(https://cdn.discordapp.com/attachments/265790273718583296/610246284682592266/delete.png)
It is about time we had gigant flying robots in this game.
(https://cdn.discordapp.com/attachments/265790273718583296/610191041915781140/unknown.png)
Welcome to Industro Mechs, the first mod in the Industro Series,
Industro Mechs adds a lot of Light, Medium, Heavy and Super-Heavy class mechs to the game.
Note: The mod is currently W.I.P., which means that I am doing regular updates and a lot of stuff may change.
Expect a lot more mechs in the weeks to come.
F.A.Q.
Spoiler
Is this balanced?
I tried my best to keep the mechs balanced, but it is hard to imagine a mech which does not kick wholesale ass.
Most mechs cost a lot of OP to use, leaving the mother ship vulnerable. Others are stupid and charge in without a shield.
Where do I buy my mechs?
Mech sale is classified by tech level, this means that most factions will sell you low and base tech mechs (such as the standard mech or the missile mech) but you may have to go around killing remnants for loot or seeking help from the Tri-Tachyon in order to get your hands on higher-end mechs like the Triton Defender.
Are these mechs based on anime?
No, they all are "original" designs by me and they were inspired by western mechs more than eastern ones.
I wont add any Gundam Frames here, but you can expect worker-style mechs to be added.
Screenshots
Spoiler
(https://cdn.discordapp.com/attachments/237305246852841472/609701360384081920/unknown.png)
(https://cdn.discordapp.com/attachments/265790273718583296/610252978112430090/unknown.png)
(https://cdn.discordapp.com/attachments/265790273718583296/610253507177742356/unknown.png)
(https://cdn.discordapp.com/attachments/265790273718583296/610254077535977492/unknown.png)
(https://cdn.discordapp.com/attachments/265790273718583296/610254488162271264/unknown.png)
(https://cdn.discordapp.com/attachments/265790273718583296/610255457633828890/unknown.png)
Mech List
Spoiler
This is just a quick mechanical overview of the mechs, if you are lookign for lore-filled in-depth descriptions, you can find those in-game.
(https://cdn.discordapp.com/attachments/370342527620087818/609376698231816202/IND_JunkMech.png)
Junk Mech
The Junk Mech is an underpowered meatshield, not a fun thing to pilot.
(https://cdn.discordapp.com/attachments/370342527620087818/609376700710518784/IND_StandardMech.png)
Standard Mech
A weak yet cheap mech, and relatively a vast improvement over the Junk Mech; in large groups, they can overwhelm small ships, though it is recommended to use them as support for tougher mechs.
(https://cdn.discordapp.com/attachments/370342527620087818/609376699624194062/IND_MissleMech.png)
Missile Mech
Slow and poorly protected, the Missile Mech carries two huge payloads capable of disabling the shields of even the largest of ships.
(https://cdn.discordapp.com/attachments/370342527620087818/609905535114018817/IND_MediantMech.png)
Mediant Mech
A standard mech with toughened armour, two small missiles and improved machinegun.
(https://cdn.discordapp.com/attachments/370342527620087818/609905808204890123/IND_TritonMech.png)
Triton Defender
Ancient mech from before the collapse, can be picked off with long-range weapons and AA guns, but will tear apart anything in its range.
(https://cdn.discordapp.com/attachments/370342527620087818/610180267931336750/delete.png)
Steel Clamp
High armour tank designed to harass enemies.
(https://cdn.discordapp.com/attachments/370342527620087818/610199234397995121/delete.png)
Nimble Mech
Light transformation of a mech, perfect for bothering large targets.
(https://cdn.discordapp.com/attachments/370342527620087818/610260345751207991/IND_TwinMech.png)
Twin Mech
Wields twin railguns, which are rather underpowered, but makes up for it with survivability.
(https://cdn.discordapp.com/attachments/370342527620087818/610260344530665473/IND_StarDrifterMech.png)
Star Drifter
Gigant mech with very high armour and a fair arsenal, great in combat when not constantly retreating.
Known Bugs
Spoiler
None... For now.
Hurray!
Download
Current version: v1.0.1-ST
I recommend getting version checker (https://fractalsoftworks.com/forum/index.php?topic=8181.0) so you dont have to come here every time theres an update.
Download Mirror 1: https://filebin.net/pelygfpor3hidy5p
Download Mirror 2:
Download Mirror 3:
Download Mirror 4:
Question, why you do not apply the same function for every others mechs on Starsector, like Diableavionics?
A tiny function of 1 line (from MagicLib and i know it because i have some mech on my mods) can turn out arms to focus the target. (Try Diableavionics, you will understand why they are more cool than standard mech, for that)
Currently, they are just big fighter for me ^^. Mech need directional arms.
I was never aware of this, Im going to look into it and if necessary, re-do the mod.
Edit: I looked into it,
to me, it seems like the mech itself has no arms, instead, the arms are the weapons themselves, which is what allows them to rotate.
As implied by the following code:
"builtInWeapons": {
"WS0001": "diableavionics_ravenhead",
"WS0002": "diableavionics_ravenleft2",
"WS0003": "diableavionics_ravenright"
},
And the set of images, which separates torso from arms (though it seems to separate the head too, not sure whats up with that)
(https://cdn.discordapp.com/attachments/265790273718583296/610519108836130816/diableavionics_raven.png)(https://cdn.discordapp.com/attachments/265790273718583296/610519107636297728/diableavionics_ravenleftarm.png)
That said, I know that it must not work in such a way (though that seems like it would be the best way to do it) since you mentioned that it uses MagicLib somehow. I looked but was unable to spot where, but, I am a novice, so Im not very good at this yet.
I will keep looking into it during the following days, hopefully, ill understand it soon.
The next update might take a while.
(Caught a cold, got to do a bunch of legal paperwork for uni and I got a few other projects in my hands)
But just in case anyone stumbles across this mod page and wants to know what im up to in the meant time..
List of changes for the next update
- Im going to turn large mechs into actual buyable ships
They wont consume any fuel, so you can have as many as you want; this way their size makes sense and their AI behaviour becomes slightly less erratic, though this means that I will have to re-work nearly all firearms (at least all missiles) in all fighters turned ships, because part of their balance was the fact that they could restock, ships dont do that, instead, they got weapon cooldowns, so ill try to make special ship-exclusive weapons in order to balance things out.
- All mechs with arms will be re-worked
Mechs with static weapons (such as the green mech forgot its name lol) will remain the same, but mechs that have arms which should move will instead have their arms removed and replaced with weapons, this is awfully complicated (or at least so it seems to me), but it will add a nice visual flair, even if it wont serve any sort of mechanical purpose.
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