Fractal Softworks Forum
Starsector => Suggestions => Topic started by: Spedwagon on August 13, 2019, 09:10:27 AM
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The equasion of INDUSTRY SLOTS should go like this:
POPULATION SIZE/2
4 industrial slots are not enough in my opinion and having this one extra 5th slot as a reward for having 9 and 10 population would be just and balanced.
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You can add it yourself in the settings.json file located in "..Starsector\starsector-core\data\config" In there is a line call "maxIndustries" along with a string of 10 numbers separated by commas. These numbers are the the amount of industries you can have per population level. SO you would need to change the last 2 from 4,4 to 5,5
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He could, but he is suggesting it becuase he would rather see it in the base game.
Not related but, I feel like that Military Base/High Command shouldn't count as an industry.
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Military Base / High Command counting as an industry is fine... if and only if you have a system with multiple useful planets to colonize. It is very much not fine if you end up spread out across multiple star systems and need to build one on every planet.
This is only going to get worse next patch with the new Commerce implementation that replaces the current high stability bonus with something you instead have to build.
...I'd almost suggest, instead, changing it so that Farming and Tech-Mining don't count as industries?
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Having Military Base and High Command be a industry tax sucks when you find a AMAZING planet ... but there is only 1, no, or *** planets surrounding it, so now your stuck with a 75% goldmine planet that needs to be babysat if you colonize it due to a lack of patrols.
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In current implementation, there don't exist good single planets. you either find a whole system that's decent (all resources, mainly), or you don't. Single colonies are useful only as temporary stashes and refueling stops.
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COMMERCE should NOT be an industry
>:(
reeeeeeeeeeeee this is such a waste of industry point, why would anyone think wasting a precious industry point on commerce is a good idea?!
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Commerce will be changed to raise income at the cost of stability, while effects of stability will be changed to not affect income as much as it does now.