Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Lizzie on February 02, 2020, 08:40:14 PM

Title: [0.9.1a] CommunistClouds 0.2
Post by: Lizzie on February 02, 2020, 08:40:14 PM
A small expansion mod to Vayra's sector, featuring a selection of new ships for the PDPRC faction to help fill out some missing roles in their roster.

Requires Vayra's Sector to run.

Download Link (https://bitbucket.org/Oshlet/communistclouds/downloads/Communist_Clouds_0.2.zip)

Image of the full roster all lined up.
Spoiler
(https://i.imgur.com/cbww10n.png)
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Changelog
Spoiler
Quote
0.2a

- Added the Minifesto, Tarsus (RG) and new Falcon (RG)
- Buffed the comrade drone, now has a light mortar and can be bought as a 0OP modular wing
- Unlisted the Mule (RG), old Falcon(RG) and Buffalo MK.3

0.1a

- Minor variant related bugfixes

0.1

- Initial Release
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Title: Re: [0.9.1a] CommunistClouds 0.1.1
Post by: e on February 02, 2020, 08:41:44 PM
Is Vayra ok with this?
Title: Re: [0.9.1a] CommunistClouds 0.1.1
Post by: Vayra on February 02, 2020, 08:46:33 PM
I'LL SUE
Title: Re: [0.9.1a] CommunistClouds 0.1.1
Post by: Vayra on February 02, 2020, 08:47:12 PM
I'LL SUE

j/k yes i'm fine with it, and zen did a lot of the PDPRC ships in VS as well
Title: Re: [0.9.1a] CommunistClouds 0.1.1
Post by: e on February 02, 2020, 08:48:51 PM
I'LL SUE

j/k yes i'm fine with it, and zen did a lot of the PDPRC ships in VS as well

Alrighty! just checking. ;) ::)

Back on topic, those ships look really good!
Title: Re: [0.9.1a] CommunistClouds 0.1.1
Post by: e on February 03, 2020, 04:09:20 PM
Hello, i got the following error just now and it seems related to this mod, i'll check again to make sure it's not something related on my end:

Spoiler
1720834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0008] not found on hull [comclouds_falcon]
java.lang.RuntimeException: Slot id [WS0008] not found on hull [comclouds_falcon]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: Lizzie on February 04, 2020, 05:28:52 PM
Yeah, minor issue with variants of the Falcon (RG) and Buffalo3(RG). It should be fixed now

Download link (https://bitbucket.org/Oshlet/communistclouds/downloads/Communist_Clouds_0.1.1a.zip)
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: e on February 04, 2020, 08:10:46 PM
Yeah, minor issue with variants of the Falcon (RG) and Buffalo3(RG). It should be fixed now

Download link (https://bitbucket.org/Oshlet/communistclouds/downloads/Communist_Clouds_0.1.1a.zip)

Thanks a bunch! ;D

EDIT:
By the way, at this rate it almost feels like the commies are gonna become their very own faction mod at some point. Much like how the Kadur Remnant are their own faction.
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: NightfallGemini on February 05, 2020, 10:50:43 AM
that capital ship looks incredible and I dig the fighters.
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: caymon on February 06, 2020, 12:18:41 PM
any tips on how to colorshift the sprites other than pixel by pixel with a magnifying glass?
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: Lizzie on February 06, 2020, 12:32:21 PM
You could check out tartiflette's paintjob tutorial, although I did the paintjobs for these ships pixel by pixel because I'm a masochist.
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: caymon on February 07, 2020, 12:08:59 PM
Thats super useful thanks!
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: mora on February 12, 2020, 04:25:17 AM
Comrade Zen, there is problem with Falcon (RG), you shipped one with weapon mounts in same spot as non-glorious Falcon and it looks like when you had too much vodka
(https://i.imgur.com/oeBA6VD.png)
It not problem because it still work thanks to glorious communism power
Blyat comrade, I fix it to look better so you don't go to gulag

Spoiler
Weapon slots were a bit off on the Falcon (RG), so I fixed them and attached it to the post.
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[attachment deleted by admin]
Title: Re: [0.9.1a] CommunistClouds 0.1.1a
Post by: Lizzie on February 12, 2020, 05:23:29 AM
Oh god this falcon is going to be the death of me lmao, its been at the core of most of the bugs/mishaps with the mod, I'll get on to fixing it. Might wait till I have a bit more content done before I do the next release though.
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: Lizzie on February 20, 2020, 12:46:49 PM
New update for CommunistClouds is out, save compatible.

(https://i.imgur.com/ArHP9Gs.png)

Quote
0.2a

- Added the Minifesto, Tarsus (RG) and new Falcon (RG)
- Buffed the comrade drone, now has a light mortar and can be bought as a 0OP modular wing
- Unlisted the Mule (RG), old Falcon(RG) and Buffalo MK.3

Download Link (https://bitbucket.org/Oshlet/communistclouds/downloads/Communist_Clouds_0.2.zip)
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: sanya02 on September 17, 2020, 05:07:37 PM
Check mods before uploading them! Errors! Doesn't start!
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: connortron7 on September 17, 2020, 05:36:47 PM
Check mods before uploading them! Errors! Doesn't start!
Works fine for me, maybe your download corrupted
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: sanya02 on September 17, 2020, 08:54:00 PM
Sorry! Didn't see that it was for VAYRA!
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: lechibang on September 20, 2020, 07:21:13 AM
Check mods before uploading them! Errors! Doesn't start!

errors? which errors? log file? mod list? current spec? it's hard to take someone seriously when all they do is speak without evidence.
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: cathar on September 24, 2020, 03:55:59 AM
Ah shame, didn't know this existed. Already halfway through my current Communist playthrough. Will definitely add these on the next one.
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: Chairman Suryasari on December 01, 2020, 01:30:03 PM
Will we get another capital  ;D
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: Nuance on February 23, 2021, 09:53:44 AM
Will we get another capital  ;D

The manifesto is the best of all ships :D (at least it has one the best shape for a capital ship imho)



More seriously I would love to see more commie ships and expand the faction with weapons and cruisers/capitals. I really like the design and shape of the ships (the new microfesto on discord is definitly cute :D)
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: Chairman Suryasari on February 23, 2021, 03:40:06 PM
Festo family sure is great and all but it's lacking the fire power that I need, I just found out that the Red Guard got new ships from Tahlan Shipworks and Hazard Mining Incorporated.

3 new capital, it's great, but I wish we got something more wacky, since Red Guard hate Sindrian Diktat in the lore, it's probably amazing to see one of their capital as converted Conquest get converted into Low Tech ship. We already have Herakles RG which basically a low-tech Paragon. Having pirate-ish faction try to be a proper faction with whatever they have is interesting.
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: catraxx on October 21, 2021, 05:57:00 AM
Are there any plans to update this?
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: Alex on October 21, 2021, 11:49:31 AM
Removed a couple of off-topic posts that also, depending on how they were read, could be seen as going against the "please do not discuss moderator decisions" forum rule. Please keep this thread on-topic.
Title: Re: [0.9.1a] CommunistClouds 0.2
Post by: theDragn on October 25, 2021, 07:08:11 PM
Are there any plans to update this?

can't speak as to the author's intent to update, but if you change the "required version" number in mod_info.json to the current starsector version it should run fine. The code is just ship systems, which weren't broken in the 0.95 changes.