complicated, so unfortunately a description of what happens doesn't get me very far - there could be a million reasons for why the AI does something. I really need to be able to see the behavior in-game for myself to be able to do anything. Ideally, if someone tells me "take this vanilla ship, put these vanilla weapons/hullmods on it, deploy it in the simulator vs a specific opponent, observe undesired behavior X" - then I can take a look and often do something about it. A good recent example of that happening is here (http://fractalsoftworks.com/forum/index.php?topic=18054.0).
I see, so some mods can break it's limits... Problem is that some situations is difficult to simulate, and adding modded tech makes it even more difficult. But i guess it's good to know those limits, what AI can handle and what it can't, and setup allies that way. Going to try building a torpedo boat with vanilla stuff, and see what happens. Have some issues with those as well.
Also, SO bulld thing may have something to do with directional/fixed shield, and shield deployment rate, cos i set up 360degree fixed shield, for it's stability, but AI seems to handle directional shileds much better. Especially when surrounded.
Title: Re: Unbeliveably stupid AI allies
Post by: Kpop on March 05, 2020, 08:55:03 PM
No, it is the AI's fault it can't handle SO. Also, SO is not the only thing it can't handle. It can't handle reaper torpedo, can't handle sabots, can't handle firing forward-mounted torpedoes on ships with mostly broadside firepower. It does not do well at supporting capitals with escorts, especially for enemy fleets.

Battle AI is far from brilliant and it absolutely is a valid question to ask if it is that way by design.

Bruh.

Can't handle reapers or sabots? Get a handful of pirate falcons and stick aggressive officers in them. Then come back and say "they can't handle them". That said, not all ship AI is created equal clearly. However, torpedo usage is the least of its problems.