This looks extremely nice!All the potential is there, it's just that it's a bit tedious to do, which I think is what puts people off. Lots of rules.csv, java code and rigorous testing. It's getting a bit easier with experience, and I'm experimenting with more complicated quest design as I go (a good reason why this mod will not be released half-finished, excluding prereleases for general features)
How much of a pain was it to write the quests btw? I think there is a huge opportunity for them this version, but not many modders have released them yet.
This looks extremely nice!All the potential is there, it's just that it's a bit tedious to do, which I think is what puts people off. Lots of rules.csv, java code and rigorous testing. It's getting a bit easier with experience, and I'm experimenting with more complicated quest design as I go (a good reason why this mod will not be released half-finished, excluding prereleases for general features)
How much of a pain was it to write the quests btw? I think there is a huge opportunity for them this version, but not many modders have released them yet.
I saw that there is a mission editor on the forums, does that not make it easy to add new quests?The mission editor is for the missions you access via the main menu (the one-off battles). There was talk of a tool to help quest creation but as far as I'm aware nothing has been done on that, so everything is just made "by hand", so to speak.
I noticed the lack of missions in the mod section and thought that that might be something I could contribute, would you be up for a collaboration? I got the impression that you intend to add more than a few missions with this mod and I'd love to help with that.I appreciate the sentiment but at the moment I'm not looking to collaborate on this mod except for small bits of code and for art.
is this mod compatible with nexerlin?
It is compatible with Nex. Factions won't create their own stations, but can take yours over just fine.
That explain it.AO? Automatic Orders? Because nothing else comes to mind that has those letters...
To bad Arsenal is not compatible with AO.
But SotF is , so i stick with it.
AO? Automatic Orders? Because nothing else comes to mind that has those letters...
Yeah , sorry .
Archean Order is it .
Hi, a quick announcement that I've updated the download for prerelease 7 with a version that has fixed a few major issues (namely, one crash-on-combat-start and a bug where battles against Remnants would not end).I am still getting the latter error (though with random factions, not just Remnants); with Remnants, those battles end cleanly (even before the re-release of PR 7), although I chalk that up to using Ruthless Sector in my mod list... is that one even compatible with Secrets of the Frontier?
-snip-Thanks for your thoughts! An interesting read, I like to hear people's experiences with battle objectives that are a bit more consequential than vanilla's.
-snip-Thanks! As for that issue, I've just released another hotfix that should fix this - all emplacements will now self-destruct if there's no more fighting to be done (either you have no ships on the field and are in full retreat, or the enemy fleet has no ships on the field).
And while I'm here, kudos for this mod! Very nice indeed.
Hello, is there a way to download older versions?Try this truncated link (cribbed from the big banner image on the 1st page):
Is the Promise quest supposed to spawn twice, or is that a bug?Thanks for the catch, hotfixed with 9.1.
As in I completed it, I've got Sierra in my fleet, but a just ran into the "talking to two pilots in a bar" event that makes the quest start again... and the quest started again. ???
I love mods that add exploration content and quests, so seeing a mod that's completely dedicated to such content brought me great joy.Thank you! I love hearing that people like this sort of thing, I like making it.
Can't wait to see this mod develop into something amazing. Keep up the good work! :)
A Promise isn't letting me engage the station after speaking with Omnicron, but will allow me to fight it if I don't talk to him.Thanks for the report, fixed.
Just wanted to say I am a huge fan of mod, loving the additional story content.Thanks! As for the question...
I got a question about the A Promise questThis is where the "secrets" part of the name comes in. You'll need to find the next step yourself. You'll get a hint if you happen to fly by the right place, so keep your eyes peeled and ears open.
I got a question about the A Promise questThis is where the "secrets" part of the name comes in. You'll need to find the next step yourself. You'll get a hint if you happen to fly by the right place, so keep your eyes peeled and ears open.
In that case i might have found a bugg.
The quality of this mod has convinced me to try the Arsenal Expansion one - I know you said it's been abandoned but will there be any conflicts if I have both this and that one installed at the same time?Arsenal Expansion features a primitive version of the A Promise quest, which can be disabled from a settings file in AE's folder to avoid conflicts with the one in this mod.
So I feel kinda dumb but can i have a hint regarding the location of A Wayward Star? I've still not come across it after A Memory.You should get intel on it shortly after clearing A Memory, it's pretty hard to miss. Minor spoilers for A Memory:
Space stations are a nice stopgap between nothing and full fledged colonies. I wish the base game also did something like that.
The battle objectives are, in my opinion, the best part about this mod, mainly because they make passable and boring part of combat into meaningful and fun one! You can't really ignore objectives when they are shooting gauss slugs at you.
I have a crash that I think is from this mod?Updating the mod should fix this issue, your version is a little out of date.
Also only thing, that reinforcement ability seems remains not reliable though, they seems not always enter the battle, I didn't used it much, but when I used they never entered the battle, I'm not sure why, maybe they need more radius when they can join battle, or they simply not enter on player-initiated combat, last one I was playing on Mayasura start, and Hegemony send invasion team, I attacked them but there was no reinforcement from that drone fleet.Yeah, it's an issue I tracked down and fixed for the next prerelease (if you have the Console Commands mod, you can fix this issue yourself by inputting "setrelations fronsec_omicron_faction player 100")
I have a crash that I think is from this mod?Updating the mod should fix this issue, your version is a little out of date.
This won't break an ongoing save that was on 10.1 previously, correct?It's fully save compatible as far as I'm aware.
So this mod also adds the 'Promise' questline ? Is it going to cause any incompabilities if I'm still using the arsenal expansion unnofficial 0.95 update ?There are no incompatibilities but you'll end up doing A Promise twice, first the SoTF version and then the old AE version. To avoid this, you can disable AE's version of the quest in its config file.
CTD with new update, ended a battle and after salvaging I get this:Hi, sorry, you were unlucky enough to download before I hotfixed this issue. Redownloading should do the trick.
CTD with new update, ended a battle and after salvaging I get this:Hi, sorry, you unlucky enough to download before I hotfixed this issue. Redownloading should do the trick.
Embarassing question, but I got the event to start the "Promise" questline, and it sent me to the Westernesse system. I went around in a ring scanning out the place but didn't find any derelicts so I decided to travel into the planets and search comms/bars for events or dialogue choices, but nothing came up. Has something gone wrong or?You got the directions from the bar and are now trying to find the ship to direct you to the system?
Where can I get the quest Wayward Star? I've explored about 90% of the sector and I still couldn't find anything. Also, I really like the new objectives you introduced. Now I actually go out and try and get the points whereas I'd just pretty much ignore them in the base game.
So, apologies but I don't know how to input the spoiler command so I'll mark the Spoilers below this: SPOILER FOR MISSIONS 1-3
I'm currently in the Wayward Star System "???" and Sierra told me to send out a signal in order to start the mission, so the first thing I thought of doing was summoning Omicron... evidently that's not what you do, so I brought in the cavalry for nothing. But outside of that what 'signal' do I have to emit in order to actually start it?
BTW I really enjoyed the Coral Sea Redux-ish mission so thanks for putting that one in.
Hey, this is a report from a previous version, but in my world I found 2 Sierra questlines (as in a system with that station and the NPC), so I ended up with 2 separate skills to call for help and two Sierra ships. I'm betting that wasn't intended. Reporting it just in case it wasn't fixed.Yeah, this probably will happen if you're running Arsenal Expansion and this mod at the same time.
I'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxies
Thanks for your reply. I really like the mod with the plot added. Please continue to refuelI'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxiesSpoilerThe first quest will show up in bars once you're level 7
You will be led to the second once after you've completed the first
The third will appear after the second is complete[close]
Hi. Just wanted to drop by and say I love the mod. Sierra is Great and I really like her ship.Sorry to disturb you. Have you completed the three tasks in the mod? After I got a ship and a skill, I didn't find any follow-up tasks.
I'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxiesSpoilerThe first quest will show up in bars once you're level 7
You will be led to the second once after you've completed the first
The third will appear after the second is complete[close]
To preface, I normally lurk, but I literally made an account to say this mod is an absolute blast! Thank you for making this Racoon!<3
Hmm. I added the mod mid game would that be an issue with mission 1? I'm in the system but I dont see any markers nor any unidentified sensor contacts.It shouldn't cause any issues if added midgame. Unfortunately, the quest objects can be a bit difficult to find sometimes - if you can't find them, try flying increasingly large circles starting at the furthest jump point.
Hmm. I added the mod mid game would that be an issue with mission 1? I'm in the system but I dont see any markers nor any unidentified sensor contacts.It shouldn't cause any issues if added midgame. Unfortunately, the quest objects can be a bit difficult to find sometimes - if you can't find them, try flying increasingly large circles starting at the furthest jump point.
-snip-The Edict can be found while scavenging (alongside its blueprint if you're lucky) and is used by Remnants.
Understood, thanks for the clarification! With any luck, I'll be able to find one. :)-snip-The Edict can be found while scavenging (alongside its blueprint if you're lucky) and is used by Remnants.
Hey quick question... I might've maybe lost Sierra in battle and i wasn't able to recover her. she also isnt in my contact list in the intel screen anymore... im currently on mission 3, but is it possible to spawn her in again and continue from where i left off, or will i have to redo the entire quest again?Spawning her in again should do the trick.
How do i do that? i'm not very well versed with console commands and such...Hey quick question... I might've maybe lost Sierra in battle and i wasn't able to recover her. she also isnt in my contact list in the intel screen anymore... im currently on mission 3, but is it possible to spawn her in again and continue from where i left off, or will i have to redo the entire quest again?Spawning her in again should do the trick.
Reposting this because I've discovered a pretty major bug with Starpocalypse:
If you have ever enabled Starpocalypse's "Stingy Recovery" option during a save, it will automatically break the last quest of this mod, details below. Future updates of SoTF will automatically crash if the quest module is enabled alongside this module.SpoilerThe option breaks the interaction with the derelict Vow, causing it to be impossible to recover and locking both it and Sierra's level-up. This is due to a script which is added to your save if the option is enabled, and for which there is no code to remove mid-save if the option is later disabled.[close]
How do i do that? i'm not very well versed with console commands and such...With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)
Absolutely amazing mod. I would love to see this expanded further! I just did the third quest where sierra ship upgrades. That felt like a professionally done quest. I wish the developer of this would hire you to make quests for this. You could really flesh out the remnant content of the game. I can't wait to see what you come up with next.Thank you for the kind words! Sierra's augments appear in the hullmods menu under the "Anomalous Phase-Tech" category (new categories are hidden by default, unfortunately)
One question, after Sierra's second upgrade, the other ship unlocks a hull mod that I can't seem to find anywhere? Am I missing something?
Hi, I have encountered an issue where Omicron's shards don't actually participate in any battles, even when the shard fleet is right on top of my fleet. AI grandpa kinda just sits there :CSorry, taking another look at it for the next version.
Sir, could you allow me to translate this mod into Chinese and update to the Chinese Starsector Forum(https://fossic.org)?Yes! Feel free to do so.
Thank you very much.
Trying to do the Sierra quest, I'm in theIt's very quiet, isn't it? Maybe you should make some noise.Spoiler?? system and have no idea what to do here.[close]
I got the initial "Promise" mission, found the anomalous station, found the Sierra core. Then flew straight to the nearest Hegemony planet and tried to turn in AI cores. Gamma core yes, Sierra core not listed for turn in.hello mods? yes this post right here...
Obviously, this construct is extremely dangerous and was already in control of my spacecraft. I therefore manually overloaded the fusion bottle and vaporized myself, my craft, and everything on board. For the good of humanity.
Please allow us to turn Sierra in to the authorities, like it deserves.
I got the initial "Promise" mission, found the anomalous station, found the Sierra core. Then flew straight to the nearest Hegemony planet and tried to turn in AI cores. Gamma core yes, Sierra core not listed for turn in.
Obviously, this construct is extremely dangerous and was already in control of my spacecraft. I therefore manually overloaded the fusion bottle and vaporized myself, my craft, and everything on board. For the good of humanity.
Please allow us to turn Sierra in to the authorities, like it deserves.
I looked through bit of the code for the reinforcements stuff and it seems you pick the reinforcement ship randomly. this may be a big ask but is it possible to pick randomly while also managing a list of exclusions in a config file within the mod itself? you see, I play with a certain mod that adds remnant strike craft using the arma armatura framework and having them dock to refresh ppt or attempt a retreat results in some unintended behavior. I want to exclude similar things from reinforcement eligibility. I also believe this will help future proof this mod a bit.I'll make a note to add a reinforcement hull blacklist (and probably disallow strikecraft from being picked regardless of being blacklisted, since that's bound to cause weirdness in any case), shouldn't be too much of an issue
I'm just an amateur coder but I can try my hand at a rough outline of how this would work. in the private functions in the file you add all the different variants for a given combat roll in the remnant list of available ships. perhaps, after the weighted random picker gets these variants ones demarcated in the hypothetical config file would be removed from the weighted random picker before the pick() function is called? granted, I'm unaware of the implementation of this weighted random picker so I don't know if things can be removed from it at all. if not, perhaps an intermediary object that would need to be created first to perform the removal operation before the result is then fed into the picker's addall function or perhaps there's already a more specific add function in the implementation that can sift against a given list of things.
sorry I can't be more specific. I haven't looked into starsector's source code too extensively.
I did notice that if you try to quit out of the initial "A Promise" bar dialogue, the game is rather unhappy about actually letting you do so and will kind of force you to do the event.You just have to continue and choose the dramatic exit option. Though it is pretty funny with how aggressive it feels trying to make you stay.
The reason why the gunnery bastion doesn't have a hitbox is because its collision radius is set to zero, so it's a simple enough fix.Ah, hm. Also shield radius zero, and the large slot has an arc of zero instead of 360. Yep, those are all good things to fix.
establishing a colony on a orbital habitat dies not work it just loops back
Can I update from PRERELEASE 0.13.0b to PRERELEASE 0.13.1 with an existing save or does it require a fresh save?
Hello, this might come across as a silly question but how do I start the quests? Are they random/bar encounters or are there specific triggers. Best regards
So yeah, I'm kinda stuck. Is there anything I can do on my end to advance it via console or something?There should be another derelict nearby, try interacting with that instead of what the quest is telling you to do? If that doesn't work, though, I've got nothing.
So yeah, I'm kinda stuck. Is there anything I can do on my end to advance it via console or something?There should be another derelict nearby, try interacting with that instead of what the quest is telling you to do? If that doesn't work, though, I've got nothing.
So, I completed theThat's all the main questline content in the mod right now if you want to know about Hypnos thenCan someone help me?SpoilerWayward Star mission, but the marker hasn't cleared, and I can't figure out how to progress any further.[close]
Thanks!So, I completed theThat's all the main questline content in the mod right now if you want to know about Hypnos thenCan someone help me?SpoilerWayward Star mission, but the marker hasn't cleared, and I can't figure out how to progress any further.[close]SpoilerYou will have to go looking for Cryosleepers.[close]
Hello, I defeated the cryosleeper guarded by the large fleet of AI ships, rust crows I think they were called. Which awarded me a "Degraded instance chip" How do I repair this item?
Hello, I'm curious as to what other mods have interactions with sotf. I know iron shell is one but are there others? additionally is there anything else to the ai at the post near sindria or is it just a little easter egg.
best regards
Hello, I defeated the cryosleeper guarded by the large fleet of AI ships, rust crows I think they were called. Which awarded me a "Degraded instance chip" How do I repair this item?How do you get the chip? I've reloaded and defeated them several times, and never got it.
I killed the cryosleeper guardians but I did not receive the degraded chip. I looted everything during that fight and so I am confident I didn't miss it on accident.Do you have the Automated Ship skill? It might not drop because of that. Worst case scenario you can just console command in with "sotf_ichip_barrow_d"
I am running the version listed on the Unofficial Starsector Discord (Prerelease 13.1).
Hey wanted to ask if it is possible to do the sierra quest line without the special start.yeah you can you can start the quest without it, don't remember how but its either bar or level, but you will get it don't worry
It's got a good chance of appearing in bars at player level 5 or higher, I'm pretty sure.Hey wanted to ask if it is possible to do the sierra quest line without the special start.yeah you can you can start the quest without it, don't remember how but its either bar or level, but you will get it don't worry
You start with that skill if you do the Sierra custom start. It would be a bit of an oversight if the skill stops you from getting a quest related item.I killed the cryosleeper guardians but I did not receive the degraded chip. I looted everything during that fight and so I am confident I didn't miss it on accident.Do you have the Automated Ship skill? It might not drop because of that. Worst case scenario you can just console command in with "sotf_ichip_barrow_d"
I am running the version listed on the Unofficial Starsector Discord (Prerelease 13.1).
Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced withThat's just what Racoon named it it's a normal Habitat.Spoilerthe cryosleeper?[close]
I'm still confused. Is there BOTH a Hypnos Cryosleeper and a Hypnos Habitat?Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced withThat's just what Racoon named it it's a normal Habitat.Spoilerthe cryosleeper?[close]
There is a Hypnos Cryosleeper but Habitats are player constructed there are no existing ones in the Sector Racoon just named the one he built Hypnos.I'm still confused. Is there BOTH a Hypnos Cryosleeper and a Hypnos Habitat?Is the "Hypnos Habitat" as seen in the screenshots section in the mod presently, or has it been replaced withThat's just what Racoon named it it's a normal Habitat.Spoilerthe cryosleeper?[close]
There is a Hypnos Cryosleeper but Habitats are player constructed there are no existing ones in the Sector Racoon just named the one he built Hypnos.Ah! Thank you, I get it now. The screenshot is there as an example of the player's ability to build orbital habitats at stable points, not to represent any sort of quest or exploration objective.
Can someone explain to me how exactly does the Banshee lost thread start works? I don't really understand what's custom about this start apart from the alpha core like AI officer i get.You just start as a small trader but your one skill point goes into automated ships and you have a custom AI core. Nothings different apart from having Nightingale really.
Embarassing question, but I got the event to start the "Promise" questline, and it sent me to the Westernesse system. I went around in a ring scanning out the place but didn't find any derelicts so I decided to travel into the planets and search comms/bars for events or dialogue choices, but nothing came up. Has something gone wrong or?You got the directions from the bar and are now trying to find the ship to direct you to the system?
Yeah that can be annoying. There's no indication of where in the system the ship is, so if you're lucky it's near a landmark that you can find easily, if not it's floating in the middle of nowhere. The only clue is these blue scan waves that pass the screen when you're getting close. It'd be nice if you got a ballpark search area when you got the quest, which would then be listed in the Quest description (ie near X planet, in an asteroid belt, near/opposite the Gate, etc), so you wouldn't sometimes get stuck combing the entire system.
I've found a strange purple AI-core which I think is from this mod, but in another part of the sector. Could that have screwed something up?Yes-and-no. The initial part of the quest would have pointed you towards the system where you found said AI core. You need to go back to that system and look around further; there should be more things there to interact with. Having acquired said core already, the mission really should update to mention that instead of the initial anomalous ship (which is likely no longer there), but it (apparently?) doesn't.
Question, I'm new to this mod, can I acquire the AI from banshee start in campaign if I don't use that custom start?I'd tend to assume no, but I don't actually know that for certain.
Yes-and-no. The initial part of the quest would have pointed you towards the system where you found said AI core. You need to go back to that system and look around further; there should be more things there to interact with.Thanks! I finally found how to complete the quest :)
The mission is still completable, mind you - this actually happened to me the first time I found it, where by pure luck I happened across the target system before I explored the initial system.
2143257 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_global_nav
2143257 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_global_nav
2143258 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_global_sensor
2143258 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_global_sensor
2143258 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_global_comm
2143258 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_global_comm
2143258 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_systems_empl
2143259 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_systems_empl_t2
2143259 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_ruins_empl
2143259 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_ruins_empl_t2
2143259 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_derelict_reinf
2143260 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_derelict_reinf
2143260 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_rem_remturret
2143260 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_rem_remturret
2143260 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no minFP for objective ID sotf_rem_remreinf
2143260 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_rem_remreinf
2143260 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_rem_omegareinf
2143261 [Thread-3] INFO data.scripts.plugins.SotfBattleCreationPluginImpl - no maxFP for objective ID sotf_hypershunt_omegareinf
spoilers on the haunted start option:yeah I don't know what's up with my last game, but I did the player faction start the other day, and he shows up anyway. took an odyssey tooSpoilerFelcesis is a lot of fun, but I noticed he never takes possession of capital ships, I'm guessing it's intentional. Although having a hardmode toggle in the settings file that allows him to do that would be funny.
Additionally is there perhaps a way to enable Felcesis' haunting in an already active save ? I'd love to have him keep haunting me, but I wish to try out some other starts too.[close]
Is there a way to swap Sierra to another ship? A phase destroyer is nice and all, but I really would like her on a Radiant or the Timeless Mothership.There isn't a way to swap her to a normal AI ship. However, if you do Sierra related quests you do get access to a unique cruiser hull for her that's pretty good.
Mayfly question...SpoilerSo i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?[close]
Is there a way to swap Sierra to another ship? A phase destroyer is nice and all, but I really would like her on a Radiant or the Timeless Mothership.There isn't a way to swap her to a normal AI ship. However, if you do Sierra related quests you do get access to a unique cruiser hull for her that's pretty good.
Mayfly question...SpoilerSo i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?[close]SpoilerIf you call in Courser and talk to Mayfly with his fleet nearby he will trust you by association and give you access to all of Askonia's relay/bouy effects.[close]
All I can say is go to Askonia, the sindrian diktat systemMayfly question...SpoilerSo i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?[close]SpoilerIf you call in Courser and talk to Mayfly with his fleet nearby he will trust you by association and give you access to all of Askonia's relay/bouy effects.[close]
I've been trying to find out who this "mayfly" is, what have i missed?
All I can say is go to Askonia, the sindrian diktat systemMayfly question...SpoilerSo i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?[close]SpoilerIf you call in Courser and talk to Mayfly with his fleet nearby he will trust you by association and give you access to all of Askonia's relay/bouy effects.[close]
I've been trying to find out who this "mayfly" is, what have i missed?
Could be, I haven't look for mayfly with PAGSM on but in the case you still want to look for them, they are an asteroid in askoniaAll I can say is go to Askonia, the sindrian diktat systemMayfly question...SpoilerSo i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?[close]SpoilerIf you call in Courser and talk to Mayfly with his fleet nearby he will trust you by association and give you access to all of Askonia's relay/bouy effects.[close]
I've been trying to find out who this "mayfly" is, what have i missed?
been flying around for a while and nothing has happened, I do have the Sindrian Fuel mod installed (al praise the legendary gas station) So that might've interfered?
I do have both theSpoilerVoidwitch with her cruiser AND the repaired AI pilot in my fleet too[close]
Could be, I haven't look for mayfly with PAGSM on but in the case you still want to look for them, they are an asteroid in askoniaAll I can say is go to Askonia, the sindrian diktat systemMayfly question...SpoilerSo i found it, talked and then pulled back my drone. No further conversation options...have i ended it already, or do i come back later (possibly with Sierra)?[close]SpoilerIf you call in Courser and talk to Mayfly with his fleet nearby he will trust you by association and give you access to all of Askonia's relay/bouy effects.[close]
I've been trying to find out who this "mayfly" is, what have i missed?
been flying around for a while and nothing has happened, I do have the Sindrian Fuel mod installed (al praise the legendary gas station) So that might've interfered?
I do have both theSpoilerVoidwitch with her cruiser AND the repaired AI pilot in my fleet too[close]
So maybe remove the Edict Stormblaster from your mod?
Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?
Huh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you knowSo maybe remove the Edict Stormblaster from your mod?
Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon. :D
Just a case of reusing assets and forgetting to have one disable the other.
From the changelog of the latest Arsenal Expansion versionHuh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you knowSo maybe remove the Edict Stormblaster from your mod?
Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon. :D
Just a case of reusing assets and forgetting to have one disable the other.
Still Racoon should at least disable SOTF or AE's Edict Stormblaster from appearing in the custom production, or not, its up to Racoon.
Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?
You can get her core through console commands.
Question: is it possible to acquire Nightingale in a non-Banshee's Lost Thread run? Maybe from one of the derelict Dustkeeper ships you sometimes find floating around?
You can get her core through console commands.
But aside from console commands there's no other method, I take?
I have the most recent AE 1.5.5 and it still has 2 Stormblasters in custom production.From the changelog of the latest Arsenal Expansion versionHuh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you knowSo maybe remove the Edict Stormblaster from your mod?
Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon. :D
Just a case of reusing assets and forgetting to have one disable the other.
Still Racoon should at least disable SOTF or AE's Edict Stormblaster from appearing in the custom production, or not, its up to Racoon.
"On game load, converts AE's Edict Stormblaster to its SoTF version in cargo, on fleet's ships, and any learned blueprint, and adds the SYSTEM tag so it doesn't appear again"
So, I Have Something Call a Degraded Instance Chip for the whole Calypso Cryosleeper Secret Boss fight, is there any way to restore the Chip to Working Order?
Very interesting, is there going to be a version with just the storyline quests but no modifications to gameplay?
Slim hope, but maybe?
Hey got the degraded instance chip, not sure what to do with it?
Saw someone say Call Courser, but I'm not sure who that is or how/where to contact that person.
Thanks
Just got her, still nothing about being able to contact Courser though
Yep, said I unlocked a special contact but I don't see it anywhere.
The only one under my contacts in INTEL is Sierra
48107 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.classnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.O00o$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.W.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
48198 [Thread-9] INFO sound.O - Creating streaming player for music with id [faction_luddite_encounter_02_hostile.ogg]
48200 [Thread-9] INFO sound.OooO - Playing music with id [faction_luddite_encounter_02_hostile.ogg]
I'm having issues with displaying imgur images on this forum at the moment, and it seems the only link is tied to an image, which for me doesn't load. Do you mind adding a link in text format as well?For now, fished the link out by quoting the OP: Download (https://github.com/InventRaccoon/secrets-of-the-frontier/raw/f63c54855bfdc131bd2e2452846dfe51abc44b7d/Secrets%20of%20the%20Frontier%20Prerelease%2013.2.zip)
The "enableTacticalExpansion - true" option causes a crash when I enter combat with the luddic path.
fatal null error
When I changed "enableTacticalExpansion" to false the error went away.Code48107 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.classnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.O00o$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.W.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
48198 [Thread-9] INFO sound.O - Creating streaming player for music with id [faction_luddite_encounter_02_hostile.ogg]
48200 [Thread-9] INFO sound.OooO - Playing music with id [faction_luddite_encounter_02_hostile.ogg]
I was having the same issue and fixed it in the same way, only I was encountering it against more factions than just the LP.
I am apparently really bad a phase combat, does anyone have any tips for the "A Memory" Quest?
The "enableTacticalExpansion - true" option causes a crash when I enter combat with the luddic path.
fatal null error
When I changed "enableTacticalExpansion" to false the error went away.Code48107 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.classnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.O00o$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.W.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
48198 [Thread-9] INFO sound.O - Creating streaming player for music with id [faction_luddite_encounter_02_hostile.ogg]
48200 [Thread-9] INFO sound.OooO - Playing music with id [faction_luddite_encounter_02_hostile.ogg]
4037324 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:213)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o0O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Fairly sure this is from this mod, going off some of the other errors I see in here, I crash to desktop with a simple dialog box about a null pointer exception, it happens reliably (every single time) i click to give chase to a fleet that is trying to get away. As soon as I hit the button to chase them, it crashes to desktop:Code4037324 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:213)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o0O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Edit:
setting:
"enableTacticalExpansion":false,
"enableFrontierDevelopment":false,
has fixed the issue, not sure what one is causing it yet.(maybe its conflicting with some other mods? if needed I can provide the list of other mods I am using).
..
Edit:
setting:
"enableTacticalExpansion":false,
"enableFrontierDevelopment":false,
has fixed the issue, not sure what one is causing it yet.(maybe its conflicting with some other mods? if needed I can provide the list of other mods I am using).
Where are you inputting?
"enableTacticalExpansion":false,
"enableFrontierDevelopment":false,
4804232 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionGo to the mod settings andset tactical expansion to false. This will fix the issue.
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.classsuper.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Having a crash upon entering combat, with this as the last thing in starsector.log
Go to the mod settings andset tactical expansion to false. This will fix the issue.This has got to be the source of it or very closely related, I think. I was getting random crashes every once in a while (strange, non-recurring crashes - I managed to save right before a battle crashed me, but when I loaded that save out again, it just loaded fine, and sometimes the reverse happens), but the moment I set that to false, they completely stopped.
Nightingale disappeared from my playthrough for some reason. Does she die or something cause I might've skipped the dialogue when her Lumen blew up at one point. Never integrated her or anything
Nightingale disappeared from my playthrough for some reason. Does she die or something cause I might've skipped the dialogue when her Lumen blew up at one point. Never integrated her or anything
Happened to me, too. I teleported into the Radiant that I had her integrated into; fun, but I miss my dear.
I will say that it did seem to happen around when I disabled the combat terrain to deal with crashing. Dunno if that adjusted things. Does anyone know the console command to put Inky back in the party? I've been looking at the mod files but I'm not much of a code-knower. The code for her AI core is there somewhere but...
Also, now that I've made my forum account, does anyone have the sound asset for the 'dance' scene? It's very calming and I'd like to have it.
edit: might have found it -- sotf_ichip_nightingale
Edit2: that was indeed it! Just install the console command mod, open it with ctrl+backspace, type " AddItem sotf_ichip_nightingale " and that will put an instance of her in your inventory so that you can put her back in her ship. Good luck to fixing whatever wierd bug caused this!
Hi all, just released v0.13.2a, which fixes a nasty issue that was causing crashes with Tactical Expansion. Otherwise, just a few fun conversations if you use certain AI officers in certain special AI ships, and the re-enabling of GraphicsLib integration (and requirement).
Changelog below:SpoilerPRERELEASE 0.13.2a
- Re-enabled GraphicsLib support and requirement
- Officer convo system: added "requires X officer has Y hullmod" requirement
- Added convos: "Barrow XIV", "Barrow Omega", "Inky Omega" (and variants)
- Adjusted Vow sprite
- Reduced volume of Concord Shift by about 20%
- Fixed Leviathan's Bane lock sequence progressing while game is paused
- Fixed Hellhide of Hades missing some sanity checks re: skinshield status
- Fixed NPE errors with data loading
- Fixed some officer conversations[close]
Nightingale disappeared from my playthrough for some reason. Does she die or something cause I might've skipped the dialogue when her Lumen blew up at one point. Never integrated her or anything
Happened to me, too. I teleported into the Radiant that I had her integrated into; fun, but I miss my dear.
I will say that it did seem to happen around when I disabled the combat terrain to deal with crashing. Dunno if that adjusted things. Does anyone know the console command to put Inky back in the party? I've been looking at the mod files but I'm not much of a code-knower. The code for her AI core is there somewhere but...
Also, now that I've made my forum account, does anyone have the sound asset for the 'dance' scene? It's very calming and I'd like to have it.
edit: might have found it -- sotf_ichip_nightingale
Edit2: that was indeed it! Just install the console command mod, open it with ctrl+backspace, type " AddItem sotf_ichip_nightingale " and that will put an instance of her in your inventory so that you can put her back in her ship. Good luck to fixing whatever wierd bug caused this!
To find the music snoop around the SOTF mod folder. Check sounds > music. It should be there titled "Weightless Thoughts"
I don't know what's going on, but several of my saves did not show the next mission after I have finished the quest "A Memory". So is there something I need to complete to continue the quest line? I am playing with nex but not with random sector.
I don't know what's going on, but several of my saves did not show the next mission after I have finished the quest "A Memory". So is there something I need to complete to continue the quest line? I am playing with nex but not with random sector.
I started with the "Banshees Lost Thread" and got to max level. I wanted to respec, but when i do it removes the skill point from the "Automated Ships" Skill.Copy+paste into Console Commands mod console:
Is there anyway to fix this? Or am i doomed to now spend points in the blue skill tree.
just finished the ??? fight and good damn what a fight though I wonder is there a follow-up for that quest yet or not? Like a ship for sierra or something?After the dance, there should be a couple of derelicts nearby...
About these derelicts, I'm only able to recover one and the other only gives the option to salvage, is it intended that way? Did i mess up somewhere or is there a bug? After making a second save and scrapping the second derelitct I flew around for a while seeing if something would happen but the quest still doesn't say completed and sierra also says nothing on the matter.just finished the ??? fight and good damn what a fight though I wonder is there a follow-up for that quest yet or not? Like a ship for sierra or something?After the dance, there should be a couple of derelicts nearby...
About these derelicts, I'm only able to recover one and the other only gives the option to salvage, is it intended that way? Did i mess up somewhere or is there a bug? After making a second save and scrapping the second derelitct I flew around for a while seeing if something would happen but the quest still doesn't say completed and sierra also says nothing on the matter.just finished the ??? fight and good damn what a fight though I wonder is there a follow-up for that quest yet or not? Like a ship for sierra or something?After the dance, there should be a couple of derelicts nearby...
Did both the right way then, but for some reason the quest doesn't show completed on the log like with memories. Makes me wonder if I'm missing something.
Bug report. When you transfer yourself to Sierra's ship and put neural link to Her ship , the skills don't apply to the linked ship.
alias getinky additem sotf_ichip_nightingale 1; additem supplies 20; additem fuel 20; additem heavy_machinery 5; addship sotf_lumen_Nightingale; runcode Global.getSector().getPlayerPerson().getStats().setSkillLevel("automated_ships", 1); repair; addskillpoints -1;
Doesn't graphicslib specifically have options for turning itself off, for in fact this exact case of "computer can't run graphicslib, but mods depend on it"?
Try opening up GraphicsLib/GRAPHICS_OPTIONS.ini and start turning things off. Probably starting with 'enableShaders' right up at the top.
4441135 [Thread-3] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [MCTE_settings.json]
4499073 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.skills.SotfCyberwarfare$SotfCyberwarfareFighterHackScript.executeHack(SotfCyberwarfare.java:716)
at data.scripts.campaign.skills.SotfCyberwarfare$SotfCyberwarfareFighterHackScript.advance(SotfCyberwarfare.java:686)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Encountered this error during battle.
Sooooo, how do you talk to sierra? I know you can do it, but I forgot 6 seconds after, and I dont want to start another campaign just to see how to do it (sorry for the dumbness my brain was hit by a reaper or something :P)
just found the unique extra guarded cyrosleeper. The storypoint dialogue completely eating the point and then lightly harming you is a bit of a smack in the face."Convincing" Barrow both spends a story point and immediately earns another one.
just found the unique extra guarded cyrosleeper. The storypoint dialogue completely eating the point and then lightly harming you is a bit of a smack in the face."Convincing" Barrow both spends a story point and immediately earns another one.
Is it possible to use console commands to complete the Promise quest? I'm in the system the 'mysterious ship' is supposed to be in, but even using the console to set my sensor range to max isn't revealling anythingtyping "devmode" and then pressing Control + Z will disable the sensor mechanic entirely (the command for that doesn't work perfectly). Make sure to toggle sensors on again with the same hotkey and then toggle devmode off via the devmode command.
Is it possible to use console commands to complete the Promise quest? I'm in the system the 'mysterious ship' is supposed to be in, but even using the console to set my sensor range to max isn't revealling anythingtyping "devmode" and then pressing Control + Z will disable the sensor mechanic entirely (the command for that doesn't work perfectly). Make sure to toggle sensors on again with the same hotkey and then toggle devmode off via the devmode command.
Am i missing something with the unique captain from the banshee start? Feels like in the middle of my playthrough they were just gone? or are they tied to the little drone ship?Technically they are unique AI core. So if you lost and didn't recover their ship - they are gone for good.
-snip-I suspected this would be the case - there's a change in vanilla code that breaks Dustkeeper fleet generation code.
I suspected this would be the case - there's a change in vanilla code that breaks Dustkeeper fleet generation code.
A quick status update on the mod now that the new Starsector version is out - Secrets of the Frontier had a half-finished update which I'll be working to get out soon as I can. The update should hopefully include a chunk of new Dustkeeper content (new encounters, capital ships, and anti-atrocity mechanics), a partial rework of Cyberwarfare Protocols, a few changes/additions to the guilt system and a pass over Sierra's personality and writing.
Did a manual version update to 0.97, getting a crash from the barrow cryosleeper immediately upon interacting with it, other vanilla cryosleepers are unaffected.me too i get fatal null ctd when interacting with hypnosSpoiler140828 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.AbstractMethodError
java.lang.AbstractMethodError
at com.fs.starfarer.api.util.Misc.getMemberStrength(Misc.java:4773)
at com.fs.starfarer.campaign.fleet.FleetData.updateFleetPointsUsed(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:477)
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageGenFromSeed.execute(SalvageGenFromSeed.java:444)
at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.init(RuleBasedInteractionDialogPluginImpl.java:89)
at com.fs.starfarer.ui.newui.classsuper.void.void(Unknown Source)
at com.fs.starfarer.ui.newui.classsuper.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.classsuper.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)[close]
Discord beta version (https://github.com/InventRaccoon/secrets-of-the-frontier/raw/main/Secrets%20of%20the%20Frontier%20Prerelease%2014%20BETA%20hotfix%205.zip) for 0.97, should fix the above issues. Dunno if save-compatible.
Hello, i've been receiving this error message constantly which was Weapon spec [sotf_realitybreaker] not found! Anytime i attempt to combat any high spec ships such as phase ships.Ran into this issue myself and yours, though a but old, is the only other report I could find. Figured I would post what I found once I did some digging. The crash is an intentional part of the mod. It is one of the Adaptive Nanite Traits called reality_breaker that when it happens if it is not destroyed within 6 minutes, it intentionally crashes the game which now that I know that I find hilarious. Thankfully it only appears if the player saved within the last 15 minutes so it is a bit of a troll but not too much is lost when it does happen.
Any solutions I'll read with my limited tech knowledge.
Hello, i've been receiving this error message constantly which was Weapon spec [sotf_realitybreaker] not found! Anytime i attempt to combat any high spec ships such as phase ships.Ran into this issue myself and yours, though a but old, is the only other report I could find. Figured I would post what I found once I did some digging. The crash is an intentional part of the mod. It is one of the Adaptive Nanite Traits called reality_breaker that when it happens if it is not destroyed within 6 minutes, it intentionally crashes the game which now that I know that I find hilarious. Thankfully it only appears if the player saved within the last 15 minutes so it is a bit of a troll but not too much is lost when it does happen.
Any solutions I'll read with my limited tech knowledge.
- snip -Apologies for being late, but the Discord beta requires the latest hotfix of Starsector 0.97a - earlier versions of the update will not work. (I believe RC8 or newer is required)
- snip -Apologies for being late, but the Discord beta requires the latest hotfix of Starsector 0.97a - earlier versions of the update will not work. (I believe RC8 or newer is required)
RE: missing weapon crash: your sins will not be forgiven until you dying alone in the infinite void just like all those others you've condemned. You monsters.
(now THAT's what I call breaking reality)
So a question in regard to the Hypnos, if i add this mod midd campaingh does it spawn a new cryosleeper or does something with an existing one, and if it spawns a new one, is there a way to know where it spawned, cause i really don't want to fly to every star againHypnos will spawn as a third cryosleeper as it always does (it never replaces Tantalus or Calypso). There is a "sotf_findsecret hypnos" console command which will give you a marker to the system it's in.
Hypnos will spawn as a third cryosleeper as it always does (it never replaces Tantalus or Calypso). There is a "sotf_findsecret hypnos" console command which will give you a marker to the system it's in.I'm getting "Java.lang.NullPointerException" while trying to use it
I've only recently started playing the game and heard good things about this mod so I want to try it out.
How playable/buggy is v0.14 BETA coldfix 6? Should I hold off for a 0.97a update? Is that planned for the near future?
-snip-Thanks for the feedback! The Perfect Storm is meant to be a global effect since it's part of the "support" skill lineup (i.e skills that are primarily intended to make the enemy fleet as a whole harder to fight, rather than simply powering up Felcesis). The fact that it speeds up for time-accelerated ships is a bug fixed for the latest beta version (it'll now tick every 30 real-life seconds no matter what kinds of time multipliers are going on).
that's nice to hear since as it is basically whenever they roll the skill it turns the fight into a mad dash to find which ship was taken over and speedrun killing it before too much damage is dealt-snip-snippies
I've only recently started playing the game and heard good things about this mod so I want to try it out.
How playable/buggy is v0.14 BETA coldfix 6? Should I hold off for a 0.97a update? Is that planned for the near future?
Haven't met a single bug while playing the latest beta.