Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Histidine on April 19, 2019, 08:29:11 AM

Title: Hidden industries have weird interactions with industry cap [0.9a RC10]
Post by: Histidine on April 19, 2019, 08:29:11 AM
- Start a game with Nexerelin
- Assign Sindria to player faction (console: setmarketowner sindria player)
- Lion's Guard HQ has disappeared; start building some new industries to fill the 12 industry limit
- Assign Sindria to Sindrian Diktat again (setmarketowner sindria sindrian_diktat)
- Lion's Guard HQ reappears; Sindria now has 13 industries, one of which is not displayed

Not sure this would be appropriate for all the desired use cases, but: Perhaps hidden industries/structures should still be displayed and count towards the cap, with the image greyed out and the tooltip explaining that the structure is inactive (and perhaps why)?
Title: Re: Hidden industries have weird interactions with industry cap [0.9a RC10]
Post by: Alex on April 19, 2019, 09:07:49 AM
Hmm, yeah, let me make a note. In the meantime it should become less of an issue with the industry (as opposed to structure) limit in .1.