Fractal Softworks Forum

Starsector => Mods => Topic started by: Dante80 on March 12, 2012, 01:16:33 PM

Title: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on March 12, 2012, 01:16:33 PM
ITS ALIVE!!!
(http://3.bp.blogspot.com/-NMf99tXHLD8/To7of20cSiI/AAAAAAAAAIU/jfNamrNjvQc/s1600/young_frankenstein1.jpg)

Here is the second official version of the Lotus Conglomerate Pirates mod. It introduces a new planet to the Corvus system(Called Synchrony) with a station dealing heavily in contraband, convoy and flotilla operations, as well as a hard(ish) mission to showcase the faction arsenal. The faction starts as neutral to the player.

Additions include 17 new ship designs/variants, 5 new weapons, as well as bigger battles for fleets in campaign and missions.
This mod is 100% compatible with other mods, provided that they do not overwrite core files.

DOWNLOAD V1.10 (http://www.mediafire.com/?1hbztq75u12dkaz)
(for changelog and older version dl links, see bottom of post)

Some screenies...^^

The Lotus family until now...(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp-6.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/comp6p-1.png)

Bolt Light Interceptor

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/bolt.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/bolt2.png)(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-149.jpg)

Stigma heavy fighter
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-10.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-16.jpg)

Javelin Heavy fighter

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/javelin.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-111.jpg)

Cutlass Heavy Bomber

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp3.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-142.jpg)

Sarissa Heavy Bomber
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/sarissa.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/sarissa2.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2copy-1.jpg)

Jackal class Frigate

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/jackal.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-107.jpg)

Blizzard class Frigate
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/blizzard.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-102.jpg)

Stingray class fire support Frigate

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/stingray.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/stingray2.png)(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-151.jpg)

Argos class Freighter
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/argos.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-115.jpg)

Aria class Tanker

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/aria-2.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/aria3.png)(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-148.jpg)

Hydra class Destroyer
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/hydra.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled12.jpg)

Rive class Destroyer
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/rive.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-129.jpg)

Arcadia-class Light Carrier

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/arcadia.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-123.jpg)

Ajax class Cruiser

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/ajax.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-140.jpg)

Eventide class Cruiser
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/eventide.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-5-1.jpg)

Vanquish class Battlecruiser

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/vanquish.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-121.jpg)

Intrepid class Battleship

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepid-2.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-9.jpg)

Revolver Autocannon (weapon)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-116.jpg)

Stinger Torpedo Family (weapon)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-144.jpg)

Main Menu

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-3copy.jpg)

Synchrony planet and Anchorage station

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-4.jpg)

Encounter!

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-3-1.jpg)

Starscape

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-105.jpg)

Changelog, V1.10
1. Added Intrepid class Raider Battleship to Campaign and mission.
2. Adjusted speed, cargo, fuel and price stats for the Vanquish.
3. Small changes to convoy and armada loadouts.
DOWNLOAD V1.10 (http://www.mediafire.com/?1hbztq75u12dkaz)



Older Versions

V1.05 Changelog
1. added Sarissa class heavy bomber to campaign and mission.
2. moved most graphic resources to separate folder so as to reduce problems with other mods when the same identity name is used for a ship.
3. Some changes to weapon costs and station loadout.
4. New nebula pics.
5. Two alternative background images (found in graphics/backgrounds/)
6. New overload fx image.
7. small graphical UI changes.
DOWNLOAD V1.05 (http://www.mediafire.com/?tb2erjl3a5w991f)

V1.00 changelog
1. added Bolt interceptor.
2. added Stingray frigate.
3. added Aria tanker.
4. Massive changes to fleet loadouts/stats + removal of vanilla ships from them.
5. tweaking in the spawn algorithm
6. slight changes in ship turning rates and costs.
7. slight adjustments to fleet OP for fighter classes.
DOWNLOAD V1.00 (http://www.mediafire.com/?ze9ce7xkumoo8b9)
DL MIRRORS (http://www.mirrorcreator.com/files/1HCYCVQU/Lotus_V1.00.zip_links)

V0.9 Changelog
1. Reset the Lotus disposition towards the player to neutral.
2. Added the Cutlass-class Bomber.
3. Added the Stinger-class lightweight torpedo.
4. The Anchorage station now sells far more Ballistic and Missile weapon types.
5. Changed stats and weapons for the Stigma. Now mounts 2 swarmers and a revolver autocannon.
DOWNLOAD V0.9 (http://www.mediafire.com/?bb8zbb5k9997qbm)
DL MIRRORS (http://www.mirrorcreator.com/files/N5ORTXAN/Lotus_0.9.zip_links)

v0.8 Changelog
1. Added Ajax class L. Cruiser to campaign and mission.
2. Changed the Lotus faction to be hostile to the player (they are pirates after all..).
3. Changed stats for the revolver autocannon (lower range and higher flux cost).
4. Changed price for the Vanquish class.
5. Bigger battle-sizes in battles implemented.
6. Changes in Lotus fleet sizes and compositions.
DOWNLOAD V0.8 (http://www.mediafire.com/?xxwffdq3yh8si5d)
DL MIRRORS (http://www.mirrorcreator.com/files/16DURAX5/Lotus_0.8.zip_links)

V0.7 Changelog
1. Added the Rive-class destroyer hull
2. Tweaks in carrier group spawn rates and fleet contents.
3. Tweaks in ship prices and availabilities in the station.
4. Updated the mission that comes with the mod so that all of the latest ships are added. Also, re-balanced the mission fleets for better gameplay and re-playability.
DOWNLOAD V0.7 (http://www.mediafire.com/?60qec5mcy4dx568)
Other DL mirrors (http://www.mirrorcreator.com/files/1OHXPUGB/Lotus_0.7.zip_links)

V0.6 Changelog
1. added the Arcadia Light Carrier class.
2. added a new fleet type based on carrier group squadrons.
3. tweaks in the spawn rate.
4. tweaks in station cargo and ship prices.
DOWNLOAD V0.6 (http://www.mediafire.com/?ivwfx64xvhcp9qn)
DL MIRRORS (http://www.mirrorcreator.com/files/PGURYXWV/Lotus_0.6.zip_links)

V0.5 Changelog
1. added Vanquish class Battlecruiser
2. added revolver autocannon
3. tweaks in station cargo
4. New loadouts for most ships
5. Balance changes to the stigma fighter
DOWNLOAD V0.5 (http://www.mediafire.com/?cubfm6dcdk94qa5)
DL MIRRORS (http://www.mirrorcreator.com/files/0ZVGXGGJ/Lotus_0.5.zip_links)

V0.4 Changelog
1. added argos class freighter
2. changed mod structure so that its compatible will all other mods
3. tweaks in station cargo
DOWNLOAD V0.4 (http://www.mediafire.com/download.php?ydg88od0yb5knd2)

V0.3 Changelog
1. added javelin class heavy fighter
2. tweaks in spawn rates
3. tweaks in station cargo
DOWNLOAD V0.3 (http://www.mediafire.com/download.php?m7abg2dyd4leckt)

V 0.2 Changelog
1. Balance changes in Lotus ships.
2. New background images.
3. Some ui changes.
4. Added a new frigate class, the Jackal.
DOWNLOAD V0.2 (http://www.mediafire.com/file/5byor7egemclle4/Lotus 0.2.zip)

First Version:
DOWNLOAD V0.1 (http://www.mediafire.com/file/2f9e21b6gvrwkc2/Lotus.zip)



As always, any feedback (especially regarding balance, AI use of the ships and end-game issues) is vastly appreciated. Next thing to do is to clean up the opening post (this version is very picture heavy) and to provide additional lore for the Lotus Conglomerate. After that, it will be time to produce a second capital ship... Smiley

Salutations from sunny Greece,
Dante80
Title: Re: The Lotus Conglomerate
Post by: arcibalde on March 13, 2012, 01:31:19 AM
There is 1 thing that bugs me. Eventide, i think it's mobility is way to high. You should lower it or take more HP/armor from it :)

And, yes other thing, they all have low tech engines and they are faster then theirs counterparts... It's just... Meh...

But ships look great  ;D
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 10:03:49 AM
Thanks for the feedback arci...^^

Quote
There is 1 thing that bugs me. Eventide, i think it's mobility is way to high. You should lower it or take more HP/armor from it

I will do both.  ;D

Quote
And, yes other thing, they all have low tech engines and they are faster then theirs counterparts... It's just... Meh...

Thats intentional. The Lotus Pirates use ships that are custom-built for 1 thing only. Speed. They strip armour from the design, put in an inferior shield emitter and just focus on a hull that is made expressively to catch and ambush fast merchant convoys. Hell, you can probably see that some of the ships have even whole parts of the armor plating removed, both due to lack of maintenance and to increase the speed...XD

The fact that they use low tech engines does not mean that they should be absolutely slower when used in interplanetary travel.
Title: Re: The Lotus Conglomerate
Post by: Nori on March 13, 2012, 10:15:56 AM
Love how you have flavor text. Too many mods around here focus too much on getting ships in and not enough on the finer details that bring them alive..  :)

Looks like a nice set of stuff, thought if I was TT I would have wiped these bastards out for stealing two of my most high tech and valuable ship designs...  :P

You know what you should try to make... A Xyphos type fighter, but using ballistic mounts. That could alleviate its flux issue, plus it would be super cool...
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 10:52:04 AM
Thanks for the kind words C:

The TT are indeed *** that some of their close guarded blueprints became the hot topic of the black market in the Core...

Regarding the Xyphos...I'll just say that it was already in development...the Lotus Anchorage Works will release those to the market soon™... ;D

Title: Re: The Lotus Conglomerate
Post by: arcibalde on March 13, 2012, 10:57:44 AM
...
Thats intentional. The Lotus Pirates use ships that are custom-built for 1 thing only. Speed. They strip armour from the design, put in an inferior shield emitter and just focus on a hull that is made expressively to catch and ambush fast merchant convoys. Hell, you can probably see that some of the ships have even whole parts of the armor plating removed, both due to lack of maintenance and to increase the speed...XD

The fact that they use low tech engines does not mean that they should be absolutely slower when used in interplanetary travel.


Yes, but shouldn't high speed = hightech engines? If i was pirate that custom build ships i would put in them fastes engines there is and for me that is high tech engine :) Then ships would have red (low tech) shields and blue engine flame.
Title: Re: The Lotus Conglomerate
Post by: Nori on March 13, 2012, 11:04:09 AM
Yes, but shouldn't high speed = hightech engines? If i was pirate that custom build ships i would put in them fastes engines there is and for me that is high tech engine :) Then ships would have red (low tech) shields and blue engine flame.
Think of Han Solo in Star Wars. His Millennium Falcon wasn't a high tech ship. It was rather old actually... But he modified it heavily and was able to greatly increase speed and maneuverability... I think that is how Dante80 is thinking of it... Though IMO their hull/armor doesn't seem to suffer quite enough... Maybe since they stole blueprints the ships should be reasonably worse in every respect except for the engines, because they had a hard time interpreting the blueprint, considering they aren't high tech engineers... But that is just my two cents.. I see that they already have slightly lower of everything, but maybe a bit more wouldn't be out of the question.
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 11:11:30 AM
I'd have to agree with the reasoning. But the sprite palette is geared towards the red flamed exhausts for the ships, so thats why you are seeing those flames (also, we are waiting/hoping that Alex will make the exhaust part mod-able, so that we can have more variety over exhaust colors and setups).

Also, have in mind that tech level as shown in the exhausts is not directly indicative of the speed of the ship. What matters is the engine you put in in relation to the mass of the ship, not the color of the exhaust.

Quote
Yes, but shouldn't high speed = hightech engines? If i was pirate that custom build ships i would put in them fastes engines there is and for me that is high tech engine Smiley Then ships would have red (low tech) shields and blue engine flame.

For an example, have a look at the thunder fighter, the talon interceptor or the hound frigate.  ;)

Quote
Though IMO their hull/armor doesn't seem to suffer quite enough... Maybe since they stole blueprints the ships should be reasonably worse in every respect except for the engines, because they had a hard time interpreting the blueprint, considering they aren't high tech engineers... But that is just my two cents.. I see that they already have slightly lower of everything, but maybe a bit more wouldn't be out of the question.

You are right on the money, all variants will be slightly nerfed in maneuverability and speed to illustrate the homebrew mentality that the Lotus Co establishes. More testing is needed to ascertain whether an armor or flux decrease is warranted though, especially since the beam weapons are removed from all designs.

Keep the balancing feedback coming guys, the main concern for this mod is to fit nicely with the vanilla ships, and augment the campaign without being too...obvious...XD

Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 12:36:15 PM
V 0.2 out

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-105.jpg)

Changelog
1. Balance changes in Lotus ships.
2. New background images.
3. Some ui changes.

DOWNLOAD (http://www.mediafire.com/file/5byor7egemclle4/Lotus 0.2.zip)
Title: Re: The Lotus Conglomerate
Post by: Nori on March 13, 2012, 02:03:58 PM
I will download it tonight and try it out. The ships look like a lot of fun and it is nice to see fighters added, very few mods do that.
Title: Re: The Lotus Conglomerate
Post by: Upgradecap on March 13, 2012, 02:06:26 PM
I will download it tonight and try it out. The ships look like a lot of fun and it is nice to see fighters added, very few mods do that.
A lot of mods add fighters IIRC, the scrappers, this mod, ironclads mod, the TimCORP mod, the cfs mod etc., but if you mean game aligned fighters, then It's this mod and the scrappers I can think of :D
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 02:59:31 PM
Thanks for the kind words guys...^^

Time for some wolf loving...XD

Jackal class frigate

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/jackal.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-108.jpg)
First Variant, more to come.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-107.jpg)
Compared to its cousin, the Wolf.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-110.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-109.jpg)
In game (click for full size)


added on 0.2 (DL link first post). Any feedback is appreciated, cheers... :)

Title: Re: The Lotus Conglomerate
Post by: arcibalde on March 13, 2012, 02:59:59 PM
I know that engine color and actual speed isn't related i'm just saying that ships with high tech engines have higher speed then ships without (if all other stats mass/hp/armor is same). Look it's just like Nori said, this is just my 2 cents :P
Title: Re: The Lotus Conglomerate
Post by: icepick37 on March 13, 2012, 03:04:40 PM
Love the wolf, love the jackal. Keep it up.  :)
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 03:07:18 PM
Quote
I know that engine color and actual speed isn't related i'm just saying that ships with high tech engines have higher speed then ships without (if all other stats mass/hp/armor is same). Look it's just like Nori said, this is just my 2 cents Tongue

Hehe I know man...XD

Cheers... :)

Quote
Love the wolf, love the jackal. Keep it up. 

Thanks for the kind words. The Jackal is a somewhat different beast altogether, due to both armament and stat changes. I think that the use though will be more or less the same. More testing is needed to ascertain that, will keep balancing as I go...C:
Title: Re: The Lotus Conglomerate
Post by: arcibalde on March 13, 2012, 04:42:37 PM
Ok, i have problem and i think your mod is guilty for it  ;D Im using Junk pirates and nomads mods, and yours ofc but look at this:

2293302 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Weapon spec [raptor] not found!
java.lang.RuntimeException: Weapon spec [raptor] not found!
   at com.fs.starfarer.loading.J.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addWeapons(Unknown Source)
   at data.scripts.world.corvus.LotusPiratesConvoySpawnPoint.addRandomWeapons$(LotusPiratesConvoySpawnPoint.java:84)
   at data.scripts.world.corvus.LotusPiratesConvoySpawnPoint.spawnFleet(LotusPiratesConvoySpawnPoint.java:49)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.O??000(Unknown Source)
   at com.fs.super.A.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


--------------------------------

Yup i got it: LotusPiratesConvoySpawnPoint.java
.
.
.

private static String [] weapons = {
                           "amblaster",
                           "pdburst",
                           "pdlaser",
                           "heavyburst",
                           "chaingun",
                           "gravitonbeam",
                           "pulselaser",
                           "ioncannon",
                           "taclaser",
                           "lightmg",
                           "lightac",
                           "pilum",
                           "sabot",
                           "harpoon",
                           "heatseeker",
                           "annihilator",
                           "swarmer",
                           "atropos",
                           "reaper",
                           "raptor",
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 13, 2012, 04:53:53 PM
nice find!, will remove it asap. Thanks... :)

edit: fixed
Title: Re: The Lotus Conglomerate
Post by: Nori on March 13, 2012, 05:04:43 PM
Yeah was gonna say I just got that.
Title: Re: The Lotus Conglomerate
Post by: Apophis on March 14, 2012, 02:08:57 AM
                           "raptor",
The raptor is from my weapon pack :)
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 14, 2012, 09:15:09 AM
                           "raptor",
The raptor is from my weapon pack :)

Yes, and I love it! It also suits the Lotus Co ships well due to the coloring so I was experimenting with it and forgot to remove it from the weapon list. That caused the error...T_T


Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 14, 2012, 10:53:40 PM
Just a teaser for now, coming with the 0.3 version soon...^^

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-5.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-11.jpg)
Title: Re: The Lotus Conglomerate
Post by: Nori on March 15, 2012, 06:22:38 AM
Nice! Those look like some kind of heavy fighter.  ;)
Title: Re: The Lotus Conglomerate
Post by: Dante80 on March 15, 2012, 10:20:12 PM
Yep, you are right on the money...^^

Introducing the Javelin class heavy fighter:

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/javelin.png)

A comparison to its cousin, the Xyphos

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-111.jpg)

And ingame (click for full size)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-5.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-11.jpg)

Lotus mod 0.3 (http://www.mediafire.com/file/m7abg2dyd4leckt/Lotus 0.3.zip)

Changelog
1. added javelin class heavy fighter
2. tweaks in spawn rates
3. tweaks in station cargo

Any feedback is vastly appreciated as always, cheers...:D
Title: Re: The Lotus Conglomerate v0.3
Post by: Darloth on March 16, 2012, 06:41:02 AM
I never got the Lotus station to spawn in my game using 0.2 - but I was using several other mods (Apophis's Weapons, Demolisher+others, Gun Runners, Junk Pirates).  The planet -did- show up, if that helps debug it. I might have another look over it later tonight and see if either 0.3 fixes it or whether I can solve it myself.
Title: Re: The Lotus Conglomerate v0.3
Post by: Darloth on March 16, 2012, 02:37:06 PM
Apparently 0.3 is no longer on mediafire?

I think it might be something about the way that you're overwriting the corvus sectorgen rather than adding a new one - how that made your station NOT spawn I'm not sure, but perhaps examine another that doesn't directly change the sectorgen or corvus to see what can be done.

I might have a go at fixing it myself though I haven't messed around with any of the sectorgen stuff yet.

Edit: Well, no luck - I made it very similar to the Junk Pirates sectorgen, but now the lavaplanet Synchrony doesn't spawn anymore.
Title: Re: The Lotus Conglomerate v0.3
Post by: Dante80 on March 17, 2012, 12:14:37 AM
Thanks for the feedback Darloth  :)

Quote
Apparently 0.3 is no longer on mediafire?

Hm...maybe it was a mediafire problem when you DLed? The file is still there from what I see.

Quote
I think it might be something about the way that you're overwriting the corvus sectorgen rather than adding a new one - how that made your station NOT spawn I'm not sure, but perhaps examine another that doesn't directly change the sectorgen or corvus to see what can be done.

I might have a go at fixing it myself though I haven't messed around with any of the sectorgen stuff yet.

Edit: Well, no luck - I made it very similar to the Junk Pirates sectorgen, but now the lavaplanet Synchrony doesn't spawn anymore.

Yep, you are right on the money. I am no coder unfortunately, so I'm learning how to implement changes via studying other mods.

Will try to change 0.4 (coming today or tomorrow) so that it doesn't overwrite other files that could make the mod incompatible with others. Cheers...^^


Title: Re: The Lotus Conglomerate v0.3
Post by: arcibalde on March 17, 2012, 01:06:57 AM
I use Nomads, Junkies and this mod and everything spawns ok. I have lava planet and station with it and i have Junkies station. And Nomads running thru sector like crazy  ;D
Title: Re: The Lotus Conglomerate v0.3
Post by: Dante80 on March 17, 2012, 01:28:17 AM
can someone that knows about coding help with this one? I'm trying to put all changes into a new file (LotusSectorGen.java) for better compatibility but for some reason nothing spawns...T_T

[attachment deleted by admin]
Title: Re: The Lotus Conglomerate v0.3
Post by: Apophis on March 17, 2012, 02:41:41 AM
i'll take a look
Title: Re: The Lotus Conglomerate v0.3
Post by: Apophis on March 17, 2012, 03:05:54 AM
I can't find the problem in that file alone, you have to send me the entire mod
Title: Re: The Lotus Conglomerate v0.3
Post by: Dante80 on March 17, 2012, 03:42:18 AM
Thanks for the help man. Check your PM's... :)
Title: Re: The Lotus Conglomerate v0.3
Post by: Apophis on March 17, 2012, 04:24:59 AM
You forgot to add generators.csv in data/world


className
data.scripts.world.LotusSectorGen
Title: Re: The Lotus Conglomerate v0.3
Post by: Dante80 on March 17, 2012, 04:36:24 AM
(http://files.sharenator.com/hurr_durr_derp_face_space_invaderp_Hurr_Durr_Derp-s500x343-187739.jpg)

Thanks a lot man... ;D
Title: Re: The Lotus Conglomerate v0.3
Post by: Dante80 on March 17, 2012, 05:10:03 AM
Ok..with the help of Apophis in debugging, here is V0.4.

Introducing the Argos-class Blockade runner!  :)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/argos.png)


Comparison with its Tarsus cousin.
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/argoscomp.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-115.jpg)

Standard variant loadout

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-112.jpg)

in game (click for full size)
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-113.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-114.jpg)

V0.4 Changelog
1. added argos class freighter
2. changed mod structure so that its compatible will all other mods
3. tweaks in station cargo
DOWNLOAD V0.4 (http://www.mediafire.com/download.php?ydg88od0yb5knd2)

As always, any feedback is vastly appreciated, especially about balancing feel and changes. Also, does anyone have a suggestion about what to do next? Should we continue with a light carrier, or a heavy bomber?

Cheers...^^

Title: Re: The Lotus Conglomerate v0.4
Post by: Darloth on March 17, 2012, 06:17:22 AM
Perhaps it is a problem restricted to me, but nevertheless:



[attachment deleted by admin]
Title: Re: The Lotus Conglomerate v0.4
Post by: Dante80 on March 17, 2012, 07:13:54 AM
Yep, I also think though that the mediafire site is kinda acting on today. I can get the file without problems myself though...

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-12.jpg)

here are some mirror sites for you:

http://www.mirrorcreator.com/files/1IWYJCWE/Lotus_0.4.zip_links
Title: Re: The Lotus Conglomerate v0.4
Post by: XpanD on March 17, 2012, 09:10:14 AM
Looking good, though I can't download it to play it right now. Keep up the good work!
Title: Re: The Lotus Conglomerate v0.4
Post by: Darloth on March 17, 2012, 11:31:25 AM
Thanks for the mirrors, one of those worked for me. I'll play it a bit and get back to you with some opinions.

I can say straight away that I love the background you've been using though - it's been working even if the rest of the mod hasn't, and I think a slightly brighter background really adds something to the general visuals!
Title: Re: The Lotus Conglomerate v0.4
Post by: Dante80 on March 17, 2012, 12:11:36 PM
Thanks, I really love that background too. Found it as a wallpaper in DeviantART, and modified it for the game by changing hues, brightness and some filtering... :)
Title: Re: The Lotus Conglomerate v0.5
Post by: Dante80 on March 18, 2012, 06:49:59 AM
Ok, V0.5 is out..and with a bang!!  ;D

Introducing the Vanquish class battlecruiser

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/vanquish.png)

Comparisons with its Conquest cousin
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-121.jpg)

Blown up view of both
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/comparisond-1.png)

First variant
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-120.jpg)

In game (click for full size)
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-119.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-118.jpg)

--------------------------

Also, my first try at a modded weapon... :)

Revolver Autocannon
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-116.jpg)

In game
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-117.jpg)

--------------------------

V0.5 changelog
1. added Vanquish class Battlecruiser
2. added revolver autocannon
3. tweaks in station cargo
4. New loadouts for most ships
5. Balance changes to the stigma fighter
DOWNLOAD V0.5 (http://www.mediafire.com/?cubfm6dcdk94qa5)
DL MIRRORS (http://www.mirrorcreator.com/files/0ZVGXGGJ/Lotus_0.5.zip_links)

-----------------------

Any feedback is vastly appreciated as always. Balancing tests are not finished on the new additions, due to time restraints. Balance feeback is always needed, this mod is supposed to provide some needed variety to the vanilla game without becoming too obvious or overpowering. The only way to get this, is via user feedback, so shoot away!!

ps: The more I work on Davids supreme pixel art, the more I fall in love with it...Damn man, you are a genius!! keep the goodness coming, cheers...^^
Title: Re: The Lotus Conglomerate v0.5
Post by: jet36 on March 18, 2012, 09:07:08 AM
The vanquish class is the most sexy ship ever, I think that's how it should look in the original game. ^_^ its so good looking! O_O
Title: Re: The Lotus Conglomerate v0.5
Post by: XpanD on March 18, 2012, 09:08:33 AM
I agree, the Vanquish rework's design has a lot more power to it.
Title: Re: The Lotus Conglomerate v0.5
Post by: jet36 on March 18, 2012, 09:12:53 AM
Mhm, mhm. Also it looks like it wold be used more by a pirate overlord ;P and since the pirates already sell em.... >:D tis perfect!
Title: Re: The Lotus Conglomerate v0.5
Post by: Dante80 on March 18, 2012, 09:18:21 AM
Hehe, thanks for the kind words guys.

The process followed in the Posterior II Anchorage I think is salvaging old Conquest hulks remaining from the big war around the de-civilised worlds, patching them up into a freak ragdoll and then unleashing a brigade of drunk Corvean welders on them.

Compared to its gleaming and shipshape Domain cousin, the result cannot be viewed as "pweety" under any circumstances, but the pirates do not seem to care about mere technicalities. After all, beauty is in the eye of the beholder...XD
Title: Re: The Lotus Conglomerate v0.5
Post by: jet36 on March 18, 2012, 10:20:44 AM
I think its "pweety", in fact very much so. :D
Title: Re: The Lotus Conglomerate v0.5
Post by: silentstormpt on March 18, 2012, 10:47:35 AM
I already shared it but i guess ur missing some fighters so heres a broadsword heavy bomber version for you:

(http://s16.postimage.org/klimpk2rl/broadsword_hb.png)

its even on the right color
Title: Re: The Lotus Conglomerate v0.6
Post by: Dante80 on March 18, 2012, 03:33:01 PM
Thats a nice bomber man..I already use a broadsword variant though, called the Stigma. More fighter and bomber variants will come in the future, cheers..^^

In other news, Im terribly sorry for the very fast update, but I have to put this baby in... ;D

Arcadia-class Light Carrier

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/arcadia.png)

Lore and stats
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-123.jpg)

Compared to its cousin the Valkyrie
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/comparison33.png)

First Variant
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-122.jpg)

In game (click for full size)
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-124.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-125.jpg)

V0.6 Changelog
1. added the Arcadia Light Carrier class.
2. added a new fleet type based on carrier group squadrons.
3. tweaks in the spawn rate.
4. tweaks in station cargo and ship prices.
DOWNLOAD V0.6 (http://www.mediafire.com/?ivwfx64xvhcp9qn)
DL MIRRORS (http://www.mirrorcreator.com/files/PGURYXWV/Lotus_0.6.zip_links)

As always, any feedback is vastly appreciated. Cheers.. ;D
Title: Re: The Lotus Conglomerate v0.6
Post by: Dante80 on March 18, 2012, 10:28:37 PM
And a view of the current line up. (click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp2.png)

What should we do next?...a hammerhead or a bomber?
Title: Re: The Lotus Conglomerate v0.6
Post by: Little Bluberry Bomb on March 18, 2012, 11:10:43 PM
Oh, my goodness is the Vanquish one sexy hunk of a ship. It's also nice to see more early-to-mid game carriers floating around, as I must admit an overall disdain of the Condor. In all I really love what you've done on reserve-engineering existing designs with bigger engines strapped on. Been flying an Eventide as of late, as absolutely love it - as opposed to my usual dislike of ballistic-based ships. The extra manoeuvrability gives it a nice feel to fly and helps playing a roaming support cruiser role as I typically enjoy.

As for the poll, I vote the Hammerhead. A wonderful ship, but it really just needs some tweaks, and with all that forward-firepower it seems a perfect candidate for a Lotus reworking.
Title: Re: The Lotus Conglomerate v0.6
Post by: Nori on March 19, 2012, 07:13:18 AM
Hmm, hammerhead might be interesting. Or maybe a hammerhead medusa freaky hybrid.. ;)

Anywho, been using your mod and so far I love the Blizzard and Eventide... They are just so beautiful... Haven't gotten many of the Blizzards though because they are spendy. But such a versatile and powerful little ship.
Title: Re: The Lotus Conglomerate v0.6
Post by: Dante80 on March 19, 2012, 10:57:00 AM
Thanks for the kind words guys. If you can, report any balance issues you may find so that they are fixed in the next version. Sadly I don't have the time to test extensively all designs, so sth might have skipped my attention.

All the Lotus Co ships are a little high on the price tab, mainly due to the fact that tritium-supercharged old epoch engines are both difficult to refit, and expensive to maintain properly. Also, most ships come from converting prizes or from scavenging, so the Posterior II Anchorage ground (the main shipyard for the Conglomerate) relies more on manual labor than other corporate or military automated complexes. Add to the fact that the average worker demands premiums to be convinced to work at an illegal-outlawed business site and...you can understand why the prices are a little inflated.  ;)
Title: Re: The Lotus Conglomerate v0.6
Post by: Dante80 on March 19, 2012, 02:34:52 PM
Quote
Hmm, hammerhead might be interesting. Or maybe a hammerhead medusa freaky hybrid.. Wink

this got me thinking....how about a hammerhead/sunder hybrid, combining the styles both ships use? It would make for a fine Lotus conversion I think.

sprite design almost done, will begin weathering soon..

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-14.png)
(blown up)

planned for 2 medium missiles, a large balllistic hp and 2 pd ballistic turrets...

any thoughts?
Title: Re: The Lotus Conglomerate v0.6
Post by: Trylobot on March 19, 2012, 05:43:42 PM
Love the idea for the hybrid. Your idea and art is some of my most favorite, keep up the quality work.

Request:
Make a ship that is so torn to *** that it is mostly a skeleton. Like you can see the frame, and there is little left on the ship except for the frame, turrets, and bare minimum systems required to make the ship run. Give it low armor, average shields and ridiculous speed, and call it a Battlecruiser (to fit the standard naval definition of the term)
Title: Re: The Lotus Conglomerate v0.6
Post by: Nori on March 19, 2012, 09:05:24 PM
Love the look of that! Very cool. Maybe you should make it two medium ballistic and a large missile? Plus maybe one more small turret just for flexibility... Just thinking that the idea of a large ballistic on a destroyer is cool, but I'd prefer the variety of two mediums, especially if the ship does the standard Lotus mods and has higher speed. Then I can mount dual Heavy MGs..  :)  But I'd like to hear other people chime in on mount selection...

Totally love the look though. All your sprites are great!
Title: Re: The Lotus Conglomerate v0.6
Post by: Dante80 on March 19, 2012, 10:34:33 PM
thanks for the kind words guys..C:

Quote
Love the look of that! Very cool. Maybe you should make it two medium ballistic and a large missile? Plus maybe one more small turret just for flexibility... Just thinking that the idea of a large ballistic on a destroyer is cool, but I'd prefer the variety of two mediums, especially if the ship does the standard Lotus mods and has higher speed. Then I can mount dual Heavy MGs..  Smiley  But I'd like to hear other people chime in on mount selection...

Totally love the look though. All your sprites are great!

Hmm...sth like this?

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/hammerhead_2.png)

I like the idea, but I think the design will need a little more work before weathering, since the width of the MIRV or the heavy torpedo mount will break the silhouette when installed.. I fully understand what you mean by more flexibility though.

will keep working on it before its finalized and I move on converting the hull to Lotus standards...thanks for the feedback...^^

Quote
Request:
Make a ship that is so torn to *** that it is mostly a skeleton. Like you can see the frame, and there is little left on the ship except for the frame, turrets, and bare minimum systems required to make the ship run. Give it low armor, average shields and ridiculous speed, and call it a Battlecruiser (to fit the standard naval definition of the term)

Hehe, thats a good idea, and one I have been toying around with this past week. I need more experience with spriting though to make it happen, fortunately this mod can help with that. Cheers...^^
Title: Re: The Lotus Conglomerate v0.6
Post by: Nori on March 20, 2012, 06:37:05 AM
Yeah, that looks awesome!

I see what you mean, the MIRV/Torp does tend to take up a lot of space. I seem to recall hearing somewhere that you can mount it underneath. Is that right or can't you do that?

A glass canon battlecruiser would be pretty sweet. Give it a decent shield but have nearly no armor and low hull. Would be fun... Reminds me of this book I read where one of the factions made all of their ships with paper thin hulls but great shields. It was mainly a cost saving mechanic though.
Title: Re: The Lotus Conglomerate v0.7
Post by: Dante80 on March 20, 2012, 12:48:34 PM
Quote
I see what you mean, the MIRV/Torp does tend to take up a lot of space. I seem to recall hearing somewhere that you can mount it underneath. Is that right or can't you do that?

Yes, you can set the slot as hidden in the hull file, and thus have a concealed slot. In the case of missiles though its not particularly handy, since all missiles are rendered above the model. The result is that the missile is seen coming out of thin air...XD

Ok...v0,7 is out...^^

Introducing the Rive class Hunter Destroyer

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/rive.png)

A comparison to its Hammerhead Cousin

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-129.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-14-1.png)

First variant

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-126.jpg)

in game (click for full size)


(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-128.jpg)

V0.7 Changelog
1. Added the Rive-class destroyer hull
2. Tweaks in carrier group spawn rates and fleet contents.
3. Tweaks in ship prices and availabilities in the station.
4. Updated the mission that comes with the mod so that all of the latest ships are added. Also, re-balanced the mission fleets for better gameplay and re-playability.
DOWNLOAD V0.7 (http://www.mediafire.com/?60qec5mcy4dx568)
Other DL mirrors (http://www.mirrorcreator.com/files/1OHXPUGB/Lotus_0.7.zip_links)

As always, any feedback is vastly appreciated. The Rive was a good exercise for me in spriting, since it needed a bit to attention to pull through without looking like a mirrored crop of David's (ship) parts. I am semi content with the result, will keep experimenting more with the artstyle until I can produce sth both original and decent.

Report any bugs or balance issues you may find, I will try to fix them asap. Cheers... :)



Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Trylobot on March 20, 2012, 01:02:16 PM
As always, super quality work. I will be trying this out today. Keep it comin'

A note regarding missile rendering; if you're willing to define a new *.wpn file, you can use this line to hide the missiles:
"renderHints":[],
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Dante80 on March 20, 2012, 01:23:51 PM
As always, super quality work. I will be trying this out today. Keep it comin'

A note regarding missile rendering; if you're willing to define a new *.wpn file, you can use this line to hide the missiles:
"renderHints":[],

Thanks for the kind words, any feedback is appreciated. Tell me what you think when you play it...^^

Also thanks a lot for the tip, I had no idea I could do that. It will be handy with an idea I have about a missile support cruiser... ;D
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Wyvern on March 20, 2012, 01:34:32 PM
Interesting... I may actually play around with this mod; it's hard to get a feel for how various large ballistic weapons work when all the ships that can mount them have the approximate speed and maneuverability of pond scum.  (Look!  I haz an onslaught!  Behold as it fails to reach the enemy before the battle is over!)

I'm thinking it should do well with something like a storm needler and a pair of harpoon pods.
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Dante80 on March 20, 2012, 01:51:43 PM
Quote
I'm thinking it should do well with something like a storm needler and a pair of harpoon pods.

The combo I seem to prefer most now that I'm testing it is a storm (or a gauss) and two medium annihilators or torpedo bays. You use the ballistics @ med/long range to bring down the shields and then go in and unleash hell with the unguided ordnance. The Rive is nimble enough to strafe around most bigger ships, so with a little marksmanship (and luck) you can cap them.

Unfortunately, the armor and shield efficiency are so bad, that you have to pay attention on what you are doing if you want to succeed. Moreover, due to the inclusion of the flux hungry large slot, you have to manually fire the main gun, while keeping the change to missile group button handy.

Thats a good tradeoff I think for the speed and slightly elevated flux dissipation, so all in all, it looks balanced to me. At least for now, more testing ( and also AI watching) is needed to ascertain that for sure.  :)
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Little Bluberry Bomb on March 21, 2012, 03:37:08 AM
Bloody beautiful - what a ship. Have to admit I was a bit awry on gluing a Sunder to the Hammerhead, but you pulled it off and the ship looks wonderful. What's more, it flies wonderful - absolute blast, it really is what the Hammerhead needed; in fact, what Ballistics platforms in general needed. Suddenly, I'm finding myself liking them more than Energy and it really is like these ships are bringing a lot more balance to the low-versus-high scale.
Rolling with a Storm Needler, dual Atropos, and dual 2xLMG / Revolver Autocannon setup, and it's immense - easily gives cruisers a sound beating, and even Battlecruisers can't afford to ignore it for long. It's delicate, sure, but they have to hit me first. :B
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Dante80 on March 21, 2012, 12:56:17 PM
Thanks for the feedback. I love the Rive so far myself, and I also found out that replacing the main slot with a medium ballistic weapon can give it a lot of versatility, especially in big fleet engagements and on AI use.

Here is the loadout I am working with this last day.

The accel shields can both negate the front shield disadvantage and keep the flux low enough to keep the thumper 24/7 on the target.
The accel thrusters augment the shields beautifully for defensive maneuvers, and also can be used to:
1. have the main gun trained on the target while strafing efficiently
2. rotate the ship in a snap into revolver cannon arc radius for missile or fighter protection.
3. prevent flameouts from the salamanders (a big threat for the ship due to its fragile nature and front shield emitter)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-130.jpg)

Stab shields will give you more bang for the buck vs vents, especially since this setup is not geared towards frequent flux venting. If you wish to change the dual MGs for revolvers though,  you will have to put the OP on vents (since the accel shields are put in to save flux also).

Lastly, the sabot/harpoon combo is devastating when used properly. Due to the difference in speed between the 2 missiles, it is very possible to both overload the enemy hull and hit it for 1500pts with the same missile salvo. It is a little tricky to perform (and a heavy needler would be a better candidate for optimizing the strategy), but when done right, it is damn impossible to wipe off the grin in your face...XD
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: medikohl on March 21, 2012, 07:41:17 PM
I give you full permission to "downgrade" the graphics of any of my kitbashes if you wish.
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Dante80 on March 21, 2012, 10:22:10 PM
Thanks a lot man, I ve seen a couple that would fit nicely to the Lotus theme. Cheers...^^
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Nori on March 22, 2012, 09:07:45 AM
So I played the mission where I get the Vanquish (tough mission BTW) and your PD weapon is AWESOME! Those missiles can't touch me..  It is like a mini-flak.  :)
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Dante80 on March 22, 2012, 12:25:44 PM
It is very good at its role indeed. Also, the good lethality against missiles and fighters is offset by an OP and flux increase that helps to not make the weapon overbalanced. More testing is needed though to ascertain that, I don't want my first weapon inclusion to be too powerful.. ;)

Quote
(tough mission BTW)

I'd have to agree, although I think as a testbed for the new ship inclusions its not too shabby...^^
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Wyvern on March 22, 2012, 01:09:35 PM
I haven't done extensive testing yet, but... that high explosive PD gun?  When would I want to use a light assault gun over that?  ...I can't think of a situation...

For reference, I've now played around a bit with the Rive.  Current configuration: 1x hellbore, 2x light needler.  No other weapons required - though you do have to be a bit careful to take missiles on your shields, dodge sabot SRMs, etc.  Light needlers on the various fast frigates are also devastatingly effective.
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Nori on March 22, 2012, 01:17:56 PM
I haven't done extensive testing yet, but... that high explosive PD gun?  When would I want to use a light assault gun over that?  ...I can't think of a situation...
Well it does have a short range... Though maybe it should be even shorter. I wouldn't want to be a fighter getting hit by that though since their armor would be gone in a second...
Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Dante80 on March 22, 2012, 01:30:59 PM
Hmm...in that case, a change to 250 range paired with a slight flux cost increase might suffice. Sth like that?

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-135.jpg)

It would still make the weapon a viable choice for PD slots, but the tradeoffs could help balance it more against the dual MG and the vulcan.

Title: Re: The Lotus Conglomerate v0.7...Its a ship...I think..XD
Post by: Wyvern on March 22, 2012, 01:37:57 PM
Dunno.  I just know I looked at it and said "ooh, lightweight armor-piercing gun that won't flood my ship with flux!" - as I said, I haven't done extensive testing of it yet.  But I imagine a Lasher with those in turrets and light needlers in the hardpoints would be downright scary - it probably wouldn't even need missiles.
Title: XD
Post by: Dante80 on March 23, 2012, 03:45:45 PM
Time for an update, 0.8 is out...^^

Introducing the Ajax class light cruiser.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/ajax.png)

Comparison to its cousin, the Falcon class.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-140.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1copy.png)

First variant.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-136.jpg)

In game (click for full size)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-139.jpg) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-138.jpg)

v0.8 Changelog
1. Added Ajax class L. Cruiser to campaign and mission.
2. Changed the Lotus faction to be hostile to the player (they are pirates after all..).
3. Changed stats for the revolver autocannon (lower range and higher flux cost).
4. Changed price for the Vanquish class.
5. Bigger battle-sizes in battles implemented.
6. Changes in Lotus fleet sizes and compositions.

DOWNLOAD V0.8 (http://www.mediafire.com/?xxwffdq3yh8si5d)
DL MIRRORS (http://www.mirrorcreator.com/files/16DURAX5/Lotus_0.8.zip_links)


Original spriting for the hull is done by Avan (shiphull is called Hyena), all props go to him. Check out his superlative first mod release here:
>>http://fractalsoftworks.com/forum/index.php?topic=977.0 (http://fractalsoftworks.com/forum/index.php?topic=977.0)<<
The original post for the ship design can be found in this post (http://fractalsoftworks.com/forum/index.php?topic=22.msg9555#msg9555).


As always, any and every feedback is vastly appreciated.The next addition will probably be a bomber design, its long overdue I think. If you spot sth fishy or plain wrong with the mod, feel free to post so that I can fix it asap.

Cheers...^^
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Trylobot on March 23, 2012, 06:02:03 PM
I think the Ajax is my favourite among those you have done so far! Excellent work.
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Uomoz on March 23, 2012, 06:50:33 PM
Updated my mod with your tweaks and new ship ;)

Keep up the awesome work!

 ;)
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Dante80 on March 24, 2012, 01:34:47 AM
Thanks for the kind words guys...here is a teaser for the next version...^^

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-141.jpg)
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Plasmatic on March 24, 2012, 03:06:31 AM
Love the mod, I only play with 3 mods (excluding those I made by myself, for myself)

Yours, SF extended and Gun runners..

Also, do you accept contributions?

I have a cruiser class ship that could be put into your mod :)

PM me if you want it :)

Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: stardidi on March 24, 2012, 03:10:26 AM
nooooooo, the Lotus were my only buddies :(  , well this oughta screw over my campaign XD
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Dante80 on March 24, 2012, 03:26:31 AM
Hehe, having cutthroat Pirates as buddies and expecting them not to jump on you is not very smart indeed...XD

(I will maybe reset the disposition to neutral though in the next release, due to the fact that it offers more flexibility in the campaign after all).

Quote
Also, do you accept contrubutions?

I have a cruiser class ship that could be put into your mod Smiley

PM me if you want it Smiley

If I like a sprite and it fits with what I'm going for then why not? shoot away...^^
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Plasmatic on March 24, 2012, 03:38:21 AM
Hehe, having cutthroat Pirates as buddies and expecting them not to jump on you is not very smart indeed...XD

(I will maybe reset the disposition to neutral though in the next release, due to the fact that it offers more flexibility in the campaign after all).

Quote
Also, do you accept contrubutions?

I have a cruiser class ship that could be put into your mod Smiley

PM me if you want it Smiley

If I like a sprite and it fits with what I'm going for then why not? shoot away...^^


51ppycup made the sprite, I made the rest and tried to balance it with vanilla.

http://www.mediafire.com/?f7cdh2bb4jbpj93

(http://i.imgur.com/jsTUk.png)
The data in the picture is no longer accurate;
Armor rating: 900
Flux capacity: 14500
Flux dissipation: 800
Max turning speed: 20
Turn acceleration: 20

Feel free to use what you want from the stuff I did, It's using Universal slots for everything because I wanted to try it out ingame with different loadouts, just haven't gotten around to deciding yet, both ways work quite well..

51ppycup also has a bunch more ships that are free to use in this thread http://fractalsoftworks.com/forum/index.php?topic=1594.0
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: stardidi on March 24, 2012, 03:52:17 AM
oh hey, apparently it doesn't change the running campaign :D

PS: Loving your mod, it fits in perfect with the vanilla game, while keeping it's own style/feel
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Dante80 on March 24, 2012, 04:33:00 AM
plasmatic it looks very good (all 51ppycup designs do after all), I might go and play with it a little in the future. The only drawback is the strong resemblance to the Vanquish/Conquest, as well as the fact that it will need complete recoloring due to the camouflage. Thanks for posting that...^^
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Plasmatic on March 24, 2012, 04:51:43 AM
plasmatic it looks very good (all 51ppycup designs do after all), I might go and play with it a little in the future. The only drawback is the strong resemblance to the Vanquish/Conquest, as well as the fact that it will need complete recoloring due to the camouflage. Thanks for posting that...^^

I really don't see a problem with it resembling the Conquest.. I really like how it looks.

Could maybe be the ship the Conquest was based on? just bigger.. or the other way around

The Lotus liked the Conquest and decided to make some ships of their own based on its design, only smaller and faster fit for convoy harassment and such..

His Redoubt is nice too.
It does not have the camo so you wouldn't need to recolor it :)
(http://i.imgur.com/ecI0g.png)

I've been planning on making the necessary files for the redoubt as well.
If you want, I could send those over your way when I'm done with them :)
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Dante80 on March 24, 2012, 05:10:09 AM
The problem as I said is that it resembles the Vanquish too much as a design. Its not difficult to make the sprite, and recoloring is not required as I can use the stock Vanquish sprite for cropping. Here is an example resembling the Redoubt and using the coloring in the Vanquish.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-17.png)

If more ppl are interested in the above, I can of course develop it...^^



Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Little Bluberry Bomb on March 24, 2012, 05:19:41 AM
The Ajax may be my favourite yet as far as aesthetics go, always loved the spear-tip style profile, and the Lotus colouring really brings it out; never been a fan of the marble-white myself, not with what I put my ships through.

Rather sad that they'll become hostile, though - I've been roleplaying being a 'part' of the faction, buying exclusively their designs, *** off their targets, and the like. I suppose it makes sense, but perhaps you could make more of an in-game choice system? For instance, Gun Runners features faction reset purchases, so it's apparently possible to alter standings through a purchase, so perhaps you could add an item [Recruiting Tab?] in the Lotus station which will turn the Lotus friendly, but turn their normal enemies target factions hostile. Depending how easy that is to do it could be a quick-fix until there are actually options for raising faction relations and not just lowering.
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: stardidi on March 24, 2012, 05:29:07 AM
^^ doing exactly that, and like i said your running campaign will not be effected.

about the Redoubt: i really like the conquest style ship, but to have more then 1 ship that uses almost exactly the same design is too much. I feel like the Lotus faction needs some more front armed ships. There really is only 1 right now....
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Apophis on March 24, 2012, 05:31:03 AM
i'm already using the redoubt in my mod
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Plasmatic on March 24, 2012, 05:33:15 AM
...
about the Redoubt: i really like the conquest style ship, but to have more then 1 ship that uses almost exactly the same design is too much. I feel like the Lotus faction needs some more front armed ships. There really is only 1 right now....

Then how about adding just the Redoubt, it's more forward armed than the Panther while keeping with the style of the Lotus.

Personally, I don't see a problem with having all 3, but I can just keep the Panther in my own game then :)
Title: Re: The Lotus Conglomerate v0.8...how light is light, Cruiser?...C:
Post by: Dante80 on March 24, 2012, 07:27:02 AM
i'm already using the redoubt in my mod

In that case, not need for overlapping. Cheers...^^

In other news, V0.9 is out. I'm terribly sorry for the fast update, but I just had to bring those goodies in...XD

Cutlass-class Heavy Bomber

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp3.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-142.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-141.jpg)

Also, a new lightweight Torpedo family, the Stinger.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-144.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-143.jpg)

V0.9 Changelog
1. Reset the Lotus disposition towards the player to neutral.
2. Added the Cutlass-class Bomber.
3. Added the Stinger-class lightweight torpedo.
4. The Anchorage station now sells far more Ballistic and Missile weapon types.
5. Changed stats and weapons for the Stigma. Now mounts 2 swarmers and a revolver autocannon.
DOWNLOAD V0.9 (http://www.mediafire.com/?bb8zbb5k9997qbm)
DL MIRRORS (http://www.mirrorcreator.com/files/N5ORTXAN/Lotus_0.9.zip_links)

As always, any feedback is vastly appreciated, especially concerning balance issues. Cheers...^^
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Nori on March 24, 2012, 07:33:11 AM
Nice!
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: rada660 on March 24, 2012, 07:57:23 AM
is it compatible with any other mod? :3
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: silentstormpt on March 24, 2012, 08:03:08 AM
You soul belongs to me!

ILL SWALLOW UR SOOOOOOOOOOOOOOUL!.....
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Plasmatic on March 24, 2012, 08:08:04 AM
is it compatible with any other mod? :3

It works together with SF extended and Gun runners I know that much.

I don't know about other mods.
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Upgradecap on March 24, 2012, 08:12:53 AM
Is compatible with my TimCORP mod ;)
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Dante80 on March 24, 2012, 09:05:41 AM
You soul belongs to me!

ILL SWALLOW UR SOOOOOOOOOOOOOOUL!.....

O_o///?

Quote
is it compatible with any other mod? :3

It should be compatible with all mods.
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Dante80 on March 24, 2012, 11:14:46 AM
And a sneak-peak for the next version... :)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2copy.jpg)

Also, if anyone is interested in making a video showcasing the ships, go right ahead...I will post it in the OP with full credits of course..^^
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Dante80 on March 25, 2012, 01:38:48 AM
Another one... ;D

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-145.jpg)
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: Plasmatic on March 25, 2012, 02:57:33 AM
Keep up the great work, and keep up the funny titles :P
Title: Re: Lotus Co v0.9 - Is that a torpedo in your pocket or are you hap..oh shi...XD
Post by: silentstormpt on March 25, 2012, 05:09:19 AM

O_o///?


http://www.youtube.com/watch?v=dtpYEHC2QeY

nice fighter design btw
Title: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Dante80 on March 25, 2012, 07:16:29 AM
Quote
http://www.youtube.com/watch?v=dtpYEHC2QeY

hehe, nice...XD

Ok, first official version is out...here are some of the additions:

Aria class Fleet Carrier

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/aria-2.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/aria3.png)(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-148.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-146.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-147.jpg)

Bolt class Light Interceptor

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/bolt.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/bolt2.png)(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-149.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-145.jpg)

Stingray class fire support Frigate

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/stingray.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/stingray2.png)(click for blown up view)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-151.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-150.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2copy.jpg)

V1.00 changelog
1. added Bolt interceptor.
2. added Stingray frigate.
3. added Aria tanker.
4. Massive changes to fleet loadouts/stats + removal of vanilla ships from them.
5. tweaking in the spawn algorithm
6. slight changes in ship turning rates and costs.
7. slight adjustments to fleet OP for fighter classes.
DOWNLOAD V1.00 (http://www.mediafire.com/?ze9ce7xkumoo8b9)
DL MIRRORS (http://www.mirrorcreator.com/files/1HCYCVQU/Lotus_V1.00.zip_links)

As always, any feedback (especially regarding balance, AI use of the ships and end-game issues) is vastly appreciated. Next thing to do is to clean up the opening post (this version is very picture heavy) and to provide additional lore for the Lotus Conglomerate. After that, it will be time to produce a second capital ship... :)

Salutations from sunny Greece,
Dante80


Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Dante80 on March 25, 2012, 09:47:49 PM
And a new family portrait (click for 2x)... :)


(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp-4.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/compp2-2.png?t=1332684273)
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Plasmatic on March 26, 2012, 03:50:59 AM
Can I ask why the lotus are neutral to the player again?

They are after all pirates, like you said :P
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Uomoz on March 26, 2012, 04:49:25 AM
I have em hostile in my mod! YARRRR
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Nori on March 26, 2012, 06:37:19 AM
Can I ask why the lotus are neutral to the player again?

They are after all pirates, like you said :P

It is easy enough to make em hostile...  :P

I think that while they are pirates, they are more of a organized crime syndicate. Thus they realize the value in alliances...  That's how I think of it at least.
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Dante80 on March 26, 2012, 08:45:47 AM
Quote
Can I ask why the lotus are neutral to the player again?

They are after all pirates, like you said

After I changed them to hostile in 0.8, two players commended that it would be better to have them neutral for roleplaying or other reasons. The line of thinking for reseting them to neutral in 0.9+ was that if the player wanted to play against the faction then a simple attack would suffice.

I will keep it like that until we have more ways to change a factions disposition in the game. But you are essentially right, the Lotus Co is a organized crime syndicate of glorified drug dealers, extortionists and information theft propagators, like the traditional Japanese Yakuza factions.

The actual name (and inspiration) for the faction comes from the "Blue Lotus" (http://en.wikipedia.org/wiki/The_Blue_Lotus) tintin book of 1936, describing both the Japanese invasion of Mantzuria and the organized opium crime cartels. So...its only natural that sooner or later the faction will be 100% hostile towards the player.  ;)
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Dante80 on March 26, 2012, 09:33:06 PM
Currently working on some fx and ui changes, like nebulas (inorbita mods nebula psd is a great help there), overload graphics and backgrounds...here are a couple of wip pics...^^

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/4444.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/444.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/23734.jpg)
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Nori on March 29, 2012, 06:30:05 AM
The Eventide, Blizzard and Rive ships are so awesome! Love em... I've been flying around with a blizzard in my fleet for a while now and it does a great job at staying alive... And it is fun to fly...
I think I might try selling all of my ships and get a vanquish though... Just try flying around in only that..  :)
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Dante80 on March 29, 2012, 08:15:28 AM
Thanks for the kind words man...^^

Have in mind that the Vanquish inherits most of its Domain designed cousin attributes, and that includes the disadvantages too. So, it is a little tricky to fly, especially solo.  ;)

Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: 7007King0770 on March 29, 2012, 06:32:32 PM
Your mod is my personal favorite of all the mods for Starfarer currently. You going to be making forum signatures for your mod so we can show it off on these forums and more? In anyway I can support I will (which honestly isn't much).
Title: Re: :: The Lotus Conglomerate v1.00 :: An Aria Bolted my Stingray?!?...wtf man!..
Post by: Dante80 on March 29, 2012, 10:06:07 PM
Thanks for the kind words man...^^
Quote
You going to be making forum signatures for your mod so we can show it off on these forums and more? In anyway I can support I will (which honestly isn't much).

Sure, here are a couple of quick ones...

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/30-3-20127-57-24.png) (http://fractalsoftworks.com/forum/index.php?topic=1619.0)
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1copy-1.jpg) (http://fractalsoftworks.com/forum/index.php?topic=1619.0)
Title: :: The Lotus Conglomerate v1.05 :: Sarissa goes where?!...O_O
Post by: Dante80 on March 31, 2012, 02:00:25 AM
Ok, V1.05 is out...^^

Introducing the Sarissa Heavy Bomber

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/sarissa.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/sarissa2.png)(click for blown up pic)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2copy-1.jpg)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-4copy.jpg)

and a shot from the main menu.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-3copy.jpg)

V1.05 Changelog
1. added Sarissa class heavy bomber to campaign and mission.
2. moved most graphic resources to separate folder so as to reduce problems with other mods when the same identity name is used for a ship.
3. Some changes to weapon costs and station loadout.
4. New nebula pics.
5. Two alternative background images (found in graphics/backgrounds/)
6. New overload fx image.
7. small graphical UI changes.
DOWNLOAD V1.05 (http://www.mediafire.com/?tb2erjl3a5w991f)

As always, any and every feedback is vastly appreciated. Cheers...^^
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on March 31, 2012, 06:03:45 AM
Ohh, a bomber with rocket launchers... I gotta try this out.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Iscariot on April 01, 2012, 08:41:10 PM
I am surprised at how balanced this mod is. I tried flying the Vanquish like I fly Conquests, maybe even a little more aggressively since I suppose I assumed it'd be an overpowered gun-wagon without reading the stats. Bad call.

Apparently the Vanquish has much worse durability and staying power than the stock Conquest, and this makes me VERY happy. I do feel a little weird about it though. For some reason, I can fill out all the weapons on the Vanquish and still max out vents, something I can't do on the Conquest. But the Conquest has got five less OP than the Vanquish...
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on April 01, 2012, 08:50:26 PM
What is your vanquish fitting?
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Iscariot on April 01, 2012, 08:58:57 PM
Hold up, now I'm just doubting my memory. Lemme check
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 01, 2012, 09:14:14 PM
I am surprised at how balanced this mod is. I tried flying the Vanquish like I fly Conquests, maybe even a little more aggressively since I suppose I assumed it'd be an overpowered gun-wagon without reading the stats. Bad call.

Apparently the Vanquish has much worse durability and staying power than the stock Conquest, and this makes me VERY happy. I do feel a little weird about it though. For some reason, I can fill out all the weapons on the Vanquish and still max out vents, something I can't do on the Conquest. But the Conquest has got five less OP than the Vanquish...

Thanks for the kind words, balance with the vanilla campaign is my main concern for this faction.

There are two reasons for why the Vanquish has 5 more OP than its Domain designed cousin.
1. The inclusion of a forward superstructure housing the auxiliary power core and the small hangar bay brings the mass up and enables the Lotus Co to use the extra mass for more OP.
2. The Vanquish is far more fragile than the Conquest, fitting its designation as a merchant raider battle-cruiser. Armor and hull durability is removed to make room for the beefier engines and the shield emitter is downgraded both due to a lack of parts and working blueprints.

Thus, you have to use some of the OP to improve its survivability, especially if you want to use it like a Conquest. The change of all 10 (2m, 8s) energy slots to ballistic also gives the opportunity to save some of the OP that you would normally use for PD or other purposes. It is far easier to max out vents while keeping all slots occupied, but the result would be a ship too fragile for major fleet action (a task that the Vanquish was never designed to undertake, due to its pirate origins).

So accelerated or extended shields are a must really (and also, a big OP drain).

Cheers..^^
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Iscariot on April 02, 2012, 10:09:01 AM
Alright, it turns out that I'm just an idiot, I had way more Conquest mods than I remembered. My Conquest is:

4x Hellbores
4x HV Drivers
4x Sabot Pods
2x H Blasters

Acc Shields
Armored W. Emplacements
Aux Thrusters
Expanded Mags
Resistant Flux Conduits

50 vents
5 caps

My Vanquish is:

4x Hellbores
4x HV Drivers
2x Dual Flak
4x Sabot Pods

Aux Thrusters
Flux Distributor
Flux Resistant Conduits

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For some reason, the Vanquish seems to burn out easier for me. I don't know why.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 02, 2012, 11:31:11 AM
What do you mean by "burn out" ?

Here is the setup I'm currently using btw. A little tricky regarding ammo consumption and battle tactics, but works a charm in a heavy raider encircling role. By differentiating your broadsides you can concentrate the firepower you need according to the tactical situation, while keeping the (rather weak for the hullsize) shields pointed where they need to be at all times.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-5copy.jpg)

The downside is that this loadout is very difficult to master in combat (the ai is terrible with it too), and certainly not friendly to the casual "I go in and kill everything with auto on) player.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Iscariot on April 02, 2012, 11:41:15 AM
Oh, I mean I overload with it. Might simply be a by product of my playing way more aggressively with the Vanquish than I did with the Conquest-- in my own stupidity.

I see the usefulness of one side broadside type Conquests, but I can't get over their aesthetics, so I usually just go for a dreadnought-type Conquest and just leave the small mounts empty.

If I had a single complaint about the Vanquish, it'd be that the slightly fattened profile of the the ship-- along with its rusty color-- make it LOOK more powerful and aggressive than the Conquest, which is at odds with its significantly reduced armor and hull profile. Of course, this is easily countered by the fact that you'd have to be an idiot to go into battle without reading the goddamned stats of your own goddamned ship xD
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 02, 2012, 11:54:53 AM
I can get what you mean. The inclusion of the forward superstructure for the extra power core and the small craft hangar brings more mass (and inertia btw) to the hull, so it would be prudent to assume that the resulting ship is beefier too.

Unfortunately though, much of the armor is stripped to make way for the upgraded engine pack and the bigger hangar bays (for supplies, loot (!) and av fuel for servicing fighters), thus making the ship far flimsier than the first impression its shape/size could give.

Regarding the color, it is more the result of dereliction of duty / negligence regarding both manufacture and maintenance than the result of a battle veteran envicerator pedigree. Those damn pirates cannot clean for the life of them, nor do they wish too anyway...XD

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/comparisond-2.png)

but you are right. Compared to the shining, spic and span Conquest, the Vanquish does look somewhat more menacing. Maybe a couple of more hull breach points would alleviate this problem, I will look into it... :)
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Upgradecap on April 02, 2012, 12:00:28 PM
Then i suggest you get space slaves, give them a airtank and tell them to clean the ship properly. If they fail, reduce their airtank by 50% and tell them to do the whole thing again.  And if they die, give the airtank to a new slave. Simple :D
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on April 02, 2012, 12:25:57 PM
Then i suggest you get space slaves, give them a airtank and tell them to clean the ship properly. If they fail, reduce their airtank by 50% and tell them to do the whole thing again.  And if they die, give the airtank to a new slave. Simple :D

You been playing too much SPAZ...  :P
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Upgradecap on April 02, 2012, 12:27:52 PM
Never touched that game actully............
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on April 03, 2012, 06:46:44 AM
Really, well you pretty much described how crew is treated in that game.. :)
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Iscariot on April 03, 2012, 07:01:13 AM
It actually bothers me.

In most naval games, I tend to side with the navy over the pirates, because I'm a square like that, but in SPAZ you have no option but to be a bastard. For example, even if you don't want to, your point defense will take pot shots at people flying out in space. Slavery is mandatory. You make payment for various things with people.

And there is no option to do otherwise. I know it's supposed to be funny, but I started getting getting disenchanted by how blase it was about its immorality.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on April 03, 2012, 07:17:44 AM
Yeah I could see that... I was a bit taken back with the main character's attitudes.. But it is supposed to be a bit off the wall so I ended up being fine with it. But I get where you are coming from and the game does approach the whole subject very oddly...
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 05, 2012, 03:22:08 PM
That little raider frigate is scary. 15 harpoons into an overloaded Onslaught's engines...
SPAZ is depressing.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 05, 2012, 09:16:24 PM
Quote
That little raider frigate is scary. 15 harpoons into an overloaded Onslaught's engines...

Hehe, you must be talking about the Blizzard class raider frigate. Having triple missile mounts can be quite effective in many scenarios, but sadly you have to find a way to crack open the shields before unloading all that HE ordnance...

Here is a setup that might help:

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/signcopyc2opy.jpg)

unloading the needlers and sabots can crack the shields, and then the harpoons can do the damage. You could also also swap the harpoon pod for a stinger launcher, to give some added punch against bigger ships. Always have in mind though that you are flying a flimsy little can opener...XD

Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 05, 2012, 11:42:29 PM
I've got no problems cracking shields, thanks much. My light MG and heavy MG Eventide sees to that. The Blizzards I field carry point defense.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 06, 2012, 11:30:20 AM
A preview for the next version. The capital is based on MrDavidoff's exceptional Omega model (http://fractalsoftworks.com/forum/index.php?topic=2058.0). Both sprites @ 20% work done.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/vengeance-1.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepid.png)

Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Uomoz on April 06, 2012, 11:35:10 AM
That is... awesome. Also painful to fit in my roster.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 06, 2012, 11:36:42 AM
It wont have to for a couple of days at least. The amount of work needed to make it presentable guarantees that.  ;D
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: MrDavidoff on April 06, 2012, 11:38:33 AM

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/vengeance-1.png)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepid.png)


That was, hands down a great idea! Real noice  :o
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 06, 2012, 01:23:59 PM
Lots of  work needed yes. MORE GRIBBLING
Are those twinned medium missile slots? Do want.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Wyvern on April 06, 2012, 01:44:05 PM
Piffle.  Clearly it should have twin medium universal slots.  Because it'd be neat to have a brawler-like ship that's less frustrating to fly.

The battleship amuses me, though, because I looked at the original sprites and thought to myself that it'd be much nicer if it was just that front section...  Then again, I'm not really a fan of super-battleships with absurd numbers of weapon mounts in the first place.

Though, were it my design, I'd probably drop the front heavy mount and leave the mandibles open rather than connected. 
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Archduke Astro on April 06, 2012, 01:49:11 PM
The capital is based on MrDavidoff's exceptional Omega model (http://fractalsoftworks.com/forum/index.php?topic=2058.0).

That supership is like what the Conquest dreams of being once it grows up. ;D Very nicely altered to Lotus appearance, Dante80! [-thumbs up-]
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Upgradecap on April 06, 2012, 01:52:27 PM
The capital is based on MrDavidoff's exceptional Omega model (http://fractalsoftworks.com/forum/index.php?topic=2058.0).

That supership is like what the Conquest dreams of being once it grows up. ;D Very nicely altered to Lotus appearance, Dante80! [-thumbs up-]

I fully agree with archduke astro. :D
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: stardidi on April 06, 2012, 02:27:04 PM
Looks nice, a bit more variety in the top Lotus tiers.

One question, the Lotus station doesn't seem to restock any ships from after 0.6(?). Nor any weapons at all, but it has over a bazilion fuel and supplies :S. Don't know if this is something with the mod or the game.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on April 06, 2012, 02:50:26 PM
I love this mod... It has so many sweet ships and the Lotus faction is pretty awesome.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Upgradecap on April 06, 2012, 02:52:40 PM
I can only say this: these ships are Damn good. I beat one of my own fleets (the biggest one) using two vanish-class, a few eventide-class, and a lot of frigates. Yeah 8)
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 06, 2012, 03:12:04 PM
Stardidi, go beat up their fleets and steal their ships. Much more fun. Ships don't restock quickly at any station.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Uomoz on April 06, 2012, 03:16:51 PM
Stardidi, go beat up their fleets and steal their ships. Much more fun. Ships don't restock quickly at any station.

That's intended as modders can easily mod in what convoys transport (you can make them transport dozens ships if you wish).
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 06, 2012, 11:22:32 PM
Thanks for the kind words guys...<3

Quote
One question, the Lotus station doesn't seem to restock any ships from after 0.6(?). Nor any weapons at all, but it has over a bazilion fuel and supplies :S. Don't know if this is something with the mod or the game.

Hmm....I have set the convoy to carry randomly all ship types that the Lotus use and also all ballistic and missile weapons. Maybe the problem is in the station. I know that a station's cargo is not renewed if a lot of items are already there, so the fact that the Anchorage station holds all ballistic and missile weapons in good stock could be the problem. More testing is needed, thanks for the tip.

Piffle.  Clearly it should have twin medium universal slots.  Because it'd be neat to have a brawler-like ship that's less frustrating to fly.

The battleship amuses me, though, because I looked at the original sprites and thought to myself that it'd be much nicer if it was just that front section...  Then again, I'm not really a fan of super-battleships with absurd numbers of weapon mounts in the first place.

Though, were it my design, I'd probably drop the front heavy mount and leave the mandibles open rather than connected. 

I will experiment with disconnecting the two forward wings, although from early testing I saw that the design looks a little too weird that way.

Also guys, have in mind that those 4 big turrets are intended for missile mounts...I have an idea for a heavy missile support capital (most ships in the game do not go that way so it could be both canon to the Lotus faction and unique in a way), but more testing is needed to ascertain that. Cheers...^^
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: armoredcookie on April 06, 2012, 11:27:26 PM
A missile boat?! :D
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 07, 2012, 05:06:12 AM
Sprite 90% done, some touchups are needed. I'm somewhat concerned with the result, any feedback is appreciated!

A comparison to Paragon and Vanquish (click for detailed view) :

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepidcomp.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepidcomp-1.png)

What do you think?
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Uomoz on April 07, 2012, 05:15:24 AM
Recolouring is perfect but it's easy to assume that's the result of a zoomed kitbash. It look veeery good, but the plates look like vanquish's zoomed in. It's more like the Paragon (looks like coming from the same manufacturer) but with a midline touch.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 07, 2012, 05:41:02 AM
Recolouring is perfect but it's easy to assume that's the result of a zoomed kitbash. It look veeery good, but the plates look like vanquish's zoomed in. It's more like the Paragon (looks like coming from the same manufacturer) but with a midline touch.

Thanks for the feedback man. Yep, its a kitbash alright. The main part is taken from the Omega Command ship, and the engines/lower part from the stock Paragon. Regarding the Vanquish resemblance in parts, I tried to keep the uniformity in the faction ships so the color and weathering schemes are more or less similar. 

The sprite needs some touchups now in the weapon slots and a couple of luminosity masks, and then its on to customization. I'm thinking sth like this, but a lot of testing is needed before balancing is complete...^^

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-7.jpg)
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Trylobot on April 07, 2012, 10:02:00 AM
I have to say that that is an excellent sprite. He has a clown-car sized shield though
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 07, 2012, 10:04:52 AM
Typical for the faction. Their motto is "take the money and ruuunnnn" after all ;D
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Upgradecap on April 07, 2012, 10:06:29 AM
...... "take the money and ruuunnnn"....

Doubt they can succeed that with a miniature shield :D
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 08, 2012, 08:04:23 AM
Yes, I doubt they'd field a ship that slow... I don't think it'd be OP or out of place if you gave their caps a speed of like 60. The lightning strikes are their specialty after all, even moreso than it is the specialty of pirate raiders.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 08, 2012, 09:44:56 PM
Quote
I have to say that that is an excellent sprite. He has a clown-car sized shield though
Quote
Doubt they can succeed that with a miniature shield Cheesy
Quote
Yes, I doubt they'd field a ship that slow... I don't think it'd be OP or out of place if you gave their caps a speed of like 60. The lightning strikes are their specialty after all, even moreso than it is the specialty of pirate raiders.

This thing has a speed of 42 while being bigger than an Onslaught (25 speed) or a Paragon (30 speed). It is also more maneuverable than the Conquest or the Odyssey. From the testing I've done so far, the speed and turning rates are almost perfect (maybe the speed could be upped to 45) for the role and faction lore.

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-8.jpg)

Regarding the shield I may have to go for a small upgrade (OMNI 112o, slightly less upkeep), since it cannot support the mass of the hull in heavy fleet battles. Having the OMNI though is a godsend for the pirates, since they can be turned on and off to change the shielding location fast.

A nice bonus is that the AI seems to use the ship efficiently until now, staying somewhat away from the heat of battle while pummeling the opposition with missiles. More testing is needed for balancing purposes before release, but we are making progress...^^
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Iscariot on April 09, 2012, 02:17:47 AM
What's its armor like?
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 09, 2012, 05:25:25 AM
Not enough large missile launchers in game to make this niche an important one to fill... Large LRM launcher please.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Nori on April 09, 2012, 09:57:20 AM
Use the more weapons mod... It has large harpoon, large lrm, two extra MIRV types and more...

Ship looks awesome. I love seeing ships with more large missile mounts.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 09, 2012, 11:17:31 AM
What's its armor like?

It will be the same as the Conquest and Odyssey, 1000 points. As per the faction lore, armor is not the strong point of their designs.  ;)

Quote
Not enough large missile launchers in game to make this niche an important one to fill... Large LRM launcher please.

This mod adds a guided lightweight torpedo family for all slot sizes that can be rather interesting in some loadout types. Also, as Nori promptly said the more weapons mod is a must for your modded starfarer experience. Lastly, you can choose to use medium sized weapons on the slots, thus giving you a lot of OP to use in vents or hull mods. Cheers....^^
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 09, 2012, 02:44:48 PM
I had an old version of the mod. Why don't you get permission to include it here  ;)
As for the new torps, I know. I've never used them though, because I stick to harpoons.
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 09, 2012, 10:12:40 PM
For 3 reasons

1. If you use weapons from that mod and then try to use other mods or compilations that already have them, there will be duplication errors.
2. This mod is compatible with all other mods. It is the players choice to mod their game however they like, thus choosing what to include or not. If someone wants the extra functionality of the more weapons mod more power to him. Limiting or guiding the players choices/actions is not beneficial.
3. Apophis has made a great job on making that mod. Why would I take his work to implement it here? This is a standalone faction mod, not a compilation.

Hope that helps, cheers...^^
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: cp252 on April 10, 2012, 04:55:13 AM
Link the mod here as a recommendation then.  ;)
Of course I wouldn't say no if you made another large missile of your own. A signature weapon for the capship.  ;)
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Dante80 on April 16, 2012, 08:39:12 AM
Ok, time for an update, Happy Easter everyone...^^

Introducing the Intrepid-class fast battleship

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepid-2.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/intrepid2-1.png)(click for blown up view)

stats
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-9.jpg)

first variant
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-1-18.jpg)

ingame
(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/Untitled-2-8.jpg)

Changelog, V1.10
1. Added Intrepid class Raider Battleship to Campaign and mission.
2. Adjusted speed, cargo, fuel and price stats for the Vanquish.
3. Small changes to convoy and armada loadouts.
DOWNLOAD V1.10 (http://www.mediafire.com/?1hbztq75u12dkaz)

As always, any and every feedback (especially concerning balance issues) is vastly appreciated, cheers...if anyone wishes to make a video while playing the mod feel free to, since it lacks any kind of video footage and I am atrocious in video editing myself T_T

Also, a question. What would you like to see next? I have almost finished a small frigate design based on the Vigilance (will be added on V1,20), and I'm thinking of making either a dedicated carrier or a missile cruiser next. Any feedback is welcome...^^
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Trylobot on April 16, 2012, 08:44:57 AM
@Intrepid: w000000000000000t
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Vandala on April 16, 2012, 10:40:09 AM
V0.3 Changelog download links to version 0.4 instead.

Also you might want to consider placing a link to the latest version on the top of your epic sized opening post.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on April 16, 2012, 10:52:17 AM
Done and done. Thanks for the feedback...C:
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Archduke Astro on April 16, 2012, 04:41:55 PM
Ok, time for an update, Happy Easter everyone...^^

Introducing the Intrepid-class fast battleship

Dante, that is one sweet warship. My compliments on your excellent work! It's good to see a primarily missile-centric capital ship.

Quote
Also, a question. What would you like to see next? I have almost finished a small frigate design based on the Vigilance (will be added on V1,20), and I'm thinking of making either a dedicated carrier or a missile cruiser next. Any feedback is welcome...^^

I'd like to see you try your hand at a large, multi-deck "strike carrier" hull that also doesn't skimp on big slots for missile & ballistic firepower. Consider it as a hybrid battlecruiser / heavy carrier, like some of the Soviet Navy's radical designs.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Uomoz on April 16, 2012, 05:18:37 PM
Will update Uomoz's Corvus with this very soon. Great job!
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Divinitus Monstrum on April 17, 2012, 09:18:42 AM
Ok, time for an update, Happy Easter everyone...^^

Introducing the Intrepid-class fast battleship

Dante, that is one sweet warship. My compliments on your excellent work! It's good to see a primarily missile-centric capital ship.

Quote
Also, a question. What would you like to see next? I have almost finished a small frigate design based on the Vigilance (will be added on V1,20), and I'm thinking of making either a dedicated carrier or a missile cruiser next. Any feedback is welcome...^^

I'd like to see you try your hand at a large, multi-deck "strike carrier" hull that also doesn't skimp on big slots for missile & ballistic firepower. Consider it as a hybrid battlecruiser / heavy carrier, like some of the Soviet Navy's radical designs.
Hello all, long time lurker here.
I plus 1 this idea. Also I would like to suggest an upscaled revolver auto-cannon, some where to match with the HMG. I do so love the revolver auto-cannons and try to fit them on anywhere I can!
Title: Re: :: The Lotus Conglomerate v1.05 :: Sarissa goes where ?!...O_O
Post by: Shoat on April 17, 2012, 10:42:01 AM
Not enough large missile launchers in game to make this niche an important one to fill... Large LRM launcher please.

Maelstrom Missile System times five.

Just because it'd be that ridiculous.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on April 17, 2012, 09:20:56 PM
Thanks for the kind words guys...^^

Quote
I'd like to see you try your hand at a large, multi-deck "strike carrier" hull that also doesn't skimp on big slots for missile & ballistic firepower. Consider it as a hybrid battlecruiser / heavy carrier, like some of the Soviet Navy's radical designs.

It is a nice idea, the Kiev class hybrid carriers were very interesting concept designs at their time. I don't know though how you could balance the concept in the starfarer universe.

You see, we already have a couple of battlecruisers/battleships with hangar support (namely the Lotus Vanquish class and the Odyssey class), and you also cannot call the Astral fleet carrier unprotected with the number of weapon slots it has.

To both fit the Lotus tactics and serve as a plug between the condor and the astral, you would need to make a 2 decked fast support carrier design, based on a cruiser class hull. Since it would be a cruiser sized ship, you cannot put in more weapon slots than a heavy cruiser like the dominator or eagle.

Quote
Also I would like to suggest an upscaled revolver auto-cannon, some where to match with the HMG. I do so love the revolver auto-cannons and try to fit them on anywhere I can!

The upscaled version of the revolver (a quick firing weapon with explosive type ordnance) is actually the assault chaingun. To differentiate you would have to make a medium slot revolver assigned to PD and having a range of about 375 while removing the rotation delay of the chaingun (the dps would be about 300). I think though that while fitting the niche, you make the chaingun redundant that way and also run into the problem of choosing between this and the superlative flak cannons for your defense.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Temjin on April 17, 2012, 11:04:36 PM
I think the one thing Starfarer is missing (and this could be by design) is a small, fast, lightly armed "flight deck with an engine."

A frigate with a single flight deck and maybe one or two small mounts (or nothing at all?) would be interesting for a fast attack fleet, enabling a more efficient use (although perhaps slightly unbalanced) use of fighters.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on April 18, 2012, 07:30:28 AM
Yep, the way that flight decks work at this point in game development ensures that a "quick flight deck with engine" design concept would be somewhat flawed/overpowered.  It would also be rather illogical (yes, this is a game but still...) due to the amount of space and hangar bays needed for servicing even only one wing of small craft.

I think there are a couple of mods that add this feature though (I remember a hound light carrier variant called the dachsund), you might want to take a look at them for balance testing against vanilla.  ;)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: 2_Wycked on April 18, 2012, 05:06:49 PM
Yeah, the Minimash includes the Daschund light carrier/frigate; it's about the size of a hound. I haven't noticed it being overpowered, as the AI usually just uses it as a Hound-type frigate, either not realizing (or unwilling) to utilize it's carrier capabilities. Maybe it's because they only appear in pirate fleets... I dunno.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: cp252 on April 18, 2012, 05:10:09 PM
If you set it a carrier waypoint...
It'd be way, way better than the Astral if only the stupid AI knew how to coordinate things when it's time to land fighters.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on April 21, 2012, 01:42:53 AM
Quote
I'd like to see you try your hand at a large, multi-deck "strike carrier" hull that also doesn't skimp on big slots for missile & ballistic firepower. Consider it as a hybrid battlecruiser / heavy carrier, like some of the Soviet Navy's radical designs.

It is a nice idea, the Kiev class hybrid carriers were very interesting concept designs at their time. I don't know though how you could balance the concept in the starfarer universe.

You see, we already have a couple of battlecruisers/battleships with hangar support (namely the Lotus Vanquish class and the Odyssey class), and you also cannot call the Astral fleet carrier unprotected with the number of weapon slots it has.

To further iterate that point. Here is how a Kiev class hybrid cruiser could be implemented in the game:

(sprite based on the exquisite puma class from the starfarer plus mod (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/plus_puma.png)...just a different engine and nose compartment to illustrate the resulting configuration)

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/plus_puma2.png)

5 large mounts and 8 small together with 2 flight decks. It looks a little OP to me, especially when viewed against a standard heavy carrier like the Astral. A hybrid like that would both replace the functionality of a heavy carrier, and serve as a front like capital ship at the same time, thus making balancing a nightmare against vanilla.


What do you think?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: 7007King0770 on April 23, 2012, 09:11:32 PM
Why not make all the platforms missile platforms, with no ballistic or energy mounts? And then make it so it cannot have the perk (I think it's called I forget) Expand Missile Racks by restricting its Ordinance Points? I think that MAY work, because once the ship fires off its first 1-3 salvos, it will be left defenseless in space, and rely on fighter, frigate, or destroyer support. Of course now that I think about it, if you gave it destroyer support it might become OP because the AI will get confused, and basically it's a meat shield for the destroyer...

This seems like one of those cases where the design is just to OP, so your only options are make it TOO powerful or TOO weak. I wish you luck on balancing it and I hope my feedback helps in some way.

P.S. Again your mod is my favorite of all, and I think of the the major reasons is it is really well balanced in comparison to many of the other mods out there.
P.S.S. Scrappers SO OP!
P.S.S.S. Where can I get a updated version of your signature for the mod?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on April 24, 2012, 10:06:48 PM
Thanks for the feedback....^^

Quote
Why not make all the platforms missile platforms, with no ballistic or energy mounts? And then make it so it cannot have the perk (I think it's called I forget) Expand Missile Racks by restricting its Ordinance Points? I think that MAY work, because once the ship fires off its first 1-3 salvos, it will be left defenseless in space, and rely on fighter, frigate, or destroyer support. Of course now that I think about it, if you gave it destroyer support it might become OP because the AI will get confused, and basically it's a meat shield for the destroyer...

This seems like one of those cases where the design is just to OP, so your only options are make it TOO powerful or TOO weak. I wish you luck on balancing it and I hope my feedback helps in some way.

There are a lot of things you can do to try and balance a design like that, but the main problem stands a priori. The design of a hybrid carrier/battlecruiser concept like the soviet Kiev class is in itself OP when used in the vanilla campaign. Thats what I was trying to illustrate.  ;)

Quote
P.S.S.S. Where can I get a updated version of your signature for the mod?

Just right click on the signature, take the image location url and then mount it on your sig. Cheers...^^

Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: 7007King0770 on April 25, 2012, 06:53:58 AM
Thanks!
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: cp252 on April 25, 2012, 10:50:33 AM
...I still don't understand the title.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: CrashToDesktop on May 09, 2012, 02:22:04 PM
So, is this mod updated?  I see it's in Omega's Minimash, but I'd like to see it alone.  All the other fleets tend to get in the way of the Lotus...Loti?  What's the plural form of Lotus???
Back to the subject, is it updated for .52a.1?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Temjin on May 09, 2012, 02:38:14 PM
Yep, the way that flight decks work at this point in game development ensures that a "quick flight deck with engine" design concept would be somewhat flawed/overpowered.  It would also be rather illogical (yes, this is a game but still...) due to the amount of space and hangar bays needed for servicing even only one wing of small craft.

I think there are a couple of mods that add this feature though (I remember a hound light carrier variant called the dachsund), you might want to take a look at them for balance testing against vanilla.  ;)

Using someone else's sprite, I've modded in a high-tech Destroyer-sized Carrier with a medium missile slot and four small energy slots. It's fragile, but quick enough to keep up with a small fleet. At 11 FP, too, it's a big investment to bring along, but it doesn't seem to be any more powerful in large fleet actions than a Gemini with Augmented Engines (which travels at a slightly slower speed but has more toughness and similar PD capability).

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/pestilence.png)

Something of about that size and a speed around 70 (the same as an Aurora) to 80-ish would be a boon to small fighter-based raiding fleets. It's also a surprising amount of fun to fly, and I've toyed with swapping the medium Missile for a medium Energy turret to make it a slightly better flagship.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on May 14, 2012, 08:01:36 PM
Temjin, the hull type you describe already exists in the mod.  ;)

Arcadia-class Light Carrier

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/arcadia.png)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on August 06, 2012, 08:03:05 PM
In the following days, I'll be looking into updating the mod so that it fits the latest 0.53 version.

Will need some suggestions for that, since its been a while and I don't currently know how well the mod fits with vanilla. Some of the things I gathered:

1. The revolver autocannon might need some additional nerfing.
2. Will have to add in ship subsystems. Most of the ship I think will need the speed boost, so as to keep the mod inside the Lore of the faction.
3. Will have to add another corvette and maybe a Capital.
4. Adjustments might be needed regarding the cargo and fuel carrying capacity for some ships.

What should the player look for when choosing or encountering the Lotus Conglomerate? Any and every feedback would be vastly appreciated, cheers. ^^
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on August 08, 2012, 02:50:07 AM
No feedback yet...T_T

Oh well, some starting WIP pics for a strike frigate design (click on the img for x4 view)...

(http://i44.photobucket.com/albums/f9/Dante80/Minecraft/work.png) (http://i44.photobucket.com/albums/f9/Dante80/Minecraft/work2-1.png)


Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: TaLaR on August 08, 2012, 03:15:41 AM
From my experience Eventyde & Hydra might be a bit too good, at least compared to their vanilla prototypes. Maulers + needlers on fast, flux-efficient hull with decent shielding, without any serious drawbacks - it's pretty much the best possible combination.

Also Interpid. With 5 MIRV launchers it's an obvious overkill :)

2. Will have to add in ship subsystems. Most of the ship I think will need the speed boost, so as to keep the mod inside the Lore of the faction.

Agreed, though Hydra with skimmers might end up being second only to Hyperion in OPness:)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on August 08, 2012, 04:38:46 AM
 I try to balance all ships according to the vanilla campaign so this kind of feedback is very useful for me, thanks.

Quote
From my experience Eventyde & Hydra might be a bit too good, at least compared to their vanilla prototypes. Maulers + needlers on fast, flux-efficient hull with decent shielding, without any serious drawbacks - it's pretty much the best possible combination.

Hydra - Eventide: when compared to their vanilla counterparts, both ships lack in:
Hull integrity
Armor rating
Flux capacity
Flux dissipation
Shield arc
Shield upkeep
Flux/Damage
Elevated procurement cost


The trade-off is 15 more speed, a small boost in maneuverability, a loadout change restricting energy weapons and a small boost in OP so as to balance the loss of weapon types like beam PD weapons or the AM blaster.

Granted, when the ships are used by a human player survivability is less of an issue due to better use of shielding and flux venting. But this applies to all ships in the game. Moreover, Hydra loses the revered adaptability (2 universal mounts + the ability to sport a double AM blaster - pulse laser combo) its known for, ans Eventide loses the exceptional 360 0,6 shielding that really makes Aurora what it is in major fleet engagements. Lastly, both Medusa and Aurora can be considered OP in the vanilla game due to their overall stats, so I can understand why the same assumption can be made for their customized pirate counterparts.

How do you think can we make both more balanced in vanilla? Any feedback is vastly appreciated.

Quote
Also Interpid. With 5 MIRV launchers it's an obvious overkill

Its a niche Battleship design, so I think that such a loadout is warranted. Here are some stats, compared to the Paragon that it resembles:

Ordnance Points: 28 to 25
Base Price: 188000 to 150000
Hull integrity: 13200 to 18000
Armor rating: 1000 to 1500
Flux capacity: 28000 to 31250
Flux dissipation: 1125 to 1250
OP: 355 to 350
Speed: 48 to 30
Turn Rate: 18 to 10
Shield arc: 90 to 360
Shield upkeep: same percent (0.6)
Flux/Damage: 0.9 to 0.6
Minimum Crew: 540 to 450

Loadout
Intrepid - 23: 5LM - 10MB - 4SM - 4SB
Paragon - 23: 4LE - 4ME - 2MU - 4SM - 9SE
Weighted ordnance points
Intrepid - 43: 15 + 20 + 4 + 4
Paragon - 38: 12 + 8 + 5 + 4 + 9

As you can see, I don't think that overkill would be the right word for this. From the start, I wanted to create a BB design that specializes in support roles. Also, add to this the fact that you won't see any AI controlled ships with MIRVs flying around.

Having said that, How do you think can we Intrepid more balanced in vanilla? Any feedback is vastly appreciated.

Quote
Agreed, though Hydra with skimmers might end up being second only to Hyperion in OPness:)

I'll have to agree on that too. The new subsystems feature is new to me, so I will have to do a lot of playtesting before deciding how to implement it without unbalancing the mod. Thats one of the reasons I asked for feedback in the first place two posts ago...cheers..^^
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: TaLaR on August 08, 2012, 05:48:56 AM
Sure Hydra and Eventide do make some trade-offs, but these are easy to compensate through skilled piloting, as you already noted. And while adaptability is nice, pretty much any possible layout loses in terms of pure flux efficiency & range to mauler/needler combo. Though i'd say these weapons are somewhat OP in vanilla already. It just doesn't have that kind of impact, because vanilla mostly lacks fast & high flux ships to mount them(and kite everything to death). Or at least lacked till introduction of ship systems - Conquest and Eagle with speed 100 kind of qualify, so now Lotus ships position might be not that unique...

Or take for example Aurora shield - yes, it IS better, but Aurora *has* to tank a lot, since it's most viable build (heavy blasters) seriously lacks range. Eventide on the other hand doesn't *need* to tank against anything but capitals/cruiser with ITU, and only their most long ranged weapons even then. Of course Onslaught with Burn Drive might have another opinion:), but i mostly speak of previous version.

MIRVs are similar to Tachyon Lance from previous version, in sense that in sufficient numbers they become uncounterable for most ships. Even fastest ships are unlikely to get a clean dodge against MIRV, point defense usually fails and high damage makes shield tanking limited option. Intrepid just makes all these points more obvious.
On the other hand now we have emp/flares/active flares/fortress shield/skimmer/teleport/pd drones that all can to variable degree decrease efficiency of MIRVs. Not sure whether Intrepid needs any additional nerfs on top of this.

PS: Now that i think of, ease of killing stuff with long ranged weapons in general comes not in the least from fact that ITU is quite rare in vanilla designs, despite being pretty much mandatory hullmod for most cruisers/capitals efficiency-wise...
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on August 08, 2012, 06:04:29 AM
All valid points.  :)

The main problem with additional nerfing of the classes you specify has to do with this:

when the ships are used by a human player survivability is less of an issue due to better use of shielding and flux venting.

Skillful piloting can compensate for any and every disadvantage a skimpily protected hull can give you. Thus, the Lotus focus on speed and lethality can produce some configurations that under the hands of a good pilot may seem a little overpowered.

You have to take into account though the way that all mods that need to be balanced against vanilla work. And this is, 3 way balance.

1. In AI use with the default variants
2. In AI use with the variants you decide
3. In human use with the variants you decide.

For the first 2 categories, survivability is a big issue regarding balance. And this is where Lotus ships fit their niche as Pirate raiders that use hit and run tactics. Thus, any and every additional nerfing would unbalance the ships when used by the AI. At least, thats what happened when I used to playtest before release. I don't know if that still holds in the latest version, a great deal of more testing is needed to ascertain that.

If you have any idea though that could help with making the classes more balanced, shoot away. I'll playtest the living crap out of it,as balance is my main focus here...XD
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: TaLaR on August 08, 2012, 06:22:13 AM
I don't think that nerfing based mostly on how it played out in previous version would be good idea. Their strength in current version seriously depends on what systems they'll get.

In fact systems seriously moved power balance among vanilla ships as well - for example tempest went from being best AI-piloted frigate to somewhere about 3rd best (1 - hyperion, 2 - wolf). Hyperion went from simply being best player-piloted frigate to kind of demigod status, capable of soloing even Paragon... Though that's kind of beside the point:)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: ValkyriaL on August 30, 2012, 03:26:00 AM
I just noticed a slight error while renaming my own fleets, but the lotus top fleet's name is not correct  its *Flotilla* not Flottila and i personally think the name itself doesn't fit the size of that fleet, a flotilla is just a handful of ships, id rather call it central armada or enforcement fleet or something but that's just my opinion.

EDIT: intrepid battleship has a black dot flying on its own by the side of the right rear missile launcher, maybe a miss when erasing background?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: robokill on August 30, 2012, 02:14:00 PM
I think you should do a lotus version of dominator most of that ship is guns armor plating and engines and its simple cheap and already have burn drive. Hound, enforcer, and onslaught are good candidates also for the same reasons.

Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: ValkyriaL on August 30, 2012, 02:22:34 PM
Those ships would not fit the lotus criteria, they want light and fast ships made for hit and run tactics, those 3 are dedicated close combat vessels, they are slow, heavy, allot of armor and allot of guns. you cant catch a fast convoy with that. =I

EDIT: Dante, could you check your intrepid and top fleet? as i said in the above comment, there's a black spot probably from the background or just simply the collision radius getting *damage graphics* and flottila is misspelled, supposed to be Flotilla.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: 2_Wycked on September 13, 2012, 11:55:38 PM
Do you have any plans to update the ships with systems and stuff?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Erick Doe on October 29, 2012, 09:06:26 AM
Dante, would you like the Vulture to be added to the Conglomerate?

It would just need a change in colour.

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture_Screenshot.png)


If you don't want ships designed by others, that's perfectly okay!  ;)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: ValkyriaL on October 29, 2012, 09:29:28 AM
I can take it if he doesn't want it =D
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: hairrorist on December 12, 2012, 05:53:24 PM
As a player, I universally prefer the Lotus variants to their vanilla counterparts.  The combination of strike speed, flux efficiency, and extra OP establish them as the clear winners, especially when you consider how extra OP leads to better shield/weapon flux efficiency.

Balance suggestion that might emphasize their strike first strike hard philosophy:
Increase flux capacity by 25-50% across the board.
Cut flux dissipation by 50-75% at least.  Probably 75%, since base cap is much better point for point than base dissipation.
Cut armor in half.
Cut hull strength by 25%.

I'm playing around with changes in these value ranges and the result are ships that really HAVE to rely on that speed to get in, shoot their load, and buzz off to dissipate their flux.  Psychologically it feels like playing a pirate captain, and requires a great deal more from the pilot.  Try it out at least!  Those value ranges are completely arbitrary.  But I think a shift in that direction would go a long way toward making this mod one of the best balanced and most fun mods out there!
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Plasmatic on February 25, 2013, 12:44:24 PM
Is this mod still being worked on?

It hasn't been updated for 0.54.1 :)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Trylobot on October 02, 2013, 01:45:57 AM
Dante80, I'm necro'ing this post! Another release, 0.6a, has come and gone, and your fans are still waiting. Intrepid to the grave!
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Grug on October 02, 2013, 01:47:08 AM
2intrepid11me
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: CrashToDesktop on October 02, 2013, 11:47:15 AM
Indeed they are. :)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Lopunny Zen on January 10, 2014, 11:19:15 PM
i miss these guys...they were awesome...are they coming back to smash zorg with their insane ballistics lol?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Luewen on March 08, 2014, 09:31:13 AM
Is this mod combatible with Uomods corvus?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: CrashToDesktop on March 08, 2014, 09:40:09 AM
This is dead, far as I can tell.  It died a while back, so no, it's not compatible.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Luewen on March 08, 2014, 01:10:29 PM
This is dead, far as I can tell.  It died a while back, so no, it's not compatible.

Damn. Would have been nice to use those ships :(
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: silentstormpt on March 08, 2014, 01:19:38 PM
This is dead, far as I can tell.  It died a while back, so no, it's not compatible.

This, while true, the only part preventing the mod from being compatible is the missing CR changed that were added in 0.6 on the ship_data.csv

It also lacks ship systems, but you could add vanilla ones.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: CrashToDesktop on March 08, 2014, 01:32:06 PM
There's also a lot of balancing to be done with the ships themselves, though I nonetheless always loved playing these guys. :)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Brainbread on September 18, 2014, 05:52:57 PM
Necro'ing the thread. I've updated the mod, so it works again! I'm just waiting to hear from Dante80 if it'll be ok to publish it.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: CrashToDesktop on September 18, 2014, 05:56:50 PM
He hasn't visited the forums in nearly a year.  I doubt you'll get a response anytime soon.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Brainbread on September 18, 2014, 05:59:41 PM
He hasn't visited the forums in nearly a year.  I doubt you'll get a response anytime soon.

I hadn't logged in for about as much! I was mostly lurking. I'll see in a week or so if I get a response. I do bloody love the faction, so that'd be nice.

I just have to work on re-balancing since, well, they've been gone for a while. Things have changed!
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Dante80 on September 19, 2014, 06:25:33 AM
He hasn't visited the forums in nearly a year.  I doubt you'll get a response anytime soon.

 ;D ;D
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: ValkyriaL on September 19, 2014, 07:26:53 AM
He's a sneaky one, i'll give him that.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: CrashToDesktop on September 19, 2014, 12:09:59 PM
He hasn't visited the forums in nearly a year.  I doubt you'll get a response anytime soon.

 ;D ;D

Damn!
:D
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Brainbread on September 19, 2014, 01:26:39 PM
Thanks Dante80!

Anyways. I've updated the ships with systems, as well as the features required to let them actually function outside of the system. Apparently not having Max Burn makes it hard to fly in space! I've put their cargo capacity in line with other factions, reduced hull and armour for the sake of them being really tanky for their speed, and reduced some of the ship costs since their intro frigates were prohibitively expensive.

I also fixed the extra crew amount in the fleets, since it was updated a while ago to stop having fleets be unable to pilot their ships due to a minor loss in crew.

Dante80: If there is anything you want changed (since afterall, it is your baby) or something you don't like that I've done, feel free to tell me and I'll change it, or if you want to update it yourself that'd be awesome <3

Lotus Conglomerate 2.0 (http://www.mediafire.com/download/x5u8l8ul6mtu92d/Lotus_V2.0.zip)
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Brainbread on September 30, 2014, 10:25:04 AM
Lotus Conglomerate 2.1.1 (http://www.mediafire.com/download/aj0iorc94a9owr4/Lotus_V2.1.1.zip)
Lotus Conglomerate 2.1 (https://www.mediafire.com/?3tg2dcs65l2a2j0)

2.1: Fixed fighters so they actually have replacement chassis, fiddled with ship mods and stats, and added a few new variants to the fleets to fill in different roles.

2.1.1: Pulled Missile Reloader off all ships. Was way, way, way too unbalanced with the number of missile slots in the fleet.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Plasmatic on November 07, 2014, 04:28:12 AM
is this compatible with 0.65.1a?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: MesoTroniK on November 07, 2014, 01:00:23 PM
No, and updating mods for 0.65.1a is a huge amount of work especially making a compelling campaign environment.
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Maelstrom on December 06, 2015, 08:03:18 PM
Its not so alive anymore LOLOLOLOLOLOLOLOLOL

https://www.youtube.com/watch?v=dQw4w9WgXcQ
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Weltall on December 20, 2015, 08:01:57 AM
The designs are so nice, feeling indeed like "serious" pirate faction, taking the originals and altering to be more hardened and badass.. at least compared to the scrap using pirates we see on vanilla and other mods. It is such a shame these designs are lost T_T
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Sabaton on December 21, 2015, 01:03:57 AM
This mod is from long ago when the game was radically different.
Let old mods peacefully.

Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Lopunny Zen on December 21, 2015, 04:01:16 AM
Normally I would agree but this mod is too good to let go. They are the Tri Tachyon's Ballistic brother and they utilize the some things Tri do but with ballistics. I would feel bad to let them go...maybe someone can take it over
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Weltall on December 21, 2015, 10:34:14 AM
Going by Minecraft's standards, a lot of times suddenly a revival of an older mod appears, bringing back old glories. Although indeed I have read many times now the game used to be totally different in the past, so older mods can't be really updated, but need to be upgraded. With that said, this still looks beautiful, both sprites, background story and even descriptions~
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: aZmoDen on December 29, 2018, 05:49:39 AM
damn these ships look awesome.
is there presidencefor taking over abandoned mods?
yes i know this is a nekro, however the qu asked seems relevant.
also can abandonedtextures beincluded in graphics libs?ielazylib etc? orare theytotallyredundant?
Title: Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
Post by: Takion Kasukedo on December 29, 2018, 12:23:15 PM
damn these ships look awesome.
is there presidencefor taking over abandoned mods?
yes i know this is a nekro, however the qu asked seems relevant.
also can abandonedtextures beincluded in graphics libs?ielazylib etc? orare theytotallyredundant?

You'd have to ask the author if they're still around and get permission.

Then you'd be able to take over and update it.