(https://i.ibb.co/TWwH0pN/yrex-flag.png)
Nijigen Extend
Download v.0.3.2 for 0.96a
(https://bitbucket.org/tanem_rin/tanemrin_yrex_public/downloads/0.96-YREX_0.3.2.zip)
(https://i.ibb.co/Yc587cq/banner.gif)
newest version, 0.3.2; bugfixes, new art replacing vanilla placeholders
Mod Requirements:
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
GraphicsLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)
MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)
Integrated with:
* Important: Do not use this mod with any lower version of YRXP.
Yuri Expedition v.2.0.0 or more (https://fractalsoftworks.com/forum/index.php?topic=17067.0)
Aria the Escalation (https://www.nexusmods.com/starsector/mods/38)
Version Checker V2.0 (https://fractalsoftworks.com/forum/index.php?topic=8181.0)
* Important: Before updating, always make a save copy just in case!
(https://i.ibb.co/Gc3g62s/yrex-update-guide.png)
Secrets
How to control the output of forge ships - UNLOCKED!
Finder: CKCritter (http://fractalsoftworks.com/forum/index.php?topic=17846.msg281460#msg281460)
Clue: They are in the place where things are set.
Secret: All of the important values of all forge mods in YREX, YRXP and ARIA are exposed in each mod's settings.json! While I recommend playing with the default values first, you can set them to whatever values you want, in case you want to fine-tune its balance to how you like to play, or just want to try God mode for a bit.
Addendum: Did you know Volturnian Lobsters have a mating season? Well, if you have this mod installed, they do! This is also set in settings.json, and if you have an active Volturnian Aquarium during those months, you can just sit back and watch your lobster numbers explode! (but only if you feed them, of course)
I. Summary:
This mod is an standalone expansion pack for Yuri Expedition (https://fractalsoftworks.com/forum/index.php?topic=17067.0) and Arian Empire (https://fractalsoftworks.com/forum/index.php?topic=17847.0). It contains the strange ideas I come up with that are either larger than either mod, or are silly and don't belong. These features include:
- Utility weapons - Items that are mounted on weapon slots but don't fire - instead giving unique bonues
- Forge Ships - Hullmods that allow the production of goods from the comfort of your own ship.
- Criminal Industries - Colony buildings that bring in money directly, but can negatively impact your colony in other ways.
- Agreus-Caparice Tech Cooperative - Adds a market in Agreus (Vanilla) and Caparice (YRXP), A&C Co-op, where you can buy the gadgets offered by this mod.
If you wish to only have these features but not install either faction, you can!
II. Utility Weapons:
* Important: These were part of Yuri Expedition, so if you have been using YRXP pre-2.0.0, and then update to the latest version of that mod, then you MUST also install this mod if you wish to continue your current save.
Engineering Bay / Maintenance Center / Emergency Repair Gantry
(https://i.ibb.co/X55WPn1/cover-turret-lowtech-small.png) (https://i.ibb.co/TLMXjD0/cover-turret-lowtech-medium.png) (https://i.ibb.co/wWLTkcq/cover-turret-lowtech-large.png)
This low-tech utility repairs the ship's armor around the weapon. Larger mounts repair a larger area and do so faster. They can be disabled, wherein the repair process stops, but resumes again when the weapon is repaired.
Flux Battery / Flux Battery Array / Auxiliary Flux Core
(https://i.ibb.co/YWr8rBG/cover-turret-hightech-small.png) (https://i.ibb.co/MDvNVn1/cover-turret-hightech-medium.png) (https://i.ibb.co/gDcQ54q/cover-turret-hightech-large.png)
This new high-tech utility 'weapon' will recover flux (even hard flux) equal to its ammo stores (500/1500/5000) when the ship goes over 50% of its maximum flux. Its sounds great, but don't get ahead of yourself! If the weapons get destroyed, the flux they've absorbed is released in the form of several EMP arcs that bounce around the ship! If you're not careful, Flux Batteries can arc into other Flux Batteries and they next thing you know, you have a completely disabled ship in the middle of an enemy fleet!
Reserve Ammo Magazine / Spare Ammo Dump / Backup Armory
(https://i.ibb.co/djsLwdv/cover-turret-midline-small.png)(https://i.ibb.co/xDS8rXx/cover-turret-midline-medium.png)(https://i.ibb.co/5jxjXk1/cover-turret-midline-large.png)
This one comes in the mid-line BP and it restores the ammo of missile weapons that have the same or smaller size than its mount! That, too, sounds great, and I bet you're raring to try out your infinite reaper ship, but just like the previous one - it has a fatal drawback. If this weapon is disabled, even just by stray EMP, the entire magazine will explode, and permanently disabling the weapon. More than that, it does 1000 High-Explosive damage straight into your hull for every remaining ammo in the magazine! If you want the power, you're gonna take on the risk! Enjoy your ticking time bombs!
III. Forge Ships:
Adds several hullmods that allows a ship to produce and convert goods as time passes. All of these hullmods are dependent on the (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship hullmod being mounted first - this gives the ship one (1) slot to mount any of the forge mods below:
(https://i.ibb.co/z2xvgxR/yrex-centrifuge.png) Antimatter Centrifuge - Produces fuel from volatiles. Passively improves the ship's fuel economy.
(https://i.ibb.co/ncwP2Rf/yrex-smelter.png) Shipborne Smelter - Produces Metals and Transplutonics from Ores and Transplutonic Ores. Passively improves the ship's repair rate.
(https://i.ibb.co/KmBrMnM/yrex-manufacturing.png) Manufacturing Bay - Produces Supplies from Metals and Transplutonics. Passively increases the max ammo of all of this ship's weapons.
(https://i.ibb.co/X5w69D1/yrex-aquarium.png) Volturnian Aquarium - If you have at least 2 volturnian lobsters in your cargo, feeds Food (commodities) to them and lets them reproduce. Passively increases this ship's CR recovery rate.
This mod also adds a new ship (seen in the banner) which comes with the forge mod, and a related, if silly, mission.
-- Demo --
https://www.youtube.com/watch?v=4cJWfwaTYqo
IV. Criminal Industries:
* Important: These were part of Yuri Expedition, so if you have been using YRXP pre-2.0.0, and then update to the latest version of that mod, then you MUST also install this mod if you wish to continue your current save.
(https://i.ibb.co/bBnS0qT/yrex-crime.png) Mob-Run Business District - Greatly increases the colony's overall income at the cost of stability.
(https://i.ibb.co/xYTLG7b/yrex-privateer-haven.png) Privateer's Haven icon by Mayu - Adds a pirate patrol and gives a steady income at the cost of a lot of stability.
V. Agreus-Caparice Tech Cooperative:
Everything added by this mod - weapons, hullmods and ships are available at the new submarket added at Agreus (Vanilla) and Caparice (YRXP). This fixes the problem I've found where the AI mounts these very special items in the absolute worst ways - crippling their own ships in the process. This way, these are now exclusive to the player! (Please use responsibly!)
Spoiler
(https://i.ibb.co/866mZLM/ac-coop.jpg)
VI. Special Thanks:
For providing their high-quality sprites free for the community to use:
HELMUT
The decals are made by these talented artists:
Tamomoko
koruri
tomono rui
g.haruka
okita
moyashi
miorine
mozuo
geduan
asuteroid
robert knight
aamond
u.s.m.c
h2so4
honzawa yuuichirou
sibu
ddal
ryosios
Special art for commodities, structures and hullmods:
Mayu
Tamomoko
koruri
tomono rui
g.haruka
okita
moyashi
For coding and internals-related help:
Alex
Histidine
Sundog
For scripts and references (especially on faction creation):
Linking hull behaviors between parent and child modules - Dark.Revenant
Again, a big thank you to the Starsector team, who created this wonderful game that has, by now, claimed hundreds thousands of hours of my life.
And finally, you. Thank you for trying out YREX. I hope you enjoy it!
Spoiler
203051 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.ui.impl.J$1.oO0000(Unknown Source)
at com.fs.starfarer.ui.impl.J$1.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.public.super(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.coreui.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.O0oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.oOOo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Objectsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The crash occurs if there's a modspec for the forgeship hullmods in the player's inventory when pulled up, but also in Agreus's Market if one is there too
Patch 0.1.1
Forge Maintenance
Download (https://bitbucket.org/tanem_rin/tanemrin_yrex/downloads/YREX_0.1.1.zip)
I. Fixes
- Fixed crashing issue with all forges, when loading a game.
- Added description for Lithovore-class Strip Miner.
There is also a hotfix out for Aria, which has the same crashing issue with their forge. However, since the thread is locked, please send me a private message and I will give you a link to download the fix!
Update 0.2.0
WORK IS HARD
DOWNLOAD (https://bitbucket.org/tanem_rin/tanemrin_yrex/downloads/YREX_0.2.0.zip)
I. Changes
- Made the Lithovore's Radar move.
- Added Linked Hull (Copied from Dark.Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. That's it, really.
- Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a little CR when forging. WORK IS HARD. THIS IS NOT WHAT YOUR CREW SIGNED UP FOR.
- Also, all forge mods have been made removable even outside of port, to control when you want to start and stop converting.
II. Secrets
- Just a silly little game I thought might be fun to do.
- As mentioned in a previous post, there is a super-secret method of controlling the performance of the Forge mods. I won't spoil it, of course, but I will give you one clue. And whoever finds it first will 'unlock' the secret for everyone. Their name will then be posted in a sort of leaderboard in the OP!
So here's it is: 'They are in the place where things are set.'
Update 0.3.0
DOWNLOAD (https://bitbucket.org/tanem_rin/tanemrin_yrex_public/downloads/YREX_0.3.0.zip)
I. Changes
- Changed (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship hullmod. It now cannot be mounted to modules. It won't auto-remove itself, so if you have an existing modular ship with forge mods all over, it won't change.
- Added all forge hullmods to vanilla faction lists to make them easier to hunt down.
- Gave the following hullmods to Nexerelin starts of several vanilla factions:
- Luddic Church: (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship, (https://i.ibb.co/ncwP2Rf/yrex-smelter.png) Shipborne Smelter
- Luddic Path: (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship, (https://i.ibb.co/KmBrMnM/yrex-manufacturing.png) Manufacturing Bay
- Pirates: (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship, (https://i.ibb.co/KmBrMnM/yrex-manufacturing.png) Manufacturing Bay
- Player (Own faction start): (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship, (https://i.ibb.co/z2xvgxR/yrex-centrifuge.png) Antimatter Centrifuge, (https://i.ibb.co/ncwP2Rf/yrex-smelter.png) Shipborne Smelter, (https://i.ibb.co/KmBrMnM/yrex-manufacturing.png) Manufacturing Bay
- Sindrian Diktat: (https://i.ibb.co/B2JwSnd/yrex-forge.png) Forge Ship, (https://i.ibb.co/X5w69D1/yrex-aquarium.png) Volturnian Aquarium
II. Fixes
- Fixes Alpha Core issues with (https://i.ibb.co/bBnS0qT/yrex-crime.png) Mob-Run Business District and (https://i.ibb.co/B4XxHDF/yrex-privateer-haven.png) Privateer's Haven
Patch 0.3.1
DOWNLOAD (https://bitbucket.org/tanem_rin/tanemrin_yrex_public/downloads/YREX_0.3.1.zip)
- Fixed an error with Fuel Forge that makes it stop producing fuel long before your tanks are actually full.
- Increased volume produced by Fuel Forge to stack up better against fuel costs when travelling.
- Actually made forge ship mod to be unmountable on modules (first method didn't work)
- Greatly reduced CR cost of forging.
- Forgot to add a changelog to the last version: Added Lithovore Strip Miner to common shiplists.
This happens with all of the resource conversion hullmods:
- Antimatter Centrifuge
- Shipborne Smelter
- Manufacturing Bay
I don't know about anything regarding Volturnian Aquarium, since I didn't test anything with that.
When I set the amount of operations per day to 4 and the resources used per cycle to 1, it still demands 4 volatiles from me instead of using as many as possible up to 4 (f.e. 3 if I only have 3 volatiles).
Same thing for having unrefined ore or metal + transplutonics (both, each 1) respectively, even if the settings are changed accordingly, to make it so you only need 1 for each operation cycle with 4 total operations per day. Of course I had sufficient heavy machinery in my inventory (250), so this can't have been an issue.
(Tested with a Mercury-class)
Spoiler
"yrex_forge_volatiles_to_fuel_cost": 1,
"yrex_forge_heavy_machinery_to_fuel_cost": 1,
"yrex_forge_volatiles_to_fuel_produced": 2,
"yrex_forge_max_fuel_refines_per_day": 4,
"yrex_forge_fuel_cr_cost_per_day": 0.01,
"yrex_forge_ore_to_metal_cost": 1,
"yrex_forge_ore_to_transplutonic_cost": 1,
"yrex_forge_ore_to_metal_produced": 2,
"yrex_forge_ore_to_transplutonic_produced": 2,
"yrex_forge_heavy_machinery_to_refine_cost": 1,
"yrex_forge_max_ore_refines_per_day": 4,
"yrex_forge_refine_cr_cost_per_day": 0.01,
"yrex_forge_metal_to_supplies_cost": 1,
"yrex_forge_transplutonic_to_supplies_cost": 1,
"yrex_forge_heavy_machinery_to_supplies_cost": 1,
"yrex_forge_supplies_produced": 2,
"yrex_forge_max_supply_produce_per_day": 4,
"yrex_forge_supplies_cr_cost_per_day": 0.01,
Hi. First off, thanks for your great mod!
I am making something like of a separate fork of your forge hullmods feature, and wanted to ask if I could post it here on forums, if that's okay with you. Any kind of credit you want would be yours, of course.
Ah, of course! Please feel free to post forks or updates of my mods! The only thing I might ask is that you also provide the source to the fork so that uh... maybe I might take a look one day and fish out some good stuff~ ;D
In a somewhat similar vein, I had a look through the weapon effects that are crashing, and it seems that it's due to on-hit being changed to onHit(DamagingProjectileAPI projectile, CombatEntityAPI target, Vector2f point, boolean shieldHit, ApplyDamageResultAPI damageResult, CombatEngineAPI engine)
(Note the addition of "ApplyDamageResultAPI damageResult" second from last.)
The only other issue my IED is throwing is "Type mismatch: cannot convert from int[][] to intJava(16777233)" for the Engineering Bay FX, which I sadly don't know how to resolve.
In a somewhat similar vein...
Ah, actually, I had updated YREX for the new version when I was last working on YRXP, so I might as well upload it. There's nothing new in it but compatibility with 0.95.1.
Here you go: Download (https://bitbucket.org/tanem_rin/tanemrin_yrex_public/downloads/0.95.1-RC6_YREX_0.3.2.zip)
EDIT: I was wrong, there are actually some changes in this version; mostly bugfixes, but also a new industry icon for the Privateer Haven by Mayu!
(https://i.ibb.co/xYTLG7b/yrex-privateer-haven.png)
Privateer Haven by Mayu
Update for 0.96
Download Here (https://bitbucket.org/tanem_rin/tanemrin_yrex_public/downloads/0.96-YREX_0.3.2.zip)
This update coincides with the release of YRXP 3.0. There isn't really anything new to YREX at the moment, just updated for the latest version.