Fractal Softworks Forum

Starsector => Mods => Topic started by: Tartiflette on February 02, 2020, 09:57:48 AM

Title: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
Post by: Tartiflette on February 02, 2020, 09:57:48 AM
(https://i.imgur.com/NTXMJy8.jpg)

(https://i.imgur.com/AWKa94i.png)
Direct Download (https://www.patreon.com/posts/46771324)
NexusMods mirror (https://www.nexusmods.com/starsector/mods/36?tab=files)

Always DELETE the old version before extracting the new one
Requires LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0) and MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)


 A small-ish collection of ships wings and weapons focusing on seamless integration next to the vanilla game. This isn't the flashiest or the deadliest of the content mods around, but it should hopefully provide some interesting variations and combinations to the vanilla factions fleets.

 Non exhaustive sample of the things you'll encounter

(https://i.imgur.com/XNZoJCD.png)
     




Niagara-class Battle Wall

 Ever thought "Damn, I wish I could rip the Conquest's arms off and use them both to fire at an enemy at the same time"?

(https://i.imgur.com/nss9I7Y.png)
     





Attrition-class Artillery Cruiser

 Sometimes dubbed the "Space Urchin" due to the myriad of small stingy thingies this ship is covered with.

(https://i.imgur.com/t6IxSlK.png)
     




Foray-class Converted Cruiser

 The premium choice for station demolition when you have no money to afford a proper warship.

(https://i.imgur.com/wUNgpzL.png)
     


Bully-class Destroyer

 Likes to beat up smaller ships with its superior reach and harder punches, does not like to take a beating in return.

(https://i.imgur.com/PbmHfMZ.png)
     


Challenger-class Frigate

 It's a workhorse, it won't win races, it won't win beauty pageants, but you can depend on it to do the job reliably.

(https://i.imgur.com/9AHmsYQ.png)
     









Herald-class battle-carrier

 The Heron wasn't annoying enough.




(https://i.imgur.com/C8BXWPV.png)
     





Hightide-class Converted Cruiser

  The NON premium choice for station demolition when you have no money to afford a proper warship. But at least this one can hit the side of an capital ship provided it does not move too much.

(https://i.imgur.com/cs7oBuf.png)
     




Bonnethead-class Assault Cruiser

  The hyperactive cousin of the Eagle-class cruiser. Will often stick its nose where it shouldn't, but has a thick enough hide to survive it.

(https://i.imgur.com/t3v3AMu.png)
     







Owl-class Recon Cruiser

   It is an Eagle, but it is also a Hammerhead, and it is shaped like an arrowhead.

(https://i.imgur.com/py2tkeI.png)
     





Crane-class Demilitarized Cruiser

  A fast hybrid freighter that will fit emerging scavenger fleets really nicely.

(https://i.imgur.com/tJNA5Nk.png)
     




Scalper-class escort destroyer

 It will look after you when you are way too focused on your enemy's flux bar.


(https://i.imgur.com/B5lJKkv.png)
     


Pest-class Frigate

  Small and barebone, but cheap and economical. Best deployed by the dozen.

(https://i.imgur.com/1vkaBxx.png)
     


Cassicus-class destroyer

 Small winged bug with a huge stinger.


(https://i.imgur.com/jWASFYa.png)
     





Whirlwind-class Heavy Cruiser

  It has three large mounts. THREE. LARGE. MOUNTS!?
[close]

Changelogs

0.14

NEW CONTENT:
 - Dioscuri Recoilless Rifle:
   . Large Ballistic weapon,
   . Very accurate, but slightly flux inefficient.

 - Triple Mortar:
   . Nobody looked twice at the humble Light Mortar,
   . They brought their two siblings and now you are in trouble.

 - Firespitter defense wing:
   . Solo support wing,
   . Full PD solution for the cheap captain.

BALANCING:
 - Removed the stat debuff of the Pather and Pirate variants of the Bonnethead-class cruiser.

BUGFIXES/IMPROVEMENTS:
 - Pinnace is now affected by Converted Hangars cost increase.
 - Forray-class flare launchers can no longer be disabled.

0.13

NEW CONTENT:
 - Added Scalper-class escort destroyer (midline)
   . A reverse Sunder: smaller mounts but wide coverage all around.

 - Added Cassicus-class escort destroyer (high-tech)
   . TT's answer to the Monitor, but with a lot more bite.

 - Added Herald-class battle-carrier (midline)
   . An armor-less Legion with quick feet.

BUGFIXES/IMPROVEMENTS:
 - Updated the hulls frequencies to make some of the ships less uncommon.
 - Updated support for Version Checker.

0.12

BUGFIXES/IMPROVEMENTS:
 - Fixed several description issues.

0.11

NEW CONTENT:
 - Added Owl-class cruiser (from Seeker's ship pack)
   . A Hammerhead, but also an Eagle.
   . Mostly moved because it fits better in this mod.

BALANCING:
 - Shine-class
   . Small arcs slightly tweaked to leave an opening for counter strikes.

BUGFIXES/IMPROVEMENTS:
 - Externalized all compiled strings to help with translation.

0.10

INITIAL RELEASE

NEW CONTENT:
 Weapons
 - Mining Pike Thrower
 - Long Range Arbalest
 - Urchin Suppressor

 Wings
 - Pinnace support wing

 Ships
 - Challenger-class frigate
 - Challenger (P)-class frigate
 - Challenger (LP)-class frigate
 - Pest-class frigate
 - Pest (XIV)-class frigate
 - Pest (P)-class frigate
 - Lasher (TT)-class frigate
 - Tempest MK.II-class frigate
 - Bully-class destroyer
 - Bully (P)-class destroyer
 - Bully (LP)-class destroyer
 - Scintilla X-class destroyer
 - Foray-class cruiser
 - Foray (P)-class cruiser
 - Foray (LP)-class cruiser
 - Attrition-class cruiser
 - Crane-class cruiser
 - Crane (P)-class cruiser
 - High-tide-class cruiser
 - High-tide (P)-class cruiser
 - Bonnethead-class cruiser
 - Bonnethead (P)-class cruiser
 - Bonnethead (LP)-class cruiser
 - Whirlwind-class cruiser
 - Shine-class cruiser
 - Brillant X-class cruiser
 - Niagara-class battelship
 - Niagara (XIV)-class battelship
 - Niagara (P)-class battelship

[close]

Bug Tracker and Feedback form
You have some feedback to share but no forum account? You can use this form (https://forms.gle/YbQ8cYUA5QaJBCYV8) to leave me a comment.

You like the mod? Help to make it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paint job, I also take commissions for a reasonable rate. PM me for more details.

(https://i.imgur.com/bAIZOoi.png) (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WYWX8DR5WPV8G) (https://i.imgur.com/odD0uZQ.png) (https://www.patreon.com/tartiflette)

Made with Trylobot and Deathfly's Ship Editor (http://fractalsoftworks.com/forum/index.php?topic=375.0)

(https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png) (http://creativecommons.org/licenses/by-nc-sa/4.0/)
Torchships And Deadly Armaments mod by Tartiflette is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/).
Any derivative work must also comply with Starsector's EULA
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Piemanlives on February 02, 2020, 10:19:03 AM
... The Whirlwind is super cute.

Very round.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: lolghurt on February 02, 2020, 01:10:57 PM
https://www.youtube.com/watch?v=ZwvCOdf8W98
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: BigBeans on February 02, 2020, 01:57:36 PM
Can you use Seeker and this together?

Also I'm surprised the Tumbleweed didn't make this Vanilla friendly pack.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Tartiflette on February 02, 2020, 02:06:04 PM
You'll have to update Seeker to make it compatible.

The Tumbleweed isn't a vanilla kitbash, and it has a very special rare variant that will be tied to a quest in Seeker thus it stayed there. The Owl almost made it into TADA, but in the end I kept it there too for the same reason.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Valikdu on February 03, 2020, 07:34:17 AM
All Niagara models are duplicated if used together with Seeker.

(maybe others as well, I just noticed the Niagara)
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Tartiflette on February 03, 2020, 10:14:17 AM
Almost all ships are duplicated if used in conjunction with Seeker: the 0.3 update only de-listed them to not break saves. That means factions won't use or sell the Seeker version of TADA's ships anymore but keep their existing ones, and those ships won't show up at all in a new game.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Chairman Suryasari on February 04, 2020, 10:20:11 PM
Love these ship, great expansion for the main game, i'm not really into a faction mod  ;D ;D ;D
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Chairman Suryasari on February 10, 2020, 08:47:31 PM
Niagara is my spirit animal.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: CrimsonPhalanx on February 16, 2020, 11:25:38 PM
I'm getting an error when I have torchships on,

343431 [Thread-4] ERROR exerelin.utilities.ExerelinFactionConfig  - Failed to load faction config for luddic_church: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
343856 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
   at exerelin.plugins.ExerelinModPlugin.onApplicationLoad(ExerelinModPlugin.java:313)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:385)
   at exerelin.utilities.ExerelinFactionConfig.<init>(ExerelinFactionConfig.java:173)
   at exerelin.utilities.ExerelinConfig.loadSettings(ExerelinConfig.java:262)
   at exerelin.utilities.ExerelinConfig.<clinit>(ExerelinConfig.java:277)
   ... 6 more
Caused by: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at com.fs.starfarer.loading.LoadingUtils.class(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getMergedJSONForMod(Unknown Source)
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:180)
   ... 9 more
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Tartiflette on February 16, 2020, 11:30:45 PM
Do you have the latest Nexerelin installed?
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Sagitta on February 17, 2020, 05:46:39 AM
yes. Yes! YES!

I love the crazy and weird stuff in Seeker (and eagerly await its official release) but I thought it would be neat if I could use only the more conventional ship-hulls for a vanilla-like playthrough.
This is great! Thank you for making this! ;D
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: CrimsonPhalanx on February 19, 2020, 01:25:31 PM
Do you have the latest Nexerelin installed?

Sorry for the late reply.

Yes, I even downloaded again to double check
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Tartiflette on February 20, 2020, 01:59:42 AM
And you have the latest TADA too? And it work without issue when you keep the same mod list except TADA? Because it works with everyone else.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: CrimsonPhalanx on February 20, 2020, 09:38:55 AM
I'm really sorry for bothering you for my own mistake! Apparently I thought I updated it properly, however the old files were left in because I was lazy and replaced files rather than deleting and extract a fresh folder.

Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Tartiflette on February 20, 2020, 09:40:35 AM
No problem, enjoy the mod!
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Captain Trek on February 21, 2020, 12:47:58 AM
The "download link" line leads one to a version of the mod that gives the same Luddic Church-related error as CrimsonPhalanx experienced, whereas clicking on the "Download T.A.D.A." image leads one to a version of the mod that, well, actually works.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Chryvrius on February 23, 2020, 01:25:48 PM
You did an excellent job with the Pest-class Frigate. The illusion of depth is really unique, and something you don't see very often in ship sprites. Looking forward to seeing how this mod develops!
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: sucateer on March 13, 2020, 12:26:59 PM
At first i thought that the Niagara was stupid, i'll admit it. Then i got the chance to use a (P) one and i fell in love.
Shield Bypass/Heavy Armor/ITU + 4 Hypervelocity Drivers + 4 Heavy Maulers + PD + Escort wing will bully ANY capital really hard, even without a captain.
Keep up the good work!
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Grievous69 on April 01, 2020, 07:49:14 AM
I'll just copy what Histine replied in the other thread since I'm not savvy enough with these terms
''A ship jammed in production queue sounds like the bug where a ship with no variants in default_ship_roles.json can't be built and just consumes money forever.''

So it appears there's a bug with the normal Niagara where if you try to build it, it just loops around and never finishes.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Tartiflette on April 01, 2020, 08:55:17 AM
But the Niagara has its entries in default_ship_roles. Its named gunwall in the files.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
Post by: Grievous69 on April 01, 2020, 09:40:07 AM
Yeah I figured that was it, I'm just reporting what I saw since the production worked with other ships.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
Post by: Tartiflette on April 28, 2020, 11:13:25 AM
(https://i.imgur.com/NTXMJy8l.jpg)

Small update adding the Owl-class recon cruiser (from Seeker's ship pack) and externalizing all strings to help translators.

Spoiler
(https://i.imgur.com/t3v3AMu.png)
[close]

This update won't break saves, download available in the OP. (http://fractalsoftworks.com/forum/index.php?topic=17856.0)
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
Post by: Agalyon on April 29, 2020, 07:35:12 PM
Best I can tell the download in the OP has not been updated.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
Post by: 00lewnor on April 30, 2020, 12:44:57 PM
One very tiny, not really a bug to report; This mod is telling me that Outer Rim Alliance requires a newer version of MagicLib to run.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
Post by: KX on May 31, 2020, 05:08:28 AM
Hi there, I'm almost done with this mod's translation work.

BUT I found something wrong with Owl- class cruiser:
Spoiler
(https://i.imgur.com/Oa4xqRW.png)
[close]

And I checked the ship_data.csv and compared with description.csv and you guessed it:
Spoiler
(https://i.imgur.com/HWY4qVo.png)this is what in ship_data.csv
(https://i.imgur.com/E1ssDQV.png)and this is what we got in description
[close]

OK so I do have a little problem on this and hope it will be fixed ASAP, that's all.

BTW I will change id in description to fix this problem temporarily but if  your future update changed this I will do the same.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
Post by: Chairman Suryasari on July 18, 2020, 12:29:24 PM
Is there will be a LP Niagara-class? Or how to make Niagara to ramming on the enemy instead avoiding fire range?
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Tartiflette on October 30, 2020, 12:33:22 PM
(https://i.imgur.com/NTXMJy8l.jpg)


Update time, with a bunch of new hulls for the midline, pirate, and high-tech lineups.

Spoiler
(https://i.imgur.com/tJNA5Nk.png)   (https://i.imgur.com/UK0qoNO.png)
     



Scalper-class escort destroyer

 It will look after you when you are way too focused on your enemy's flux bar.



(https://i.imgur.com/1vkaBxx.png)
     



Cassicus-class destroyer

 Small winged bug with a huge stinger.



(https://i.imgur.com/9AHmsYQ.png)
     










Herald-class battle-carrier

 The Heron wasn't annoying enough.



[close]

This update is save-compatible.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.

Changelog:
0.13

NEW CONTENT:
 - Added Scalper-class escort destroyer (midline)
   . A reverse Sunder: smaller mounts but wide coverage all around.

 - Added Cassicus-class escort destroyer (high-tech)
   . TT's answer to the Monitor, but with a lot more bite.

 - Added Herald-class battle-carrier (midline)
   . An armor-less Legion with quick feet.

BUGFIXES/IMPROVEMENTS:
 - Updated the hulls frequencies to make some of the ships less uncommon.
 - Updated support for Version Checker.
[close]

Download available here (https://www.patreon.com/posts/43337827)
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Chairman Suryasari on October 30, 2020, 01:43:49 PM
Thanks Tartiflette for your work!

-Midline Enthusiast
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: lgustavomp on October 30, 2020, 01:56:09 PM
jeezz, the lines, the shadding.... . Congrats man, amazing work
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Chairman Suryasari on October 30, 2020, 02:25:20 PM
Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Hiruma Kai on November 01, 2020, 09:35:14 PM
Bug report:  It looks like the Pinnace Gunship (fighter I'd assume) doesn't suffer the increased OP cost on ships with converted hangar?  Looks like it costs only 11 OP to add to such ships, as well as only 11 OP to add to a standard carrier.  I'm guessing that is unintentional.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Szasz on December 12, 2020, 08:27:58 AM
Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!

I think I saw a recent version on Nexusmods.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: stormelemental13 on January 02, 2021, 09:36:06 PM
Hey, just want to saw I really enjoy the mod and the Niagara is my jam.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: IonDragonX on January 02, 2021, 10:09:23 PM
Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!
I think I saw a recent version on Nexusmods.
http://fractalsoftworks.com/forum/index.php?topic=19414.0
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Golde on January 11, 2021, 02:29:16 PM
There's something funky going on with the Herald. Even with ample armaments, it would straight up refuse to engage other ships, even small cruisers or destroyers.

Maybe I should try a more aggressive officer, but even without an officer the legion doesn't exhibit this kind of behavior.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: IonDragonX on January 11, 2021, 03:30:17 PM
There's something funky going on with the Herald. Even with ample armaments, it would straight up refuse to engage other ships, even small cruisers or destroyers.
Maybe I should try a more aggressive officer, but even without an officer the legion doesn't exhibit this kind of behavior.
I'm not the author. Try the premade loadout in the combat sim just as an experiment. I've heard that certain weapons can cause behavior changes. Possibly even weapon groups.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Tartiflette on January 12, 2021, 11:33:40 PM
The Herald is for now a pure carrier in the eye of the AI because of the suicidal tendencies combat carriers suffer from (unless they can take it like the Mora or the Legion). But that issue will be solved in 0.95, so then I'll be able to make the Herald slightly more aggressive. In the meantime, an Aggressive officer should help.
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
Post by: Chairman Suryasari on January 13, 2021, 08:54:33 AM
Yeah, there is a mod that can make you override every ship personality, even the one with or without officer.

Automatic Orders
https://fractalsoftworks.com/forum/index.php?topic=15128.0
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
Post by: Tartiflette on February 02, 2021, 10:22:51 PM
(https://i.imgur.com/NTXMJy8l.jpg)


Update time, with a trio of guns and fighter wing to toy with:

 The Triple Mortar is a "premium" variant of the humble Light Mortar small ballistic weapon everyone is always overlooking. While one slow, puny explosive shell might be overlooked, three of them launched at once from a single mount will pose a much greater threat to lightly armored frigates and destroyers.

 The Dioscuri Recoilles Rifle is a large accurate mid-range ballistic weapon that fills the gap between the heavy hitter Hellbore, and the rather underwhelming Hephaestus. It is a bit less flux-efficient than either of those, but compensate by being usable against both small and large targets.

 The Firespitter defender wing is a large low-tech escort fighter offering a all-in-one PD solution on the cheap. It is however unsuited to deal with anything but fighters and missiles. Ideal to fit on those lone flight decks modders love to put on their cruisers.

This update is save-compatible.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.

Changelog:
0.14

NEW CONTENT:
 - Dioscuri Recoilless Rifle:
   . Large Ballistic weapon,
   . Very accurate, but slightly flux inefficient.

 - Triple Mortar:
   . Nobody looked twice at the humble Light Mortar,
   . They brought their two siblings and now you are in trouble.

 - Firespitter defense wing:
   . Solo support wing,
   . Full PD solution for the cheap captain.

BALANCING:
 - Removed the stat debuff of the Pather and Pirate variants of the Bonnethead-class cruiser.

BUGFIXES/IMPROVEMENTS:
 - Pinnace is now affected by Converted Hangars cost increase.
 - Forray-class flare launchers can no longer be disabled.
[close]

Download available here (https://www.patreon.com/posts/46771324)
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
Post by: Chairman Suryasari on February 02, 2021, 11:03:11 PM
Will Niagara (P) BBQ variant be canon :)

Thanks for the update!
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
Post by: peppermeth on February 10, 2021, 07:50:38 PM
I tried installing this mod and the game crash and give me this message

Fatal:Error compiling [data.scripts.Weapons.Magicvectorthruster]

Cause: data.scripts.Weapons.Magicvectorthruster

What should i do?
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
Post by: IonDragonX on February 10, 2021, 07:54:48 PM
I tried installing this mod and the game crash and give me this message

Fatal:Error compiling [data.scripts.Weapons.Magicvectorthruster]

Cause: data.scripts.Weapons.Magicvectorthruster

What should i do?

I suspect that you did not read the instructions. Did you see this from the OP?:

Always DELETE the old version before extracting the new one
Requires LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0) and MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)
Title: Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
Post by: peppermeth on February 10, 2021, 08:01:06 PM
I just thought that i already had Magic lib on it. Sorry.