Fractal Softworks Forum

Starsector => Mods => Topic started by: Originem on December 22, 2018, 06:04:39 AM

Title: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: Originem on December 22, 2018, 06:04:39 AM
(https://i.imgur.com/CHdGI4r.png)

-Designed as a learner mod-

version 1.5
-Download- (https://github.com/TruthOriginem/Celestial-Mount-Circle/releases/download/1.5.0/Celestial.Mount.Circle.1.5.zip)

-Source- (https://github.com/TruthOriginem/Celestial-Mount-Circle)

Required  - Lazylib (http://fractalsoftworks.com/forum/index.php?topic=5444.0) -


Background
Celestial Mount Circle, although a derivative of the luddic church, is not a fundamentalist luddite group, who believes that people should give themselves back to nature, and in the same way, everything has a destination. The ultimate goal of the Circle is to "mix the elements and unify them", but they are confused in the process of expanding their territory, wondering why human being could not have an actual END. Not knowing what to do next they lived their primitive lives huddled in a small star system provided by the luddic church.

Features

Content

Ships...?
Spoiler
Capital Ship
(https://i.imgur.com/ebKSjby.png)
(https://i.imgur.com/MGfR6Nc.png)
(https://i.imgur.com/3bNghPL.png)
Cruiser
(https://i.imgur.com/c7JmPAh.png)
(https://i.imgur.com/vosBS07.png)
(https://i.imgur.com/Edt7fqu.png)
Destoryer
(https://i.imgur.com/4szNeQp.png)
(https://i.imgur.com/83LN700.png)
(https://i.imgur.com/NtGx1ZN.png)
Frigate
(https://imgur.com/4NMWvaH.png)
Funnel
(https://i.imgur.com/tYzQXFe.png)
[close]

Contributers

Changelog
Spoiler
v1.5
-Compatible with 0.96a
-Lots of changes...

v1.4
-Compatible with 0.95a
-Home-For-Spirits System has a threshold of 30% on the performance reduction.
-Peach Garden Guardian now increases the armor value too.

v1.3
-Added Peach Garden Guardians, like XIV, special skins.
-Nerfed Clarity-Aphrodite Gun.

v1.2
-Added Helan-class Super Battle Cruiser
-Added Kaishan-class Destroyer
-Fixed wrong descriptions of planets.

v1.1
-Added BaXia-class Heavy Cruiser
-Fixed Tianchi-class can't produced.
-Nex Compatible.

v1.0.1:
-Fix empty sprite blueprint package.
-Replace FairyEagle's sprite.

v1.0:
-0.9 published
-add version file
-add license file
[close]

(http://i.imgur.com/c7aaIE5.png)
S&W Editor (http://fractalsoftworks.com/forum/index.php?topic=375.0)
Title: Re: [0.9.0a]Celestial Mount Circle 1.0
Post by: XpanD on December 22, 2018, 06:50:49 AM
Wow, those ships look gorgeous. Are the funnels mentioned in the OP fighter bays? Pretty neat, if so -- might have to give this a try soon.
Title: Re: [0.9.0a]Celestial Mount Circle 1.0
Post by: Originem on December 22, 2018, 07:15:35 AM
Wow, those ships look gorgeous. Are the funnels mentioned in the OP fighter bays? Pretty neat, if so -- might have to give this a try soon.
Funnels are just built-in fighters which don't need crew.
Title: Re: [0.9.0a]Celestial Mount Circle 1.0
Post by: Protonus on December 22, 2018, 06:12:00 PM
Having maintenance orbs are pretty neat mechanic that isn't too punishing for either side, more gun variety versus ability to pin them down by taking on the drones.
Title: Re: [0.9.0a]Celestial Mount Circle 1.0
Post by: Originem on December 22, 2018, 07:37:10 PM
I like the idea of a learner mod a lot. You've made something really helpful for new modders; good stuff.
Thanks, though I am also thinking about such "specific" features which somewhat violate modding guidelines will affect modders' understanding of game.

Title: Re: [0.9.0a]Celestial Mount Circle 1.0
Post by: fatrat on December 22, 2018, 10:57:04 PM
Going to keep an eye on this one, your other mods are very high quality. No medium weapon mounts is an interesting choice, do they have more large or small weapons to compensate.
Title: Re: [0.9.0a]Celestial Mount Circle 1.0
Post by: Originem on December 23, 2018, 01:09:47 AM
No medium weapon mounts is an interesting choice, do they have more large or small weapons to compensate.
Their funnels are their "medium mounts".
Title: Re: [0.9a] Celestial Mount Circle 1.0
Post by: Alphascrub on December 23, 2018, 02:00:04 PM
This looks good. Ill be adding it to the mod list on my next restart. The having no medium mounts means these guys will be great to fight/farm during the midgame to get some of those large mount weapons I like. I don't really have time for a SS play through or I would check myself but what kind of weapons does the mod offer? Midline/midtech? Speaking of the weapons, do you have plans to add screenshots of them?
Title: Re: [0.9a] Celestial Mount Circle 1.0
Post by: Originem on December 24, 2018, 02:32:45 AM
This looks good. Ill be adding it to the mod list on my next restart. The having no medium mounts means these guys will be great to fight/farm during the midgame to get some of those large mount weapons I like. I don't really have time for a SS play through or I would check myself but what kind of weapons does the mod offer? Midline/midtech? Speaking of the weapons, do you have plans to add screenshots of them?
Maybe I will, though there are only 3 weapons now.
Title: Re: [0.9a] Celestial Mount Circle 1.1 (2019/4/2)
Post by: Originem on April 02, 2019, 07:52:40 AM
Small Update.
Title: Re: [0.9a] Celestial Mount Circle 1.1 (2019/4/2)
Post by: Terenin on May 10, 2019, 03:41:08 PM
Decent faction. I'm not going to be playing them much longer though, I'm not a huge fan of their super-slow ships, not quite my style. Their rooster is also very limited if you want a "pure" fleet - it would be cool if you had re-painted version of other vanilla hulls, no need to re-tool them all if you don't want. For instance, paint the tankers/haulers etc. green-ish and ID'ed for their faction for instance.

Other than this nit-pick, very cool work. I like the overall theme here and though it was short, it's been mostly entertaining, in spite of meshing with my play-styles :)
Title: Re: [0.9.1a] Celestial Mount Circle 1.2 (2019/7/19)
Post by: Originem on July 18, 2019, 10:53:24 PM
v1.2
-Added Helan-class Super Battle Cruiser
-Added Kaishan-class Destroyer
-Fixed wrong descriptions of planets.

new update
Title: Re: [0.9.1a] Celestial Mount Circle 1.2 (2019/7/19)
Post by: kilerdude56 on August 16, 2019, 09:42:43 PM
Is this mod compatible with Nexerelin and 'Vayra's Sector'?
Title: Re: [0.9.1a] Celestial Mount Circle 1.2 (2019/7/19)
Post by: Originem on August 17, 2019, 09:45:21 AM
Is this mod compatible with Nexerelin and 'Vayra's Sector'?
Compatible with Nex. But other one I'm not sure.
Title: Re: [0.9.1a] Celestial Mount Circle 1.3 (2020/7/8)
Post by: Originem on July 07, 2020, 07:25:36 AM
Updated.
Title: Re: [0.9.1a] Celestial Mount Circle 1.3 (2020/7/8)
Post by: Hiroyan495 on July 23, 2020, 02:52:24 PM
Small typo found.

[attachment deleted by admin]
Title: Re: [0.9.1a] Celestial Mount Circle 1.3 (2020/7/8)
Post by: IonDragonX on December 06, 2020, 01:00:45 PM
I think your Diplomatic Profile should have the following tags:
Helps Allies
Neutralist
Pacifist
Weak-willed
Title: Re: [0.9.1a] Celestial Mount Circle 1.3 (2020/7/8)
Post by: Kurtdovah on April 27, 2021, 01:13:17 AM
I hope this mod will be update for the actual version of starsector :3
Title: Re: [0.95a] Celestial Mount Circle 1.4 (2021/11/25)
Post by: Originem on November 24, 2021, 10:14:48 PM
Updated!
Title: Re: [0.95a] Celestial Mount Circle 1.4 (2021/11/25)
Post by: Jaghaimo on November 25, 2021, 02:12:27 AM
Hurray!

(https://64.media.tumblr.com/f2b2fe3435b13b6d92f44cced9dd9c08/tumblr_nomr17FFSt1tym3lfo1_400.gifv)
Title: Re: [0.95a] Celestial Mount Circle 1.4 (2021/11/25)
Post by: Bast on November 25, 2021, 06:58:44 AM
Awesome! Didn't expect a update so soon.
Title: Re: [0.95a] Celestial Mount Circle 1.4 (2021/11/25)
Post by: IonDragonX on November 25, 2021, 07:10:04 AM
(https://64.media.tumblr.com/f2b2fe3435b13b6d92f44cced9dd9c08/tumblr_nomr17FFSt1tym3lfo1_400.gifv)
;D
Title: Re: [0.95a] Celestial Mount Circle 1.4 (2021/11/25)
Post by: Mira Lendin on November 25, 2021, 07:41:33 AM
The faction that likes to go to war with me is back, looking forward for that 15 invasion fleet notification with nex haha
Title: Re: [0.95a] Celestial Mount Circle 1.4 (2021/11/25)
Post by: EmotionalSkyscrapers on January 09, 2022, 06:12:26 AM
Oh hey, this mod was updated!  :o

Thanks for the update
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: Originem on May 23, 2023, 05:29:09 AM
Updated!
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: exile1st on May 23, 2023, 05:39:02 AM
Yay! Thank you for coming back to update this, it's been a long time since I have been able to play with them!
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: A_Random_Dude on May 23, 2023, 06:38:07 AM
I mean, it worked perfectly fine in 95.1.
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: Soviet Tom Bombadil on May 23, 2023, 08:30:01 PM
love me chinasector mods, simple as.
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: not a luddic path member on May 24, 2023, 06:25:32 PM
Great work as always Originem. Mod feels very 10/10. Any ETA on the ports to Approlight and Borken?
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: Cyan Leader on May 24, 2023, 07:15:30 PM
Very much looking forward to playing with Approlight in .96, keep up the good work!
Title: Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
Post by: Thecrippler on June 08, 2023, 01:21:00 PM
any one got a old version 0.95 ???