Fractal Softworks Forum
Other => Discussions => Topic started by: TJJ on May 13, 2019, 06:46:07 AM
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https://www.youtube.com/watch?v=fkjY_R7zQsM
Made me think about Starsector's development.
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Great video, thanks for sharing.
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This. This is why I've always stressed the human component in design. Players need more than numbers and gameplay; they want to feel.
I always thought Subnautica's success was surprising; I bought a copy of it for my favorite little person when we had a computer that could (just barely) handle it well, and it was fascinating to see how they got from A to B and reached success.
I loved that they opened up their SVN and uploaded daily builds; I'll definitely keep that in mind for my own projects; I generally prefer fast updates when I'm patching, but not so much during the process.