Fractal Softworks Forum

Other => Discussions => Topic started by: TJJ on May 13, 2019, 06:46:07 AM

Title: GDC Subnautica Postmortem; insightful viewing!
Post by: TJJ on May 13, 2019, 06:46:07 AM
https://www.youtube.com/watch?v=fkjY_R7zQsM

Made me think about Starsector's development.
Title: Re: GDC Subnautica Postmortem; insightful viewing!
Post by: SafariJohn on May 13, 2019, 06:21:03 PM
Great video, thanks for sharing.
Title: Re: GDC Subnautica Postmortem; insightful viewing!
Post by: xenoargh on May 20, 2019, 01:53:36 PM
This.  This is why I've always stressed the human component in design.  Players need more than numbers and gameplay; they want to feel.

I always thought Subnautica's success was surprising; I bought a copy of it for my favorite little person when we had a computer that could (just barely) handle it well, and it was fascinating to see how they got from A to B and reached success. 

I loved that they opened up their SVN and uploaded daily builds; I'll definitely keep that in mind for my own projects; I generally prefer fast updates when I'm patching, but not so much during the process.