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Starsector => General Discussion => Topic started by: goduranus on March 28, 2019, 12:19:37 PM

Title: Last ship blueprint, unobtainable from raiding?
Post by: goduranus on March 28, 2019, 12:19:37 PM
So, I've raided Raesalvig and Chitzomotec about a hundred times and collected almost all of the Hegemony blueprints, all except the XIV Legion battlecarrier. Almost every blueprint was collected in the early 20-30 raids, railgun/XIV Enforcer/XIV Eagle etc, and afterwards that point the raids yielded no blueprints. Is there something weird going on? Like all factions having 1-2 blueprints that you cannot obtain through raiding, and must wait until the market decivilizes and find it by combing through the ruins?

I think I noticed the same thing with Medusa blueprint in a previous game too, where it won't show up even after a huge amount of raids, and was only obtaining by exploring the ruins of Culann.

Maybe just bad luck?  Or maybe some sort of n vs n-1 index error, where the algorithm that tries to drop a blueprint the player doesn't have, think the player has gotten all of the blueprints it could drop, even though there is one missing?
Title: Re: Last blueprint, unobtainable from raiding?
Post by: MajorTheRed on March 28, 2019, 12:23:23 PM
For the Legion, you cannot obtain it. Its .skin file has no tag, so is not related to any blueprint, and the game is scripted to make a limited number of ship to be spawn at the start of the game.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: goduranus on March 28, 2019, 12:24:09 PM
Ohhhh, cool, thanks for the answer.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: SCC on March 28, 2019, 02:31:03 PM
Legion XIV is lost to the Hegemony, only 7 of them can be found in the outer rim, 3 recoverable. They're unique and if you lose them, you aren't getting them back. I think you just had bad luck with Medusa blueprint. Tri-Tachyon uses them and it has a blueprint tag, so it should be able to find it both in the wild and with raiding.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Euphytose on March 28, 2019, 03:21:21 PM
Oh, I finally understand why I always see those Legion XIV when I explore. They're quite different from the standard version, weapon mounts wise.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: diegoweiller on April 07, 2019, 04:05:19 PM
So, i sold a unique ship???  :o
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: elite24 on April 07, 2019, 06:02:40 PM
Honestly, I didn't even realize any XIV blueprints were acquirable. Is the only way to acquire them by raiding hegemony colonies?
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Megas on April 08, 2019, 05:47:09 AM
Honestly, I didn't even realize any XIV blueprints were acquirable. Is the only way to acquire them by raiding hegemony colonies?
Yes.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Hrothgar on April 08, 2019, 05:54:31 AM
I think there is also small chance to acquire them from stations, and definitely you can buy them in exchange in special neutral station (Lotus station or something like that). If you have SCY it is in scy main system.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: SCC on April 08, 2019, 07:00:52 AM
By default, XIVth battlegroup ships have no blueprint tags but XIVth battlegroup blueprint package, which doesn't ever drop anywhere. Singular ships can be acquired through raiding, though.
Prism Freeport is mod content, from both SCY and Nexerelin.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: elite24 on April 19, 2019, 02:15:27 AM
Honestly, I didn't even realize any XIV blueprints were acquirable. Is the only way to acquire them by raiding hegemony colonies?
Yes.
By default, XIVth battlegroup ships have no blueprint tags but XIVth battlegroup blueprint package, which doesn't ever drop anywhere. Singular ships can be acquired through raiding, though.
Prism Freeport is mod content, from both SCY and Nexerelin.
Haha, now I'm confused. So in the base game, with no mods, you can get individual XIV battlegroup ship blueprints only from raiding Hegemony colonies, even though they don't have blueprint tags and you are "supposed" to acquire them through and XIVth battlegroup blueprint?
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Megas on April 19, 2019, 05:10:35 AM
You can obtain the following (XIV) ships individually from raiding either Chicomoztoc (Aztlan) or Raesvelg (Valhalla):  Enforcer, Falcon, Eagle, and Onslaught.

Raiding can yield single blueprints normally available through blueprint packs.  For example, you can get a Colossus Mk III blueprint after you raid pirates, if you have not learned the pirate pack yet.  This is why player can obtain the individual (XIV) ships like Onslaught (XIV), even though the XIV pack does not drop.  However, Legion (XIV) blueprint cannot be obtained from raiding.  The only way to get a Legion (XIV) ship is to recover one of the derelicts placed somewhere beyond core worlds.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Hrothgar on April 19, 2019, 06:22:01 AM
Most of time there are at least 2 recoverable Legion XIV Battlegroup carriers.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: elite24 on April 19, 2019, 07:34:57 PM
You can obtain the following (XIV) ships individually from raiding either Chicomoztoc (Aztlan) or Raesvelg (Valhalla):  Enforcer, Falcon, Eagle, and Onslaught.

Raiding can yield single blueprints normally available through blueprint packs.  For example, you can get a Colossus Mk III blueprint after you raid pirates, if you have not learned the pirate pack yet.  This is why player can obtain the individual (XIV) ships like Onslaught (XIV), even though the XIV pack does not drop.  However, Legion (XIV) blueprint cannot be obtained from raiding.  The only way to get a Legion (XIV) ship is to recover one of the derelicts placed somewhere beyond core worlds.

Thanks for clarifying Megas, I always tend to go with a very non-aggressive play style towards the main factions to maximize those economic dollars, but still can't believe I never realized this. Based on this, I imagine it would be pretty easy to modify the XIV pack to include the Legion XIV, and therefore get it to drop in the same way as the others (although I'd probably need to add a placeholder image as well).

Any reason why it's only Chicomoztoc or Raesvalg, and not Jangala? Is it simply their size or industries, or is it just hardcoded?
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Megas on April 19, 2019, 07:53:50 PM
Blueprints can only be raided from planets with Heavy Industry.  Jangala does not have a heavy industry to steal blueprints from.  Hegemony is the only faction with two planets (Chicomoztoc and Raesvelg) with heavy industry.  Tri-Tachyon (Culann), Diktat (Sindria), League (Kazeron?), and Pirates (K. Starworks) only have one planet (per faction) with Heavy Industry.  Luddic Church, Luddic Path, and Independents do not have any heavy industry.

Since Luddic Path targets those planets, defending them by killing bases to prevent stability drop is important so that the planets are stable enough to take a stability hit after you raid the planets for blueprints.  It is possible to stealth raid planets for blueprints, and not lose too much reputation.  The biggest limiter to raiding is planet stability.  You do not want to decivilize planets with heavy industries by raiding too much and too fast if you want to raid them for blueprints, and you do not want to let pirates and pathers succeed too much in their attacks either.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: goduranus on April 20, 2019, 02:20:30 AM
Oh yeah, I just realized stealth raiding as one of the fun things this game has to offer, after finally ditching the Disruptor- Reaper combo. It was so good it eclipsed almost all the other gameplay styles.

Sneaking lone starliner with insulated engines, is pretty great, and surprisingly ease to accomplish.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Megas on April 20, 2019, 05:33:40 AM
By endgame, after exploring about a third or half the sector, I find more-or-less half of the all of the blueprints, and I stealth raid for the rest.  Got to have them all!

For stealth raiding, I bring my endgame fleet plus about ten Valkyrie or Colossus III and as many marines as I cram.  If I can stealth by without a fight, great.  If I need to smash a few patrols and a star fortress?  Annoying, but as long as I get the blueprints after the raid, I am happy.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: elite24 on April 21, 2019, 11:36:16 PM
Man, I've totally missed out on this whole raiding experience up to now, besides a few boring pirate stations. Guess I have to dive in. Any tips for raising blueprint spawns?

And Megas, I have trouble seeing how blowing up a star fortress meets any standard definition of stealth, but I can appreciate your style.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Megas on April 22, 2019, 05:29:02 AM
And Megas, I have trouble seeing how blowing up a star fortress meets any standard definition of stealth, but I can appreciate your style.
What I mean by stealth raid is raiding the planet (for blueprints) while transponder is off, so that reputation does not drop all the way to hostile.  Much like fighting anyone else while transponder is off.  Sure, I would like to raid the planet without guards in the way, but if that is not possible, and I have no time to wait for guards to move out of the way, then the guards will die and the planet will be raided.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: sotanaht on August 20, 2019, 11:44:44 PM
I know this threads a little old, but it's what came up when searching for the Legion XIV blueprint.

I just wanted to say that I tried un-commenting the tag that mad the blueprint unavailable.  Unfortunately, it's still not constructable.  Every month I try to construct it the funds are deducted and it SAYS delivered, but no ship appears at the planet.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: Hrothgar on August 21, 2019, 12:52:56 AM
Legion XIV in normal game was a unobtainable by any mean, so mayby it should not be produced, as game dont support something on road: BP-ship-player shipyard.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: SCC on August 21, 2019, 01:15:28 AM
It lacks an entry in default_ship_roles.json, which is required to build any ships or for AI to spawn  them in fleets. It wasn't an issue, since there's no blueprint for it and AI doesn't use them, either.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: sotanaht on August 21, 2019, 01:40:14 AM
It lacks an entry in default_ship_roles.json, which is required to build any ships or for AI to spawn  them in fleets. It wasn't an issue, since there's no blueprint for it and AI doesn't use them, either.
Yeah that works.  I have no idea why building custom ships would have anything at all to do with default_ship_roles.json, since that file is supposed to define how the ships are used in AI fleets.  My guess is that it's being called to figure out which loadout to give the ship you are making.
Title: Re: Last ship blueprint, unobtainable from raiding?
Post by: long_chin_man on October 25, 2019, 03:34:30 AM
This recent blog post by the devs may make the idea of recoverable "unrecoverables" clearer and more of a reality than a dream
http://fractalsoftworks.com/2019/07/08/skills-and-story-points/