(While I'm here; how would an enterprising modder with a desire to make what he's doing and not doing with tags, etc. crystal clear, set a custom color like this? Or is it just for internal use and not moddable?)
I think the distinction between light blue and gray is that light blue is systems without planets? That's the only one I'm not sure of.
(While I'm here; how would an enterprising modder with a desire to make what he's doing and not doing with tags, etc. crystal clear, set a custom color like this? Or is it just for internal use and not moddable?)
That's extremely super hardcoded, apologies :)
Light blue is when the system has a Tags.THEME_MISC tag, and gray is "none of the other conditions matched".
Ah, that's a shame. It would be really nice for testing if I could assign a color to see what's populating correctly and what's not. (not to mention making it easier to say 'just go into dev mode and turn off sensors, the X color systems are affected by my procgen code' when people complain). But I get why; it's extremely marginal.
It is a Nexerelin feature. The issue with derelicts is that, besides the Guardian, those ships aren't actually all that good. Remnant and Blade Breaker raids are supposed to be more dangerous than normal enemies and derelict raids would fail at this purpose, unless they used copious numbers of Guardians (which don't seem to be reproducible at all...).Guardians can still be a threat if mothership spawn with capital escorts. Also shield mods can be added. Kind of upgraded, Awakened Guardians.