Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: NinjaSiren on March 04, 2020, 11:02:38 AM

Title: [0.97a-RC7] Hyperion Systems 0.9.3-HF5.2 - Bump to 0.97a-RC7
Post by: NinjaSiren on March 04, 2020, 11:02:38 AM
(https://i.imgur.com/upBidco.png)

(https://img.shields.io/github/downloads/NinjaSiren/HyperionSystems/total?color=blue&label=Downloads&style=for-the-badge) (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.3-HF5.2/Hyperion.Systems.0.9.3-HF5.2.zip)
Github (https://github.com/NinjaSiren/HyperionSystems/releases)
Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
Dropbox (https://www.dropbox.com/scl/fi/hh9orpyvv3ojnwoa3ktxg/Hyperion-Systems-0.9.3-HF5.2.zip?rlkey=om3oyml1io5pikzk07o4yl7sk&dl=0)
Google Drive (https://drive.google.com/file/d/1RSoqwBXq-XaOBOovvtz_XLhelt9sNL74/view?usp=sharing)



Nightly Builds:
Spoiler
Download with caution (https://github.com/NinjaSiren/HyperionSystems/archive/refs/heads/master.zip)
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Requires
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0), MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0), GraphicLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)



Works great with:
Histidine's Nexerelin (http://fractalsoftworks.com/forum/index.php?topic=9175.0), LazyWizard's Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181.0) is included with Nexerelin
Tartiflette's Unknown Skies (https://fractalsoftworks.com/forum/index.php?topic=12041.0)
Sundog's Starship Legends (https://fractalsoftworks.com/forum/index.php?topic=15321.0)
SirHartley's Industrial Evolution (https://fractalsoftworks.com/forum/index.php?topic=18011.0) and Grand Colonies (https://fractalsoftworks.com/forum/index.php?topic=20986.0)
Timid's Better Colonies (https://fractalsoftworks.com/forum/index.php?topic=17103.0)
Kentington's DIY Planets (https://fractalsoftworks.com/forum/index.php?topic=17556.0)




This mod will be expanded slowly, will add Hyperion Systems (ie. Hegemony) and Confederacy missions.

REMINDER: All the ships are "imperfectly" kitbashed, and "slightly" unbalanced.

Your experience with this mod will be different with others, as this mod is procedurally-generating industries, planets, planetary conditions, and spawning of this mod's faction on selected star systems.




History of Hyperion Systems:

Hyperion Systems, or Hyperion, as it was called back in the Human Domain era, is one of the largest ship and weapon manufacturers that competed against the Tri-Tachyon Corporation. They originally designed and patented the first phase-class ships and technologies that the Domain Fleet usually uses. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited, and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the human race in the universe.

It was then commented on and written about by Ayomide Callisto in the days of the Hyperspace Expansion-era that FTL technology was developed "originally" by the Tri-Tachyon Corporation, but what they did not realize was that Hyperion Systems was the first corporation to develop under cover of secrecy the phase-class ships commissioned by Earth's Space Expeditionary Force to send as scouts in other sectors. These scout ships were the Cassiopeia-class and Eridani-class ships.

Later, as the Human Domain-era collapsed and the gates were abandoned and deactivated, many of the ships and blueprints of these ships were transferred to the Persean Sector by the Hegemony and the Tri-Tachyon Corporation, but then subsequently "lost" due to the internal Persean Sector conflicts that happened after. As the sector slowly gained peace and silence, the knowledge and blueprints of these ships were found again by some Hegemony soldiers at a hidden, underground military base on the planet Jangala.

Now that Hyperion Systems is no longer an active corporation but a shell of its former existence running covertly in Hegemony-controlled territory, all their ships are now in the hands of the Hegemony. Hyperion Systems managed to recover some of the technology and blueprints of these ships, and they started to refit and modify them according to their needs As the newly modified ships were put into production, Hyperion Systems started to show their true potential in the space military arena.



History of Hyperion Confederacy, faction of Hyperion Systems

In the year C+87, the First AI War is occurring in the Persean Sector. Hyperion Systems was already an established corporation working in the shadows and wealth of the Hegemony. While war is happening in the sector, three high ranking officials of the company decided to leave the company and the Hegemony to seek better lives and to create their own government, similar to the Persean League's goals.

It was at one of Jangala's hangars that they set out on their journey. While on the hangars, they decided to grab three ships docked in the hangar: a Naos-class battlecruiser, an Alycone-class cruiser, and an Orionis-class battlecruiser. They hated the way the hegemony treated and taxed the people after the collapse. They went and went, fighting some Hegemony patrols and a lot of pirates along the way.

They ended up first at Penelope's Star. They remembered the planet Ithaca, which was on the way to being terraformed. When they got there, they saw that it was in chaos, and the terraforming had been halted because of the war. So they left the system and were almost defeated by a large remnant fleet. Lucky for them, they found an unknown star system that the remnant never tried to colonize. But when they entered the star system, they found out that a moon of a gas giant was a pirate's city.

Sneakily, they got past some pirate freighter fleets. There they realized the three planets were all habitable and untouched by any people, nor had the pirates landed on them. (Though they know it is there.) They thought their ships were empty of people inside, but unbeknownst to the three, they brought a sizeable population from the ships. There they started their quest to start new lives and to forge a new government that is free and open to everyone.

Now, they are a mighty and well established splinter group of the Hegemony and the Hyperion Systems Corporation, and they have also defended their position in the sector. (Though they left the pirate moon city in their star system.)



Screenshots:
Spoiler
(https://i.imgur.com/tMUfpre.png)

(https://i.imgur.com/DDbg84P.png)

(https://i.imgur.com/xmWP1qp.png)

(https://i.imgur.com/EwrDHgD.png)

(https://i.imgur.com/Cclmux0.png)

(https://i.imgur.com/j3nHVKC.png)

(https://i.imgur.com/QiwUbMt.png)

(https://i.imgur.com/DGjwo8J.png)

(https://i.imgur.com/ULDVlLR.png)

(https://i.imgur.com/FztmUiR.png)

(https://i.imgur.com/5JNTf97.png)
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Ships and Wings:
Spoiler
Krakatoa-class Supership
Designed in the later stages of the post-domain era as a response to the waves of [REDACTED] ships invading the inner colonies and its peripheries. With its large triangle shaped design and large size and fighter and bomber bays, it will decimate all it encounters.
(https://i.imgur.com/bVdiTJQ.png)

(https://i.imgur.com/m5fRBtr.png)
Naos-class Battlecruiser
The Naos-class Supercruiser was one of the original capital-class ships designed by Hyperion Systems back at the Human Domain-era. It was one of the original ships that was sent as a seedship to colonize other planets via the multi-generational ship. Though, through the years it was slowly redesigned as a Capital-class battleship.

Orionis-class Phased Battlecruiser
This ship is one of the original phase-based ships to be designed back at the Human Domain-era. It was originally designed as an experiment, a X-class ship dedicated for studiying phase technology. It was almost lost when the collapse happened, but it was then jump gated by the commander of the ship to the Persean System as a way to escape the problems in the Sol System. It ended up into Hyperion Systems' Persean Sector's orbital laboratories and was re-designed as a phased battleship and manufactured.
(https://i.imgur.com/6xb1Sny.png)

(https://i.imgur.com/luWPRcD.png)
Perseus-class Supercarrier
The original capital carriers designed by Hyperion Systems for the Human Domain Space Forces. It has six hangar bays designed to carry advanced space-based combat, and to drop a large army to a planet.

Scuti-class Combat Phased Superfreighter
It is one of the original freighter ship designed by Hyperion Systems' rivals Arcjet Corporation. This was one of the primary freight used by the Human Domain's primary military freight service, but then quickly lost when the collapse happened.
(https://i.imgur.com/kB87Se3.png)

(https://i.imgur.com/9F8LZy1.png)
Arcturus-class Combat Phased Supertanker
A re-design or a refit of the venerable Prometheus-class heavy tanker, it was conceived by some of the Hegemony's Freight Union to increase the delivery of fuel across the Persean Sector against the original Prometheus. With additional defences of course.

Izar-class Combat Phased Troopcarrier
The successor of the Carinae-class Troop Transport, it is a re-design of the Starliner-class Civilian Transport, redesigned for military troop transport and deployment to planets. Hyperion Systems was chosen to re-design the Starliner-class to a military variant by the Hegemony.
(https://i.imgur.com/OIglvmi.png)

(https://i.imgur.com/D4i5VF0.png)
Alycone-class Cruiser
An old cruiser design, originally designed back at the middle of the Human Domain-era. It was originally manufactured by Hyperion Systems Earth Branch, but the blueprints were quickly shipped to other branches before the collapse happened.

Becrux-class Phased Cruiser
This phased cruiser was idealized by the Hyperion Systems Persean Sector Jangala Branch back just after the collapse of the Human Domain occurred. This ship was the primary defence of the Hyperion Systems Persean Sector for defending it's trade secrets to the growing problem of anarchy in the system.
(https://i.imgur.com/wspEK0r.png)

(https://i.imgur.com/Qa7wGEH.png)
Carinae-class Destroyer
Originally designed as a light-to-medium freighter back at the Human Domain-era, it was one of Hyperion Systems' original ships and it was converted into a crew transport just before the collapse. Now it is redesigned as a destroyer of some kind.

Sirius-class Phased Destroyer
The Sirius-class phase destroyer was originally a non-phased destroyer designed by the Tri-Tachyon Corporation in the middle of the Human Domain-era. It was then shelved but when the collapse happened the original blueprints were lost in one of the systems near the Persean Sector. It was recovered by Hyperion Systems in one of Persean Sector's gates in an old, abandoned, and damaged Betelgeuse-class Superfreighter originally owned by the 113th Militarized Freight Group that was killed-in-action by swarms of pirates and looters at the Persean Sector as the try to re-activate a gate to another system.
(https://i.imgur.com/7m2TsU6.png)

(https://i.imgur.com/EUyXgEe.png)
Eridani-class Frigate
A late Human Domain-era frigate that was originally deployed as a way to counter the defeat in the Battle for Earth. It was then quickly re-manufactured by Hyperion Systems right after the collapse for additional protection of interests.

Cassiopeia-class Phased Frigate
This ship is one of the original frigates of the Human Domain Planet Bombardment Fleet, one of this ship is originally used for destroying one large area of a planet from its large, dish-like weapon that was replaced internally with a Autopulse Cannon.
(https://i.imgur.com/Pe5GioK.png)

(https://i.imgur.com/xsuWJve.png)
Achernar-class Phased Bomber
An old, but dependable, and highly capable bomber. Using its dual Sagittarius MRMs and Point Defense Lasers that is capable of damaging even the most highly armored, and hull amount. Designed by Hyperion Systems for the Naos-class Battlecruiser as a heavy offensive fighter.

Mintaka-class Phased Interceptor
A fast and nimble interceptor designed to wipe all enemy bombers, fighters, interceptors, and assault wings. It can also be used to destroy light-to-medium armored targets with its heavy autocannons. Designed to defend any fleet, station, or planet.
(https://i.imgur.com/DnYgGVV.png)
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Weapons:
Spoiler
(https://i.imgur.com/7Ml8guk.png)
Cygnus Autocannon
This point defence system is designed as a middle-point successor to the venerable Dual Light Machine Guns and the Dual Light Autocannons, it is designed as both a point defence system and a faster firing autocannon that can both obliterate incoming missiles and fighters, as well as smaller ships and their shields.

Mini Minotaur Cannon
A smaller caliber, faster firing version of the Minotaur Cannon that can still shred shields and lighter armor and hulls of ships. It might be a less powerful version of the Minotaur Cannon, but it still packs a punch.
(https://i.imgur.com/G5Qp1aS.png)

(https://i.imgur.com/etKFvOD.png)
Minotaur Cannon
A later Hyperion Systems weapon system design for punching through shields, armor, and hulls, it was designed as a orbital defence weapon system to defend planetary systems from pirates and possibly other invaders.

Polaris Projector
A mass-produced, reversed engineered, less powerful, but cheaper version of the Reality Disruptor from a [REDACTED] found to be drifting near a [REDACTED] in an old Domain-era system. When the Hyperion Systems [REDACTED], they saw the potential of such weapons to be used in the fight against piracy and the Luddic Path, and the potential for trade ships to defend themselves against smaller pirate crafts.
(https://i.imgur.com/XPUyLat.png)

(https://i.imgur.com/IQbvlsK.png)
Sagittarius MRM
Built from the designs of the Harpoon missile after the collapse, this was designed to be the successor of the Harpoon MRM with the capability to deal EMP damage to knock shields out faster.

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Faction: Hyperion Confederacy Ships
Spoiler
(https://i.imgur.com/kKUDBfi.png)(https://i.imgur.com/rq5F6GT.png)(https://i.imgur.com/QLsuDlJ.png)(https://i.imgur.com/uxL3iPK.png)
(https://i.imgur.com/uxL3iPK.png)(https://i.imgur.com/6SeTNQI.png)(https://i.imgur.com/bm96ofP.png)
(https://i.imgur.com/4qVfdaV.png)(https://i.imgur.com/90wr68v.png)(https://i.imgur.com/SVlMkZ8.png)
(https://i.imgur.com/zf9aRXY.png)(https://i.imgur.com/sf0Pf61.png)(https://i.imgur.com/zEoMZmF.png)
(https://i.imgur.com/3ol4Var.png)
[close]

Recent Changelogs:
Spoiler
v0.3
  • Initial upload
v0.3.5
  • Added Perseus-class Supercarrier
  • Added 2 new wings. (Achernar-class Phased Bomber & Lynx-class Phased Interceptor)
  • Graphics: Modified all ship graphics to look slightly better.
  • Balancing: Reduced amount of hullmods of all ships.
v0.8
  • New Faction: Hyperion Confederacy
  • New Ship designs and re-skin for the new faction
  • New Star System: Neue Jangala
  • Added additional features will appear if Unknown Skies, and Better Colonies are enabled
  • Added a new Blueprint for the Hyperion Confederacy ships.
  • Procedurally-generated industries for the Confederacy, depending on the planet's conditions.
  • Balancing: Updated prices of ships and stuff, and factions will now use less Hyperion Systems ships. (Except Hegemony, and Independent)
  • Playable as a faction in Nexerelin.
  • And other special stuffs!
v0.8.1
  • New Star System: Phia-Kria (Testing Phase)
  • Open Beta Testing of the Automated, Randomized Planets, and Planet Conditions.
  • New Market and Encounter music.
  • Removed some additional features for Dassault-Mikoyan, or SCY Nation is installed, as per request and idea of the their consecutive mod developers.
  • Confederacy will no longer appear Dassault-Mikoyan's star systems: Kostroma - and Nikolaev, as per request and idea of the mod developer.
v0.8.2
  • Updated to run with 0.95a.
  • Open Beta Testing of the Automated, Randomized Planets, and Planet Conditions.
  • Added 4 new procedurally-generated star systems.
  • Added a bunch of procedurally-generated stuffs within the systems.
  • Ship weapon and points balancing.
v0.8.3
  • NEW: Added weapons (Minotaur Cannon, Sagittatius MRM, Cygnus CWIS Autocannon)
  • MODIFIED: Ship stats rebalance against base game weapons and other ships.
  • MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos Missile.
  • MODIFIED: Fixed some of the randomization of factions in planets and their industries.
  • MODIFIED: Increased the length of time the Orionis-class Battlecruiser while in phase.
  • MODIFIED: Many other ship, faction, and other minor changes.
  • BUG FIXED: Fixed the autofitting bug of the Betelgeuse-class Superfreighter by removing some weapon slots.
v0.8.3-b1
  • NEW: Added weapons (Polaris Projector & Mini Minotaur Cannon)
  • NEW: Added ship (Summit-class Supership, and 3 pirate-oriented ships)
  • BUG FIXED: Fixed CTD when starting a random generation sector (Nexerelin).
v0.8.3-b4
  • MODIFIED: Minor update concerning too much Hyperion Systems ships spawning in-game.
  • MODIFIED: Renaming of the following ships for mod compatibility of other mods (Bellatrix -> Becrux, Betelgeuse -> Scuti, Icarus -> Izar, Lynx -> Mintaka)
  • MODIFIED: Added Phase Hull mods for stealthy ships
  • FIXED: Fixed bug caused by the wrong hullSize from "FIGHTER" to "FRIGATE" (thanks to Terilia (https://github.com/Terilia))
v0.8.3-b5
  • MODIFIED: Reduction of Hyperion ships appearing in Independent ship markets, reducing their appearance rates.
  • FIXED (Possibly): Patched a bug that might be caused by a NaN/null orbital value of hidden stations in the four possible systems (Klat, Diamant, Nirraok, and Phia) thank you Axisoflint (https://fractalsoftworks.com/forum/index.php?action=profile;u=6235) and Histidine (https://fractalsoftworks.com/forum/index.php?action=profile;u=2652)
v0.8.4
  • BUMP: To version 0.95.1a-RC6
v0.8.4-a1
  • HOTFIX: Null pointer on planet generation of terrain with Venusia planet in the Neue Jangala system
  • MODIFIED: All ships are rebalanced for a bit of a fairer gameplay.
v0.8.4-a2
  • MODIFIED: Larger ships (Orionis, Naos, Summit) armor, hull, and flux reduction by few hundreds of points
  • MODIFIED: Summit-class ships have increased flux, maintenance, fuel, and command points usage
v0.9.1-a1
  • BALANCING: Reduction of fighter bays for the Krakatoa-class Supership. (from 8 to 4 bays)
  • MODIFIED: Renaming of Summit-class Supership to Krakatoa-class Supership.
  • MODIFIED: Change of license from CC-BY-NC-ND 4.0 to CC-BY-SA 4.0.
  • FIXED: (since previous patch 0.8.4-a2): Krakatoa-class Supership should get damaged by any weapon type not just EMP weapons, as a forum comment stated EMP weapons are damaging the ship but not ballistic or missiles, tested in-game and almost died lol.
v0.9.2
  • BALANCING: Adjusted weapon ranges closer to vanilla weapons, and abit of flux usage adjustments.
    Thanks to [SteelSirokos](https://fractalsoftworks.com/forum/index.php?action=profile;u=21212)
  • MODIFIED: Neue Jangala system is relocated abit to the left for giving space on new mods.
v0.9.2-HOTFIX 1
  • FIXED: Issues with old ship and wing names included with the current version (they should now appear as "separate ship" but will work the same in game, Should be previous save compatible with older versions (prior 0.8.3-b4)
  • MODIFIED: Added and fixed some grammar in the description.
v0.9.3
  • UPDATED: Bump to Starsector 0.96a-RC10
v0.9.3-HF1 - based on issues found by Nameless https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889 (https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889)
  • UPDATED: Valkyrie Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
  • UPDATED: Atlas Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
  • UPDATED: Buffalo Confederacy (full overhaul of ship data, more expensive)
  • UPDATED: Gemini Confederacy (full overhaul of ship data, more expensive)
  • UPDATED: Also other ships details
v0.9.3-HF2 - based on issues found by Nameless https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889 (https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889)
  • UPDATED: Burn rate of all ships are fixed to vanilla/close to vanilla values
v0.9.3-HF1 - based on issues found by JasonQoq (https://fractalsoftworks.com/forum/index.php?topic=18126.103), DeltaCross (https://fractalsoftworks.com/forum/index.php?topic=18126.107) and mmaamm (https://forums.nexusmods.com/index.php?/topic/8465858-hyperion-systems/?p=126408456)
  • FIXED: Whenever CC is enabled, a Null Pointer Exception error with CTD appears (Caused when CC is enabled, it also enables 2 other mod compatibilities with UnknownSkies)
  • FIXED: Error that returns the player back to the main menu while creating the galaxy loading screen. Issues caused by unfinished story quest I am planning to do that is active in my mod. (This story quest will be made as a separate mod or added later on)
v0.9.3-HF5
  • FIXED:When a negative number is randomized, it causes a CTD
v0.9.3-HF5.2
  • BUMP:Bump to Starsector 0.97a-RC6
  • REMOVAL:Removing GraphicLib dependencies until it updates to 0.97a
[close]

Known Bugs:
Spoiler
    [close]

    Credits:
    Made with Trylobot and Deathfly's Ship Editor (https://fractalsoftworks.com/forum/index.php?topic=11491).
    Coded using Oracle's Java Development Kit (JDK) (https://www.oracle.com/java/technologies/downloads/#jdk17-windows) with the use of Apache and Oracle Netbeans IDE (https://netbeans.org/).

    Thank you to Harmful Mechanic (http://fractalsoftworks.com/forum/index.php?action=profile;u=4240), for helping me learn how to code a Starsector .jar file with his Dassault-Mikoyan Engineering (https://fractalsoftworks.com/forum/index.php?topic=11322.0) source code. I referenced and quadruple-checked my codes from his codes. His source code is very helpful especially the amount of descriptions and comments in the code.

    (https://i.creativecommons.org/l/by-sa/4.0/88x31.png) (https://creativecommons.org/licenses/by-sa/4.0/)
    Hyperion Systems by NinjaSiren is licensed under a
    Creative Commons Attribution-Share Alike 4.0 International License (https://creativecommons.org/licenses/by-sa/4.0/).
    Any derivative work must also comply with Starsector's EULA.
    [/list]
    Title: Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
    Post by: Nick XR on March 04, 2020, 01:57:32 PM
    Great detail on the sprite work!
    Title: Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
    Post by: Nia Tahl on March 04, 2020, 02:10:47 PM
    You should really try blending the kitbashed parts for your sprites rather than just layering on top of each other. As it stands, all the sprites look very thrown together.
    Title: Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
    Post by: e on March 04, 2020, 03:22:13 PM
    That's a curious shape for the Naos-class >.>...
    Title: Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
    Post by: NinjaSiren on March 04, 2020, 10:40:25 PM
    You should really try blending the kitbashed parts for your sprites rather than just layering on top of each other. As it stands, all the sprites look very thrown together.

    I kitbashed it via photoshop, I still have the .PSD files, I should have blended it correctly. Most of the designs came from the space station parts. I just bashed it without blending, I will reblend it.

    Though the "circular" shaped parts, I really decided it to look like its something that is physically higher than the rest of the ship. And some parts of ships are in the sense, higher or lower (in 3D space). I will leave some of the "thrown together" parts. As the lore of the mod centers around as these are "old" Human Domain-era ships centuries ago. So they look like "weird" "ugly" ships "oudated" looking but still capable.
    Title: Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
    Post by: NinjaSiren on March 04, 2020, 10:52:40 PM
    Great detail on the sprite work!

    It was actually kitbashed via photoshop. with a little sprinkle of blending options. Most of the parts came from Starsector's Space Station parts.
    Title: Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
    Post by: NinjaSiren on March 04, 2020, 11:04:21 PM
    That's a curious shape for the Naos-class >.>...

     ;)  ;D
    Title: Re: [0.9.1a] Hyperion Systems v0.3 - Domain-era Ships only yet!
    Post by: morriganj on March 10, 2020, 07:27:59 PM
    The phase battle cruiser seems to phase, but never un-phase. My battle lasted like a half an hour with it dancing around completely invincible. :/ Did I do something wrong?
    Title: Re: [0.9.1a] Hyperion Systems v0.3 - Domain-era Ships only yet!
    Post by: NinjaSiren on March 10, 2020, 09:08:58 PM
    The phase battle cruiser seems to phase, but never un-phase. My battle lasted like a half an hour with it dancing around completely invincible. :/ Did I do something wrong?

    That should have never happened. This mod does not have any .java or .jar or any programming into it. Manually control/set a waypoint for the phased battlecruiser in the combat view. Maybe the phase battlecruiser cannot find a safe place to unphase in that battle.
    Title: Re: [0.9.1a] Hyperion Systems v0.3.5 - Domain-era Ships only yet!
    Post by: morriganj on March 11, 2020, 07:35:57 AM
    Ah that makes sense, my whole fleet was chasing it pretty aggressively. Good to know, thank you for the reply.
    Title: Re: [0.9.1a] Hyperion Systems v0.3.5 - Domain-era Ships only yet!
    Post by: NinjaSiren on March 11, 2020, 08:12:14 AM
    Ah that makes sense, my whole fleet was chasing it pretty aggressively. Good to know, thank you for the reply.

    Remember, the Orionis-class Phased Supercruiser is physically bigger and longer than the Doom-class Phase Cruiser. You will need to make a large space for it to unphase.
    Title: Re: [0.9.1a] Hyperion Systems v0.8 - Added a faction, new ships, new stuff, etc.
    Post by: NinjaSiren on March 21, 2020, 01:04:47 PM
    v0.8

    Changelogs:
    - New Faction: Hyperion Confederacy
    - New Ship designs and re-skin for the new faction
    - New Star System: Neue Jangala
    - Added additional features will appear if Unknown Skies, Better Colonies, Dassault-Mikoyan, or SCY Nation is installed.
    - Added a new Blueprint for the Hyperion Confederacy ships.
    - Procedurally-generated industries for the Confederacy, depending on the planet's conditions.
    - Confederacy will appear or not appear on Penelope's Star, and two of Dassault-Mikoyan's star systems: Kostroma and Nikolaev.
    - Balancing: Updated prices of ships and stuff, and factions will now use less Hyperion Systems ships. (Except Hegemony, and Independent)
    - Playable as a faction in Nexerelin.
    - And other special stuffs!

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Google Drive (https://drive.google.com/file/d/171Kj3QcjoEbD8MqnB_15teNrkQ0fTflP/view?usp=sharing)
    Title: Re: [0.9.1a] Hyperion Systems v0.8 - Added a faction, new ships, new stuff, etc.
    Post by: Harmful Mechanic on March 21, 2020, 05:00:39 PM
    v0.8

    - Confederacy will appear or not appear on Penelope's Star, and two of Dassault-Mikoyan's star systems: Kostroma and Nikolaev.

    Just a note; I had no idea about any of this, I wasn't asked, and all complaints about it should be directed to NinjaSiren. I'm not going to either hinder or accommodate stuff like this... unless someone else's failure to support it means I need to block it on my end to save myself the headache.
    Title: Re: [0.9.1a] Hyperion Systems v0.8 - Added a faction, new ships, new stuff, etc.
    Post by: NinjaSiren on March 21, 2020, 09:14:28 PM
    v0.8

    - Confederacy will appear or not appear on Penelope's Star, and two of Dassault-Mikoyan's star systems: Kostroma and Nikolaev.

    Just a note; I had no idea about any of this, I wasn't asked, and all complaints about it should be directed to NinjaSiren. I'm not going to either hinder or accommodate stuff like this... unless someone else's failure to support it means I need to block it on my end to save myself the headache.

    Do not worry, there will be no bugs regarding it. I only used your empty planets. Marie-Galante and Odessa. You can openly check my source code, any bugs arises it will be blamed to me.

    I could just drop the probability of my faction to appear on your star systems.

    These are the current percentage probabilities that my faction will appear on star systems and planets:
    75% chance - Penelope's Star

    These percentages will only occur if you got DME installed:
    25% chance - Both Marie-Galante and Odessa
    25% chance - Only Marie-Galante
    25% chance - Only Odessa
    25% chance - No Dassault-Mikoyan star systems will have my faction in it.

    The percentage will only occur when you enabled this mod and start a new game with it.
    Title: Re: [0.9.1a] Hyperion Systems v0.8 - Added a faction, new ships, new stuff, etc.
    Post by: Chairman Suryasari on March 22, 2020, 10:51:27 AM
    Nice, i always want to make Domain 2 : Electric Boogalo, overall i like this mod, but the ship design shoul be more bulkier and a lot of edge, just like Domain Drone, the design of Domain Ship is they're look like so cube? and mostly design unlike any other ships in persean sector today, when i see domain ship/drone i always thinking like "yeah. those ship sure belong to the domain."
    Title: Re: [0.9.1a] Hyperion Systems v0.8 - Added a faction, new ships, new stuff, etc.
    Post by: NinjaSiren on March 22, 2020, 10:58:17 AM
    Nice, i always want to make Domain 2 : Electric Boogalo, overall i like this mod, but the ship design shoul be more bulkier and a lot of edge, just like Domain Drone, the design of Domain Ship is they're look like so cube? and mostly design unlike any other ships in persean sector today, when i see domain ship/drone i always thinking like "yeah. those ship sure belong to the domain."

    Hmm.. Though, these ships are "in my lore" advanced experimental ships of the former domain-era that just survived the journey. (That's why they look like current Persean Sector ships) Maybe some bulky ships won't hurt.
    Title: Re: [0.9.1a] Hyperion Systems v0.8.1 - Added a faction, new ships, new stuff, etc.
    Post by: NinjaSiren on March 31, 2020, 07:35:57 AM
    v0.8.1

    When updating to a this version:

    Changelogs:

    Known Bugs (Fixed, if still appears, please contact me here or on GitHub):

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.1)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Google Drive (https://drive.google.com/file/d/171Kj3QcjoEbD8MqnB_15teNrkQ0fTflP/view?usp=sharing)
    Title: Re: [0.9.1a] Hyperion Systems v0.8.1 - Added procedurally-generated stuffs.
    Post by: Cpt_Garfio on April 04, 2021, 11:05:12 AM
    Hi! I love your ships! Waiting to see(have) them in 0.95a!!

    Why is not your mod in the mod categorized list? Yours is a must!!

    Thanks for the great moments in SS :)
    Title: Re: [0.9.1a] Hyperion Systems v0.8.1 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on April 04, 2021, 05:11:19 PM
    Hi! I love your ships! Waiting to see(have) them in 0.95a!!

    Why is not your mod in the mod categorized list? Yours is a must!!

    Thanks for the great moments in SS :)

    Thank you for that  ;D I am returning to update and continue the mod development
    Title: Re: [0.9.1a] Hyperion Systems v0.8.1 - Added procedurally-generated stuffs.
    Post by: Cpt_Garfio on April 05, 2021, 12:58:14 PM
     ;) YESSSSSSSSS!!!!! THANKSSSS!!!!!



    [attachment deleted by admin]
    Title: Re: [0.9.1a] Hyperion Systems v0.8.1 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on April 05, 2021, 01:44:52 PM
    ;) YESSSSSSSSS!!!!! THANKSSSS!!!!!

     ;D
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on April 06, 2021, 12:57:12 PM
    v0.8.2

    When updating to a this version:

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.2)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Google Drive (https://drive.google.com/file/d/1SPaciXwEeKbpCUdH9nwT-7APWAdaOg9p/view?usp=sharing)
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: Cpt_Garfio on April 06, 2021, 06:38:21 PM
    That was fast!!  ;D
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on April 07, 2021, 01:30:24 PM
    That was fast!!  ;D

    Only small changes is needed  ;)
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 23, 2021, 09:44:21 PM
    v0.8.3

    Changelogs:


    KNOWN BUGS:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.3)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Google Drive (https://drive.google.com/file/d/1ywpW78I_NUfmkCMjANr0HCpAXxCFxWHG/view?usp=sharing)
    Dropbox (https://www.dropbox.com/s/mdi0ge8qcjl6mzx/Hyperion%20Systems%200.8.3.zip?dl=0)
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: 6chad.noirlee9 on June 24, 2021, 10:29:34 AM
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: dEVoRaTriX_LuX on June 24, 2021, 02:58:19 PM
    I get this error when creating a new save with this mod enabled I can generate a new save just fine if I disable this mod.
    Spoiler
    1062073 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_RioCalot_2637969325175693739...
    1062075 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 2
    1062075 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 3
    1064684 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error saving game
    1064684 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
    ---- Debugging information ----
    message             : Failed calling method
    cause-exception     : java.lang.RuntimeException
    cause-message       : org.json.JSONException: JSON does not allow non-finite numbers.
    method              : com.fs.starfarer.campaign.CustomCampaignEntity.writeReplace()
    -------------------------------
    com.thoughtworks.xstream.converters.ConversionException: Failed calling method
    ---- Debugging information ----
    message             : Failed calling method
    cause-exception     : java.lang.RuntimeException
    cause-message       : org.json.JSONException: JSON does not allow non-finite numbers.
    method              : com.fs.starfarer.campaign.CustomCampaignEntity.writeReplace()
    -------------------------------
       at com.thoughtworks.xstream.core.util.SerializationMembers.callWriteReplace(SerializationMembers.java:110)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:78)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.TreeMarshaller.start(TreeMarshaller.java:82)
       at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.marshal(AbstractTreeMarshallingStrategy.java:37)
       at com.thoughtworks.xstream.XStream.marshal(XStream.java:1319)
       at com.thoughtworks.xstream.XStream.marshal(XStream.java:1308)
       at com.thoughtworks.xstream.XStream.toXML(XStream.java:1296)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: org.json.JSONException: JSON does not allow non-finite numbers.
       at com.fs.starfarer.loading.String.super(Unknown Source)
       at com.fs.starfarer.campaign.BaseCampaignEntity.writeReplace(Unknown Source)
       at com.fs.starfarer.campaign.CustomCampaignEntity.writeReplace(Unknown Source)
       at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
       at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
       at java.lang.reflect.Method.invoke(Unknown Source)
       at com.thoughtworks.xstream.core.util.SerializationMembers.callWriteReplace(SerializationMembers.java:101)
       ... 359 more
    Caused by: org.json.JSONException: JSON does not allow non-finite numbers.
       at org.json.JSONObject.testValidity(JSONObject.java:1241)
       at org.json.JSONObject.put(JSONObject.java:1039)
       ... 366 more
    [close]
    Mod List:
    Spoiler
      "$$$_lightshow",
      "$$$_trailermoments",
      "pantera_ANewLevel30",
      "Adjusted Sector",
      "advanced_gunnery_control_dbeaa06e",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "ARC",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "lw_autosave",
      "bsgportraitspack",
      "battletechportraitpack",
      "timid_admins",
      "better_ships",
      "beyondthesector",
      "bg",
      "BSC",
      "HMI_brighton",
      "CWSP",
      "CaptainsLog",
      "capturecrew",
      "Csp",
      "CSP",
      "charmingly_wearisome",
      "clearCommands",
      "CAS",
      "chatter",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "Dabble",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "explorer",
      "HHE",
      "fluffships",
      "sun_flux_reticle",
      "sun_fuel_siphoning",
      "gladiatorsociety",
      "GrandColonies",
      "HMI",
      "an_elegant_mod_from_a_more_civilized_age",
      "gunnyhegexpeditionary",
      "hte",
      "holyludd",
      "hostileIntercept",
      "hullmod_expansion",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "interestingportraitspack",
      "internalaffairs",
      "nicholascageportraitpack_xj761495",
      "kazeron",
      "keruvim_shipyards",
      "kiith-nabaal-shipyard",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg_Alice",
      "ArkLeg",
      "logisticsNotifications",
      "ls",
      "low_maintenance",
      "low_scatter_amplifier",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "mechwarriorportraitpack",
      "mil_f",
      "missingships",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "more_hullmods",
      "more_ship_names",
      "Musashimanufactor",
      "wisp_NeutrinoDetectorMkII",
      "sun_new_beginnings",
      "nexerelin",
      "kayse_phaseships",
      "ORA_gunmetal",
      "objects_analysis",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "phaseFieldFix",
      "wyv_planetaryShieldAccessControl",
      "plight_of_the_valkyries",
      "portrait",
      "TAR",
      "PulseIndustry",
      "QualityCaptains",
      "rebalanced_doom",
      "$$rebalanced_pilums",
      "Recovery_Shuttles_Buff",
      "remnant_command_transfer",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "sanguinary_autonomist_defectors",
      "SCY",
      "RC_Second_Wave_Options",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "Shield_Shunt_Buff",
      "PT_ShipDirectionMarker",
      "swp",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "smc",
      "sun_starship_legends",
      "steelcardinal",
      "stelnet",
      "hakkari",
      "StopGapMeasures3",
      "su_SuperAdvancedOptics",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "Terraforming and Station Construction",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "US",
      "ungp",
      "UGH",
      "URW",
      "vanidad",
      "vayrashippack",
      "WEAPONARCS",
      "yunruhullmods",
      "yunru_midline_expansion",
      "yunru_pirate_collection",
      "yunrucore",
      "audio_plus",
      "Safety Override mod",
      "mir_ed",
      "astroidships",
      "shaderLib",
      "zzz_DakkaHolics",
      "ShipCatalogVariantEditor"
    [close]
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 24, 2021, 11:54:44 PM
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation

    using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 24, 2021, 11:58:03 PM
    I get this error when creating a new save with this mod enabled I can generate a new save just fine if I disable this mod.
    Spoiler
    1062073 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_RioCalot_2637969325175693739...
    1062075 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 2
    1062075 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 3
    1064684 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error saving game
    1064684 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
    ---- Debugging information ----
    message             : Failed calling method
    cause-exception     : java.lang.RuntimeException
    cause-message       : org.json.JSONException: JSON does not allow non-finite numbers.
    method              : com.fs.starfarer.campaign.CustomCampaignEntity.writeReplace()
    -------------------------------
    com.thoughtworks.xstream.converters.ConversionException: Failed calling method
    ---- Debugging information ----
    message             : Failed calling method
    cause-exception     : java.lang.RuntimeException
    cause-message       : org.json.JSONException: JSON does not allow non-finite numbers.
    method              : com.fs.starfarer.campaign.CustomCampaignEntity.writeReplace()
    -------------------------------
       at com.thoughtworks.xstream.core.util.SerializationMembers.callWriteReplace(SerializationMembers.java:110)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:78)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
       at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
       at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
       at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
       at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
       at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
       at com.thoughtworks.xstream.core.TreeMarshaller.start(TreeMarshaller.java:82)
       at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.marshal(AbstractTreeMarshallingStrategy.java:37)
       at com.thoughtworks.xstream.XStream.marshal(XStream.java:1319)
       at com.thoughtworks.xstream.XStream.marshal(XStream.java:1308)
       at com.thoughtworks.xstream.XStream.toXML(XStream.java:1296)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: org.json.JSONException: JSON does not allow non-finite numbers.
       at com.fs.starfarer.loading.String.super(Unknown Source)
       at com.fs.starfarer.campaign.BaseCampaignEntity.writeReplace(Unknown Source)
       at com.fs.starfarer.campaign.CustomCampaignEntity.writeReplace(Unknown Source)
       at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
       at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
       at java.lang.reflect.Method.invoke(Unknown Source)
       at com.thoughtworks.xstream.core.util.SerializationMembers.callWriteReplace(SerializationMembers.java:101)
       ... 359 more
    Caused by: org.json.JSONException: JSON does not allow non-finite numbers.
       at org.json.JSONObject.testValidity(JSONObject.java:1241)
       at org.json.JSONObject.put(JSONObject.java:1039)
       ... 366 more
    [close]
    Mod List:
    Spoiler
      "$$$_lightshow",
      "$$$_trailermoments",
      "pantera_ANewLevel30",
      "Adjusted Sector",
      "advanced_gunnery_control_dbeaa06e",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "ARC",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "lw_autosave",
      "bsgportraitspack",
      "battletechportraitpack",
      "timid_admins",
      "better_ships",
      "beyondthesector",
      "bg",
      "BSC",
      "HMI_brighton",
      "CWSP",
      "CaptainsLog",
      "capturecrew",
      "Csp",
      "CSP",
      "charmingly_wearisome",
      "clearCommands",
      "CAS",
      "chatter",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "Dabble",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "explorer",
      "HHE",
      "fluffships",
      "sun_flux_reticle",
      "sun_fuel_siphoning",
      "gladiatorsociety",
      "GrandColonies",
      "HMI",
      "an_elegant_mod_from_a_more_civilized_age",
      "gunnyhegexpeditionary",
      "hte",
      "holyludd",
      "hostileIntercept",
      "hullmod_expansion",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "interestingportraitspack",
      "internalaffairs",
      "nicholascageportraitpack_xj761495",
      "kazeron",
      "keruvim_shipyards",
      "kiith-nabaal-shipyard",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg_Alice",
      "ArkLeg",
      "logisticsNotifications",
      "ls",
      "low_maintenance",
      "low_scatter_amplifier",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "mechwarriorportraitpack",
      "mil_f",
      "missingships",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "more_hullmods",
      "more_ship_names",
      "Musashimanufactor",
      "wisp_NeutrinoDetectorMkII",
      "sun_new_beginnings",
      "nexerelin",
      "kayse_phaseships",
      "ORA_gunmetal",
      "objects_analysis",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "phaseFieldFix",
      "wyv_planetaryShieldAccessControl",
      "plight_of_the_valkyries",
      "portrait",
      "TAR",
      "PulseIndustry",
      "QualityCaptains",
      "rebalanced_doom",
      "$$rebalanced_pilums",
      "Recovery_Shuttles_Buff",
      "remnant_command_transfer",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "sanguinary_autonomist_defectors",
      "SCY",
      "RC_Second_Wave_Options",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "Shield_Shunt_Buff",
      "PT_ShipDirectionMarker",
      "swp",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "smc",
      "sun_starship_legends",
      "steelcardinal",
      "stelnet",
      "hakkari",
      "StopGapMeasures3",
      "su_SuperAdvancedOptics",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "Terraforming and Station Construction",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "US",
      "ungp",
      "UGH",
      "URW",
      "vanidad",
      "vayrashippack",
      "WEAPONARCS",
      "yunruhullmods",
      "yunru_midline_expansion",
      "yunru_pirate_collection",
      "yunrucore",
      "audio_plus",
      "Safety Override mod",
      "mir_ed",
      "astroidships",
      "shaderLib",
      "zzz_DakkaHolics",
      "ShipCatalogVariantEditor"
    [close]

    This bug is well known to me, still finding a fix/workaround for this. Ever since I used the vanilla system generation code than my own, it does this.

    This happens when you create a new game, this might appear time to time (sometimes it finishes the new game, sometimes it crashes)

    Will post if ever I found a solution.
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: 6chad.noirlee9 on June 25, 2021, 12:55:10 AM
    Spoiler
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation
    [close]
    using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.
    [/quote]

    im using the latest version of everything
    .....i have about 120 mods enabled lol (and counting)

    Spoiler
    {"enabledMods": [
      "pantera_ANewLevel40",
      "adjustable_skill_thresholds",
      "Adjusted Sector",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "battlefleets",
      "beyondthesector",
      "BSC",
      "HMI_brighton",
      "Csp",
      "charmingly_wearisome",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "XLU",
      "sun_flux_reticle",
      "gladiatorsociety",
      "GrandColonies",
      "HHE",
      "HMI_SV",
      "gaaius_hpw",
      "HMI",
      "gunnyhegexpeditionary",
      "hte",
      "hiigaran_descendants",
      "holyludd",
      "hm_barratry",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "kadur_remnant",
      "kazeron",
      "keruvim_shipyards",
      "kingdomofterra",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg",
      "logisticsNotifications",
      "low_maintenance",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "yunru_midline_expansion",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "mir",
      "more_ship_names",
      "Musashimanufactor",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "console_overlord_additionalcommands",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "plight_of_the_valkyries",
      "PulseIndustry",
      "QualityCaptains",
      "m561_ramscoop",
      "rebalanced_doom",
      "remnant_command_transfer",
      "repdec",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "tahlan_scalartech",
      "SCY",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "PT_ShipDirectionMarker",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "sputnik",
      "sw",
      "smc",
      "starpocalypse",
      "sun_starship_legends",
      "Steelclad",
      "stelnet",
      "hakkari",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "exalted",
      "star_federation",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "UNSC",
      "US",
      "ungp",
      "unpackblueprints",
      "UGH",
      "vanidad",
      "vayrashippack",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "prv",
      "ifonly",
      "shaderLib"
    ]}
    [close]
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 25, 2021, 01:10:00 AM
    Spoiler
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation
    [close]
    using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.

    im using the latest version of everything
    .....i have about 120 mods enabled lol (and counting)

    Spoiler
    {"enabledMods": [
      "pantera_ANewLevel40",
      "adjustable_skill_thresholds",
      "Adjusted Sector",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "battlefleets",
      "beyondthesector",
      "BSC",
      "HMI_brighton",
      "Csp",
      "charmingly_wearisome",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "XLU",
      "sun_flux_reticle",
      "gladiatorsociety",
      "GrandColonies",
      "HHE",
      "HMI_SV",
      "gaaius_hpw",
      "HMI",
      "gunnyhegexpeditionary",
      "hte",
      "hiigaran_descendants",
      "holyludd",
      "hm_barratry",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "kadur_remnant",
      "kazeron",
      "keruvim_shipyards",
      "kingdomofterra",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg",
      "logisticsNotifications",
      "low_maintenance",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "yunru_midline_expansion",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "mir",
      "more_ship_names",
      "Musashimanufactor",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "console_overlord_additionalcommands",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "plight_of_the_valkyries",
      "PulseIndustry",
      "QualityCaptains",
      "m561_ramscoop",
      "rebalanced_doom",
      "remnant_command_transfer",
      "repdec",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "tahlan_scalartech",
      "SCY",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "PT_ShipDirectionMarker",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "sputnik",
      "sw",
      "smc",
      "starpocalypse",
      "sun_starship_legends",
      "Steelclad",
      "stelnet",
      "hakkari",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "exalted",
      "star_federation",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "UNSC",
      "US",
      "ungp",
      "unpackblueprints",
      "UGH",
      "vanidad",
      "vayrashippack",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "prv",
      "ifonly",
      "shaderLib"
    ]}
    [close]
    [/quote]

    found the line of code that causes it, it should not have happen this, it's purpose is to check if the planet has a low or high gravity then add a n-brane oscillator from the DIY Planets mod into the planet's market. weird this happened to you, maybe one of your 120 mods interfering with the generation of industries and stuffs.

    will check the other mods, but I will do a mini-patch for this.
    Title: Re: [0.95a] Hyperion Systems v0.8.3 - Added procedurally-generated stuffs.
    Post by: dcong89 on June 25, 2021, 01:21:02 AM
    Just Add this mod now it'll be .... 165 mod in my game lol, and still play fine , no crash at all ,save ok , Amazing good job , wonder why this fine mod still in Modding.
    Title: Re: [0.95a] Hyperion Systems v0.8.3 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 25, 2021, 01:42:00 AM
    Just Add this mod now it'll be .... 165 mod in my game lol, and still play fine , no crash at all ,save ok , Amazing good job , wonder why this fine mod still in Modding.

    thank you! I am still finishing my side quest line for this mod, and may add additional weapons and possibly ships.
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: 6chad.noirlee9 on June 25, 2021, 09:44:10 AM
    Spoiler
    Spoiler
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation
    [close]
    using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.

    im using the latest version of everything
    .....i have about 120 mods enabled lol (and counting)

    Spoiler
    {"enabledMods": [
      "pantera_ANewLevel40",
      "adjustable_skill_thresholds",
      "Adjusted Sector",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "battlefleets",
      "beyondthesector",
      "BSC",
      "HMI_brighton",
      "Csp",
      "charmingly_wearisome",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "XLU",
      "sun_flux_reticle",
      "gladiatorsociety",
      "GrandColonies",
      "HHE",
      "HMI_SV",
      "gaaius_hpw",
      "HMI",
      "gunnyhegexpeditionary",
      "hte",
      "hiigaran_descendants",
      "holyludd",
      "hm_barratry",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "kadur_remnant",
      "kazeron",
      "keruvim_shipyards",
      "kingdomofterra",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg",
      "logisticsNotifications",
      "low_maintenance",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "yunru_midline_expansion",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "mir",
      "more_ship_names",
      "Musashimanufactor",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "console_overlord_additionalcommands",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "plight_of_the_valkyries",
      "PulseIndustry",
      "QualityCaptains",
      "m561_ramscoop",
      "rebalanced_doom",
      "remnant_command_transfer",
      "repdec",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "tahlan_scalartech",
      "SCY",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "PT_ShipDirectionMarker",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "sputnik",
      "sw",
      "smc",
      "starpocalypse",
      "sun_starship_legends",
      "Steelclad",
      "stelnet",
      "hakkari",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "exalted",
      "star_federation",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "UNSC",
      "US",
      "ungp",
      "unpackblueprints",
      "UGH",
      "vanidad",
      "vayrashippack",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "prv",
      "ifonly",
      "shaderLib"
    ]}
    [close]

    found the line of code that causes it, it should not have happen this, it's purpose is to check if the planet has a low or high gravity then add a n-brane oscillator from the DIY Planets mod into the planet's market. weird this happened to you, maybe one of your 120 mods interfering with the generation of industries and stuffs.

    will check the other mods, but I will do a mini-patch for this.
    [/quote]
    [close]

    very cool please do!
    im in the process of editing my first ever youtube video, though it will likely be a couple weeks before i upload it because i want to really get it as right as i can (i have NEVER done video editing lol so im taking my time)
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 25, 2021, 07:40:23 PM
    Spoiler
    Spoiler
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation
    [close]
    using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.

    im using the latest version of everything
    .....i have about 120 mods enabled lol (and counting)

    Spoiler
    {"enabledMods": [
      "pantera_ANewLevel40",
      "adjustable_skill_thresholds",
      "Adjusted Sector",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "battlefleets",
      "beyondthesector",
      "BSC",
      "HMI_brighton",
      "Csp",
      "charmingly_wearisome",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "XLU",
      "sun_flux_reticle",
      "gladiatorsociety",
      "GrandColonies",
      "HHE",
      "HMI_SV",
      "gaaius_hpw",
      "HMI",
      "gunnyhegexpeditionary",
      "hte",
      "hiigaran_descendants",
      "holyludd",
      "hm_barratry",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "kadur_remnant",
      "kazeron",
      "keruvim_shipyards",
      "kingdomofterra",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg",
      "logisticsNotifications",
      "low_maintenance",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "yunru_midline_expansion",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "mir",
      "more_ship_names",
      "Musashimanufactor",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "console_overlord_additionalcommands",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "plight_of_the_valkyries",
      "PulseIndustry",
      "QualityCaptains",
      "m561_ramscoop",
      "rebalanced_doom",
      "remnant_command_transfer",
      "repdec",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "tahlan_scalartech",
      "SCY",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "PT_ShipDirectionMarker",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "sputnik",
      "sw",
      "smc",
      "starpocalypse",
      "sun_starship_legends",
      "Steelclad",
      "stelnet",
      "hakkari",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "exalted",
      "star_federation",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "UNSC",
      "US",
      "ungp",
      "unpackblueprints",
      "UGH",
      "vanidad",
      "vayrashippack",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "prv",
      "ifonly",
      "shaderLib"
    ]}
    [close]

    found the line of code that causes it, it should not have happen this, it's purpose is to check if the planet has a low or high gravity then add a n-brane oscillator from the DIY Planets mod into the planet's market. weird this happened to you, maybe one of your 120 mods interfering with the generation of industries and stuffs.

    will check the other mods, but I will do a mini-patch for this.
    [close]
    [/spoiler]

    very cool please do!
    im in the process of editing my first ever youtube video, though it will likely be a couple weeks before i upload it because i want to really get it as right as i can (i have NEVER done video editing lol so im taking my time)
    [/quote]

    oh nice nice, I did do youtube a short while back then before I produce music and making mods for starsector. I know a thing or two in video editing.

    Good luck in your endeavours!
    Title: Re: [0.95a] Hyperion Systems v0.8.2 - Added procedurally-generated stuffs.
    Post by: NinjaSiren on June 26, 2021, 01:29:11 AM
    Spoiler
    499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
    java.lang.RuntimeException: Industry [gravitylow] not found
       at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
       at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
       at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
       at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
       at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
       at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)


    for some reason i encountered this error after adding in your creation
    [close]
    using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.

    im using the latest version of everything
    .....i have about 120 mods enabled lol (and counting)

    Spoiler
    {"enabledMods": [
      "pantera_ANewLevel40",
      "adjustable_skill_thresholds",
      "Adjusted Sector",
      "idx_as_ships",
      "anotherportraitpack",
      "ARSWP",
      "armaa",
      "raccoonarms",
      "automatedcommands",
      "battlefleets",
      "beyondthesector",
      "BSC",
      "HMI_brighton",
      "Csp",
      "charmingly_wearisome",
      "combat_docking_module",
      "timid_commissioned_hull_mods",
      "lw_console",
      "domain_mship_controllable",
      "diyplanets",
      "DetailedCombatResults",
      "diableavionics",
      "exshippack",
      "XLU",
      "sun_flux_reticle",
      "gladiatorsociety",
      "GrandColonies",
      "HHE",
      "HMI_SV",
      "gaaius_hpw",
      "HMI",
      "gunnyhegexpeditionary",
      "hte",
      "hiigaran_descendants",
      "holyludd",
      "hm_barratry",
      "hullmod_specialization",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "kadur_remnant",
      "kazeron",
      "keruvim_shipyards",
      "kingdomofterra",
      "lw_lazylib",
      "leadingPip",
      "ArkLeg",
      "logisticsNotifications",
      "low_maintenance",
      "luddenhance",
      "gaaius_mhp",
      "mag_protect",
      "MagicLib",
      "Mayasuran Navy",
      "yunru_midline_expansion",
      "su_CarrierHullmod",
      "su_CarrierHullmod_Rebalance",
      "mir",
      "more_ship_names",
      "Musashimanufactor",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "luddandlions",
      "old_hyperion",
      "ORA",
      "console_overlord_additionalcommands",
      "pn",
      "paraqueeght",
      "wisp_perseanchronicles",
      "plight_of_the_valkyries",
      "PulseIndustry",
      "QualityCaptains",
      "m561_ramscoop",
      "rebalanced_doom",
      "remnant_command_transfer",
      "repdec",
      "rotcesrats",
      "roider",
      "sun_ruthless_sector",
      "tahlan_scalartech",
      "SCY",
      "secretsofthefrontieralt",
      "SEEKER",
      "shadow_ships",
      "PT_ShipDirectionMarker",
      "simpleplayerflags",
      "solsystem",
      "speedUp",
      "sputnik",
      "sw",
      "smc",
      "starpocalypse",
      "sun_starship_legends",
      "Steelclad",
      "stelnet",
      "hakkari",
      "superweapons",
      "timid_supply_forging",
      "surveycorpssp",
      "tahlan",
      "exalted",
      "star_federation",
      "TORCHSHIPS",
      "trulyautomatedships",
      "underworld",
      "UNSC",
      "US",
      "ungp",
      "unpackblueprints",
      "UGH",
      "vanidad",
      "vayrashippack",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "prv",
      "ifonly",
      "shaderLib"
    ]}
    [close]
    [/quote]

    Good day!

    I tested your current mod list with the latest version of my mod 0.8.3-a2 with Starsector 0.95a-RC15 (Latest Starsector version), I started a new game and there was no bugs.  :-\  :)

    Are you using RC15? or using an old save?
    Title: Re: [0.95a] Hyperion Systems 0.8.3 - Added weapons and other stuffs
    Post by: 6chad.noirlee9 on June 27, 2021, 07:31:58 AM
    im using rc15 and the latest of your mod

    ill redownload and try again soon, im in the middle of making merch rn for the channel launch/my album

    perhaps i got a corrupt download
    Title: Re: [0.95a] Hyperion Systems 0.8.3 - Added weapons and other stuffs
    Post by: NinjaSiren on June 28, 2021, 10:04:01 AM
    im using rc15 and the latest of your mod

    ill redownload and try again soon, im in the middle of making merch rn for the channel launch/my album

    perhaps i got a corrupt download

    Good luck and have a wonderful day! Will wait for replies if there is still unknown bugs.  ;)
    Title: Re: [0.95a] Hyperion Systems 0.8.3 - Added weapons and other stuffs
    Post by: 6chad.noirlee9 on June 28, 2021, 12:19:16 PM
    thanks you too

    should i download the nightly build or?
    Title: Re: [0.95a] Hyperion Systems 0.8.3 - Added weapons and other stuffs
    Post by: NinjaSiren on June 29, 2021, 12:15:39 PM
    thanks you too

    should i download the nightly build or?

    try the nightly build
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: NinjaSiren on July 12, 2021, 08:36:07 AM
    v0.8.3-b1

    BUG FIX, NEW SHIP, AND NEW WEAPONS

    Changelogs:


    KNOWN BUGS:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.3-b1)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/gv1tcq369lufxbk/Hyperion%20Systems%200.8.3-b1.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1DZM5vJkNVE9RtVJFixa9CrHFPTniJ6oJ/view?usp=sharing)
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: captinjoehenry on September 10, 2021, 11:34:56 AM
    Lots of fun things in this mod!  But is there anyway, like a setting or something, that I can have these ships not replace the Hedgemonys ships?  As in my current play through I have not seen a *single* normal hedgemony fleet.  Instead it's nothing but the ships from this mod.  Which while it's a fun challenge does get old after not that long.  And I end up missing the normal low tech bricks that the hedgemony usually uses :P
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: NinjaSiren on September 11, 2021, 07:55:40 AM
    Lots of fun things in this mod!  But is there anyway, like a setting or something, that I can have these ships not replace the Hedgemonys ships?  As in my current play through I have not seen a *single* normal hedgemony fleet.  Instead it's nothing but the ships from this mod.  Which while it's a fun challenge does get old after not that long.  And I end up missing the normal low tech bricks that the hedgemony usually uses :P

    Ah, I am actually tweaking this one as well. I am balancing the amount of Hyperion Systems ships roaming around the sector to balance out the fights.

    This will appear in the next patches.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: captinjoehenry on September 11, 2021, 02:34:12 PM
    Lots of fun things in this mod!  But is there anyway, like a setting or something, that I can have these ships not replace the Hedgemonys ships?  As in my current play through I have not seen a *single* normal hedgemony fleet.  Instead it's nothing but the ships from this mod.  Which while it's a fun challenge does get old after not that long.  And I end up missing the normal low tech bricks that the hedgemony usually uses :P

    Ah, I am actually tweaking this one as well. I am balancing the amount of Hyperion Systems ships roaming around the sector to balance out the fights.

    This will appear in the next patches.

    That's great to hear!  Also a bit of feed back for the current ships.  They tend to be really quite powerful stat and equipment wise.  Sort of makes me feel like they'd be an excellent mini boss faction like the Legio Infernus or the IXth division.  Just a strong faction that controls one system.  And the logistic phase ships are awesome :D 
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: NinjaSiren on September 11, 2021, 02:52:30 PM
    Lots of fun things in this mod!  But is there anyway, like a setting or something, that I can have these ships not replace the Hedgemonys ships?  As in my current play through I have not seen a *single* normal hedgemony fleet.  Instead it's nothing but the ships from this mod.  Which while it's a fun challenge does get old after not that long.  And I end up missing the normal low tech bricks that the hedgemony usually uses :P

    Ah, I am actually tweaking this one as well. I am balancing the amount of Hyperion Systems ships roaming around the sector to balance out the fights.

    This will appear in the next patches.

    That's great to hear!  Also a bit of feed back for the current ships.  They tend to be really quite powerful stat and equipment wise.  Sort of makes me feel like they'd be an excellent mini boss faction like the Legio Infernus or the IXth division.  Just a strong faction that controls one system.  And the logistic phase ships are awesome :D

    Ah thank you for your feedback! Yes I planned my ships to be as an old high-tech, with some level of *REDACTED* strength and capabilities.

    I was also planning a side story with the Hyperion Systems and Confederacy.

    And yes, I wanted a more capable, combat-ready logistics capital ships. So you can use those as your main or supportive ships in combat as well.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: captinjoehenry on September 11, 2021, 03:44:11 PM
    Lots of fun things in this mod!  But is there anyway, like a setting or something, that I can have these ships not replace the Hedgemonys ships?  As in my current play through I have not seen a *single* normal hedgemony fleet.  Instead it's nothing but the ships from this mod.  Which while it's a fun challenge does get old after not that long.  And I end up missing the normal low tech bricks that the hedgemony usually uses :P

    Ah, I am actually tweaking this one as well. I am balancing the amount of Hyperion Systems ships roaming around the sector to balance out the fights.

    This will appear in the next patches.

    That's great to hear!  Also a bit of feed back for the current ships.  They tend to be really quite powerful stat and equipment wise.  Sort of makes me feel like they'd be an excellent mini boss faction like the Legio Infernus or the IXth division.  Just a strong faction that controls one system.  And the logistic phase ships are awesome :D

    Ah thank you for your feedback! Yes I planned my ships to be as an old high-tech, with some level of *REDACTED* strength and capabilities.

    I was also planning a side story with the Hyperion Systems and Confederacy.

    And yes, I wanted a more capable, combat-ready logistics capital ships. So you can use those as your main or supportive ships in combat as well.
    That's really cool!  Just is a bit painful when all of the hedgemony is super stronk phase fleets XD Also I did notice a bit of a bigger issue.  Most of the phase ships from this mod do not have the phase field hullmod.  Which is a pretty big deal.  As that hullmod is why phase ships are stealthy and every single other phase ship I know of modded and otherwise has that hullmod built in.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: NinjaSiren on September 11, 2021, 03:59:12 PM
    Ah thank you for that, I will check if its good for the overall balancing of the ship capabilities and OPness. I might end up making a version of that same hullmod but with a slight reduced stealth or use the base hullmod if its ok already.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: captinjoehenry on September 11, 2021, 04:03:05 PM
    You probably want to use the base hullmod for the phase ships as I think that hullmod is used in every single other phase ship out there in the game and the modding scene.  Some ships add other fancy phase things but I think every single phase ship has the base game phase hullmod.

    And I think there’s some captain skills that specifically work with just that hullmod
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b1 - Bug fix, new ship, and new weapons
    Post by: NinjaSiren on September 11, 2021, 04:07:25 PM
    You probably want to use the base hullmod for the phase ships as I think that hullmod is used in every single other phase ship out there in the game and the modding scene.  Some ships add other fancy phase things but I think every single phase ship has the base game phase hullmod.

    And I think there’s some captain skills that specifically work with just that hullmod
    Ah yep will check that later, As I am planning to sleep now. been awake the whole very early morning on my location. its 7 AM already on my location.

    Will keep you posted here on the forums when that update comes.  ;)
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Bug fix, new ship, and new weapons
    Post by: NinjaSiren on September 22, 2021, 03:58:44 AM
    v0.8.3-b4

    Balancing Update - Reduction of Hyperion Ships spawning

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.3-b4)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/25drv41q14gdopi/Hyperion%20Systems%200.8.3-b4.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1bi9hWAuQiVrzycJSQCAmHZn1h-yTKOCv/view?usp=sharing)
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: NinjaSiren on October 21, 2021, 12:01:11 PM
    v0.8.3-b4 *MINOR BUG HOTFIX*

    Minor bug that causes CTD *FIXED*

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.3-b4-HF1)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/25drv41q14gdopi/Hyperion%20Systems%200.8.3-b4.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1bi9hWAuQiVrzycJSQCAmHZn1h-yTKOCv/view?usp=sharing)
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: dEVoRaTriX_LuX on November 02, 2021, 02:26:49 AM
    Dope mod but your ships are dominating the Independent Military Markets. How do I lower the spawn rate?
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: NinjaSiren on November 05, 2021, 03:01:40 PM
    Dope mod but your ships are dominating the Independent Military Markets. How do I lower the spawn rate?

    I'll just reduce the spawn rate for other markets in the next update.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: Axisoflint on November 26, 2021, 03:39:38 AM
    So I've been getting crashes during sector generation on new games for some time and couldn't figure out what mod it was related to - after some help from Histidine and a script he wrote, it seems to be linked to Hyperion. After removing it, I can generate sectors with no crashes (ran half a dozen to check, no issues).

    The relevant lines from Histidine's script are :

    457047 [Thread-3] ERROR org.histidine.testmod.plugins.TestModPlugin  - Entity Hyperion Systems Persean Sector Research Station in location Klat Star System has invalid location
    457047 [Thread-3] ERROR org.histidine.testmod.plugins.TestModPlugin  - Entity Hyperion Systems Persean Sector Research Station in location Klat Star System has invalid facing

    I'm not sure if that helps at all! Sorry =(
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: NinjaSiren on November 26, 2021, 03:46:17 AM
    what other mods you are using? weird that this happened, especially those abandoned research stations are important and very useful in game.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: NinjaSiren on November 26, 2021, 03:47:48 AM
    So I've been getting crashes during sector generation on new games for some time and couldn't figure out what mod it was related to - after some help from Histidine and a script he wrote, it seems to be linked to Hyperion. After removing it, I can generate sectors with no crashes (ran half a dozen to check, no issues).

    The relevant lines from Histidine's script are :

    457047 [Thread-3] ERROR org.histidine.testmod.plugins.TestModPlugin  - Entity Hyperion Systems Persean Sector Research Station in location Klat Star System has invalid location
    457047 [Thread-3] ERROR org.histidine.testmod.plugins.TestModPlugin  - Entity Hyperion Systems Persean Sector Research Station in location Klat Star System has invalid facing

    I'm not sure if that helps at all! Sorry =(

    what other mods you are using? weird that this happened, especially those abandoned research stations are important and very useful in game.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: Axisoflint on November 26, 2021, 04:13:37 AM
    So I've been getting crashes during sector generation on new games for some time and couldn't figure out what mod it was related to - after some help from Histidine and a script he wrote, it seems to be linked to Hyperion. After removing it, I can generate sectors with no crashes (ran half a dozen to check, no issues).

    The relevant lines from Histidine's script are :

    457047 [Thread-3] ERROR org.histidine.testmod.plugins.TestModPlugin  - Entity Hyperion Systems Persean Sector Research Station in location Klat Star System has invalid location
    457047 [Thread-3] ERROR org.histidine.testmod.plugins.TestModPlugin  - Entity Hyperion Systems Persean Sector Research Station in location Klat Star System has invalid facing

    I'm not sure if that helps at all! Sorry =(

    what other mods you are using? weird that this happened, especially those abandoned research stations are important and very useful in game.

    Uh... About 122 other mods? >.> Would you like a list?
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: Histidine on November 26, 2021, 04:39:11 AM
    Check if there's any way the research station might be assigned an invalid orbit (causing it to have NaN values for location and facing).

    (The last time I encountered an issue like this was from Industrial.Evolution's Interstellar Relay when built in a nebula)
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: NinjaSiren on November 26, 2021, 04:59:35 AM
    Check if there's any way the research station might be assigned an invalid orbit (causing it to have NaN values for location and facing).

    (The last time I encountered an issue like this was from Industrial.Evolution's Interstellar Relay when built in a nebula)

    I'll try to check it, the way I added the orbits, it depends on the star type, star size, and if it has multiple stars. It works on a randomizer algorithm I made. It also sets the planet's conditions, factions, markets, stations, etc.

    The problem is the orbits are not fixed in code, but randomized every new game, will do a limiter for maximum orbits.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: NinjaSiren on November 26, 2021, 05:00:48 AM
    Check if there's any way the research station might be assigned an invalid orbit (causing it to have NaN values for location and facing).

    (The last time I encountered an issue like this was from Industrial.Evolution's Interstellar Relay when built in a nebula)

    also what mod is this, so I can check it as well.
    Title: Re: [0.95a] Hyperion Systems 0.8.3-b4 - Balancing patch + stealth phase ships
    Post by: Axisoflint on November 26, 2021, 06:18:29 AM
    Check if there's any way the research station might be assigned an invalid orbit (causing it to have NaN values for location and facing).

    (The last time I encountered an issue like this was from Industrial.Evolution's Interstellar Relay when built in a nebula)

    also what mod is this, so I can check it as well.

    https://fractalsoftworks.com/forum/index.php?topic=18011.0 ?
    Title: Re: [0.95a-RC15] Hyperion Systems 0.8.3-b5 - Market balancing + bug fix
    Post by: NinjaSiren on November 26, 2021, 03:49:09 PM
    v0.8.3-b5

    Market balancing + Bug fix

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.3-b5)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/l62yqlj0dmw35xm/Hyperion%20Systems%200.8.3-b5.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1KFbJIfdmxNsvPbQhvVdkhRS02_5IDVFb/view?usp=sharing)
    Title: Re: [0.95a-RC15] Hyperion Systems 0.8.3-b5 - Market balancing + bug fix
    Post by: Axisoflint on November 26, 2021, 05:45:25 PM
    I've generated a few sectors with no problems so far. Thanks for looking into this so quickly!
    Title: Re: [0.95a-RC15] Hyperion Systems 0.8.3-b5 - Market balancing + bug fix
    Post by: NinjaSiren on November 26, 2021, 05:51:17 PM
    I've generated a few sectors with no problems so far. Thanks for looking into this so quickly!

    Ah no worries, thank you again for your bug report, less bug to worry about. Thank you to Histidine as well.

    Only minor change in code, clamping the faulty code to an actual planet in game to fix it.
    Title: Re: [0.95a-RC15] Hyperion Systems 0.8.3-b5 - Market balancing + bug fix
    Post by: NinjaSiren on December 31, 2021, 07:37:45 AM
    Happy new year to everyone!

    There are incoming updates that will be released this 2022, just wait for the updates!  ;D
    Title: Re: [0.95.1a-RC6] Hyperion Systems 0.8.3-b5 - Bump to 0.95.1a
    Post by: NinjaSiren on January 13, 2022, 07:15:51 AM
    v0.8.4

    To Starsector 0.95.1a

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.8.4/Hyperion.Systems.0.8.4.rar)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/jbkjg805wbo5mu3/Hyperion%20Systems%200.8.4.rar?dl=0)
    Google Drive (https://drive.google.com/file/d/17Zq4ozOTl6jIwIJbmBmsS5Xhyj0fL1g1/view?usp=sharing)
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4 - Bump to 0.95.1a
    Post by: 83athom on January 15, 2022, 09:32:18 AM
    Some slight issues with the latest version.

    First of all; when starting a new game with Nexerelin the weight of the Scuti is set so high that in the random option of 'Explorer (Large)' the first ship is always the Scuti (I've cycled it well over 100 times and it never changed), and occasionally the second ship is too. Now the ship itself is pretty fun... but it is extremely broken to start the game with one, let alone start with two of them.

    Secondly; I occasionally crash after sector generation finishes by something that you seem to be trying to generate on Jangala.

    Code
    1464606 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
    at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
    at data.scripts.world.HyperionGen.generate(HyperionGen.java:59)
    at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:28)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.N.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Otherwise I like the ships, especially the Cruisers, and do hope this mod becomes big one day.
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4 - Bump to 0.95.1a
    Post by: NinjaSiren on January 15, 2022, 09:54:55 AM
    Thank you for the bug report, will check the offending code why.

    Ah yes the Scuti, the phased combat freighter. It is abit OP at start even with one. I will find a way to make it abit more balanced but still fun to use. (either by, making it more fragile, reducing the amount of offensive capabilities, or something else)

    Thank you for your reply.
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4 - Bump to 0.95.1a
    Post by: NinjaSiren on January 15, 2022, 10:04:37 AM
    Some slight issues with the latest version.

    First of all; when starting a new game with Nexerelin the weight of the Scuti is set so high that in the random option of 'Explorer (Large)' the first ship is always the Scuti (I've cycled it well over 100 times and it never changed), and occasionally the second ship is too. Now the ship itself is pretty fun... but it is extremely broken to start the game with one, let alone start with two of them.

    Secondly; I occasionally crash after sector generation finishes by something that you seem to be trying to generate on Jangala.

    Code
    1464606 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
    at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
    at data.scripts.world.HyperionGen.generate(HyperionGen.java:59)
    at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:28)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.N.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Otherwise I like the ships, especially the Cruisers, and do hope this mod becomes big one day.

    found the possible culprit of the bug
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on January 15, 2022, 12:28:03 PM
    v0.8.4-a1

    Market balancing + Bug fix

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/tag/0.8.4-a1)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/pp0cmfbxnrhqatc/Hyperion%20Systems%200.8.4-a1.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/11Zbha1sMrS8e_cWMda-N8bEw9OcFA-MS/view?usp=sharing)
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: Shrrgnien on January 18, 2022, 10:48:37 AM
    Hello,

    I think that there are still some issues during world generation. When I try to generate new world I receive error:

    Code
    58356 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.StarSystem.initStar(Unknown Source)
    at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:72)
    at data.scripts.world.HyperionGen.generate(HyperionGen.java:59)
    at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:28)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.N.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on January 18, 2022, 10:51:06 AM
    Hello,

    I think that there are still some issues during world generation. When I try to generate new world I receive error:

    Code
    58356 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.StarSystem.initStar(Unknown Source)
    at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:72)
    at data.scripts.world.HyperionGen.generate(HyperionGen.java:59)
    at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:28)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.N.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    ill check that TY
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on January 18, 2022, 10:52:34 AM
    Hello,

    I think that there are still some issues during world generation. When I try to generate new world I receive error:

    Code
    58356 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.StarSystem.initStar(Unknown Source)
    at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:72)
    at data.scripts.world.HyperionGen.generate(HyperionGen.java:59)
    at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:28)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.N.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    are you using any world generation mods? other than Unknown Skies (which is supported btw)
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: Shrrgnien on January 18, 2022, 11:02:48 AM
    Currently I'm trying to use following mods:
      "AI-Retrofits",
      "lw_autosave",
      "timid_admins",
      "CaptainsLog",
      "capturecrew",
      "lw_console",
      "diyplanets",
      "dronelib",
      "HHE",
      "forge_production",
      "GrandColonies",
      "hte",
      "hyperionsystems",
      "IndEvo",
      "timid_xiv",
      "lw_lazylib",
      "MagicLib",
      "nexerelin",
      "wisp_perseanchronicles",
      "wyv_planetaryShieldAccessControl",
      "superweapons",
      "Terraforming & Station Construction",
      "vayrashippack",
      "shaderLib"

    I'm not sure, which of them are considered as world generation
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on January 18, 2022, 11:06:50 AM
    Currently I'm trying to use following mods:
      "AI-Retrofits",
      "lw_autosave",
      "timid_admins",
      "CaptainsLog",
      "capturecrew",
      "lw_console",
      "diyplanets",
      "dronelib",
      "HHE",
      "forge_production",
      "GrandColonies",
      "hte",
      "hyperionsystems",
      "IndEvo",
      "timid_xiv",
      "lw_lazylib",
      "MagicLib",
      "nexerelin",
      "wisp_perseanchronicles",
      "wyv_planetaryShieldAccessControl",
      "superweapons",
      "Terraforming & Station Construction",
      "vayrashippack",
      "shaderLib"

    I'm not sure, which of them are considered as world generation

    are you using Starsector version 0.95.1a? or 0.95a? I am not using diyplanets currently because of the mod not yet fully updated, its still for 0.95a, I am using 0.95.1a. But my code is ready for diyplanets when it updates.
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: Shrrgnien on January 18, 2022, 11:08:31 AM
    I just added unknown skies mod and it generated world without error.
    Version: 0.95.1a
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on January 18, 2022, 11:10:20 AM
    I just added unknown skies mod and it generated world without error.
    Version: 0.95.1a

    ah yes will fix the possible bug when unknown skies is not installed, thank you for your reply!
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: Shrrgnien on January 18, 2022, 11:26:28 AM
    No problem. THank you for your fast response and above all for your work regarding this mod
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on January 18, 2022, 11:27:58 AM
    No problem. THank you for your fast response and above all for your work regarding this mod

    no worries  ;)
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: Takion Kasukedo on May 07, 2022, 11:47:31 AM
    Unsure if you may know this already, but I don't think the Summit can be touched.

    I recently faced off against a bounty that had one (Confederacy-type) and nothing I threw at it could touch it, except strangely, EMP weapons.
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a1 - Bug fix + Ship balancing
    Post by: NinjaSiren on June 04, 2022, 12:23:01 AM
    Unsure if you may know this already, but I don't think the Summit can be touched.

    I recently faced off against a bounty that had one (Confederacy-type) and nothing I threw at it could touch it, except strangely, EMP weapons.

    Ah thanks for this, I will find a way to weaken/balance the Summit-class. And yes I also don't know why as well why EMP weapons only are the one capable of killing one.

    Summit-class ships are the largest ships in my mod and possibly one of the largest ships with "phase" capability, maybe its because of that one.
    Title: Re: [0.95.1a] Hyperion Systems 0.8.4-a2 - Ship balancing only
    Post by: NinjaSiren on June 04, 2022, 02:42:07 AM
    v0.8.4-a2

    Larger ships balancing

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/f0nn507hyr0oykb/Hyperion%20Systems%200.8.2-a2.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1fJXUhAMIyaiBxbpfZbS-fhwXXDl3OcX9/view?usp=sharing)
    Title: Re: [0.95.1a] Hyperion Systems 0.9.1-a1 - Minor changes only, Summit to Krakatoa
    Post by: NinjaSiren on August 19, 2022, 09:05:04 PM
    v0.9.1-a1

    Minor Balancing, Renaming, and License changes

    Changelogs:

    Forum comment link: https://fractalsoftworks.com/forum/index.php?topic=18126.79
    Should be fixed since: https://fractalsoftworks.com/forum/index.php?topic=18126.81

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/gr5hhqkq0qevxhx/Hyperion%20Systems%20v0.9.1-a1.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/14F0jT7tPxTbpZ13kaGCZVnTIPGuPfcBL/view?usp=sharing)
    Title: Re: [0.95.1a] Hyperion Systems 0.9.1-a1 - Minor changes only, Summit to Krakatoa
    Post by: NinjaSiren on August 19, 2022, 11:59:34 PM
    v0.9.1-a1 HOTFIX

    Unknown Skies critical CTD bug fix (if removed or disabled)

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.1-a1/HyperionSystems.0.9.1-a1.HOTFIX.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/j0jcxlvaj8bfs1s/HyperionSystems%200.9.1-a1%20HOTFIX.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1Ra8sALumEObVUbS49YBqIH9D8o6WV5nG/view?usp=sharing)
    Title: Re: [0.95.1a] Hyperion Systems 0.9.1-a1 - Unknown Skies mod CTD Hotfix UP NOW
    Post by: SteelSirokos on November 23, 2022, 10:53:17 PM
    I do love this mod, but the Minotaur weapon line is busted:

    The Mini Minotaur cannon has WAY too much range and damage for a small mount (it would even still need to be nerfed if it were a medium mount), to the point where I get annoyed every time I see it on an enemy ship.

    The regular Minotaur cannon outperforms most large weapons in all aspects except flux cost. As with the Mini Minotaur, it deals too much damage and has way too much range. Using these weapons feels like cheating, and seeing them on enemy ships makes me want to pull my hair out.

    Other than that, great mod.

    Edit: The Cygnus is busted too. There are very few weapons that should have 1500 range and 400 dps; a small energy cannon is not one of them.
    Title: Re: [0.95.1a] Hyperion Systems 0.9.1-a1 - Unknown Skies mod CTD Hotfix UP NOW
    Post by: NinjaSiren on February 14, 2023, 07:06:55 PM
    I do love this mod, but the Minotaur weapon line is busted:

    The Mini Minotaur cannon has WAY too much range and damage for a small mount (it would even still need to be nerfed if it were a medium mount), to the point where I get annoyed every time I see it on an enemy ship.

    The regular Minotaur cannon outperforms most large weapons in all aspects except flux cost. As with the Mini Minotaur, it deals too much damage and has way too much range. Using these weapons feels like cheating, and seeing them on enemy ships makes me want to pull my hair out.

    Other than that, great mod.

    Edit: The Cygnus is busted too. There are very few weapons that should have 1500 range and 400 dps; a small energy cannon is not one of them.

    Thanks for the reply, Ill nerf them abit

    My original idea for the Minotaur weapon lineups are long range, high damage, high anti-shield capable cannon, though with higher than normal flux usage
    The Cygnus is designed as a hybrid anti-missile/small ship/rapid anti-shield and basically a minigun version of the Minotaur (but with smaller "bullets"), basically a "jack of all trades kind of weapon"  (CWIS but with auto cannon ability)
    Title: Re: [0.95.1a] Hyperion Systems 0.9.2 - Weapons balancing
    Post by: NinjaSiren on February 14, 2023, 11:07:06 PM
    v0.9.2

    Weapon Balancing (Range nerfing and Flux changes)

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.2/Hyperion.Systems.0.9.2.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/hzuryx8iash7x4u/Hyperion%20Systems%200.9.2.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1t4UUqlo90fMdI-d5E8PAv2AxlJs_E1Yr/view?usp=sharing)

    Title: Re: [0.95.1a] Hyperion Systems 0.9.2 - Weapons balancing
    Post by: Soviet Tom Bombadil on March 03, 2023, 01:08:32 PM
    java.lang.RuntimeException: Ship hull spec [HS_Bellatrix] not found!
    java.lang.RuntimeException: Ship hull spec [HS_Bellatrix] not found!
       at com.fs.starfarer.loading.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
       at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
       at com.fs.starfarer.loading.ShipHullSpecLoader.Ó00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
       at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Thread.java:748)


    Bellatrix is from this mod correct?
    Title: Re: [0.95.1a] Hyperion Systems 0.9.2 - Weapons balancing
    Post by: NinjaSiren on March 04, 2023, 06:55:29 AM
    java.lang.RuntimeException: Ship hull spec [HS_Bellatrix] not found!
    java.lang.RuntimeException: Ship hull spec [HS_Bellatrix] not found!
       at com.fs.starfarer.loading.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
       at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
       at com.fs.starfarer.loading.ShipHullSpecLoader.Ó00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
       at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Thread.java:748)


    Bellatrix is from this mod correct?

    Yes and no, since v0.8.3-b4 MODIFIED: Renaming of the following ships for mod compatibility of other mods (Bellatrix -> Becrux, Betelgeuse -> Scuti, Icarus -> Izar, Lynx -> Mintaka)

    You might need to remove or delete your previous Hyperion Systems mod installation and reinstall the updated version, also any previous saves you have prior/before v0.8.3-b4 of the mod is incompatible with the current versions because of the name change.

    You can read the recent changelogs to fully understand it, thanks for the reply!

    EDIT: If you don't want to play a new game and play your current saves that has the previous ship names, you can play v0.8.3-b1 of this mod. Though any updated patches and new stuff added will only be added in the latest builds.


    EDIT2 : should be fixed with the latest hotfix disregard all issues from this post
    Title: Re: [0.95.1a] Hyperion Systems 0.9.2 - Weapons balancing
    Post by: Zordiark Darkeater on March 22, 2023, 09:32:51 AM
    9.2 works fine

    9.3 is giving me this error:

    Fatal: Ship hull spec [HS_Bellatrix] not found!

    The moment i Start the game. I can't even get to the main menu lol
    Title: Re: [0.95.1a] Hyperion Systems 0.9.2 - Weapons balancing
    Post by: NinjaSiren on March 22, 2023, 10:26:41 AM
    9.2 works fine

    9.3 is giving me this error:

    Fatal: Ship hull spec [HS_Bellatrix] not found!

    The moment i Start the game. I can't even get to the main menu lol

    9.3? the last stable patch is 9.2

    btw, also the issue you are encountering is with this one

    Please delete your current Hyperion Systems mod install and re-install it with the latest version (the issue is I needed to rename the ship from Bellatrix -> Becrux because of mod naming compatibility with other mods in the community.
    java.lang.RuntimeException: Ship hull spec [HS_Bellatrix] not found!
    java.lang.RuntimeException: Ship hull spec [HS_Bellatrix] not found!
       at com.fs.starfarer.loading.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
       at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
       at com.fs.starfarer.loading.ShipHullSpecLoader.Ó00000(Unknown Source)
       at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
       at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Thread.java:748)


    Bellatrix is from this mod correct?

    Yes and no, since v0.8.3-b4 MODIFIED: Renaming of the following ships for mod compatibility of other mods (Bellatrix -> Becrux, Betelgeuse -> Scuti, Icarus -> Izar, Lynx -> Mintaka)

    You might need to remove or delete your previous Hyperion Systems mod installation and reinstall the updated version, also any previous saves you have prior/before v0.8.3-b4 of the mod is incompatible with the current versions because of the name change.

    You can read the recent changelogs to fully understand it, thanks for the reply!

    EDIT: If you don't want to play a new game and play your current saves that has the previous ship names, you can play v0.8.3-b1 of this mod. Though any updated patches and new stuff added will only be added in the latest builds.


    should be fixed with the latest hotfix disregard all issues from the previous post
    Title: Re: [0.95.1a] Hyperion Systems 0.9.2 - Weapons balancing
    Post by: NinjaSiren on March 22, 2023, 11:36:38 AM
    v0.9.2-HOTFIX 1

    Fixes naming convention CTD bug (for people experiencing the Ship hull spec [HS_<INSERT SHIP NAME>] not found! error)

    Changelogs:

    Downloads:
    (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.2-HOTFIX-1/Hyperion.Systems.0.9.2-HOTFIX.1.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/57b458wxz89ufty/Hyperion%20Systems%200.9.2-HOTFIX%201.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1QP0KWC9rnpqww6JMVTcGRjZkRi0oZxP6/view?usp=sharing)

    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3 - Bump to latest Starsector version
    Post by: NinjaSiren on July 02, 2023, 05:27:12 AM
    v0.9.3

    Changelogs:

    Downloads:
    (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.3/Hyperion.Systems.v0.9.3.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/s/m97yj23lttqrocd/Hyperion%20Systems%20v0.9.3.zip?dl=0)
    Google Drive (https://drive.google.com/file/d/1p0qdtRxvtgv9wRf2ZtmH-Yh2CVZPi81O/view?usp=sharing)

    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3 - Bump to latest Starsector version
    Post by: Nameless on July 16, 2023, 09:27:59 AM
    The Confederacy Valkyrie only cost 3 to deploy and supplies per month and it is a cruiser. I think you missed a digit on that ship.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3 - Bump to latest Starsector version
    Post by: NinjaSiren on July 16, 2023, 10:58:27 AM
    The Confederacy Valkyrie only cost 3 to deploy and supplies per month and it is a cruiser. I think you missed a digit on that ship.

    ah thanks for finding a possible issue with the Valkyrie, but its based from this ship https://starsector.fandom.com/wiki/Valkyrie (https://starsector.fandom.com/wiki/Valkyrie) which is a destroyer level ship. btw if you look on to it its very very similar. Only difference is I added a few more weapon slots for the Confederacy version of it, and left most of its original stats except a bump on ordinance points abit to reflect the amount of weapons it can have.

    (https://i.imgur.com/bm96ofP.png) (https://i.imgur.com/VxDVt5G.png)

    Though yes, the supplies per month is too low I will increase it on some degree. As well as changing its designation to DESTROYER
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3 - Bump to latest Starsector version
    Post by: Nameless on July 16, 2023, 04:44:48 PM
    If you take a closer look, you will notice this is extremely overpowered for 3 deploy cost:

    This is original:
    (https://i.imgur.com/aQgWzZL.png)

    This is Confederacy version:
    (https://i.imgur.com/9TzFnDN.png)


    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3 - Bump to latest Starsector version
    Post by: NinjaSiren on July 16, 2023, 06:44:04 PM
    If you take a closer look, you will notice this is extremely overpowered for 3 deploy cost:

    This is original:
    (https://i.imgur.com/aQgWzZL.png)

    This is Confederacy version:
    (https://i.imgur.com/9TzFnDN.png)

    Ah yes because I plan to make it an armored, more weapons version of the Valkyrie. I haven't tuned it down, so I left it close to a cruiser level. I can tune it down abit, in between cruiser level and destroyer level.

    Also, I might be half-awake when I was doing the ship data stuffs. I usually do this past 12 am on my time usually haha

    EDIT heres the changed ship specs:
    (https://i.imgur.com/Vb0qAsW.jpg)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF1 - Larger ships balancing 2.0
    Post by: NinjaSiren on July 17, 2023, 05:00:38 AM
    v0.9.3-HF1

    Based on issues found by Nameless https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889 (https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889)

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/scl/fi/7cu9au84g2ml8m7au8hep/Hyperion-Systems-0.9.3-HF1.zip?rlkey=cutkv07zoit6qjxzmvzs7s7ia&dl=0)
    Google Drive (https://drive.google.com/file/d/1SyIBzI5K3nwtB-1lM4lOA9Gu7ex1Eumt/view?usp=drive_link)

    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF1 - Larger ships balancing 2.0
    Post by: Nameless on July 24, 2023, 03:17:24 PM
    Hi, did you purposely make all the ships in this mod has very low burn level? I'm unsure the reasoning behind it.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF1 - Larger ships balancing 2.0
    Post by: NinjaSiren on August 06, 2023, 12:11:39 AM
    Hi, did you purposely make all the ships in this mod has very low burn level? I'm unsure the reasoning behind it.

    I was half-asleep when I was making the ship_data.csv file, yep thanks for noticing (I haven't noticed it or rechecked it after the fact). Smaller ships should have higher max burn rate than larger ships.

    Though, I did decide to make phase ships having higher burn rate than non-phase ships.

    EDIT: Wait, in the stats of vanilla ships "max burn rate" smaller ships have higher burn rate than larger ships (and the largest ones, cruiser to battlecruiser level is slow as heck)

    If you want to see the raw values of every ship of Hyperion: https://github.com/NinjaSiren/HyperionSystems/blob/master/data/hulls/ship_data.csv (https://github.com/NinjaSiren/HyperionSystems/blob/master/data/hulls/ship_data.csv)

    Here is the raw values of every vanilla ships in the game: https://github.com/NinjaSiren/HyperionSystems/blob/master/ship_data.csv (https://github.com/NinjaSiren/HyperionSystems/blob/master/ship_data.csv)


    yep, EDIT 2: don't mind the first edit, I did saw the values in reverse

    EDIT 3: ah the values of max burn is that slow to make sure heavier ships have slow speeds, I can increase the values (as well to make sure all ships are balanced vs vanilla ships)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on August 06, 2023, 01:24:55 AM
    v0.9.3-HF2

    Based on issues found by Nameless: LINK (https://fractalsoftworks.com/forum/index.php?topic=18126.msg407888#msg407888)

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/scl/fi/cbt1ex67rgibyxpu0r3su/Hyperion-Systems-0.9.3-HF2.zip?rlkey=dctbnw71q5btfth0qwqrbeov7&dl=0)
    Google Drive (https://drive.google.com/file/d/14fHJY6u9nsH3wUEEBDCZVG-dlWFxkcuU/view?usp=sharing)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: Qyku on October 05, 2023, 03:57:52 PM
    I think you should remove the maxcolonysize=10 in the settings.json of this mod. I'm not sure if you added this intentionally for some feature I'm not aware of yet or something else is happening on my end of things thats causing a weird growth interaction with all other factions. That or make a gigantic disclaimer that this setting is within the mod or incorporate a lunalib modsettings page with this setting to default. 

    I was playing for a long period of time and realized that this has lead every faction(including myself) to grow past 6. I couldn't figure out what was causing this between AoTD, nex, indevo, and over 100 other mods.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 05, 2023, 05:21:12 PM
    ah yes, I keep forgetting to disable it on public release. I'll just edit the latest version without the max colony size.

    I am the one whom uses the max colony size on my gameplays, sorry for the inconvenience
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: JasonQog on October 07, 2023, 01:07:47 AM
    Hi, CTD when going in to game (not startup) after selecting credits and captains; start; CTD
    Logg
    Spoiler
    216138 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]
    mods
    Spoiler
    {"enabledMods": [
      "chatter",
      "lw_console",
      "edshipyard",
      "gss",
      "GrandColonies",
      "hte",
      "hyperionsystems",
      "IndEvo",
      "largerZoomOut",
      "lw_lazylib",
      "ArkLeg",
      "lunalib",
      "MagicLib",
      "nexerelin",
      "portrait_changer",
      "scan_those_gates",
      "sun_starship_legends",
      "scf",
      "tahlan",
      "shaderLib"
    ]}
    [close]

    Let me know if ive missed some important information.
    I love the mod and cant imagine playing without it.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 08, 2023, 12:20:05 PM
    Hi, CTD when going in to game (not startup) after selecting credits and captains; start; CTD
    Logg
    Spoiler
    216138 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]
    mods
    Spoiler
    {"enabledMods": [
      "chatter",
      "lw_console",
      "edshipyard",
      "gss",
      "GrandColonies",
      "hte",
      "hyperionsystems",
      "IndEvo",
      "largerZoomOut",
      "lw_lazylib",
      "ArkLeg",
      "lunalib",
      "MagicLib",
      "nexerelin",
      "portrait_changer",
      "scan_those_gates",
      "sun_starship_legends",
      "scf",
      "tahlan",
      "shaderLib"
    ]}
    [close]

    Let me know if ive missed some important information.
    I love the mod and cant imagine playing without it.

    thanks for the reply!

    if ever try to "clean install" the mod again, remove the mod then reinstall it again
    But i will check the issue about it
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: JasonQog on October 12, 2023, 08:45:58 AM
    Hi, CTD when going in to game (not startup) after selecting credits and captains; start; CTD
    Logg
    Spoiler
    216138 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]
    mods
    Spoiler
    {"enabledMods": [
      "chatter",
      "lw_console",
      "edshipyard",
      "gss",
      "GrandColonies",
      "hte",
      "hyperionsystems",
      "IndEvo",
      "largerZoomOut",
      "lw_lazylib",
      "ArkLeg",
      "lunalib",
      "MagicLib",
      "nexerelin",
      "portrait_changer",
      "scan_those_gates",
      "sun_starship_legends",
      "scf",
      "tahlan",
      "shaderLib"
    ]}
    [close]

    Let me know if ive missed some important information.
    I love the mod and cant imagine playing without it.

    thanks for the reply!

    if ever try to "clean install" the mod again, remove the mod then reinstall it again
    But i will check the issue about it

    I re installed the game, installed my mods again and got a repeat

    Spoiler
    131311 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Finished sector generation
    131363 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
    131604 [Thread-10] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
    131604 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
    132065 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]

    Very sad (for me)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 12, 2023, 03:37:12 PM
    Hi, CTD when going in to game (not startup) after selecting credits and captains; start; CTD
    Logg
    Spoiler
    216138 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]
    mods
    Spoiler
    {"enabledMods": [
      "chatter",
      "lw_console",
      "edshipyard",
      "gss",
      "GrandColonies",
      "hte",
      "hyperionsystems",
      "IndEvo",
      "largerZoomOut",
      "lw_lazylib",
      "ArkLeg",
      "lunalib",
      "MagicLib",
      "nexerelin",
      "portrait_changer",
      "scan_those_gates",
      "sun_starship_legends",
      "scf",
      "tahlan",
      "shaderLib"
    ]}
    [close]

    Let me know if ive missed some important information.
    I love the mod and cant imagine playing without it.

    thanks for the reply!

    if ever try to "clean install" the mod again, remove the mod then reinstall it again
    But i will check the issue about it

    I re installed the game, installed my mods again and got a repeat

    Spoiler
    131311 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Finished sector generation
    131363 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
    131604 [Thread-10] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
    131604 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
    132065 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]

    Very sad (for me)

    I'll gonna test using your modlist, can I have a copy of your mods?
    Also can I know if you are running Starsector an older version of the game, the latest patch is designed for v0.96a.

    Though, try this one if it fixes the issue (https://drive.google.com/file/d/1vyIZnK5PIQCNb39OcqW2dmTcF7_OXLrp/view?usp=sharing)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: DeltaCross on October 12, 2023, 08:20:39 PM
    I've been having the same problem as Jason, and I narrowed it down to being something with Lazy Wizard's Console Commands, strangely enough.
    { https://fractalsoftworks.com/forum/index.php?topic=4106 }
    I've also noticed it causes weird conflicts with a few other of my mods, namely a few ship mods, but rather annoyingly it conflicts with Fleet Size by DP and Lazy Wizard's Autosave 
    { https://fractalsoftworks.com/forum/index.php?topic=4106 }
    { https://fractalsoftworks.com/forum/index.php?topic=9748.0 }

    Also unfortunately the fix you provided to Jason did not fix that crash issue. I had just tried it with these. While the Console Command is the only one to cause a CTD, the other two cause save errors that boot you back to the main menu when trying to create a character.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 12, 2023, 08:48:30 PM
    ah thanks, ill download these mods and try to add compatibility with them
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 12, 2023, 10:53:18 PM
    I've been having the same problem as Jason, and I narrowed it down to being something with Lazy Wizard's Console Commands, strangely enough.
    { https://fractalsoftworks.com/forum/index.php?topic=4106 }
    I've also noticed it causes weird conflicts with a few other of my mods, namely a few ship mods, but rather annoyingly it conflicts with Fleet Size by DP and Lazy Wizard's Autosave 
    { https://fractalsoftworks.com/forum/index.php?topic=4106 }
    { https://fractalsoftworks.com/forum/index.php?topic=9748.0 }

    Also unfortunately the fix you provided to Jason did not fix that crash issue. I had just tried it with these. While the Console Command is the only one to cause a CTD, the other two cause save errors that boot you back to the main menu when trying to create a character.

    I think I kinda knew the issue, I have a hidden feature in the mod (that uses the Console Commands mod) that I should have removed in the public releases.

    It is some sort of a cheat to get all items for planet buildings (to increase their capabilities incl. all AI cores) for both testing and cheat gameplay.

    Issue I forgot to remove it.

    Also I have tested the mod with the 2 other mods, Fleet Size and Autosave. Yes there was a character creation bug, while it is loading the game. I have removed the issue code (codes designed for the story/lore quest for the mod, ill just make the story part a separate mod for the moment)

    Test the patched version here if it works (https://drive.google.com/file/d/1LPUwQMiQANoUc38hzd-tCaKTC1_AbHnp/view?usp=sharing)

    Just removed the codes that is connected to the conflict mods, Thanks for the replies!

    Will publish the next Hotfix after any good results!
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: DeltaCross on October 13, 2023, 01:32:57 PM
    Unfortunately I'm still getting the CTD with LW Console Commands, but the Save Error has been fixed for the others, even the ship packs I didn't list.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 13, 2023, 05:58:54 PM
    is it the same CTD as Jason? can you send me the error message.

    I maybe its a multiple mod issue, or a different mod.

    If you unselect my mod does the CTD goes away?

    Thanks for the reply
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: DeltaCross on October 13, 2023, 06:42:44 PM
    Definitely the same errors as Jason.
    Spoiler
    111147 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Finished sector generation
    111361 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [Nest asteroid field]
    111361 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [Isketot asteroid field]
    111391 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
    111577 [Thread-10] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
    111577 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
    111584 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]
    Mods:
    Spoiler
    "enabledMods": [
      "pantera_ANewLevel40R",
      "advanced_gunnery_control_dbeaa06e",
      "A_S-F",
      "aod_core",
      "apocrita_association",
      "lw_autosave",
      "timid_admins",
      "better_variants",
      "CaptainsLog",
      "Celestial Mount Circle",
      "lw_radar",
      "lw_console",
      "diyplanets",
      "dex",
      "edshipyard",
      "EmergentThreats_Vice",
      "lyr_ehm",
      "fleetsizebydp",
      "fp",
      "GrandColonies",
      "HMI",
      "hte",
      "HIVER",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "JYD",
      "keruvim_shipyards",
      "lost_sector",
      "lw_lazylib",
      "luddenhance",
      "lunalib",
      "exshippack",
      "MagicLib",
      "missingships",
      "nexerelin",
      "JYDR",
      "wyv_planetaryShieldAccessControl",
      "progressiveSMods",
      "QualityCaptains",
      "scalartech",
      "mayu_specialupgrades",
      "alcoholism",
      "scf",
      "Terraforming & Station Construction",
      "underworld",
      "UNSC",
      "variants_lib",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "shaderLib"
    [close]
    Also loading it without Hyperion, Console Commands works just fine (but the sniper supership is more important than console commands)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: JasonQog on October 14, 2023, 12:52:17 AM
    Yes its the CC mod, everything works like a dream after disabling it.

    Not a big loss for me, I just use it to spawn in the Halbmund if I cant find it after the first Blackholes search.
    Hyperion systems is a higher priority for me.

    Thank you guys so much for your help, never even thought about that mod. now I can play again!

    P.S for the love of god man please never quit updating this mod, its just to immersive (at leased for me) to play without it.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 14, 2023, 03:06:33 AM
    Definitely the same errors as Jason.
    Spoiler
    111147 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Finished sector generation
    111361 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [Nest asteroid field]
    111361 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [Isketot asteroid field]
    111391 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
    111577 [Thread-10] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
    111577 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
    111584 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    java.lang.NullPointerException
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
       at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
       at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
       at data.scripts.world.HyperionGen.generate(HyperionGen.java:67)
       at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:34)
       at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
       at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
       at com.fs.starfarer.ui.public.dismiss(Unknown Source)
       at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
       at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
       at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
       at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
       at com.fs.starfarer.ui.I.processInput(Unknown Source)
       at com.fs.starfarer.ui.W.super(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
    [close]
    Mods:
    Spoiler
    "enabledMods": [
      "pantera_ANewLevel40R",
      "advanced_gunnery_control_dbeaa06e",
      "A_S-F",
      "aod_core",
      "apocrita_association",
      "lw_autosave",
      "timid_admins",
      "better_variants",
      "CaptainsLog",
      "Celestial Mount Circle",
      "lw_radar",
      "lw_console",
      "diyplanets",
      "dex",
      "edshipyard",
      "EmergentThreats_Vice",
      "lyr_ehm",
      "fleetsizebydp",
      "fp",
      "GrandColonies",
      "HMI",
      "hte",
      "HIVER",
      "sun_hyperdrive",
      "hyperionsystems",
      "IndEvo",
      "JYD",
      "keruvim_shipyards",
      "lost_sector",
      "lw_lazylib",
      "luddenhance",
      "lunalib",
      "exshippack",
      "MagicLib",
      "missingships",
      "nexerelin",
      "JYDR",
      "wyv_planetaryShieldAccessControl",
      "progressiveSMods",
      "QualityCaptains",
      "scalartech",
      "mayu_specialupgrades",
      "alcoholism",
      "scf",
      "Terraforming & Station Construction",
      "underworld",
      "UNSC",
      "variants_lib",
      "XhanEmpire",
      "audio_plus",
      "astroidships",
      "shaderLib"
    [close]
    Also loading it without Hyperion, Console Commands works just fine (but the sniper supership is more important than console commands)

    I was looking on you and Jason's error

    especially these error codes:
    Spoiler
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
    at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
    at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
    [close]

    It pertains to terrain rather than other issues, hmm ill see what is the main issue. Thanks for the replies, also I am not abandoning it just need to re-align my IRL life to more important stuff currently

    Found the issue haha, another mistake on my part. coding while half asleep in the early morning, simple fix should be
    its calling CC but what it should be calling is UnknownSkies.

    Whenever CC is installed, because I copied a line of code where when CC is enabled it thinks UnknownSkies is also enabled. My mistake!  ;D
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF2 - Larger ships balancing 2.0
    Post by: NinjaSiren on October 14, 2023, 03:55:20 AM
    Yes its the CC mod, everything works like a dream after disabling it.

    Not a big loss for me, I just use it to spawn in the Halbmund if I cant find it after the first Blackholes search.
    Hyperion systems is a higher priority for me.

    Thank you guys so much for your help, never even thought about that mod. now I can play again!

    P.S for the love of god man please never quit updating this mod, its just to immersive (at leased for me) to play without it.

    This should fix the CC issue, found the cause why (because one part of my code found you have CC installed) but I didnt notice that it also activates the part of my code that enables UnknownSkies by Tartiflette (https://fractalsoftworks.com/forum/index.php?topic=12041.0) mod compatibility. It tries to find the specific planet terrain but cannot, because UnknownSkies is not installed in your mod lists.

    This should fix the issue now, fully removed all CC codes and changed the specific code about UnknownSkies and other mods that ends up activating when CC is active.

    Link:
    https://drive.google.com/file/d/14vQOErNoYBB3cIrhFtZnvZKrwIdb7FeI/view?usp=sharing

    Or you can also install UnknownSkies as well, it should also fix the issue (it just adds a bunch of textures for planets and stars)
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF4 - Mods conflict fixed
    Post by: NinjaSiren on October 14, 2023, 04:16:50 AM
    v0.9.3-HOTFIX 4

    Fixes 2 major mod compatibility bugs

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.3-HF4/Hyperion.Systems.0.9.3-HF4.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/scl/fi/gwssmowtxak2bpl6kop2t/Hyperion-Systems-0.9.3-HF4.zip?rlkey=day1wphe2wb95yo52z0qrkn8i&dl=0)
    Google Drive (https://drive.google.com/file/d/14vQOErNoYBB3cIrhFtZnvZKrwIdb7FeI/view?usp=sharing)

    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF4 - Mods conflict fixed
    Post by: DeltaCross on October 14, 2023, 01:54:31 PM
    Yup, everything's fixed now. Cheers!
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF4 - Mods conflict fixed
    Post by: JasonQog on October 15, 2023, 12:33:20 AM
    Awesome, I see my error. I used to have Unknown skies. I removed it and then HS stopped working, cant believe I didn't make the connection before.

    Thank you so much.
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF4 - Mods conflict fixed
    Post by: NinjaSiren on October 15, 2023, 02:47:45 AM
    No worries! Thank you as well!
    Title: Re: [0.96a-RC10] Hyperion Systems 0.9.3-HF5 - CTD Bug found and fixed
    Post by: NinjaSiren on December 06, 2023, 10:15:17 PM
    v0.9.3-HOTFIX 5

    Fixes a major CTD bug

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.3-HF5/Hyperion.Systems.0.9.3-HF5.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/scl/fi/4hi67yjhwxij6ndd1syhr/Hyperion-Systems-0.9.3-HF5.zip?rlkey=cm8drnkri7xzx56hqjwr1ncm6&dl=0)
    Google Drive (https://drive.google.com/file/d/1M01Jkgn6uOyqhl1jc611So4lT9Bv8G9T/view?usp=sharing)

    Title: Re: [0.97a-RC7] Hyperion Systems 0.9.3-HF5.2 - Bump to 0.97a-RC7
    Post by: NinjaSiren on February 03, 2024, 03:36:53 AM
    v0.9.3-HOTFIX 5.2

    Bump to Starsector 0.97a-RC7

    Changelogs:

    Downloads:
    Github (https://github.com/NinjaSiren/HyperionSystems/releases/download/0.9.3-HF5.2/Hyperion.Systems.0.9.3-HF5.2.zip)
    Nexus Mods (https://www.nexusmods.com/starsector/mods/41?tab=files)
    Dropbox (https://www.dropbox.com/scl/fi/hh9orpyvv3ojnwoa3ktxg/Hyperion-Systems-0.9.3-HF5.2.zip?rlkey=om3oyml1io5pikzk07o4yl7sk&dl=0)
    Google Drive (https://drive.google.com/file/d/1RSoqwBXq-XaOBOovvtz_XLhelt9sNL74/view?usp=sharing)

    Title: Re: [0.97a-RC7] Hyperion Systems 0.9.3-HF5.2 - Bump to 0.97a-RC7
    Post by: Egren on March 03, 2024, 06:31:42 AM
    Balance. Balance. Balance.

    The balance is more than "slightly" unbalanced as claimed int he #1 post. The very first weapon from this mod that I came across I had to immediately "personally ban".
    Mini Minotaur Cannon
    Small Ballistic
    10 OP mount cost
    850 range
    350 energy dps + 700 EMP dps -
        175 Ene dmg/hit
        350 EMP dmg/hit
        2 shots/sec
    400 flux/sec
        200 flux/shot
        1.14 flux / non-EMP dmg
    5° max spread
    2000u/s proj speed

    This would hit above it's weight class even if it was upsized to medium with no other change. Even the 10 OP cost to mount is probably on the low end. It just feels "high" because it's on a small weapon, but I should reasonably be spending more than 10 OP on this even as a medium sized gun with no other changes.

    Then just a little later, another insta-ban appeared.
    Cygnus Autocannona
    Small Ballistic PD
    10 OP mount cost
    750 range
    400 energy dps + 200 EMP dps
        50 dmg/hit
       25 EMP dmg/hit
        8 shots/sec
    400 flux/sec
        50 flux/shot
        1.0 flux / non-EMP dmg
    5° max spread
    1750u/s proj speed

    Now, if these were some uber rare item I would only expect to find 1-2 of out in the far corners of lategame content, fine. But these were found within an hour or so on a fresh new run where I'm fielding mostly scavenged frigates, 3 destroyers, and a single cruiser. The largest fights I've taken on are a couple of 40k-50k bounties. I've even found multiple mini minotaur cannons for sale on multiple planets.

    I see multiple mentions of rebalancing akin to "Ship stats rebalance against base game weapons and other ships" from several years ago. I don't what methodology you have used to assess balance, but whatever it is, it is way waaay off.

    I get that balance can be hard to get right, especially without feedback, so I'm adding my own 2c with this post, as I believe poor balance can ruin a faction mod and all the cool stuff it tries to bring to the table. Yours is a prime example.

    For a start on the two above examples, maybe cut the dps and flux cost in half, cut the proj speed in half, double the spread, lower range by something like 150-250, and then try to come up with a good argument for thesse weapons dealing energy damage, and if you can't come up with one, change them to kin or exp. They're ballistic, after all. If you do ALL of that, then yeah maybe you can lower the OP costs by one or a few points as well.

    That would be a start. Don't let a couple wacky numbers ruin all your hard work and cool designs.

    I'll be disabling this mod going forward, but maybe come back to it later if the glaring balance issues are taken care of.
    Title: Re: [0.97a-RC7] Hyperion Systems 0.9.3-HF5.2 - Bump to 0.97a-RC7
    Post by: NinjaSiren on March 03, 2024, 06:51:00 AM
    Balance. Balance. Balance.

    The balance is more than "slightly" unbalanced as claimed int he #1 post. The very first weapon from this mod that I came across I had to immediately "personally ban".
    Mini Minotaur Cannon
    Small Ballistic
    10 OP mount cost
    850 range
    350 energy dps + 700 EMP dps -
        175 Ene dmg/hit
        350 EMP dmg/hit
        2 shots/sec
    400 flux/sec
        200 flux/shot
        1.14 flux / non-EMP dmg
    5° max spread
    2000u/s proj speed

    This would hit above it's weight class even if it was upsized to medium with no other change. Even the 10 OP cost to mount is probably on the low end. It just feels "high" because it's on a small weapon, but I should reasonably be spending more than 10 OP on this even as a medium sized gun with no other changes.

    Then just a little later, another insta-ban appeared.
    Cygnus Autocannona
    Small Ballistic PD
    10 OP mount cost
    750 range
    400 energy dps + 200 EMP dps
        50 dmg/hit
       25 EMP dmg/hit
        8 shots/sec
    400 flux/sec
        50 flux/shot
        1.0 flux / non-EMP dmg
    5° max spread
    1750u/s proj speed

    Now, if these were some uber rare item I would only expect to find 1-2 of out in the far corners of lategame content, fine. But these were found within an hour or so on a fresh new run where I'm fielding mostly scavenged frigates, 3 destroyers, and a single cruiser. The largest fights I've taken on are a couple of 40k-50k bounties. I've even found multiple mini minotaur cannons for sale on multiple planets.

    I see multiple mentions of rebalancing akin to "Ship stats rebalance against base game weapons and other ships" from several years ago. I don't what methodology you have used to assess balance, but whatever it is, it is way waaay off.

    I get that balance can be hard to get right, especially without feedback, so I'm adding my own 2c with this post, as I believe poor balance can ruin a faction mod and all the cool stuff it tries to bring to the table. Yours is a prime example.

    For a start on the two above examples, maybe cut the dps and flux cost in half, cut the proj speed in half, double the spread, lower range by something like 150-250, and then try to come up with a good argument for thesse weapons dealing energy damage, and if you can't come up with one, change them to kin or exp. They're ballistic, after all. If you do ALL of that, then yeah maybe you can lower the OP costs by one or a few points as well.

    That would be a start. Don't let a couple wacky numbers ruin all your hard work and cool designs.

    I'll be disabling this mod going forward, but maybe come back to it later if the glaring balance issues are taken care of.

    Thanks for the reply, I would see what I can do about the glaring issues with weapon balancing. But high chance i'll make a patch or something optional to maintain its stats, but the main version will have the changes.

    As I do like the OPness of the original weapons, even though it is glaringly overkill and very unbalanced. As I usually use it vs [REDACTED]

    But thanks for the reply! Will try to find a way to balance or either nerf weapon damage, ordinance points, or any other stats.