Can two player-piloted Hyperions kill one Paragon? Uh, well... probably not, unless the AI does something truly bone-headed.
Just one player piloted Hyperion can kill the Paragon, both skill-less. This does exploit the fact that Paragon does not keep shield up constantly (as would make sense in such duel).I think that counts as "bone-headed mistake by AI" rather than "skilled human play", and it means very little in a world where if that Paragon isn't piloted by a Captain with Shield 3, that's a misuse of a Paragon, lol. But allll right, in Sim, no Skills, sure.
Bounty is calculated accordingly to a full strength, not only FPs. This includes Officer quality, Ship hull and weapon quality and Fleet size (but it works in reverse to previuos two anyway)."numShips":3, are exactly the same for both, and both fleets are compeltely free of hullmods, so I don't see the point you are making. One is a fleet of 12 capitals, and the other is 15 worthy cruisers for the same payout.
It is determined by the faction's doctrine.
Indies:
"officerQuality":2,
"shipQuality":2,
"numShips":3,
Dikties:
"officerQuality":1,
"shipQuality":3,
"numShips":3,
Difference in hull and loadout quality is only 12% (level 3 is +25%, level 2 is +13%). But Indies got three times more officers. Also, these affect strength calculations twice. First, by their presence and level and, second time, by the CR boost if they got the right skill. And Indies got two times more ships with higher CR.
Paragon: 100Must resist urge to turn this topic into arguing about the relative strengths of capitals. But I broadly agree. For fleet generation, the value of a ship should be regarded as how well they are in AI hands as opposed to the players hands.
Astral: 90
Legion: 80
Conquest: 65
Odyssey: 65
Onslaught: 60
I broadly agreeYeah, I'll take that.
Pretty sure word of god is that bounty levels are determined by FP. Some of the bigger ships have a suppressed FP value when compared to DP, which causes the difficulty to scale faster than the rewards.
The wide variance between different bounties of similar costs appears to be formed from a wide variance between a hidden "Fleet Points" that can be found in
\Fractal Softworks\Starsector\starsector-core\data\hulls\ship_data.csv
For instance looking at the FP there, it seems that Paragons and Astrals seem to be worth roughly the same as an Onslaught or Legion or 3 destroyers when we would think it is worth far more when judging its worth.
Bounty FP increases nonlinearly at high tiers, but wouldn't you also say it's true that a large bounty which allow capitals (or indeed enforce them, due to hitting the fleet cap) can use its FP more efficiently, in the sense that an enemy Paragon will be much harder for the player to deal with than three Hammerheads?
Meanwhile their equivalent combat circumstances of colony being targeted for raid or expedition as well as hunting for pirate/luddic bases is disliked.I would dislike base fights more because losing such a fight, or defaulting/ignoring the problem, can be catastrophic. Colonies may burn down and decivilize! If attacking a base, there is also the matter of finding it, and may require Sensors 1 in a worst-case scenario to find.
Even without the strength of bounty fleets explicitly going up faster than linearly at the higher end, would those fleets seem to be too strong relative to the payout. So there are several additional scaling effects for the strength of a bounty that contributes to the relatively low values payout relative to the risk and investment to the high end fleet.If I need capitals to fight them, yet losing just one of my own means a net loss after replacing it, then yes, the reward is not worth the risk.
Why would having those skills alter the value of recovered ships? You would be deploying your officered, pristine ships so they only value those recovered ships would offer is shifting the DP capacity towards your favour. There's not that much difference between a ship with 4 d-mods or with 2 d-mods that would turn one from not much value to insane value, especially if you will never deploy it. Even with 7 d-mods, a ship will still be about 70% of their original value, but that doesn't matter by the time you are facing these end bounties as you would never deploy them and are normally aiming to not suffer a single loss.
Why would d-mods effects reduced by 50%. Perhaps a removed skill?
Even if you have industry skills, you can only deploy a certain number of ships and have a certain number of ships in your fleet. At some point, the ships you have in your fleet are just better than the ships that drop (and that happens very quickly in my experience). Once you've converged on your 'end game' fleet, you have no need of other ships. Unless you're losing a lot of ships, endgame salvaging is just not very useful because you just don't need more ships. The only ships you salvage are rare ships you don't have access to, and you intend to restore those so its definitely not profitable. In my experience, the top tier bounties require something near an 'end game' fleet to defeat them so the salvageable ships are mostly useless at that point.
Even before end game, I usually am aiming to mostly have ships that are much better than the average d-ship so d-ships very rarely represent any improvement to my fleet. The only time when I'm happy to take d-modded ships is very early on when I don't have enough ships to use all my deployment points and I need 'filler'. After that, I'm looking to replace d-ships with good ships, not add more.
recovering a near pristine or pristine ship is worth exactly as much as it would cost to buy it, which is several times the payout of the bounty in most cases: a 200k bounty might give 1 million in recovered ships, even if I'm being picky about which D mods I accept. A multicapital bounty... gives multiple capitals at near pristine levels. There's no need to ever buy or produce ships unless you have a rare blueprint thats not showing up in bounty fleets.But I don't need 6 onslaughts, even if they are pristine. I can't even use 6 onslaught and I certainly don't want to be lugging them around. They're not worth selling so if I can't use them, then they're worthless. Maybe the first bounty that drops onslaughts, I take one or two and then after that, all of the onslaught are worthless to me, even if they are pristine. The ships are worth what I would be willing to pay for them, not their sticker price, and if I don't want a ship, then its not worth anything. If a bounty gives me 8 mil in ships I don't want, all I really got was the supply and fuel cost of transporting them to my storage facility where they will sit forever. I rarely want to use more than 2 capitals at once. Maaaaybe 3-4 if I'm farming remnants but even then, I want paragons which are not getting dropped by 90% of bounties, so I'm gonna manufacture them anyway.
But I don't need 6 onslaughts, even if they are pristine. I can't even use 6 onslaught and I certainly don't want to be lugging them around. They're not worth selling so if I can't use them, then they're worthless. Maybe the first bounty that drops onslaughts, I take one or two and then after that, all of the onslaught are worthless to me, even if they are pristine. The ships are worth what I would be willing to pay for them, not their sticker price, and if I don't want a ship, then its not worth anything. If a bounty gives me 8 mil in ships I don't want, all I really got was the supply and fuel cost of transporting them to my storage facility where they will sit forever. I rarely want to use more than 2 capitals at once. Maaaaybe 3-4 if I'm farming remnants but even then, I want paragons which are not getting dropped by 90% of bounties, so I'm gonna manufacture them anyway.Disliking something doesn't mean it no longer exists. The high valued capital loot is definitely there, rejecting it is just kind of like your opinion on the matter. Besides, any kind of bounties, missions and loot are completely irrelevant when you've reached paragon mass production endgame. Nothing can hold up against it.
Disliking something doesn't mean it no longer exists. The high valued capital loot is definitely there, rejecting it is just kind of like your opinion on the matter. Besides, any kind of bounties, missions and loot are completely irrelevant when you've reached paragon mass production endgame. Nothing can hold up against it.
In my experience the capital ships rewards are not valuable to a fleet that can beat the bounties comfortably. Maybe other people have different experiences but that is mine.Same. During the time I loot capitals, I cannot easily defeat high-end bounties without losses, and attacking them for the money is a foolish risk (but sometimes one I take because I am desperate for money).