Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Sozzer on December 10, 2019, 03:54:56 AM

Title: [0.9.1a] Sozzer's Ship Pack
Post by: Sozzer on December 10, 2019, 03:54:56 AM
Once more with feeling.
Download (https://drive.google.com/file/d/1-1eVgZ51V5Uu59AwRzfODCv_FHl0wo4l/view?usp=drivesdk)

Ships
Kite Mk2
(https://i.imgur.com/ZzlaarV.png)
Oh god, why? Also there's a special HVB if you have Vayra's Sector. But mainly, WHY?

Penelope
(https://i.imgur.com/wMS1vdM.png)
Something something thicc. It's a big beefy surveyor, for when an Apogee just isn't quite cutting it.

Hippogryph
(https://i.imgur.com/RS33wv8.png)
UNLIMITED MISSILE WORKS

Gauss Culveriner
(https://i.imgur.com/wQXKwpY.png)
Great long range fire support, just watch out for missiles or like... a single angry fighter. Or space rocks. Really just try not to get hit, ever.

Stheno
(https://i.imgur.com/SKO4tyz.png)
Does fantastic until a sabot finds it.

Stork
(https://i.imgur.com/b7vwQ9d.png)
Sneaky freighter.

Cisterna
(https://i.imgur.com/G49OWlO.png)
A bit tougher than a dram, but not nearly as efficient.

Cisterna (LP)
(https://i.imgur.com/i3hwMbR.png)
Chunkier, speedier, fightier, and explodier. Half of those were real words, I promise.
[close]

Changelog
1.0 - Initial release.
1.1 - I... don't remember. You'll see why on the next line.
1.2 - Made the changelog. Hit several ships with the nerf bat, fairly hard. Fixed a couple bugs. One or two that still need changing, but those ones are in limbo and may be moved to a different thing before too long, so they stay untouched. Also one of them is undergoing a rework, as is the Penelope.
1.? - finally the bug is fixed courtesy of vayra
[close]
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: Vayra on December 11, 2019, 02:37:36 AM
post rose bounty yy y :-*


al so i;,m love penelop e
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: BigBeans on December 11, 2019, 01:02:54 PM
Do the Kite Mk2's spawn? I've yet too see any in npc fleets or in markets  :'(
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: Sozzer on December 13, 2019, 10:15:30 PM
i may have removed the necessary file accidentally
allow me to fix this
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: Sozzer on December 13, 2019, 10:24:33 PM
updated, same link
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: Vayra on December 13, 2019, 10:44:32 PM
penelope is my momm  :-*
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: shpooky on December 18, 2019, 07:09:58 PM
just make a ship pack :D with all these ships in it (i dont wanna download a separate mod for each ship) <<< this is assuming you make more ship (i hope you do)
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: Sozzer on December 20, 2019, 12:36:32 AM
penelope update as requested by vayra, now the chelos have AO and turret gyros
also yeah i'm making a single pack once i make a few more things. mainly implementation that needs to be done, since i have a couple finished sprites and just haven't actually put them into the game yet (mostly due to a combination of business and the recent temperature spike - i'll finish them as soon as i get another cool day, i swear)
Title: Re: [0.9.1a] Sozzer's Minimods
Post by: Sozzer on December 20, 2019, 01:59:30 AM
tada the culveriner is implemented
now im gonna sleep
one more ship and it will be ship pack time
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Sozzer on December 20, 2019, 08:48:36 AM
ship pack time
also fixed a tiny bug where half the ships had no sodding hitbox because i'm dumb
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Vayra on December 20, 2019, 11:44:04 AM
Ship pack owns  8)
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Thyrork on December 22, 2019, 06:46:43 AM
Oooh, Hippogryph!
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Histidine on December 24, 2019, 03:45:36 AM
Hippogryph (as in the original Rose Bounty mod, dunno if it was changed with the merge) is the single most deliciously immoral ship I have ever encountered (outside of mods which people specifically told me were unbalanced, that is). Once you figure out it's wrong to show any restraint whatsoever in (https://i.imgur.com/wkIHaSM.png) FIRING ZE MISSILES (https://i.imgur.com/wkIHaSM.png), you can get >600% ratings in Starship Legends with only modest effort.

Supposing you want to make it balanced
If the ship system only had two non-refilling charges it'd still be very strong.
Alternative idea: downgrade to regular missile autoforge and instead give it a hullmod that makes missiles cost 0 OP have lower OP costs.

Although tbh I'm not imaginative enough to think of what you'd do to make it balanced and also not just Gryphon+. Maybe someone else has an idea.
[close]
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: shpooky on December 25, 2019, 10:38:19 PM
hey could you make your mod compatible with version checker
so that it will notify me when you update your mod (so that i can install the latest release as soon as possible)
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Beep Boop on December 26, 2019, 12:05:07 AM
Supposing you want to make it balanced
If the ship system only had two non-refilling charges it'd still be very strong.
Alternative idea: downgrade to regular missile autoforge and instead give it a hullmod that makes missiles cost 0 OP have lower OP costs.
[close]
Maybe if you had to eat the corpses of your enemies to gain the matter to create more missiles out of, so you'd have to actually stick your neck out and venture into the battlezone to eat them. Or you could eat your friends, I guess. Either way, anyone eaten, you don't get to loot.
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Sozzer on January 11, 2020, 07:50:26 PM
updated
now uses bitbucket, has a versionchecker file, and does the thing courtesy of histidine
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Vayra on January 18, 2020, 02:58:14 AM
oh god the cisterna is YOU

that thing is my friend
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Bromil on January 29, 2020, 07:29:40 AM
sorry i but just checked varya bounties wanted see when at what spawn and it seem likes there are some mistakes in csv where some infomation has shifted and missing personality for the bountie
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Lizzie on February 06, 2020, 05:19:50 PM
Love the Cisternas, very nifty little ships.
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Sozzer on February 14, 2020, 03:04:48 AM
progress on the next update:
still slow, but mostly finished
reality consumes much of my daylight hours, and at night i generally just want to unwind
i am, however, still working on things
it might be another... idk, 2 or 3 days?
sorry about that, but there are still a few sprites that need retouching (or in two major cases, redoing practically from scratch)

there will also be more mods before toooo long, but those will be after this thing has been updated
they include:
- a vayra's sector addon with a bunch of listening post entries, a pair of colonial factions that sell competing models of the same ship lines w/ distinctly different playstyles, and some secrets (if my spaghetti code ever stops crashing the game that is)
- oh god oh ***, the pirates have rediscovered fire
- maybe something else idk, we'll see
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Lizzie on February 14, 2020, 02:50:01 PM
Sounds good, looking forward to it.
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Vayra on February 14, 2020, 03:07:49 PM
- a vayra's sector addon with a bunch of listening post entries, a pair of colonial factions that sell competing models of the same ship lines w/ distinctly different playstyles, and some secrets
yessssssssssss

- oh god oh ***, the pirates have rediscovered fire
yessssssssssssssssssss

- maybe something else idk, we'll see
yesssssssssssssssssssssssssssssssssssss




also
(if my spaghetti code ever stops crashing the game that is)
same
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Sozzer on February 19, 2020, 07:58:09 AM
update:
god i hate scripting shipsystem ai
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Nia Tahl on February 19, 2020, 10:56:58 AM
god i hate scripting shipsystem ai

fixed for accuracy
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Lizzie on February 19, 2020, 11:06:05 AM
Obviously the solution is to get vayra to do it for you.
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Sozzer on March 04, 2020, 12:23:03 AM
interim update (again) because god only know how long content is going to take, and most new stuff has been moved over to something else now anyway
this covers most of the reported bugs and balance issues, though
"most" for reasons explained in the changelog, which is now a thing that exists

i still don't remember what i did in version 1.1
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Spess Mahren on March 19, 2020, 07:02:13 PM
The soz_cisterna_lp.ship file in your latest release is not formatted correctly and it's missing commas so the game crashes whenever I kill one or I try to look at the ship in the refit screen.
Title: Re: [0.9.1a] Sozzer's Ship Pack
Post by: Serenitis on March 20, 2020, 09:34:54 AM
The soz_cisterna_lp.ship file in your latest release is not formatted correctly and it's missing commas so the game crashes whenever I kill one or I try to look at the ship in the refit screen.
Can confirm.
Upon destroying a Cisterna LP, this is generated:
Spoiler
Code
9269259 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.O0OO.super(Unknown Source)
at com.fs.starfarer.combat.E.A.super(Unknown Source)
at com.fs.starfarer.combat.E.A.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

[e]
Possibly found out the cause.
soz_cisterna_lp.ship is missing data for it's bounds.
I copied in the same section from soz_cisterna.ship and although I'm not 100% certain that it 'fits' the ship model completely, it does appear to work now.

[e2]
If this doesn't work for you open \soz_ships\data\world\factions\default_ship_roles.json
And change the value after "soz_cisterna_lp_pather" to 0.
This will stop the ship from spawning in any fleets. You might still find one as random salvage though, so beware of that.