(https://i.imgur.com/ZhObW6n.png)
This is a simple utility tool that offers a mission editable on run-time to setup and test various battle scenarios very quickly and test fleet-wide balance or new tactics. It can also help a lot with debugging.
(https://i.imgur.com/O10VQp8.png) (https://bitbucket.org/CodingTartiflette/torchships/downloads/FleetTester_1.0rc4.7z)
Inside the mission folder you will find two fleet files that will define which ship variants are added to each opposing sides.
(https://i.imgur.com/7OmhNw6.jpg)
Those files can be edited without restarting the game, greatly speeding up the testing process.
They can also be used to setup playable challenges, or situation showcasing balance and AI issues.
Happy testing!
Hi. I'm new to starsector.
First thx for the mod. I'm glad i finally found it, cause i learned about it couple of days ago, there's ai fleet tournament.. and for to love of god i couldn't find the mod.. googling, searching on the forum, using google to search the forum. I only found it by finding your old tournament topics, clicking on you and looking at all your posts ^^.
I installed the mod, tried your test fleet battle, looks like it works fine. If i press right ctrl, as per instructions, it's instant CTD.
(https://i.imgur.com/3kGpOXm.jpg)
Spoiler
Here is hopefully relevant part of the log:
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - ____________________________
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - TOTAL HULLMODS EXPENSES: 49500
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - TOTAL SHIPS VALUE: 876700
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - ____________________________
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - ____________________________
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - TOTAL FLEET VALUE: 926200
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - TOTAL DEPLOYMENT COST: 136
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils -
27373 [Thread-4] INFO data.missions.scripts.FleetTester_utils - ____________________________
31487 [Thread-4] INFO data.missions.FleetTester.MissionDefinition - Map size: 10000x10000
32468 [Thread-8] INFO sound.oo0O - Cleaning up music with id [miscallenous_main_menu.ogg]
32505 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [battle_ambience_01.ogg]
32505 [Thread-10] INFO sound.null - Playing music with id [battle_ambience_01.ogg]
67335 [Thread-4] INFO data.scripts.plugins.FleetTester_freeCamPlugin - CURSOR FREECAM MODE
67335 [Thread-4] INFO data.scripts.plugins.FleetTester_freeCamPlugin - Mouse mult: 12.5
67335 [Thread-4] INFO data.scripts.plugins.FleetTester_freeCamPlugin - Screen size: 1280.0 x 800.0
67335 [Thread-4] INFO data.scripts.plugins.FleetTester_freeCamPlugin - Battle size 10000.0 x 10000.0
67342 [Thread-8] INFO sound.oo0O - Cleaning up music with id [battle_ambience_01.ogg]
67507 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [battle_ambience_01.ogg]
67962 [Thread-10] INFO sound.null - Playing music with id [battle_ambience_01.ogg]
68156 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoClassDefFoundError: data/scripts/util/MagicRender$positioning
java.lang.NoClassDefFoundError: data/scripts/util/MagicRender$positioning
at data.scripts.plugins.FleetTester_freeCamPlugin.advance(FleetTester_freeCamPlugin.java:114)
at com.fs.starfarer.title.Object.float$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.B.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.util.MagicRender$positioning
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
SOLVED. Mod is using magiclib.
Use Notepad++ or Ron's Editor.
Thanks, I was probably being dumb, when I clicked it opened on excel so I thought" that must be it"
Now it's working fine. Im just confused about something. to test I added a kite_hegemony and somehow I got a nebula class instead of a kite(A). I used the same line that was in the starsector core/data/hulls/skins. Why did I got a nebula instead of a kite?
edit: Actually, any line I add makes a nebula class appear, so Im probably writing something wrong, i've been adding lines like this
1,hyperion_Strike,cautious,false
2,hyperion_Attack,cautious,false
3,hyperion_Strike,cautious,false
4,kite_hegemony,cautious,false
5,kite_hegemony,cautious,false
6,brawler_pather,steady,false
But only the hyperion appear properly, all others appear as nebula class
Because those aren't variants. You need to use the ID in the variant files:
Starsector\starsector-core\data\variants\
How you do it? i tried to operate the mod it doesn't work so far
I think you need to edit the mod_info.json in the mod's main folder with a text editor and make the line indicating the game version say 0.96a-RC10, or whatever the current version is.
This line specifically:
"gameVersion":"0.96a-RC10",