Here we go again? Maybe I can clean up the messy look of this page. I've got some crazy ideas of what qualifies for clean and simple and this front page is absolutely unacceptable to me anymore. So hopefully a nice little clean up will be nice for everyone.
FEATURES:
3 Playable Factions (Nexerlin Integration)
72 ships
20 Starsystems
And a slew of weapons, outfitted for their respective vessels
NOTES: Not VANILLA! A lot closer to vanilla values than before, but capital Star Trek ships can slay fleets without breaking a sweat.
There are 6 Factions in total: UFP, Romualn Empire, Cardassian Union, Maquis, Remans, Bajoran Republic
There should be a quick patch coming soon to make the underdogs playable for those who want too.
Klingons would be integrated but I hadn't even laid the groundwork for them yet.
43 ships are UFP and at least 10 of those ships aren't actually on the market. The FEDS have a lot ships... Micromanagement and design at its best huh?
STAR TREK ERAS 0.96
STAR TREK ERAS (TNG ERA)
Spoiler
UNITED FEDERATION OF PLANETS https://drive.google.com/file/d/1b7sxB4LQvGPKUpH8kH2eCt0Zbl5o0J0J/view?usp=sharing
ROMULAN STAR EMPIRE https://drive.google.com/file/d/1xjGED5s1EfLuviKKgXDXp6UW598aXGzS/view?usp=sharing
CARDASSIAN UNION https://drive.google.com/file/d/1Zqbk6aFKURdRKqeP6v50-mAmAc0nNcIc/view?usp=sharing
MINOR FACTIONS https://drive.google.com/file/d/1Vj-NM_LJ27F_gXl9OYI6iWeA0HVcq9yI/view?usp=sharing
STAR TREK ERAS 0.95.1
Star Trek ERAS 0.95.1 is no longer under development. It will be used a reference point for future development however. In case you managed to get it working for 0.96, know that the 0.96 versions will break the game if used in conjunction with 0.95.1. 0.96 versions are built off 0.95.1 with some of the same file references.
Spoiler
FEDERATION DOWNLOADS
- UNITED EARTH (ENT ERA)[/color] https://drive.google.com/file/d/1Ef8LO9AgJj84TRsLhPeI1uHI5ywk8Cf5/view?usp=sharing
- FEDERATION (TOS ERA)[/color] https://drive.google.com/file/d/1TofR8Um0tKLdh-xdtdJgOOFP_wIY4Hn_/view?usp=sharing
- FEDERATION (TMP ERA)[/color] https://drive.google.com/file/d/1mfWG3ipIYRfF1PfaqyZedYZggWnfbxKG/view?usp=share_link
- FEDERATION (TNG ERA)[/color] https://drive.google.com/file/d/1phm0udoOeNn2YkBqUyMKpQqgnctJr7ij/view?usp=share_link
- FEDERATION (TNG QUICK PATCH)[/color] https://drive.google.com/file/d/1g8PFhbo45PlURXS0i3Kkitcxb3Y4ZrEV/view?usp=drive_link
- TERRAN EMPIRE (ENT ERA)[/color] https://drive.google.com/file/d/1-TCAOeCwPOGjz20mmVZVxPKCJwN6ScnX/view?usp=sharing
- KLINGON EMPIRE (TOS/TMP ERA)[/color] https://drive.google.com/file/d/1CBhLLxzNxsbi4qupXTOJVZ__MFU5t-yu/view?usp=share_link
- CARDASSIAN UNION (TNG ERA)[/color] https://drive.google.com/file/d/145j0wW8bmTAeWi618aEX3jVOlWY8BNOR/view?usp=share_link
- MINOR FACTIONS (TNG ERA) https://drive.google.com/file/d/1e9BbRd4PR4GGpirS07lIM4MnmxlWwPTQ/view?usp=share_link
MINOR FACTIONS: Requires both the Cardassian TNG Era mod and the Federation TNG Era mod to work.
- BORG (ENT ERA)[/color] https://drive.google.com/file/d/1tkVTwEGzQIB-tkSy_5yfqzrnvqov9kM0/view?usp=share_link
DEPRECATED MOD VERSION
STAR TREK ERAS (Better Balance) [v.0.0.1a]
This link is still functional but it's only for reference information for myself. Feel free to download for 0.9.1
https://www.dropbox.com/s/ww7kynh1xwa7d3w/StarTrek%28Vanilla%20Eras%29.zip?dl=0
This is a better balance of my mod for vanilla players. The ships are still tougher and more powerful but not god tiered. Each class stays within their respective power limits. I've also made weapons with specific destruction DPS for the ships to make it more balanced instead of a three class weapon system I had, a more layered multi-tiered weapons setup for each ship. The United Federation, Andorians, and Vulcan factions are now available. Rounded factions will came later when I feel like it. Please test and let me know what you think. If there is an error, don't hesitate to let me know. I'll try to get on it at my earliest convenience.
In case you wanted a bit more Star Trek Immersion, @mrpras has been kind enough to create an add-on for Star Trek Eras that bring that immersion straight to you. Meet, MrPras' sound addon for Star Trek Eras. Give it a try if you love to immerse yourself in the beauty we all love... Star Trek. Seriously, everyone give a hand to mrpras. His work is spectacular. Hope to have an update soon for the Borg. Nothing like the feeling of dread when you encounter them.
TOS/TMP Sound Mod
https://drive.google.com/file/d/1WnINA-9kwlnQSIICJfH-0ov23B1ZINLL/view?usp=sharing
ENT ERA Sound Mod
https://drive.google.com/file/d/1eZ2RNG7Q8e8gj0casfn5ntIdEspe5Kw1/view?usp=sharing
with version Star Trek Eras 0.0.2
there are two crashes when using this mod + Nexerelin
when i selected "Enable Random Core Worlds"
then Klingons and Federation lead to crash
both factions are enabled by default, one must disable those to avoid crash
so far no crash with Vulkan, Borg, Romulans enabled
1st crash : enabled : Klingon Empire
Spoiler
... cut off to offending part
278386 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Picking undesirable planets: 8
278390 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Preparing stations
278391 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Populating sector
278392 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for neutrinocorp
278392 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Turms (PLANET), faction neutrinocorp
278394 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for pirates
278394 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Gamma Flamma I (PLANET), faction pirates
278395 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for Lte
278395 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Neth (PLANET), faction Lte
278396 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for al_ars
278396 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Echion (PLANET), faction al_ars
278470 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for romulan_empire
278470 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Beta Gorilous II (PLANET), faction romulan_empire
278472 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for sylphon
278472 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Cipactli (PLANET), faction sylphon
278473 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for shadow_industry
278473 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Nibiru (PLANET), faction shadow_industry
278474 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for diableavionics
278475 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for City of Brass (PLANET), faction diableavionics
278476 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for borg
278476 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Alpha Vuzgrimeti I (PLANET), faction borg
278478 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for pack
278478 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Wyrm (PLANET), faction pack
278481 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Processing faction HQ for klingon_empire
278481 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Ultima Kowal (MOON), faction klingon_empire
278503 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.utilities.ExerelinFactionConfig.getRandomDefenceStation(ExerelinFactionConfig.java:613)
at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:541)
at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:492)
at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1537)
at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1060)
at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:310)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2nd crash : enabled : United Federation of Planets
Spoiler
650450 [Thread-4] INFO exerelin.world.ExerelinNewGameSetup - Adding free station Lost Customs for united_federation
650450 [Thread-4] INFO exerelin.world.NexMarketBuilder - Creating market for Lost Customs (STATION), faction united_federation
650473 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Industry [fed_station_0_STANDARD] not found
java.lang.RuntimeException: Industry [fed_station_0_STANDARD] not found
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at exerelin.world.NexMarketBuilder.addIndustry(NexMarketBuilder.java:311)
at exerelin.world.NexMarketBuilder.addMilitaryStructures(NexMarketBuilder.java:468)
at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:563)
at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1138)
at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1660)
at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1060)
at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:310)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/script]
you asked about the version checker files, here they are
.\StarSector\mods\Star Trek Eras\data\config\version\version_files.csv
Spoiler
version file
startrekeras.version
.\StarSector\mods\Star Trek Eras\startrekeras.version
Spoiler
{
"masterVersionFile":"localhost",
"modName":"Star Trek (Eras)",
"modThreadId":16224,
"modVersion":
{
"major":0,
"minor":0,
"patch":2,
},
"starsectorVersion":"0.9.1a"
}
ofcourse the 'localhost' part needs to be replaced by path to online version file when possible
Firstly, Hello Everyone! It's been quite some time since I've last posted even a message. But I'm here now with news. I've taken a little time out to slap together the next sequence of the mod, the TOS or The Original Series era of the mod. It contains TOS appropiate vessels, a TOS era Orbital Station, and a Star System famous in the TOS series.
The mod currently lacks Nexerelin configs, but is on the list for part of the next update. I did want to state that my not hiatus, has been quite a significant amount of time. I will admit that laziness, burnout, and distractions got in the way of progress, however, that never meant the mod itself is dead. Until each ERA is fully created, the mod is not dead. I will note some shifted priorities however.
BORG, KLINGON, and ROMULAN factions will not be part of the focus, at first. My main focus will be on FEDERATION vessels of each respective era for right not. Secondly, vanilla friendliness is not a goal but a secondary priority. I do want users to have more balanced game-play with my mod, but the initial design is to pit these vessels against their respective universe counterparts. I will say, if someone wants to help in this regard, I'm more than happy to accept.
Also, wanted to shout-out to IGdood for checking this mod out. And if anyone asks about save game compat: I don't know. I always start a new save. It's not even on my list of testing. I can't imagine that it's not compatible, as the mod doesn't use any custom coding or custom plugins. It's all stock, save for any configs to plug into other mods such as Nexerelin. (I can't code. Max ability is reading Java and finding the line I want to edit. That's about it.)
So, in the end, just want to say, give the mod a check out, even if it's just to look at the ships.
JUST A SAMPLE BELOW
(https://i.imgur.com/joKm7GY.gif)
Not sure how the FED mod interacts with [REDACTED] but holy **** the FED ships become oversized fighters in REDACTED fleets
Spoiler
(https://i.imgur.com/viWMWMv.jpg)
Found the issue: Removed the tags "remnant" and "merc" in the wings.csv data and seems like we won't find these crazy OP fighter-cruisers in random fleets....
Also means one should never go fight the actual colonies of K7 hahaha
Can confirm the TNG mod is working fine with an edit to the game version. It is the first time I am testing it. Great work Josh!
A few minor things came up:
Although we call our solar system as such, it should probably be the Sol System (as in the actual name of the sun). We tend to call all star systems "solar systems" which might be confusing.
Another stupid astronomy thing is that although our Sun (Sol, a G2V star) is called a yellow dwarf it is in fact white (it was thought of as yellow because of the effect the atmosphere has on the way it looks from the ground).
https://en.wikipedia.org/wiki/G-type_main-sequence_star
Spoiler
I love that there are hidden ships available, but on the other hand the first thing to do then is to hunt them down which takes you immediately to end-game levels of power. Could it be that these hero class vessels are harder to find or somehow guarded? For example one of them might be in the wolf 359 station but that station is guarded by a guardian or something tougher.
I noticed that when choosing a character there were no Male starfleet options. The females are looking great so far, nice job!
Also there are some files in the mod that clearly aren´t meant to be there.