Fractal Softworks Forum

Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: xenoargh on August 13, 2019, 10:03:31 PM

Title: Crash on Save w/ Falcon (P)
Post by: xenoargh on August 13, 2019, 10:03:31 PM
Relevant portion of the Log.  Weird issue; I can confirm that WS 003 is present in the base .ship.

Code
2076630 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
2076630 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 9 (exception)
2076630 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 10 (exception)
2076630 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11 (exception)
2076630 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12 (exception)
2076631 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 13 (exception)
2076631 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 14 (exception)
2076631 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 15 (exception)
2076631 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 16 (exception)
2076833 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS 003] not found on hull [falcon_p]
java.lang.RuntimeException: Slot id [WS 003] not found on hull [falcon_p]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: Crash on Save w/ Falcon (P)
Post by: Alex on August 14, 2019, 07:35:24 AM
Is this vanilla or modded?
Title: Re: Crash on Save w/ Falcon (P)
Post by: xenoargh on August 14, 2019, 11:35:32 AM
Modded, but... basically all the data matches, for the Falcon. 

I went over the .ship and .skin by hand afterwards.
Title: Re: Crash on Save w/ Falcon (P)
Post by: xenoargh on August 14, 2019, 12:26:30 PM
Found it! 

Apparently, having a weapon assigned to the Variant crashed here.  Oops!
Title: Re: Crash on Save w/ Falcon (P)
Post by: Alex on August 14, 2019, 12:52:01 PM
Alright!

(Yeah, pretty much anything modded goes in the modded subforum, regardless. At the very least, that clears up the scope of possibilities one needs to consider.)
Title: Re: Crash on Save w/ Falcon (P)
Post by: xenoargh on August 14, 2019, 03:42:11 PM
Sorry, .skins being able to turn Weapon Slots off is a source of... endless amusement?