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Starsector => Mods => Topic started by: KnightOfTigers on November 30, 2019, 10:04:38 AM

Title: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: KnightOfTigers on November 30, 2019, 10:04:38 AM
(https://i.imgur.com/WBsZ6GX.png) (https://bitbucket.org/KnightOfTigers/the-galaxy-tigers/downloads/Galaxy_Tigers_Faction.zip)
Download here (or click on the flag) (https://bitbucket.org/KnightOfTigers/the-galaxy-tigers/downloads/Galaxy_Tigers_Faction.zip)
The Galaxy Tigers

Update 1.4.4 : Technically save compatible

Requires LazyLib (https://fractalsoftworks.com/forum/index.php?topic=5444.0) and MagicLib (https://fractalsoftworks.com/forum/index.php?topic=13718.0) to work
Compatible with Nexerelin (https://fractalsoftworks.com/forum/index.php?topic=9175.0) and Commissioned Crews (https://fractalsoftworks.com/forum/index.php?topic=16677.0)
Supports Version Checker (https://fractalsoftworks.com/forum/index.php?topic=8181.0)

V1.4.0 update balanced once more the Tigris star system. While it doesn't break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris' planets and run the following commands using Console Commands (you can simply copy and paste them).
- On each planet that have a waystation : removeindustry waystation
- On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
- On Tergess : removecondition ore_moderate;addcondition ore_sparse
- On Assekia : removeindustry fuelprod
- On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
- On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid

Features :

Quick lore about the GT :
The Galaxy Tigers are originaly a group of Tri-Tachyon employees that decided to quit the megacorp long ago before the Collapse. The reason of such a decision doesn't seem to be remembered by anyone nowadays. The group established themselves into the Tigris star system, on a planet named Tergess. They eventually gained in reputation as a central passage point for fleets traveling from the core systems to the outer world and vice versa and thus began to grow, colonizing other planets in the system.
At some point, a loose drone mothership got in the system. Fleets approached the vessel and got an hostile reaction as a result. The battle against the automated ships lasted for days, but the faction eventually managed to get them down. GT engineers studied the drones and quickly found uses for them. As a result, the faction began producing some modified versions of them as well as their own designs combining parts from other drones.
The AI wars created tensions between the Hegemony and the GT, not to mention the Luddic Church. On the other hand, they kept good relations with their mother megacorp while creating others with the Persean League. Due to the tensions, and mostly attacks on their outer-system colonies, most of the population got evacuated back to the Tigris system which also got more secured during the process.
Nowadays, the hostilities are still here, bit the Tigris system is fortified and guarded by human and drones. Will you choose to be their ally, or their worst enemy?

And now time to show some stuff from the mod :

The ships
Frigates
(https://imgur.com/6spgLbV.png)
The Cerbherd
A multi purpose frigate used to scan planets and capable to mine asteroids with its integrated Borer drones, it is also used for small convoys needing some shielded cargo holds. As if it wasn't enough, this little vessel have acceptable battle capacities being pretty agile and even more if using its maneuvering jets.
(https://i.imgur.com/2Z4lOvH.png)
The Rana
A midline frigate only used by the Galaxy Tigers. Bringing along a medium mount and integrated Brattice (GT) drones, the Rana shouldn't be taken lightly, especially if you don't have many ships in your fleet.
(https://imgur.com/rj9Wz6T.png)
The Tareb
Affectionately nicknamed "Smallslaught" (or "Smolslaught" for pirates) due to its high similarity with the Onslaught, the Tareb is some sort of a frigate-sized Onslaught, except it boards XPCs instead of TPCs.
(https://imgur.com/E8bA4O1.png)
The Tareb (P)
Simply a stolen Tareb with crude modifications and red stripes for a more piratey look, its XPCs have been overclocked to deliver devastating quick bursts, but each burst produce so much heat that the XPCs need some time to cool down.
(https://imgur.com/ZfsW2jT.png)
The Truck
A two-in-one freighter that can also convey fuel. Used a lot by the GT, it is a great deal if you need freighters and tankers, but you are limited by your fleet size or by the amount of money you have.
[close]
Destroyers
(https://imgur.com/nITCRRt.png)
The Bandit (GT)
Inspired from a pirate design of the same name, this vessel got its uses into the faction. A utility one as a mining ship and an other one as a more tanky support ship.
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Cruisers
(https://i.imgur.com/VARdTHp.png)
The Puma
Named after a feline species that used to live on Old Earth, the system of this ship (letting it switch from carrier to artillery platform) is a way to remember that a puma can leap on its prey from high places, as well as being the feline that can jump the highest.
(https://imgur.com/yCTbMhI.png)
The Aurora (GT)
A reworked Aurora hull to fit a heavier cruiser profile. Slower but yet deadly.
(https://i.imgur.com/dMjMEyY.png)
The Kandorig
Multi purpose ship combining carrier, salvage rig and mining utilities. Not much weapon slots, but look at it! It's orange! On a more serious note though, the right and left parts are separate modules than can also be armed the way you want, and with a good loadout this ship can become a real threat.
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Capitals
(https://i.imgur.com/jCaNPvy.png)
The Conquest (GT)
A Conquest design fitting the faction's preferences. Tankier and modifications on weapon slots.
(https://i.imgur.com/cymC3bx.png)
The Atlas Fortress
Inspired from an Atlas Mk. II design, the side weapon mounts got removed to make access to the newly added fighter bays easier.
(https://i.imgur.com/L5iJo5M.png)
The Onslaught (A)
An emergency Onslaught design used by the Hegemony when lacking time to assemble actual Onslaught backs. Using an Atlas' back as its engine, the vessel is nonetheless functionnal, but kind of weakened due to its missing missile slots.
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The drones
Frigate-sized drones
(https://i.imgur.com/UA6Y4Lz.png)
The Sentry (GT)
Getting improved agility and an additional turret slot, this Sentry flies around with grace while being able to launch a missile swarm.
(https://i.imgur.com/p188EKc.png)
The Picket (GT)
Getting improved agility and interesting modifications on its hardpoints, the Picket (GT) is a very decent scouting craft and has many other uses.
(https://i.imgur.com/t4V9Rdn.png)
The Warden (GT)
Getting improved agility, the Warden (GT) is a reliable small and cheap support craft.
(https://i.imgur.com/S415IHb.png)
The Defender (GT)
Getting improved agility and modifications on its frontal mounts, this Defender is very versatile and can serve as a scouting craft or even an escort one.
(https://i.imgur.com/7nb0eWa.png)
The Shank
An original GT design, the Shank is their heaviest frigate-sized drone. A truthworthy allrounder with a decent frontal firepower, but also mounts to cover its flanks.
(https://i.imgur.com/NZqmir8.png)
The Hawkeye
An original GT design, the Hawkeye, despite being unequiped for fighting, is a cheap but effective utility drone to survey planets and scan anything that can be scavenged.
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Destroyer-sized drones
(https://i.imgur.com/dfVuJwD.png)
The Bastillon (GT)
Getting improved agility and the "Spider Nest" ship system, the Bastillon (GT) can do what a Defender (GT) does, but with more turrets.
(https://i.imgur.com/ruIugGs.png)
The Berserker (GT)
Getting improved agility and modifications on some turret slots, this Berserker is an effective escort drone with a dangerous frontal fire power.
(https://i.imgur.com/82lOXMT.png)
The Keeper (GT)
Getting improved agility, an integrated Dual Flak Cannon and the "Spider Nest" ship system, the Keeper (GT) have been proven of being a threat with its integrated Spider Drone wings.
(https://i.imgur.com/JgmAJoZ.png)
The Taurus
An original GT design, the Taurus packs quite a punch. This heavy drone can have multiple roles and is a convenient choice if you need a vessel for quick fights.
(https://i.imgur.com/DBS0NjR.png)
The Trebuchet
An original GT design, the Trebuchet offers a dangerous frontal firepower for its size. Fairly dangerous, this drone is the right choice if you need some heavy support.
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Cruiser-sized drones
(https://i.imgur.com/miDIt6X.png)
The Fortress (GT)
Getting improved agility and modifications on a few weapon mounts, the Fortress (GT) is an effective heavy escort and cargo craft. Mounting beam weapons on it can also have satisfying results.
(https://i.imgur.com/7fmzY7W.png)
The Rampart (GT)
Getting improved agility and an integrated Ion Beam, the Fortress (GT) is a very decent escort drone and can even be used on the frontline with the right loadout.
(https://i.imgur.com/ykiAeKy.png)
The Barn
An original GT design, the Barn can convey virtually anything, being able to house a lot of fuel, cargo and even passengers. This drone is a jack of all trades for fleets missing space but needing a tanker, a freighter and a civilian/military transporter.
(https://i.imgur.com/PbTrcrO.png)
The Shield Maiden
An original GT design, the Shield Maiden is a polyvalent drone capable of assuming a support role as well as a frontline one, depending of its loadout. Its Damper Field ship system makes this drone a dangerous tank able to take many hits before falling on its knees.
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Capital-sized drones
(https://i.imgur.com/ndwCveS.png)
The Sanctum
An original GT design, the Sanctum might not be made to go to the frontline. It is however a fearsome carrier boarding 6 bays and 2 separate shield modules to avoid overloading, should it face unexpected threats.
(https://i.imgur.com/gLjVgY3.png)
The Reinforcer
An original GT design, the Reinforcer conveys 2 smaller drones that can be deployed whenever it is needed. Having a fair cargo capacity, this drone also comes with a military sized amount of weapon mounts to correctly defend itself in battle.
(https://i.imgur.com/LkiKK7X.png)
The Ethrom
An original GT design, the Ethrom is the frontline equivalent of the Sanctum. Holding 2 modules serving as its hangars for the fighters, this drones' overall armament makes it a considerable opponent.
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The fighters
(https://i.imgur.com/SqeuKxS.png)
Brattice (GT) Drone Squad
Design inspired from a derelict fighter wing, the Brattice Drone Squad is a cheap wing that will bring a lot of help tearing enemy armor apart, slowly and steadily.
(https://i.imgur.com/eSlSIao.png)
Spider Drone Swarm
Equiped of 2 Ion Cannons, the Spider Drone Swarm is a deadly foe for lone targets, disabling their turrets to make them unable to fire back.
(https://i.imgur.com/2YOHr6g.png)
Arrowtip Heavy Bombers
Boarding 2 Toucan Torpedoes and 2 Light Machine Guns, those Heavy Bombers will leave a big hole in enemies' armor if they can't stop the missiles.
(https://i.imgur.com/7j1S7zo.png)
Watchtower Escort Squadron
The GT equivalent of the Talon interceptors, a Watchtower is equiped with 2 Asteroid PD Systems. While they can't operate far from their carrier, they are still very cheap to mount and is a good choice if you don't have other cheap interceptors at your disposal.
(https://imgur.com/iQyHDME.png)
Bristol H5S5 Armada
Efficient pressure wing, those numerous crafts will be a huge help bringing shields down with their Micro Bolter and put pressure with their missiles. They also have a special system retracting their wings when engaging a target or when being at a certain distance from their mothership that also makes them faster and more agile.
(https://i.imgur.com/a211bTX.png)
Buster B10 Armada
Another efficient pressure wing, the Buster B10 Armada is composed of 3 crafts that are armed of a Light Machine Gun and a Patience Minelayer, allowing the fighters to drop lines of static EMP mines (even though the mines don't stay very long on the battlefield) and fight off other fighters.
[close]

Credits
Connortron7 for letting me use some Anvil Industries (https://fractalsoftworks.com/forum/index.php?topic=16911.0) ship designs as well as its old derelict sprites
Vayra for letting me use the Fortress drone design (Vayra's Ship Pack (https://fractalsoftworks.com/forum/index.php?topic=16059.0)), debugging, coding tips and some balance help
Inventor Raccoon for letting me use the Keeper drone, Cavalier drone (will come someday) and Brattice drone designs (all from Arsenal Expansion (https://fractalsoftworks.com/forum/index.php?topic=11536.0)) and also coding tips and troubleshooting
J0hn Shm0 for creating the Onslaught (A), Onslaught (A) (XIV) and Tareb designs
Mendonca for some of the source code and salvageable entities troubleshooting
Histidine for helping me troubleshoot some of my code
Avanitia for troubleshooting help and coding tips
Nicke535 for troubleshooting help, coding tips, the code of the combat plugin related to the Optimized AI Processing hullmod and the code of the Automated Carrier and Automated Machinery hullmods taken from the Drone Carrier hullmod (Sylphon RnD mod (https://fractalsoftworks.com/forum/index.php?topic=13524.0))
Nia Tahl for the code of the Automated Carrier and Automated Machinery hullmods taken from the Drone Carrier hullmod (Sylphon RnD mod (https://fractalsoftworks.com/forum/index.php?topic=13524.0))
Tomatopaste for coding tips
WRLD_STG for the cute AI portrait
Captain Trek for many balancing and overall tips
King Alfonzo for many tips about custom commodities creation
Mesotronik for spriting tips
Coherent Watermelon for the base description of the GT drones
Everyone on the Discord server who helped me in one way or another! Thank you! And also sorry if I forgot some names. I'm terrible for remembering names.
Spryfox and Radial Games for creating the game the Bristol H5S5 is from
And you for at least reading this post!
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Audio credits
Music :
FateModified (Click here to access their NewGrounds page (https://fatemodified.newgrounds.com)) for :
- Friendly GT encounter & market theme (Original music : Optimizm)
- Neutral GT encounter & market theme (Original music : Midnight Drive)

Bonnot (Click here to access their NewGrounds page (https://bonnot.newgrounds.com)) for :
- Hostile GT battle theme (Original music : Tonight We Riot)
- Hostile GT market theme (Original music : Stand Up Fight Back)

DeltaRhoGamma (Click here to access their NewGrounds page (https://deltarhogamma.newgrounds.com)) for :
- Hostile GT encounter theme (Original music : Hokusai)
[close]

If you have feature ideas, find bugs, balance suggestions, grammar corrections, feedbacks or whatever that can be of interest, let me know here, in DM or ping me on the Discord server! (KnightOfTigers#6543)

You don't like how the Bristol H5S5 and the Buster B10 look? You can get a small alternative skin pack here! (https://bitbucket.org/KnightOfTigers/the-galaxy-tigers/downloads/GT_alternative_skinpack.zip)
You will then need to extract the zip into the Galaxy Tigers folder and this should do it!

Changelog
[V 1.4.4 : 06/05/2020]
- Fixed a crash that would occur when the Combat Chatter mod was picking a ship deployed by the Reinforcer

[V 1.4.3 : 06/03/2020]
- Made the mod much lighter in terms of download size
- Fixed a crash that would occur if you docked to a GT market when hostile to them

[V 1.4.2 : 05/31/2020]
- Added a new track for GT
- Fixed a CTD that would happen if seeing a fleet with a specific hullmod still in the works

[V 1.4.1 : 05/28/2020]
- Taurus' DP cost really buffed from 15 to 12 this time

[V 1.4.0 : 05/27/2020]
- Fixed the Toucan Torpedo Rack. It now has a correct credit cost, OP cost, ammo and a description
- Slight changes in the Bristol H5S5 and Buster B10 wing description
- Added a new mission to introduce a bit more lore about the GT
- Fixed the default variants of the Mining Bandit and the Bandit (GT) that had bomb bays
- Codex entries of the Heron (GT) and the Wrecked Baguette hidden
- Changed the description of the Onslaught (A)
- Puma's DP cost buffed from 32 to 29
- Taurus' DP cost buffed from 15 to 12
- Shield Maiden's DP cost from 31 to 26, shield's flux/damage buffed from 1 to 0.9
- Barn's DP cost nerfed from 10 to 12
- Arrowtip's OP cost nerfed from 15 to 16
- Raised the burn level of the Atlas Fortress and the Reinforcer from 6 to 7
- New built-in hullmods given to GT's automated ships, depending of if they are carriers or not :
/!\ Many thanks to Nia Tahl and Nicke535 for the base code, taken from the Drone Carrier hullmod of Sylphon RnD!
   * For the carriers, Automated Carrier :
      -> Can't mount manned fighters
      -> Every mounted fighter needs 20% less time to refit
      -> They also get a 10% max speed, acceleration and deceleration boost
      -> Finally, a 25% turning rate and turning acceleration boost
   * For non carriers, Automated Machinery (globally the same as above, just less impressive boosts) ;
      -> Can't mount manned fighters
      -> Mounted fighters needs 10% less time to refit
      -> 8% max speed, acceleration and deceleration boost
      -> 15% turning rate and turnin acceleration boost
- Tigris star system tweaks :
   * Removed all the waystations
   * Gassus' low gravity is now high gravity
   * Gassus' high command is now a patrol HQ
   * Gassus' star fortress is now a battlestation
   * Tergess' common ore deposits changed to sparse ore deposits
   * Assekia's fuel production removed
   * Enkluss' nanoforge in the orbital works removed
   * Enkluss' star fortress is now a battlestation
   * Kelmine's star fortress is now an orbital station

[V 1.3.7 : 05/21/2020]
- Fixed a strange behavior with Tiger's MIRVs that would use their system over enemy hulks

[V 1.3.6 : 05/20/2020]
- Finally, the Galaxy Tigers design type has GT's color
- Toucan Torpedo (Single), Asteroid PD System and Patience Minelayer now have descriptions in the codex
- The Toucan Torpedo (Single) can now be mounted on ships
- The Asteroid PD System can now be mounted on ships
- New weapon : Toucan Torpedo Rack. Holds 2 Toucan Torpedoes
- Arrowtip wing balance :
   * Asteroid PD Systems switched for Light Machine Guns
   * The Toucan Torpedoes now fly for 5 seconds instead of 4

[V 1.3.5 : 05/19/2020]
- Removed the Heron (GT) from the GT base blueprint pack
- Fixed the hostile GT dialogues
- Fixed a bug that would occur when a Reinforcer would use its ship system under very specific conditions
- New fighter : the Buster B10. Leaves lines of EMP mines behind it, sometimes directly hitting hulls if mines are dropped while the fighter flies over one.
- Arrowtip wing balance :
   * Harpoons and Sabot missiles switched for 2 Toucan Torpedoes (slow but high energy payload)
   * OP cost buffed from 20 to 15
   * Hull integrity nerfed from 550 to 300

[V 1.3.4 : 05/14/2020]
- Added the hullmods incompatibility to the Drone Support hullmods
- Replaced the Herons (GT) by Pumas in the Nex starting fleets

[V 1.3.3 : 05/13/2020]
- The two ships deployed by the Reinforcer will now escort it by default
- Fixed a bug coming from the Drone Support hullmods bugfix of version 1.3.2
- Former Drone Support hullmods names changed :
   * Defender Escort is now known as - Drone Support : Defender Escort
   * Sentry Support is now known as - Drone Support : Pressure Sentry
   * Warden Support is now known as - Drone Support : Polyvalent Warden
- Small overhaul of the Drone Support hullmods :
   * Replacement rate of the generated wings varies depending of hull size (with 100% efficiency)
      -> 10 seconds for capital ships
      -> 20 seconds for cruisers
      -> 40 seconds for destroyers
   * If the ship is a frigate, it will be able to spawn 1 drone only.
   * Sentry and Warden wings mobility buffed
   * Weapons of the Warden wing from the Drone Support : Polyvalent Warden hullmod changed :
      -> Heavy Mauler switched for an Arbalest Autocannon
      -> Micro Bolter switched for a Light Assault Gun
   * Hullmod costs reviewed to take in account the new replacement rates
- New drone hullmods :
   * Drone Support : Sentry Escort
      -> Armed with anti-fighter missiles, a Vulcan Cannon and an Annihilator Rocket Pod
   * Drone Support : Strike Defender
      -> Armed with 2 IR Pulse Lasers and 2 Railguns
   * Drone Support : Brawling Picket
      -> Armed with a Light Mortar, a Light Dual Autocannon and a Wallbrick Gun
   * Drone Support : Picket Escort
      -> Armed with PD weapons

[V 1.3.2 : 05/05/2020]
- Finished the sprite rework of the Ethrom
- Some ships have now new blinkers. It's useless, but it's pretty
- Fixed the default variant of the Kandorig by giving it actual Annihilators and not the ones for fighters
- Fixed the Tiger's MIRV missiles that would sometimes teleport in a ship if it is too big
- If a Tiger's MIRV missile fails to split after teleporting, it will vanish out of existence while leaving EMP arcs if it goes too far away of its target
- Added a description to the Truck
- Fixed a bug that would occur when trying to mount one of the Drone Support hullmod. If your ship has empty bays, you will now be required to fill them first before mounting the hullmod
- Tweaked the credit values of almost every ships
- Tweaked the credit values of every fighters
- Tweaked the credit values of every weapons
- Made the Wrecked Baguette and the Heron (GT) unavailable. You can still console them into yout fleet in campaign mode
- Nerfed the Arrowtip's Harpoons by giving them less range
- Buffed the Shrapnolt Gun's spread from 45 degrees to 35
- Buffed the Sanctum's spinning shields from 7500 flux to 9000 and from 0.8 efficiency to 0.6
- Atlas Fortress buffs :
   * More overall speed and agility
   * Civilian-Grade hullmod removal
- Nerfed the Mining Bandit's built-in Mining Blaster arc to let it shoot only straight forward
- New ship : The Puma-class artillery carrier. Has a system to switch from carrier to artillery mode

[V 1.3.1 : 04/18/2020]
- The performance issue that occurred when using V1.3.0 of GT should be fixed
- The Wallbrick Gun and Cannon should be used more correctly by the autofit
- Added a faction leader for GT
- Slight sprite rework on the Ethrom (not completely done)

[V 1.3.0 : 04/15/2020]
- Added a settings file to let players disable abandoned GT stations generation on new saves
- Added a showcase mission to let you test GT ships without having to get them in campaign mode
- Hopefully fixed a very rare bug that would make player produced Kandorigs having no modules and thus causing a crash
- Added custom themes for the faction as well as a combat theme playing when you're hostile to them
- Changed and added starting fleets for Nexerelin
- Less abandoned GT stations should spawn on new saves
- Tweaked the probabilities of diplomatic events between GT and other factions for Nexerelin
- Added support for the special task forces of Nexerelin
- Tweaked down the number of ships in abandoned GT stations
- Tweaked down the number of ships a typical GT fleet would have, so the invasion fleets in Nex shouldn't be as OP as before
- Changed the name of the Atlas (H) and its Battlefreighter classfication to Onslaught (A) Emergency Battleship, otherwise it remains the same ship as before
- Changed the name of the Smolslaught to Tareb. It remains the same as before and the description refers to the old name
- Reduced even more the Wrecked Baguette spawn rate for it to be a rare spawn (normally)
- Raised the OP cost of the automated escort hullmods. New values are :
   -> 6/12/18/24 for the Defender Escort
   -> 7/14/21/28 for the Warden Escort
   -> 9/18/27/36 for the Sentry Escort
- Nerfed the Defender Escort deploying range from 1500 to 800
- Buffed Atlas Fortress DP from 35 to 30
- Buffed the Defender (GT) DP from 3 to 2
- Nerfed the Bastillon (GT) DP from 8 to 10 and buffed its hull from 4000 to 4250
- Nerfed the Cerbherd DP from 5 to 7
- Buffed a special ship to give it more range
- Nerfed the Spider Nest drone system. It will now only spawn 5 PD drones instead of 12 and has a reserve of 5 other drones
- Nerfed the Spider Drone Swarm (fighter wing) by giving it high delay Ion Cannons instead of standard ones, OP cost buffed from 15 to 12
- Increased the fuel consumption of the Kandorig of 1 unit per light year
- Toned down the smoke trails of the Bristols
- Removed the hammer from the Ethrom since it was particularly useless, changed the ship system to burn drive and made the right module tankier
- Nerfed planet conditions of planets in the Tigris star system to reduce the overall market share GT has
- Added a new structure to Tergess : the Drone Platform (spawns drone patrols for GT)
- New weapons : The Tiger's MIRV family. Missile launchers of various sizes launching special missiles that can "teleport" once
- New weapon : The Deactite Waver. Sends 3 EMP arcs forward in multiple directions dealing EMP damage having 50% chance to arc to other weapons and engines.
- New weapon : The Wallbrick Gun. Fires 3 projectiles powerful enough to knock back any hull they hit.
- New weapon : The Wallbrick Cannon. Similar to the Wallbrick Gun, just fires 4 projectiles instead of 3 that have stronger knockback potential
- Weapon modification : The Lighter Needler is now known as the Micro Bolter and has a new sprite. Otherwise it remains the same as before.
- New fighter wing : The Watchtower Escort Squadron. GT's equivalent of the Talon wing
- New ship : The Reinforcer-class Drone Conveyer. Houses 2 drones that it can deploy by using its system.
- New ship : The Truck-class Freighter Tank. A simple Buffalo hybrid with the right side being a tank.
- Returning ships : Anvil Industries' drones! Some of them were manned drones but that got changed. Here's the list of the ones rising from the dead (some got their names changed) :
   -> Arrowtip drone fighter
   -> Hawkeye utility drone
   -> Shank combat drone
   -> Taurus combat drone
   -> Trebuchet combat drone
   -> Shield Maiden drone cruiser
   -> Barn freighter drone
   -> Sanctum heavy drone carrier

[V 1.2.1 : 02/01/2020]
- Slight rework on generation of abandoned habitats, mining stations and research station to avoid accidental overshadowing of other mods and vanilla generated stuff
- Rana's DP buffed from 9 to 8
- Little tweak on the Rana's variants

[V 1.2.0 : 01/28/2020]
- Tweak for Tergess' industries : gets a new one being an AI Repurposing Facility trading the Refining. You can either start a new game to see it or if you have Console Commands, go to Tergess and enter the following commands :
   removeindustry refining
   addindustry galaxytigers_ai_repurpose_facility
- Fixed a bug for the Ethrom that would happen when trying to add a wing to one of its modules
- Reduced the Wrecked Baguette spawn rate, it was spawning too massively
- New weapon : Shrapnolt Gun, mainly a large ballistic point defense shotgun
- New weapon : Meteor Strike Cannon, a large ballistic suppression "machinegun" dealing energy damage
- New ships : The First Generation GT drones. They're like the actual ones, but slightly different. Will you find one?
- New ship : The Rana, Midline GT exclusive ship. I'm pretty sure it can become fairly powerful in goods hands.
A bit of nerf for the Wrecked Baguette :
- Turn rate of the Wrecked Baguette nerfed from 25 to 15
- Flux capacity downed from 15000 to 13000
- Flux vents slapped from 600 to 570
Slap of nerf in the Smolslaught's face (including the pirate one) :
- Normal XPC now fire every 0.8 second instead of 0.5
- Armor reduced to 325
- Hull integrity reduced to 3000
- Every medium mounts changed to small mounts (excepted the medium ballistic)
- DP buffed from 12 to 9

[V 1.1.2 : 01/11/2020]
Hotfix to take care of the overspawning of certain ships and spawn weighings
- New ship : The Ethrom, some kind of mother droneship (it looks kinda horrible but I'll work on the sprite someday)

[V 1.1.1 : 01/06/2020]
Hotfix version fixing some stuff related to Nexerelin :
- A crash occuring when trying to generate random core worlds
- The Tigris and Croissann systems being generated with random core worlds enabled
- Some tweaks for industries generated in GT markets still with random core worlds enabled

[V 1.1.0 : 12/23/2019]
- Fixed a bug with the Defender Drone Escort hullmod that would occur when trying to mount it when all of your wings are empty or when the game tried to generate a ship using it before placing the wings
- Added the Kandorig, a carrier rig and survey ship
- Added the Smolslaught. It's self explanatory
- Added the Cerbherd
- Adjusted the Spider Drone wing to 2 fighters per wing and added 50 more hullpoints to them
- Balanced the Bristol wing weapons to a lighter needler shooting 5 projectiles every 3 seconds and a annihilator shooting 3 rockets
- Raised the Brattice (GT) wing cost from 2 to 3 OP
- Reskinned the Bristol wing and added a ship system retracting its wings and making it more agile when engaging in combat or when they are 150 su away from their mothership
- Speaking of reskins, reworked every other GT skins that looked insanely ugly (excepted for the Conquest (GT), it's in an acceptable state but I'll eventually redo it), they should look a bit better now
- Added the lighter needler weapon : Shoots bursts of 5 projectiles every 3 seconds. Costs 5 OP to mount.
- 2 new hullmods : Sentry Drone Support and Warden Drone Support
- Made the drone support hullmods incompatible with each other and converted hangar
- Removed the cryosanctum from Tergess in the Tigris star system
- Made some aesthetic changes to the Tigris star system and added an inactive gate in it. You'll need to begin a new save to see those
- Reworked many variants to give them better weapon groups and such
- Adjusted some stuff with Nexerelin and added traits to the faction
- Added compatibility with the following mods :
   - Commissioned crews
   - Version checker
- Added faction relationships with the following mods :
   - Anvil Industries
   - Blackrock Drive Yards
   - ApproLight
   - Dassault-Mikoyan Engineering
   - Diable Avionics

[V 1.0.0]
- Initial release
[close]
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.0.0)
Post by: Lesolan on December 01, 2019, 01:02:49 PM
Looking good so far. I'll scoop this up for my new run despite the Bristol wing not making any sense. (Maybe have a non-atmosphere dependent ship reskin available as a side download in future updates?)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.0.0)
Post by: KnightOfTigers on December 01, 2019, 11:03:14 PM
Looking good so far. I'll scoop this up for my new run despite the Bristol wing not making any sense. (Maybe have a non-atmosphere dependent ship reskin available as a side download in future updates?)

I'm currently working on a pure aesthetic ship system for the bristol that will retract its wings when engaging in combat. I may also do a bit of work on its skin to make it feel more like a spaceship ^^
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.0.0)
Post by: Joanna9700 on December 02, 2019, 02:26:17 AM
That one sprite is from Steambirds, good choice.

I'll be adding this today.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.1.0)
Post by: KnightOfTigers on December 23, 2019, 11:54:16 AM
Update 1.1.0 ;D
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.1.1)
Post by: KnightOfTigers on January 06, 2020, 11:25:48 AM
Hotfix 1.1.1! Changelog :
Fixes some stuff related to Nexerelin :
- A crash occuring when trying to generate random core worlds
- The Tigris and Croissann systems being generated with random core worlds enabled
- Some tweaks for industries generated in GT markets still with random core worlds enabled

It should be save compatible if you were using version 1.1.0 ;D
If you were stille playing with the first release version, I would recommend you to begin a new save to profit of the new content that v1.1.0 brings :)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.1.2)
Post by: KnightOfTigers on January 11, 2020, 12:36:35 PM
Quick hotfix 1.1.2! Changelog :
Takes care of the overspawning of certain ships and spawn weighings
- New ship : The Ethrom, some kind of mother droneship

Save compatible if you were using version 1.1+ ;D
Have fun playing with this mod :D
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.1.2)
Post by: ad5000dz on January 21, 2020, 08:59:20 AM
The mess hall crew is quite insistent that they need to be part of salvage team after that ship is neutralized.

Spoiler
(https://i.imgur.com/MkOtXlJ.png)
[close]
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: KnightOfTigers on January 28, 2020, 11:11:44 AM
Version 1.2.0! More drones and balancing!

Yes, it's save compatible (almost, but it don't cause any crash or bug I'm aware of)

If you encounter any bug, or if you have anything to say, feel free to contact me!

Changelog :
- Tweak for Tergess' industries : gets a new one being an AI Repurposing Facility trading the Refining. You can either start a new game to see it or if you have Console Commands, go to Tergess and enter the following commands :
   removeindustry refining
   addindustry galaxytigers_ai_repurpose_facility
- Fixed a bug for the Ethrom that would happen when trying to add a wing to one of its modules
- Reduced the Wrecked Baguette spawn rate, it was spawning too massively
- New weapon : Shrapnolt Gun, mainly a large ballistic point defense shotgun
- New weapon : Meteor Strike Cannon, a large ballistic suppression "machinegun" dealing energy damage
- New ships : The First Generation GT drones. They're like the actual ones, but slightly different. Will you find one?
- New ship : The Rana, Midline GT exclusive ship. I'm pretty sure it can become fairly powerful in goods hands.
A bit of nerf for the Wrecked Baguette :
- Turn rate of the Wrecked Baguette nerfed from 25 to 15
- Flux capacity downed from 15000 to 13000
- Flux vents slapped from 600 to 570
Slap of nerf in the Smolslaught's face (including the pirate one) :
- Normal XPC now fire every 0.8 second instead of 0.5
- Armor reduced to 325
- Hull integrity reduced to 3000
- Every medium mounts changed to small mounts (excepted the medium ballistic)
- DP buffed from 12 to 9
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: Morathar on January 30, 2020, 08:33:34 AM
I've been playing around with sector generation lately and I think your mod is preventing the generation of some of the special themed systems like those for ruins, research stations, etc. Having taken a look at your source code, I don't think it's intentional, but in your efforts to add hidden goodies to several systems, you're also creating 20 constellations that cannot be used by the vanilla sector creation logic for its own special systems. Making matters worse, those 20 constellations also take up space that the vanilla logic would normally use to create its own constellations. Given that the game only tries to generate 100 constellations max (and usually only has physical space to generate around 50 to 60 total), that means the vanilla logic is losing access to anywhere from one-fifth to one-third of the systems as candidates for special systems.

Fortunately, the fix is fairly simple and is actually already being used by a few other mods already. It takes advantage of the fact that vanilla's list of theme generators is both public and static. As an added bonus, it significantly reduces the amount of code required to add your special systems. Basically, you should be able to replace all of your constellation logic in GTGen.java with just one line of code like this:
Spoiler
Code: java
    @Override
    public void generate(SectorAPI sector) {
        SharedData.getData().getPersonBountyEventData().addParticipatingFaction("galaxytigers");

        initFactionRelationships(sector);

        SectorThemeGenerator.generators.add(1, new GalaxyTigersThemeGenerator());

        if (sector.getStarSystem("Corvus") != null) {
            new Tigris().generate(sector);
            //new Testo().generate(sector);
            new Croissann().generate(sector);
        }
    }

You'll probably also need to add the following import statement as well:

import com.fs.starfarer.api.impl.campaign.procgen.themes.SectorThemeGenerator;

[close]

On a related note, one thing those other mods (Dassault-Mikoyan Engineering, Sanguinary Anarchist Defenders, etc.) have in common is that they also provide settings so the user can control roughly how many special systems get generated. This is especially useful for people who use mods like Adjusted Sector to increase the sector size. Anyway, that's a feature you may want to consider implementing yourself at some point in the future...
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: KnightOfTigers on January 30, 2020, 09:28:30 AM
Thank you Morathar for letting me know this issue and the code snippet ;D
I'll fix this within a week maximum ;)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: Fatman_D on January 30, 2020, 01:25:34 PM
Any plan on adding IBB ship(s)?
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: RoquetheRogue on January 30, 2020, 07:43:30 PM
+1 on that IBB bounties, if that's not too much to ask.

I have some minor concerns;
you were overly generous with the amount of markets the sytem have, all of them exclusively to the Galaxy Tigers, making the steamroll even entire alliances the Hegemony forms, also for being Tri-tachyon expatriates they didn't get really inventive with their name huh? don't get me wrong, Galaxy Tigers is catchy, but it sounds like a football team, why not make Galaxy Tigers Industries, Galactic Tigris Systems, The Tergess Systems, Tigris United Colonial Systems, Tigris Republic.. It feels odd having it show like that, but hey, your call, I'm just being a bit nitpicky and I must say, your mod is one of the best looking factions available

Thank you for sharing it with us.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: MesoTroniK on January 30, 2020, 10:27:59 PM
IBBs are a closed and curated system, you want to look into HVBs instead.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: KnightOfTigers on February 01, 2020, 03:13:03 AM
Editing this post to avoid double post :
Update 1.2.1, here's the changelog :
- Slight rework on generation of abandoned habitats, mining stations and research station to avoid accidental overshadowing of other mods and vanilla generated stuff
- Rana's DP buffed from 9 to 8
- Little tweak on the Rana's variants



+1 on that IBB bounties, if that's not too much to ask.

I have some minor concerns;
you were overly generous with the amount of markets the sytem have, all of them exclusively to the Galaxy Tigers, making the steamroll even entire alliances the Hegemony forms, also for being Tri-tachyon expatriates they didn't get really inventive with their name huh? don't get me wrong, Galaxy Tigers is catchy, but it sounds like a football team, why not make Galaxy Tigers Industries, Galactic Tigris Systems, The Tergess Systems, Tigris United Colonial Systems, Tigris Republic.. It feels odd having it show like that, but hey, your call, I'm just being a bit nitpicky and I must say, your mod is one of the best looking factions available

Thank you for sharing it with us.

I wasn't planning into adding IBB bounties for now, and as MesoTroniK said the IBBs aren't that "open" so I can't really fiddle around freely with that. i'll think about HVB though, this might be a good idea to have at least 2 or 3 bounties with unique ships and such.
For the name I may do something for this and may go for your first suggestion (Galaxy Tigers Industries sounds really great) since I want Galaxy Tigers to remain in the whole name, but again I'll think about it too.
Also for the number of markets the system has, don't forget that they only have 1 system while some other factions tend to have markets in at least 2 systems. GT have claimed the Tigris system being their own so to speak. The best I can eventually do is nerf some market conditions some Tigris' planets have.

Anyways, thanks a lot for your feedback and I'm glad that this mod pleases you ;D
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: RoquetheRogue on February 01, 2020, 07:31:16 AM
Quote
I wasn't planning into adding IBB bounties for now, and as MesoTroniK said the IBBs aren't that "open" so I can't really fiddle around freely with that. i'll think about HVB though, this might be a good idea to have at least 2 or 3 bounties with unique ships and such.
For the name I may do something for this and may go for your first suggestion (Galaxy Tigers Industries sounds really great) since I want Galaxy Tigers to remain in the whole name, but again I'll think about it too.
Also for the number of markets the system has, don't forget that they only have 1 system while some other factions tend to have markets in at least 2 systems. GT have claimed the Tigris system being their own so to speak. The best I can eventually do is nerf some market conditions some Tigris' planets have.

Anyways, thanks a lot for your feedback and I'm glad that this mod pleases you ;D

GTIS for short, thank you for allowing me, I really like the theme there :D

maybe you could create a sub-faction that often happens to be the bounties? Tigris Consortium, Cartel, a criminal wing of the system that isn't particulary tied to the GTI but doesn't have any animosity towards them yet, they can fight pirates and pathers, kinda like opportunistic corsairs, I have been looking for another "pirate-esque" faction for a long time, I play with NEX and I found that the Galaxy Tigers often picks and wins a lot of fights against the Hegemony they also pick fights with Blackrock faction and gains some of their markets, and do a little trade with Hazard Mining, but doesn't do much more than that, have you tweaked them for NEx?

EDIT: Sorry if some of the suggestions go a bit beyond your current scope of the mod, I realized a new faction is a bunches more work
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
Post by: KnightOfTigers on February 01, 2020, 01:09:16 PM

GTIS for short, thank you for allowing me, I really like the theme there :D

maybe you could create a sub-faction that often happens to be the bounties? Tigris Consortium, Cartel, a criminal wing of the system that isn't particulary tied to the GTI but doesn't have any animosity towards them yet, they can fight pirates and pathers, kinda like opportunistic corsairs, I have been looking for another "pirate-esque" faction for a long time, I play with NEX and I found that the Galaxy Tigers often picks and wins a lot of fights against the Hegemony they also pick fights with Blackrock faction and gains some of their markets, and do a little trade with Hazard Mining, but doesn't do much more than that, have you tweaked them for NEx?

EDIT: Sorry if some of the suggestions go a bit beyond your current scope of the mod, I realized a new faction is a bunches more work

No worries, I'm having fun creating and playing with the faction so that's no problem. For the sub-faction idea of a criminal wing, someone also suggested this firstly as a joke (some sort of Tiger Mafia you see). I'll look into that idea someday, but I was first thinking of a rogue AI subfaction so the bounties might be often for it.
Also I did tweaked some stuff for Nex a few updates ago but nothing war-related. It looks like their behavior will change from one save to another. In my current run they're actually allied with Blackrock, DME and TT but one thing doesn't change : good ole Hegemony hate.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: EpicLancer on February 08, 2020, 07:59:16 PM
i have a question. is the hullmod first gen galaxy tigers something youre suppose to be able to find and learn? it seems like it should be specific to ships from that mod.

because found it and started using it in my last run.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: KnightOfTigers on February 11, 2020, 08:19:59 AM
i have a question. is the hullmod first gen galaxy tigers something youre suppose to be able to find and learn? it seems like it should be specific to ships from that mod.

because found it and started using it in my last run.

Yup, it's not supposed to be obtainable so that's a bug. I'll fix this for next update. Thanks for pointing that out ;D
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: PainProjection on February 11, 2020, 09:19:35 AM
hey guys, how to create new topic?

"Go to the board where you wish to post and click on the New Topic button (positioned by default at both the top and the bottom of the board), which will take you to the Start New Topic screen."

But i cannot find that button, even through ctrl+f
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: KnightOfTigers on February 11, 2020, 10:52:06 AM
hey guys, how to create new topic?

"Go to the board where you wish to post and click on the New Topic button (positioned by default at both the top and the bottom of the board), which will take you to the Start New Topic screen."

But i cannot find that button, even through ctrl+f

You can't directly create a topic in the Mods section. If for instance you want to create a topic that presents a mod you would have created, you'll need to head to the modding subsection and there will be a New Topic button.
Some sections can't get topics directly created in them but in their eventual subsections. First this topic was made into the modding subsection, but at some point I've asked a staff member if it was possible to move it to the Mods section and now it's here.

Hope this answer helped you out! ;D
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: RoquetheRogue on February 17, 2020, 10:05:31 AM
Did you tune down the GMS?
I just had the GTS take over half the tools galactic market shares, oughta balance that part, comes back to the orginal issue of overproductive planets and the tendency of sending hard, giant fleets towards hegemon space, same can happen if the hegemony manages to take over the GTS systems, they just turn into a massive military industrial complex to put the Domain to shame..
Not even Ludd can work this fast!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: KnightOfTigers on February 19, 2020, 01:10:41 PM
Did you tune down the GMS?
I just had the GTS take over half the tools galactic market shares, oughta balance that part, comes back to the orginal issue of overproductive planets and the tendency of sending hard, giant fleets towards hegemon space, same can happen if the hegemony manages to take over the GTS systems, they just turn into a massive military industrial complex to put the Domain to shame..
Not even Ludd can work this fast!

It's also planned for next update. I've nerfed many planets of the Tigris star system so they should be back to "normal" markets shares. Also tweaked their fleet doctrine so the GT fleets won't be as OP as they were.
It should be out soon but I'm waiting for Nexerelin's update to directly implement the future new feature.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: Octal on March 16, 2020, 07:51:14 PM
So, I've noticed that GT mining stations and other such things are filled to the brim with enemies, but yet when you happen to beat them (or just nuke command them) you get almost nothing in the sense of rewards; so uh, what's the point of them?
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: KnightOfTigers on March 17, 2020, 02:33:09 PM
So, I've noticed that GT mining stations and other such things are filled to the brim with enemies, but yet when you happen to beat them (or just nuke command them) you get almost nothing in the sense of rewards; so uh, what's the point of them?

Thanks for letting me know ;D
I'll need to do checkups on them to decide of what to do, but you can expect either less enemies in the stations or more rewards.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: baboracus on March 19, 2020, 08:49:20 AM
im getting a CTD error, and i think it is because of this mod, but i am not sure. sop the story is i scheduled production of like 3 kandorigs and an astral. ive been able to produce kandorigs without any issue previously. i go to my main base to pick them up and when i scroll to the bottom of my ship storage i see one kandorig and my game crashes. i think i may have had too many ships in storage already when i scheduled production of these, but im not sure.
if you can figure out what any of this means, i would appreciate the help
Code
19152 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.title.Object.OO0O.o00000(Unknown Source)
at com.fs.starfarer.title.Object.OO0O.render(Unknown Source)
at com.fs.starfarer.coreui.intsuper.o00000(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.D.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.O0oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.oOOo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Objectsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
Post by: KnightOfTigers on March 19, 2020, 10:39:35 AM
Hello there! Thanks for reporting this bug. Even though I'm very unsure if it might come from my mod or not since you said that you could produce Kandorigs without any issue before and I wasn't able to reproduce the bug you had. The fact that your ship storage was full (so to speak) might be the issue.
Can you post the mod list you're using? It might help a bit.
Also, before the game crashed, did you got the time to see how the Kandorig looked like? Did it miss one of its arms?

EDIT : The error you get means a fleet member is missing and that's likely one of the Kandorigs' modules that somehow disappeared.
I don't need to know the mod list you're using anymore. I contacted Alex about this issue and it may come from the game itself. Since we're not totally sure, I will do something about the missing module for a safe check. However I would still like to know if you got the time to see how the Kandorig looked like before the crash. Was it missing any of its modules?
Thanks in advance for your answer!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: KnightOfTigers on April 15, 2020, 05:52:49 AM
Update 1.3.0!

Breaks saves!

Changelog
- Added a settings file to let players disable abandoned GT stations generation on new saves
- Added a showcase mission to let you test GT ships without having to get them in campaign mode
- Hopefully fixed a very rare bug that would make player produced Kandorigs having no modules and thus causing a crash
- Added custom themes for the faction as well as a combat theme playing when you're hostile to them
- Changed and added starting fleets for Nexerelin
- Less abandoned GT stations should spawn on new saves
- Tweaked the probabilities of diplomatic events between GT and other factions for Nexerelin
- Added support for the special task forces of Nexerelin
- Tweaked down the number of ships in abandoned GT stations
- Tweaked down the number of ships a typical GT fleet would have, so the invasion fleets in Nex shouldn't be as OP as before
- Changed the name of the Atlas (H) and its Battlefreighter classfication to Onslaught (A) Emergency Battleship, otherwise it remains the same ship as before
- Changed the name of the Smolslaught to Tareb. It remains the same as before and the description refers to the old name
- Reduced even more the Wrecked Baguette spawn rate for it to be a rare spawn (normally)
- Raised the OP cost of the automated escort hullmods. New values are :
   -> 6/12/18/24 for the Defender Escort
   -> 7/14/21/28 for the Warden Escort
   -> 9/18/27/36 for the Sentry Escort
- Nerfed the Defender Escort deploying range from 1500 to 800
- Buffed Atlas Fortress DP from 35 to 30
- Buffed the Defender (GT) DP from 3 to 2
- Nerfed the Bastillon (GT) DP from 8 to 10 and buffed its hull from 4000 to 4250
- Nerfed the Cerbherd DP from 5 to 7
- Buffed a special ship to give it more range
- Nerfed the Spider Nest drone system. It will now only spawn 5 PD drones instead of 12 and has a reserve of 5 other drones
- Nerfed the Spider Drone Swarm (fighter wing) by giving it high delay Ion Cannons instead of standard ones, OP cost buffed from 15 to 12
- Increased the fuel consumption of the Kandorig of 1 unit per light year
- Toned down the smoke trails of the Bristols
- Removed the hammer from the Ethrom since it was particularly useless, changed the ship system to burn drive and made the right module tankier
- Nerfed planet conditions of planets in the Tigris star system to reduce the overall market share GT has
- Added a new structure to Tergess : the Drone Platform (spawns drone patrols for GT)
- New weapons : The Tiger's MIRV family. Missile launchers of various sizes launching special missiles that can "teleport" once
- New weapon : The Deactite Waver. Sends 3 EMP arcs forward in multiple directions dealing EMP damage having 50% chance to arc to other weapons and engines.
- New weapon : The Wallbrick Gun. Fires 3 projectiles powerful enough to knock back any hull they hit.
- New weapon : The Wallbrick Cannon. Similar to the Wallbrick Gun, just fires 4 projectiles instead of 3 that have stronger knockback potential
- Weapon modification : The Lighter Needler is now known as the Micro Bolter and has a new sprite. Otherwise it remains the same as before.
- New fighter wing : The Watchtower Escort Squadron. GT's equivalent of the Talon wing
- New ship : The Reinforcer-class Drone Conveyer. Houses 2 drones that it can deploy by using its system.
- New ship : The Truck-class Freighter Tank. A simple Buffalo hybrid with the right side being a tank.
- Returning ships : Anvil Industries' drones! Some of them were manned drones but that got changed. Here's the list of the ones rising from the dead (some got their names changed) :
   -> Arrowtip drone fighter
   -> Hawkeye utility drone
   -> Shank combat drone
   -> Taurus combat drone
   -> Trebuchet combat drone
   -> Shield Maiden drone cruiser
   -> Barn freighter drone
   -> Sanctum heavy drone carrier
[close]
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: Lerzan on April 17, 2020, 11:54:41 AM
I really like the sound of this mod, but when I activate it my whole game starts to chug, and my idle % is stuck at 0. Even with all other ship packs disabled (main mods enabled being Nex and Grand Sector) it still is around 45 fps normal and 20 fps when doing the campaign speed up.

Is there any way to find out why it is happening, like a log file? It isn't crashing which is why I'm stumped.

Computer specs should be fine (CPU 8700K, RAM 32G/8 allocated, GPU 1080ti, m.2 SSD)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: Alluvian on April 17, 2020, 02:02:11 PM
I really like the sound of this mod, but when I activate it my whole game starts to chug, and my idle % is stuck at 0. Even with all other ship packs disabled (main mods enabled being Nex and Grand Sector) it still is around 45 fps normal and 20 fps when doing the campaign speed up.

Is there any way to find out why it is happening, like a log file? It isn't crashing which is why I'm stumped.

Computer specs should be fine (CPU 8700K, RAM 32G/8 allocated, GPU 1080ti, m.2 SSD)

Quite fond of this mod. Unfortunately, like Lerzan, I encounter a severe performance issue with the latest version of Galaxy Tigers. I usually run with approx. 50 mods active, and range between 40-60 FPS depending on circumstances & levels of fleet activity in-system and in hyperspace.

However, with the latest version of Galaxy Tigers, I have 5-11 FPS at the start of the game. I also tried a side-by-side comparison with the prior version of Galaxy Tigers, and had no performance issues (40-50+ FPS). This performance problem is persistent, and very quickly remains in the single digits (3-7 FPS on average).
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: Lerzan on April 17, 2020, 02:09:54 PM
That's probably Grand Sector, which is known to be a resource hog, as is Adjusted Sector; more stuff on the hyperspace map is going to demand more from your system, it's just the way it works. The campaign game is optimized for a certain size, exceed it, and it gets demanding real fast.

Nothing to do with faction mods!

I should have mentioned that without the mod, I have a solid 60fps with approximately 50-60% idle percentage, with a good dozen faction mods but when adding GT it then tanks the fps even when I remove the other faction mods.

I'll try a previous version if possible, as the post by Alluvian says that was better for them.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: KnightOfTigers on April 17, 2020, 11:04:40 PM
First of all, let me thank both of you for reporting this issue. From what you're saying, this happens only on the campaign side, so I may know where this come from.

Let me know if this also happens during battles!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: Lerzan on April 18, 2020, 01:34:09 AM
As far as I could tell, it only happened on the campaign map (in a system or hyperspace), when in any menu or docked with something the fps jumps back up to 60fps with 70ish idle percent and when in a medium sized battle it was at 60fps and 85 idle percent.

Hopefully this information is somewhat useful!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: KnightOfTigers on April 18, 2020, 01:39:09 AM
It's indeed helpful, I guess I've got my hands down the problem. The thing I've tested seems to improve the performances on the campaign map, so I'll upload an update soon.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: KnightOfTigers on April 18, 2020, 02:14:29 AM
Update 1.3.1!

Save compatible if you updated to 1.3.0 before

Changelog :
- The performance issue that occurred when using V1.3.0 of GT should be fixed
- The Wallbrick Gun and Cannon should be used more correctly by the autofit
- Added a faction leader for GT
- Slight sprite rework on the Ethrom (not completely done)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.1) - Rising drones from the dead & hotfix
Post by: Lerzan on April 18, 2020, 01:29:57 PM
Wanted to update now that I've been able to try the new patch, everything is working great and even with a full mod list I'm getting 60fps and good idle percentage. Thank you for the support!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.1) - Rising drones from the dead & hotfix
Post by: KnightOfTigers on April 18, 2020, 01:42:06 PM
Wanted to update now that I've been able to try the new patch, everything is working great and even with a full mod list I'm getting 60fps and good idle percentage. Thank you for the support!

No problem ;)
If you run into another issue, don't hesitate to report it here! ;D
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
Post by: Alluvian on April 19, 2020, 11:48:40 AM
Update 1.3.1!

Save compatible if you updated to 1.3.0 before

Changelog :
- The performance issue that occurred when using V1.3.0 of GT should be fixed
- The Wallbrick Gun and Cannon should be used more correctly by the autofit
- Added a faction leader for GT
- Slight sprite rework on the Ethrom (not completely done)

Excellent, quick work on resolving the issue! Really enjoying the new GT Derelicts you have put together thus far. Also happy to see fewer baguettes in pirate fleets on average. While amusing to encounter, the humor is lost a bit when they make up the majority of the large/capital component of pirate fleets.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.1) - Rising drones from the dead & hotfix
Post by: Sharkfighter on May 01, 2020, 03:29:17 PM
Amazing mod, I especially love the GT habitats you can find around the sector.

The battle music is also pretty good, it's a shame more mods don't have stuff like that.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.2) - Balances for the upcoming tourney
Post by: KnightOfTigers on May 05, 2020, 02:45:31 AM
Update 1.3.2!

Save compatible if you updated to 1.3.0 before

Changelog :
- Finished the sprite rework of the Ethrom
- Some ships have now new blinkers. It's useless, but it's pretty
- Fixed the default variant of the Kandorig by giving it actual Annihilators and not the ones for fighters
- Fixed the Tiger's MIRV missiles that would sometimes teleport in a ship if it is too big
- If a Tiger's MIRV missile fails to split after teleporting, it will vanish out of existence while leaving EMP arcs if it goes too far away of its target
- Added a description to the Truck
- Fixed a bug that would occur when trying to mount one of the Drone Support hullmod. If your ship has empty bays, you will now be required to fill them first before mounting the hullmod
- Tweaked the credit values of almost every ships
- Tweaked the credit values of every fighters
- Tweaked the credit values of every weapons
- Made the Wrecked Baguette and the Heron (GT) unavailable. You can still console them into yout fleet in campaign mode
- Nerfed the Arrowtip's Harpoons by giving them less range
- Buffed the Shrapnolt Gun's spread from 45 degrees to 35
- Buffed the Sanctum's spinning shields from 7500 flux to 9000 and from 0.8 efficiency to 0.6
- Atlas Fortress buffs :
   * More overall speed and agility
   * Civilian-Grade hullmod removal
- Nerfed the Mining Bandit's built-in Mining Blaster arc to let it shoot only straight forward
- New ship : The Puma-class artillery carrier. Has a system to switch from carrier to artillery mode
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.2) - Balances for the upcoming tourney
Post by: KnightOfTigers on May 13, 2020, 11:00:20 AM
Update 1.3.3!

Save compatible if you updated to 1.3.0 before

Changelog :
- The two ships deployed by the Reinforcer will now escort it by default
- Fixed a bug coming from the Drone Support hullmods bugfix of version 1.3.2
- Former Drone Support hullmods names changed :
   * Defender Escort is now known as - Drone Support : Defender Escort
   * Sentry Support is now known as - Drone Support : Pressure Sentry
   * Warden Support is now known as - Drone Support : Polyvalent Warden
- Small overhaul of the Drone Support hullmods :
   * Replacement rate of the generated wings varies depending of hull size (with 100% efficiency)
      -> 10 seconds for capital ships
      -> 20 seconds for cruisers
      -> 40 seconds for destroyers
   * If the ship is a frigate, it will be able to spawn 1 drone only.
   * Sentry and Warden wings mobility buffed
   * Weapons of the Warden wing from the Drone Support : Polyvalent Warden hullmod changed :
      -> Heavy Mauler switched for an Arbalest Autocannon
      -> Micro Bolter switched for a Light Assault Gun
   * Hullmod costs reviewed to take in account the new replacement rates
- New drone hullmods :
   * Drone Support : Sentry Escort
      -> Armed with anti-fighter missiles, a Vulcan Cannon and an Annihilator Rocket Pod
   * Drone Support : Strike Defender
      -> Armed with 2 IR Pulse Lasers and 2 Railguns
   * Drone Support : Brawling Picket
      -> Armed with a Light Mortar, a Light Dual Autocannon and a Wallbrick Gun
   * Drone Support : Picket Escort
      -> Armed with PD weapons
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.3) - Tournament edition
Post by: KnightOfTigers on May 14, 2020, 03:50:24 AM
Update 1.3.4!

Save compatible if you updated to 1.3.0 before

Changelog :
- Added the hullmods incompatibility to the Drone Support hullmods
- Replaced the Herons (GT) by Pumas in the Nex starting fleets
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.5) - Tournament edition & another fix
Post by: KnightOfTigers on May 19, 2020, 10:48:38 AM
Update 1.3.5!

Save compatible if you updated to 1.3.0 before

Changelog :
- Removed the Heron (GT) from the GT base blueprint pack
- Fixed the hostile GT dialogues
- Fixed a bug that would occur when a Reinforcer would use its ship system under very specific conditions
- New fighter : the Buster B10. Leaves lines of EMP mines behind it, sometimes directly hitting hulls if mines are dropped while the fighter flies over one.
- Arrowtip wing balance :
   * Harpoons and Sabot missiles switched for 2 Toucan Torpedoes (slow but high energy payload)
   * OP cost buffed from 20 to 15
   * Hull integrity nerfed from 550 to 300
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.6) - Tournament edition
Post by: KnightOfTigers on May 20, 2020, 07:40:47 AM
Update 1.3.6!

Save compatible if you updated to 1.3.0 before

Changelog :
- Finally, the Galaxy Tigers design type has GT's color
- Toucan Torpedo (Single), Asteroid PD System and Patience Minelayer now have descriptions in the codex
- The Toucan Torpedo (Single) can now be mounted on ships
- The Asteroid PD System can now be mounted on ships
- New weapon : Toucan Torpedo Rack. Holds 2 Toucan Torpedoes
- Arrowtip wing balance :
   * Asteroid PD Systems switched for Light Machine Guns
   * The Toucan Torpedoes now fly for 5 seconds instead of 4
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: KnightOfTigers on May 21, 2020, 02:53:12 AM
Update 1.3.7!

Save compatible if you updated to 1.3.0 before

Changelog :
- Fixed a strange behavior with Tiger's MIRVs that would use their system over enemy hulks
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: BigBeans on May 21, 2020, 07:14:56 AM
Strange request but see the Drones that don't have GT skins, I feel they would fit better as Domain drones rather than GT drones, since they look like Domain drones. With GT having the drones that have GT skins. If you get me.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: KnightOfTigers on May 21, 2020, 08:10:36 AM
Strange request but see the Drones that don't have GT skins, I feel they would fit better as Domain drones rather than GT drones, since they look like Domain drones. With GT having the drones that have GT skins. If you get me.

I see what you mean and I've been thinking about this for some time now. I'll eventually give the other drones some GT paintings. However I don't know if I want to go for the way Derelict drone -> boom GT version, so some of them will remain as original GT designs while having GT paintings.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: ctuncks on May 21, 2020, 10:07:41 AM
The Toucan Rack and Single torpedo don't seem to differ from each other in any way, they both cost 1 op, both have 1 missile and both cost 200 credits.

Also the Toucan rack has no description.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: KnightOfTigers on May 21, 2020, 10:50:34 AM
The Toucan Rack and Single torpedo don't seem to differ from each other in any way, they both cost 1 op, both have 1 missile and both cost 200 credits.

Also the Toucan rack has no description.

That's indeed a fail from me :o
Thanks for reporting this, this will be fixed in the next update ;)
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: BigBeans on May 21, 2020, 12:48:43 PM

I see what you mean and I've been thinking about this for some time now. I'll eventually give the other drones some GT paintings. However I don't know if I want to go for the way Derelict drone -> boom GT version, so some of them will remain as original GT designs while having GT paintings.

That would work. It's mostly the fact that the green domain skinned drones don't fit GT but some would fit nicely into the Derelicts lineup for variety. But yeah some of them should be originals.

Also, I get that the planes added in are sort of joke additions but is there a way too disable them? Kinda broke the feel of my game when one of my ships got straffed by a WW2 fighter plane haha.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: KnightOfTigers on May 21, 2020, 10:54:14 PM
Also, I get that the planes added in are sort of joke additions but is there a way too disable them? Kinda broke the feel of my game when one of my ships got straffed by a WW2 fighter plane haha.

I don't really want to give the option of disabling them as it would remove 2 fighters that the GT can use. I can eventually come up with a small skin pack changing how the Bristol H5S5 and the Buster B10 look.

EDIT :
I came up with some modifications. I'm quite satisfied with the Bristol H5S5 sprite changes. For the Buster B10 I couldn't come up with something satisfying, but I still made something for it and I hope this will be convenient for you ^^
You can get the alternative skin pack here (http://url=https://bitbucket.org/KnightOfTigers/the-galaxy-tigers/downloads/GT_alternative_skinpack.zip) and you'll then have to extract the zip into the Galaxy Tigers folder and this should do it!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.3.7) - Tournament edition
Post by: BigBeans on May 22, 2020, 06:49:03 AM
Also, I get that the planes added in are sort of joke additions but is there a way too disable them? Kinda broke the feel of my game when one of my ships got straffed by a WW2 fighter plane haha.

I don't really want to give the option of disabling them as it would remove 2 fighters that the GT can use. I can eventually come up with a small skin pack changing how the Bristol H5S5 and the Buster B10 look.

EDIT :
I came up with some modifications. I'm quite satisfied with the Bristol H5S5 sprite changes. For the Buster B10 I couldn't come up with something satisfying, but I still made something for it and I hope this will be convenient for you ^^
You can get the alternative skin pack here (http://url=https://bitbucket.org/KnightOfTigers/the-galaxy-tigers/downloads/GT_alternative_skinpack.zip) and you'll then have to extract the zip into the Galaxy Tigers folder and this should do it!

Thank you very much  :)
Title: [0.9.1a] Galaxy Tigers faction (v1.4.0) - More balancing, more love for drones
Post by: KnightOfTigers on May 27, 2020, 06:27:51 AM
Update 1.4.0!

Technically save compatible
This update balances once more the Tigris star system. While it doesn't break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris' planets and run the following commands using Console Commands (you can simply copy and paste them).
- On each planet that have a waystation : removeindustry waystation
- On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
- On Tergess : removecondition ore_moderate;addcondition ore_sparse
- On Assekia : removeindustry fuelprod
- On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
- On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid

Credits :
Nia Tahl & Nicke535 for the code of the Automated Carrier and Automated Machinery hullmods taken from the Drone Carrier hullmod

Changelog
- Fixed the Toucan Torpedo Rack. It now has a correct credit cost, OP cost, ammo and a description
- Slight changes in the Bristol H5S5 and Buster B10 wing description
- Added a new mission to introduce a bit more lore about the GT
- Fixed the default variants of the Mining Bandit and the Bandit (GT) that had bomb bays
- Codex entries of the Heron (GT) and the Wrecked Baguette hidden
- Changed the description of the Onslaught (A)
- Puma's DP cost buffed from 32 to 29
- Taurus' DP cost buffed from 15 to 12
- Shield Maiden's DP cost from 31 to 26, shield's flux/damage buffed from 1 to 0.9
- Barn's DP cost nerfed from 10 to 12
- Arrowtip's OP cost nerfed from 15 to 16
- Raised the burn level of the Atlas Fortress and the Reinforcer from 6 to 7
- New built-in hullmods given to GT's automated ships, depending of if they are carriers or not :
/!\ Many thanks to Nia Tahl and Nicke535 for the base code, taken from the Drone Carrier hullmod of Sylphon RnD!
   * For the carriers, Automated Carrier :
      -> Can't mount manned fighters
      -> Every mounted fighter needs 20% less time to refit
      -> They also get a 10% max speed, acceleration and deceleration boost
      -> Finally, a 25% turning rate and turning acceleration boost
   * For non carriers, Automated Machinery (globally the same as above, just less impressive boosts) ;
      -> Can't mount manned fighters
      -> Mounted fighters needs 10% less time to refit
      -> 8% max speed, acceleration and deceleration boost
      -> 15% turning rate and turnin acceleration boost
- Tigris star system tweaks :
   * Removed all the waystations
   * Gassus' low gravity is now high gravity
   * Gassus' high command is now a patrol HQ
   * Gassus' star fortress is now a battlestation
   * Tergess' common ore deposits changed to sparse ore deposits
   * Assekia's fuel production removed
   * Enkluss' nanoforge in the orbital works removed
   * Enkluss' star fortress is now a battlestation
   * Kelmine's star fortress is now an orbital station
[close]

Edit : Dropped a quick update to fix a CTD that would occur when on the main menu for some reason
Title: Galaxy Tigers faction (v1.4.1) - More balancing, more love for drones
Post by: KnightOfTigers on May 28, 2020, 05:25:32 AM
Update 1.4.1!

Very small update to fix the Taurus' DP buff.

Save compatible if you updated to 1.3.0 before.

Changelog :
- Taurus' DP cost really buffed from 15 to 12 this time

Reminder :
If you haven't updated to v1.4.0 when you download v1.4.1, the Tigris star system got some new balancing. While it doesn't break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris' planets and run the following commands using Console Commands (you can simply copy and paste them).
- On each planet that have a waystation : removeindustry waystation
- On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
- On Tergess : removecondition ore_moderate;addcondition ore_sparse
- On Assekia : removeindustry fuelprod
- On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
- On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.1) - More balancing, more love for drones
Post by: Darrio on May 30, 2020, 07:07:27 AM
Hello,i'm playing ith 1.3.4 version, pretty late game 216 year and getting CTD when i close to any GT bounty pirate fleet on campain map. I was try to update to newest version, now it's CTD when you even move cursor on GT bounty portrait on intel screen. Error log have "GT_Defender_Transport", so i think it may be from your mod.

Spoiler
80129 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.GT_Defender_Transport.applyEffectsBeforeShipCreation(GT_Defender_Transport.java:17)
   at com.fs.starfarer.prototype.Utils.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.computeNumFighterBays(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.fitFighters(CoreAutofitPlugin.java:918)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:363)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:406)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel.createSmallDescripti on(PersonBountyIntel.java:891)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
80254 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [068.ogg]
80254 [Thread-10] INFO  sound.null  - Playing music with id [068.ogg]
[close]
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.1) - More balancing, more love for drones
Post by: KnightOfTigers on May 30, 2020, 01:09:15 PM
Hello,i'm playing ith 1.3.4 version, pretty late game 216 year and getting CTD when i close to any GT bounty pirate fleet on campain map. I was try to update to newest version, now it's CTD when you even move cursor on GT bounty portrait on intel screen. Error log have "GT_Defender_Transport", so i think it may be from your mod.

Spoiler
80129 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.GT_Defender_Transport.applyEffectsBeforeShipCreation(GT_Defender_Transport.java:17)
   at com.fs.starfarer.prototype.Utils.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.computeNumFighterBays(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.fitFighters(CoreAutofitPlugin.java:918)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:363)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:406)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel.createSmallDescripti on(PersonBountyIntel.java:891)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
80254 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [068.ogg]
80254 [Thread-10] INFO  sound.null  - Playing music with id [068.ogg]
[close]

Thanks for reporting this ;D
It's indeed coming from my mod, more precisely from a hullmod still in the works. I'll drop an update tomorrow as I'm going to sleep very soon.
Title: Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: KnightOfTigers on May 30, 2020, 10:54:05 PM
Update 1.4.2!

Save compatible if you updated to 1.3.0 before.

Changelog :
- Added a new track for GT
- Fixed a CTD that would happen if seeing a fleet with a specific hullmod still in the works

Reminder :
If you haven't updated to v1.4.0 when you download v1.4.1, the Tigris star system got some new balancing. While it doesn't break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris' planets and run the following commands using Console Commands (you can simply copy and paste them).
- On each planet that have a waystation : removeindustry waystation
- On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
- On Tergess : removecondition ore_moderate;addcondition ore_sparse
- On Assekia : removeindustry fuelprod
- On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
- On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: hollow on June 03, 2020, 08:22:04 AM
I seem to be crashing whenever I dock in one of gt's markets

I am running alot of mods ( 85 mods to be more accurate ) and here is what it says when I dock

Spoiler
loa_awacs_order_manager:105: advance called with null engine
289472 [Thread-5] INFO  ruthless_sector.CampaignScript  - Reload Penalty: 0.0
290004 [Thread-9] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
290203 [Thread-12] INFO  sound.public  - Creating streaming player for music with id [StellarRemnant.ogg]
290206 [Thread-12] INFO  sound.H  - Playing music with id [StellarRemnant.ogg]
296505 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin/miningConfig.json]
296509 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Anvil Industries]
296510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Dassault-Mikoyan Engineering 1.18]
296510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/DisassembleReassemble_v1.6.9]
296510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Extratential Lanestate Union]
296511 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/fluffShipPack-master]
296511 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Galaxy Tigers Faction]
296512 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/HMI]
296512 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Mayasuran Navy 2]
296513 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Metelson]
296513 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Neutrino corp]
296514 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin]
296514 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Oculian Armada]
296514 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/tahlan]
296515 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Tiandong Heavy Industries 1.2.1a]
296515 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Tyrador Safeguard Coalition]
296516 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Ship Pack]
296518 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Anvil Industries]
296518 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Dassault-Mikoyan Engineering 1.18]
296519 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/DisassembleReassemble_v1.6.9]
296519 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Extratential Lanestate Union]
296519 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/fluffShipPack-master]
296520 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Galaxy Tigers Faction]
296520 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/HMI]
296521 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Metelson]
296521 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Neutrino corp]
296521 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin]
296522 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Oculian Armada]
296522 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/tahlan]
296522 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Tiandong Heavy Industries 1.2.1a]
296523 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Torchships]
296523 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Ship Pack]
296524 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/XhanEmpire]
296525 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin]
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Aleria: day 21
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 77.667435, 23.05347
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 9.999976
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 5.500007
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 77.59243, 21.965975
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 5.391498
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - newDay
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_Academy
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_Academy
297283 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Lubrin to Kapteyn Starworks
298278 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Industrial.Evolution1.7.b]
298300 [Thread-5] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
298313 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.o00000(Unknown Source)
   at com.fs.starfarer.Object.F.o00000(Unknown Source)
   at com.fs.starfarer.Object.F.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
298441 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
298945 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
299449 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
299955 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
300459 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
300962 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
[close]
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: KnightOfTigers on June 03, 2020, 09:27:16 AM
I seem to be crashing whenever I dock in one of gt's markets

I am running alot of mods ( 85 mods to be more accurate ) and here is what it says when I dock

Spoiler
loa_awacs_order_manager:105: advance called with null engine
289472 [Thread-5] INFO  ruthless_sector.CampaignScript  - Reload Penalty: 0.0
290004 [Thread-9] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
290203 [Thread-12] INFO  sound.public  - Creating streaming player for music with id [StellarRemnant.ogg]
290206 [Thread-12] INFO  sound.H  - Playing music with id [StellarRemnant.ogg]
296505 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin/miningConfig.json]
296509 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Anvil Industries]
296510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Dassault-Mikoyan Engineering 1.18]
296510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/DisassembleReassemble_v1.6.9]
296510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Extratential Lanestate Union]
296511 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/fluffShipPack-master]
296511 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Galaxy Tigers Faction]
296512 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/HMI]
296512 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Mayasuran Navy 2]
296513 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Metelson]
296513 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Neutrino corp]
296514 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin]
296514 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Oculian Armada]
296514 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/tahlan]
296515 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Tiandong Heavy Industries 1.2.1a]
296515 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Tyrador Safeguard Coalition]
296516 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Ship Pack]
296518 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Anvil Industries]
296518 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Dassault-Mikoyan Engineering 1.18]
296519 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/DisassembleReassemble_v1.6.9]
296519 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Extratential Lanestate Union]
296519 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/fluffShipPack-master]
296520 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Galaxy Tigers Faction]
296520 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/HMI]
296521 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Metelson]
296521 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Neutrino corp]
296521 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin]
296522 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Oculian Armada]
296522 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/tahlan]
296522 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Tiandong Heavy Industries 1.2.1a]
296523 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Torchships]
296523 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Ship Pack]
296524 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/XhanEmpire]
296525 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin]
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Aleria: day 21
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 77.667435, 23.05347
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 9.999976
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 5.500007
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 77.59243, 21.965975
296725 [Thread-5] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 5.391498
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - newDay
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_Academy
297192 [Thread-5] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_Academy
297283 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Lubrin to Kapteyn Starworks
298278 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: /Applications/Starsector.app/Contents/Resources/Java/../../../mods/Industrial.Evolution1.7.b]
298300 [Thread-5] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
298313 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.o00000(Unknown Source)
   at com.fs.starfarer.Object.F.o00000(Unknown Source)
   at com.fs.starfarer.Object.F.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
298441 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
298945 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
299449 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
299955 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
300459 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
300962 [Thread-12] ERROR com.fs.starfarer.Object.F  -
java.lang.NullPointerException
   at com.fs.starfarer.Object.E.ô00000(Unknown Source)
   at com.fs.starfarer.Object.E.Õ00000(Unknown Source)
   at com.fs.starfarer.Object.F.Ò00000(Unknown Source)
   at com.fs.starfarer.Object.F$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
[close]

I'll investigate this issue soon. Which version of GT are you running?
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: hollow on June 03, 2020, 10:04:38 AM
I'm running the latest version from the mod

the mod alone works perfectly well but its only when i use a crap ton things go south
but I guess this is to be expected when i run a lot of things together lol

Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: KnightOfTigers on June 03, 2020, 10:41:24 AM
I'm running the latest version from the mod

the mod alone works perfectly well but its only when i use a crap ton things go south
but I guess this is to be expected when i run a lot of things together lol

This might be the cause. Just in case, I'm still going to take a look to see if something is wrong.

Edit : Were you hostile to GT when this issue happened?
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: hollow on June 03, 2020, 11:18:31 AM
no i wasent hostie to them
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: KnightOfTigers on June 03, 2020, 11:28:28 AM
no i wasent hostie to them

Okay I may have my hands down the problem, a simple problem with their hostile theme. I tried reproducing the error you got and I managed to do so when I was hostile to them, so that's why I asked if you were hostile to them in your 85-mods save. I'll upload a patch soon.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.2) - More balancing, more love for drones
Post by: hollow on June 03, 2020, 11:57:48 AM
oh i guess being suspicious with them is enough to cause the glitch to happen
it fixed itself when i improved my standing with them so you are right
Title: [0.9.1a] Galaxy Tigers faction (v1.4.3) - More fixes
Post by: KnightOfTigers on June 03, 2020, 12:14:03 PM
Update 1.4.3!

Save compatible if you updated to 1.3.0 before.

Changelog :
- Made the mod much lighter in terms of download size
- Fixed a crash that would occur if you docked to a GT market when hostile to them

Reminder :
If you haven't updated to v1.4.0 when you download v1.4.3, the Tigris star system got some new balancing. While it doesn't break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris' planets and run the following commands using Console Commands (you can simply copy and paste them).
- On each planet that have a waystation : removeindustry waystation
- On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
- On Tergess : removecondition ore_moderate;addcondition ore_sparse
- On Assekia : removeindustry fuelprod
- On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
- On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.3) - More fixes
Post by: hollow on June 03, 2020, 03:51:49 PM
another question did you make the barn and hawkeye designs??

I remember them looking different
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.3) - More fixes
Post by: connortron7 on June 03, 2020, 08:51:07 PM
another question did you make the barn and hawkeye designs??

I remember them looking different
I made them actually, aswell as a few others, I took out the derelict ships from anvil industries and gave them to knight, then they edited with them to fit GT better
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.3) - More fixes
Post by: Dazs on June 04, 2020, 04:22:34 AM
Hello, I have a repeatable crash I believe may be related to using a ship in your mod. I originally posted my issue in the forum for the combat chatter mod as I originally thought it was from there. This happens when I go into battle and include a Reinforcer (D) Class ship I picked up from salvage recently. I restarted the fight with it not in the mix and no crash. I saved, started another fight with a Remnant fleet and I get the crash. So I beleive it may be an interaction issue between that ship class and a call to Histidine's mod. Here is a copy of the crash from my log:

225085 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [steel_rain.ogg]
225314 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Parameter specified as non-null is null: method org.lazywizard.lazylib.ui.LazyFont.createText, parameter text
java.lang.IllegalArgumentException: Parameter specified as non-null is null: method org.lazywizard.lazylib.ui.LazyFont.createText, parameter text
   at org.lazywizard.lazylib.ui.LazyFont.createText(LazyFont.kt)
   at org.lazywizard.lazylib.ui.LazyFont.createText$default(LazyFont.kt:364)
   at org.lazywizard.lazylib.ui.LazyFont.createText(LazyFont.kt)
   at org.histidine.chatter.combat.ChatterCombatPlugin.drawMessage(.java:902)
   at org.histidine.chatter.combat.ChatterCombatPlugin.drawMessages(ChatterCombatPlugin.java:960)
   at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:643)
   at com.fs.starfarer.title.Object.float$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.B.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
225367 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Spacer15Seconds.ogg]

Overall I really enjoy the ships in your mod and thank you for the time you spent on it!
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.3) - More fixes
Post by: Dazs on June 04, 2020, 06:22:29 AM
As an addendum to my above post, I think I may know what the issue would be. In trying to help me, Histidine asked me to check if I have any ships with no name as that would casue the error. When I checked they all had names, I even renamed the ship in question and I still got a crash mid fight. It just occurred to me that the Reinforcer summons 2 additions drones as if they were fighters. I am thinking the problem is that when they are created by the Reinforcer, they may not be assigned names but since they act like fleet ships the combat chatter mod interactes with them.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.3) - More fixes
Post by: KnightOfTigers on June 04, 2020, 11:31:40 AM
As an addendum to my above post, I think I may know what the issue would be. In trying to help me, Histidine asked me to check if I have any ships with no name as that would casue the error. When I checked they all had names, I even renamed the ship in question and I still got a crash mid fight. It just occurred to me that the Reinforcer summons 2 additions drones as if they were fighters. I am thinking the problem is that when they are created by the Reinforcer, they may not be assigned names but since they act like fleet ships the combat chatter mod interactes with them.

Thanks for the heads up :)
Indeed, the Reinforcer spawns the ships it carries as fighters first and they quickly gain a proper ship status when they are far enough from the Reinforcer, and yeah I didn't thought about giving these drones names or whatever when they spawn since I didn't thought this would cause an issue. I'll upload a fix soon that will give the deployed drones a generic name when they spawn.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: KnightOfTigers on June 05, 2020, 01:42:38 AM
Update 1.4.4!

Save compatible if you updated to 1.3.0 before.

Changelog :
- Fixed a crash that would occur when the Combat Chatter mod was picking a ship deployed by the Reinforcer

Reminder :
If you haven't updated to v1.4.0 when you download v1.4.4, the Tigris star system got some new balancing. While it doesn't break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris' planets and run the following commands using Console Commands (you can simply copy and paste them).
- On each planet that have a waystation : removeindustry waystation
- On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
- On Tergess : removecondition ore_moderate;addcondition ore_sparse
- On Assekia : removeindustry fuelprod
- On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
- On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: BigBeans on June 05, 2020, 06:22:16 AM
New version crashes on new game start.

EDIT: Ignore this it was me running out of memory for mods.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: BigBeans on June 11, 2020, 07:48:02 AM
Just a suggestion but I feel like the Tareb (Smallslaught) sprite could do with being upsized a little? When it's fully equipped with weapons you can barely see the sprite underneath. Just a suggestion though.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: KnightOfTigers on June 11, 2020, 10:26:33 PM
Just a suggestion but I feel like the Tareb (Smallslaught) sprite could do with being upsized a little? When it's fully equipped with weapons you can barely see the sprite underneath. Just a suggestion though.

That's actually a good idea. I'll take care of this while also finishing the full roster of manned GT ships.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: BigBeans on July 21, 2020, 06:44:03 PM
I noticed today that the right front gun on the Cebherd renders below the Medium missile mount, which looks weird as it seems like the gun turret should be above the missiles?
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: KnightOfTigers on July 22, 2020, 08:46:06 AM
I noticed today that the right front gun on the Cebherd renders below the Medium missile mount, which looks weird as it seems like the gun turret should be above the missiles?

Good call. Just investigated what you reported and you're right. I'll fix this for the next update. Nothing to worry about though as this is just a graphical problem and it won't affect actual gameplay.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Mr_8000 on September 02, 2020, 04:51:11 AM
I've noticed what appears to be an issue with the reinforcer. At first I thought it was just coincidence, but a recent twitch stream confirmed my suspicions. Something about that ship (maybe their death?) causes significant fps issues until the battle ends. You can see this at about 2:50:00 in the stream. Several reinforcers are killed, with each kill performance becomes worse. https://www.twitch.tv/videos/728384976?t=2h50m00s
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: KnightOfTigers on September 02, 2020, 10:19:45 PM
Might be right on this one. I've checked the part of the livestream you linked and from the looks the fps drop doesn't seem to be linked to the Reinforcer's system, but as you said to their death. I don't know why it would happen on their death since no script is supposed to be activated when they die.
Thanks for reporting this issue!

Edit : I checked the livestream once more and I saw that one of the Sanctums had Bristol wings but in the most recent GT versions the automated GT vessels can't mount crewed fighters. Is the streamer's GT up to date?
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Mr_8000 on September 03, 2020, 03:42:47 AM
I can confirm he's on v1.4.4
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: KnightOfTigers on September 03, 2020, 05:40:34 AM
I can confirm he's on v1.4.4

Good to know. I guess I'll have to check this too but I think that this may be because of the game's autofit. As of now it does some funky stuff sometimes.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Nicegye00 on April 15, 2021, 06:39:42 PM
Out of curiosity is this gonna be getting an update for .95 soon or has this melted into the abyss? It's fine if it poofed but I really enjoyed this mod and the aesthetic it gave off and after looking at the interestingly short comment section I was surprised no one's said anything as of recently.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Lerzan on April 16, 2021, 04:23:54 AM
Definitely one I have been watching as well for an update, I just always feel bad about asking if it will happen. This is a great mod that I very much enjoyed having active!.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Nicegye00 on May 22, 2021, 09:14:52 PM
Damn still hoping this'll get an update at some point. This one stuck out plenty due to using a custom half and half automated AI faction that Actually encouraged the existence of AI rather than every other faction mod I see where either they're so immersed in the message of Ludd or think their faction should be heavy on the fluff of being self anointed hegemony rip offs with more civil atrocities to boot.

Hopefully at some point the creator revisits the sector so we can get this glorious one updated to the modern platform as this was indeed one of the favorites of mine.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Master Troano on May 23, 2021, 04:33:23 PM
The AI-controlled ships are really interesting. I also hope to see an update for this faction.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: GaryVary on May 30, 2021, 04:35:54 AM
Heck, I registered on this forum just to tell that I miss this mod.
I hope that the developer hasn't abandoned the mod.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: GaryVary on June 10, 2021, 01:13:17 PM
Well, today I found some time to dig in src files. I hope the author will not be angry that I tried to port his mod to the [0.95a] version.
Here is a link to the ported version of this mod https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.0/Galaxy.Tigers.Faction.7z (https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.0/Galaxy.Tigers.Faction.7z).

GTModPlugin.java class was updated with the actual skills.
Faction files was updated with the actual skills.
Galaxy tigers automated ships now require Automated Ships skill, I'll try to find or implement alternative hullmod later, for now you can download this mod https://fractalsoftworks.com/forum/index.php?topic=20203.0 (https://fractalsoftworks.com/forum/index.php?topic=20203.0) and adjust max deployment value for automated ships.

I have hardly tested this port, if someone will find errors, try to post exception text and (if possible) reproduction steps. I will try to fix them, but I will not promise anything because this is my first experience with modding.

Now I will try to find/implement a hullmod that will not require this skill.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: GaryVary on June 10, 2021, 02:48:18 PM
Okay, I found "galaxytigers_automated" hullmod which was installed on automated hulls in previous versions of this mod.
Here is version with the "galaxytigers_automated" hullmod instead of "automated".
https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.1/Galaxy.Tigers.Faction.7z (https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.1/Galaxy.Tigers.Faction.7z)
You no longer need "Automated Ships" skill.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: GaryVary on June 11, 2021, 02:55:35 AM
Fixed onHit method https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.2/Galaxy.Tigers.Faction.7z (https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.2/Galaxy.Tigers.Faction.7z)
Now mod should be playable.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: Nicegye00 on June 29, 2021, 06:14:36 PM
Gary my mate, thank you very much for this. Along side the "red" mod having automated ship I needed another faction that uses ships in this form and you mate have made my dreams come true. I was already in a run but I can restart just for this bliss of a mod as the galaxy tiger's just hit different mate.

Since I doubt too much outside of bare bones is implimented I won't test my limits with this mod but I most certainly love that this got it's needed update even if the original author is off in another dimension. If you can I'd recommend just uploading as an independent mod all together and keep in touch with the OG mod author if they reappear as a mixed automated faction is just bliss on my heart mate.
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: 1U44 on March 30, 2022, 11:50:30 AM
can only hope this mod sees a revival, those droneships look really fun
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: IGdood on March 31, 2022, 09:43:23 AM
Using bootleg version

That baguette easter egg battleship though
Title: Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
Post by: connortron7 on March 31, 2022, 07:55:13 PM
Definitely do miss em, didn't play with them often just cause i like to only run a handful of mod factions per campaign, but when i did add em they where a welcome addition.

and a shout out to knightoftigers who first walked me through and taught me how to make my own star systems! Who knows how much longer it would have taken me to figure out without their help and patience! Thanks again.