Fractal Softworks Forum
Starsector => Mods => Topic started by: Durendal5150 on March 21, 2012, 07:42:38 PM
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Been learning to make sprites and stat ships from the ground up over the past couple days. They're not even remotely balanced; I just finangled in whatever sounded neat.
IF Anyone with more experience can take a look at it and spot any potential issues, or just give general advice, I'd certainly appreciate it.
Here's the files:Download 0.3 (http://www.mediafire.com/?065whp2dfg4jx8r)
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0.3
Harbinger and related mission
-Harbinger only costs one fleet point in the mission, because I'm too stupid to figure out how to edit the available FP.
0.2 (not Posted)
Tweaks
0.1
Cherub and Diva
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And the ships:
(http://fc09.deviantart.net/fs70/f/2012/081/a/f/cherub_by_durendal5150-d4tkqi1.png)
"Cherub" Inertialess Drive advanced fighter
(http://fc06.deviantart.net/fs71/f/2012/081/8/5/diva_by_durendal5150-d4tle64.png)
"Diva" Inertialess Drive advanced gunship
(http://fc00.deviantart.net/fs70/f/2012/083/b/6/t_dreadnaught_by_durendal5150-d4tt6j5.png)
"Harbinger" Ancient Dreadnaught (Base Sprite supplied by megal00t)
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(Removing new posted knocked back to page three? That's weird.)
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The mod is looking nice, I'll give you that :), and I hope you will be keeping it alive, and add it to campaign. Looking nice for a start ;)
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Some quick pics of the Harbinger Harbinging.
Entering the battlefield
(http://fc07.deviantart.net/fs70/i/2012/083/1/6/screenshot001_by_durendal5150-d4ts8vr.png)
Main Cannon Fire! (Nigh useless with dev mode off...can't hit a thing)
(http://fc05.deviantart.net/fs71/i/2012/083/6/a/screenshot002_by_durendal5150-d4ts8w2.png)
Mopping up.
(http://fc07.deviantart.net/fs70/i/2012/083/7/c/screenshot003_by_durendal5150-d4ts8wf.png)
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id say the engine could get a better shaping >_>
and fort he beam, even without dev mode you could fire it, just target someone and press "look at target" ( tbh i forgotten the hotkey, either its Z or R lol... shame on me... ) and you can look at the target what ever the range as long its detected
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id say the engine could get a better shaping >_>
and fort he beam, even without dev mode you could fire it, just target someone and press "look at target" ( tbh i forgotten the hotkey, either its Z or R lol... shame on me... ) and you can look at the target what ever the range as long its detected
Didn't know there was such a button. News to me.
As for the engines,y eah, I just tossed them on there helter-skelter. I've since taken them off and modified the sprite to have the same style of exhaust-less "Ring Drive" as the other ships up there.
(http://fc00.deviantart.net/fs70/f/2012/083/b/6/t_dreadnaught_by_durendal5150-d4tt6j5.png)
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for the fleet point its in teh ship_data.csv
here the line ( in notepad ++ ) that describe what in between every comma
"name","id","designation","fleet pts","hitpoints","armor rating","max flux","flux dissipation","ordnance points","max speed","acceleration","deceleration","max turn rate","turn acceleration","mass","shield type","shield arc","shield upkeep","shield efficiency","min crew","max crew","cargo","fuel","fuel/ly","range","hangar","base value","number"
what is obviously in bold, is what set the fleet point needed to use the ship
but setting all this, i much more easier in open office, as its easy to set, and save the last setting for every file you open that got .csv ( if you ask to open with open office )
here an example
(http://img521.imageshack.us/img521/1066/66548131.png)
and if you meant editing in-game fleet point ( not teh ship value ) well there only one place that affect campaign and mission, its not mission specific
and you can see how there:
http://fractalsoftworks.com/forum/index.php?topic=1813.0 (http://fractalsoftworks.com/forum/index.php?topic=1813.0)
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and if you meant editing in-game fleet point ( not teh ship value ) well there only one place that affect campaign and mission, its not mission specific
and you can see how there:
http://fractalsoftworks.com/forum/index.php?topic=1813.0 (http://fractalsoftworks.com/forum/index.php?topic=1813.0)
That was the question, thank you. I'll keep it in mind when statting these monsters from now on. When I'd set this up, it had originally been 60 FP. I figured that reasonable XD
Since I've fiddled with it, I think it's not quite as overpowered as I'd originally thought, the main cannon can cut through anything, but if a capital ship gets around that, it can hammer the poor harbinger pretty bad.
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well im still waiting to be able to test the 0.3 already the 0.1 was kind of fun to play with, and see the diva is easy to drive when keeping shift pressed ( so you feel like an helicopter, move with WASD and aim with mouse :P )
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*facepalm* I thought I edited the link when I put the file up. Sorry about that, it goes to the right place now.
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ahah can happen :P
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Working on a new set of sprites for a new theme.
Here's #1
I'm not a hundred percent certain how to add glare to flat black.
(http://fc07.deviantart.net/fs71/f/2012/083/8/c/phage_by_durendal5150-d4tu7kd.png)
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These look very nice, infact weird thing, I drew up a frigate for my race of ships that is similar to the sprite above me :O. Looks like I have to get creative. But I'm also interested at how you went about the creation of those turrets, I don't think those are in the vanilla game, are they?
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These look very nice, infact weird thing, I drew up a frigate for my race of ships that is similar to the sprite above me :O. Looks like I have to get creative. But I'm also interested at how you went about the creation of those turrets, I don't think those are in the vanilla game, are they?
The ship is the outline of a white star destroyer from B5, filled in black, cut in half, edited, mirrored, then with that shape cut out of a starfield, and details added. :P
The turrets were just handdrawn ovals, really. Again, with details added afterwords.
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nice, I'm making mine one pixel at a time so mine will be very time consuming, especially since I draw a few first, then pick some I like then I'll sprite em.
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You can make them one pixel at a time, sure, but like you said that's time consuming, and the end result is going to be awful flat. I'd suggest you get yourself a copy of paint.net, since it's easy to use for beginners. (I can figure it out, even.) and learn how to do shading in layers. Which most of the time is as simple as:
-Create a new layer ontop of your ship
-get the brush tool, size 2
-pick either the main color of your ship, or a light gray. if it's the ship color, adjust the V slider in the color chooser down a little
-change the transparency slider down to something under 10
-go back and forth over where the "edges" on the ship are between parts until you've got the desired shading.
You can also play around with the gradient tool and stuff like that. And if you havn't guessed, the easiest way to do most of this stuff is to only detail one half of the ship (if it's symmetrical) then copy paste and flip that, and line it back up. That's exactly how the Diva in the OP got done.
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Yeah, that's what I did for my fighter, I used paint.net, but it didn't occur until after I made it that I just needed to do half of the ship. But it never hurt to much to put a lot of time into something you do and be critical about it.
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Two more for the new style.
I forgot to resize the big one when I was working with it initially, then just sorta shrugged and left it as is for now. It's supposed to be ridiculous anyway.
Swarm Entity->bug
(http://fc06.deviantart.net/fs70/f/2012/084/6/5/bug_by_durendal5150-d4tw2k0.png)
Primary Deconstruction Entity->Phage
(http://fc07.deviantart.net/fs71/f/2012/083/8/c/phage_by_durendal5150-d4tu7kd.png)
Operations Control Entity->Mother Phage (Final Boss Time Engage)
(http://fc06.deviantart.net/fs70/f/2012/084/1/a/madrephage_by_durendal5150-d4tw2jw.png)
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can u give an red out glow around so its more view-able and would probably would make it look even better