Fractal Softworks Forum
Starsector => General Discussion => Topic started by: TrashMan on December 21, 2018, 10:34:38 AM
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I hate it.
Nebulas/storm clouds are not shown on the big map so you cannot plan your route since you cannot zoom out far enough, and a route that looks like it takes you around may trap you in the middle of a giant sea of hyperspace storms.
It doesn't help that when burning your fleet has NO turning whatsoever and you can't even avoid most of them, so you have to constantly stop and burn, stop and burn.
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Nebulas show up on the big map, you have to turn on or off one of the filters
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You can also use the storms to travel much faster. It's only (relatively) safe if your ships have solar shielding, though.
constantly stop and burn, stop and burn
Why stop? Without the burn you're maneuverable enough to weave through even the biggest cloud cluster and avoid all the storms within. Or almost all;)
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I've found I need to turn sustained burn off regularly if flying through storms because it can't turn or stop fast enough to react to storms so you can end up waaaay off course if a storm bumps you in the wrong direction into another storm etc. I'd personally like the storm hit box reduced, but I think it's fairly manageable as is, just annoying.
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I hate it.
Nebulas/storm clouds are not shown on the big map so you cannot plan your route since you cannot zoom out far enough, and a route that looks like it takes you around may trap you in the middle of a giant sea of hyperspace storms.
It's not very intuitive but you gotta turn the Starscape filter off to see the storm map.
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You can also use the storms to travel much faster. It's only (relatively) safe if your ships have solar shielding, though.
(Side note: e-burn is great here for making sure you go in the direction you want to and don't get blown off-course.)
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I didn't consider using e-burn to get through hyperstorms, that would probably make it way easier to get through the walls of storm. Do the storms still give the boost during e-burn?
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Yep, they do! E-burn is probably the best way to ride the storms consistently, you basically don't get blown off course so you can easily stack up the speed. And it makes going through a wall a cinch, too.
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Yep, they do! E-burn is probably the best way to ride the storms consistently, you basically don't get blown off course so you can easily stack up the speed. And it makes going through a wall a cinch, too.
I need to do it before the storms hit. E-burn gets disabled if storms hit first. At least E-burn working in storms like it does is not a bug. I thought it might since you cannot use it after getting hit first.
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You can use it when inside a storm, but if one of your ships gets hit with a strike that takes it to extremely low CR, then you can't. This is more likely for very large fleets; smaller fleets will generally not face this problem because they attract weaker strikes.
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Using E burn to fly through storms is not viable a lot of the time. It costs a substantial amount of supplies to use E burn and it also costs supplies to go through storms. Usually its just way to expensive, unless I am worried about running out of fuel, but I plan carefully on fuel so that's almost never the case. I don't have the industry skills that would probably make this more viable, but I don't want to spend all those skill points just so I can occasionally fly through storms.
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It depends when you play most. As someone who wants to explore the whole sector and collect all of the blueprints, I have more than enough money and resources that I can afford to E-Burn as much as I want. If most of the play is before you get an endgame fleet, then yes, casual EB probably is not a good option.
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they attract weaker strikes.
they what
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Even with unlimited money, I can only carry a limited amount of supplies and if I burn through 1/2 of them flying through storms, that significantly limits the amount of time I can explore for. I can explore many more systems by not using E-burn.
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If you’re concerned about CR cost of e-burn there is a skill that removes the CR cost. (This makes e-burning super good)
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...I don't have the industry skills that would probably make this more viable, but I don't want to spend all those skill points just so I can occasionally fly through storms.
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I hate it too.
In-system gameplay: fly around, battle, visit locations & trade, search for derelicts, survey
Hyperspace gameplay: fly around, battle, navigate the storm maze
Doesn't take a professional game dev to see that Hyperspace, an environment with LESS gameplay and MORE player resource consumption is not really enhanced or improved by obstacle dodging. It's unnecessary(all the stars are visible on the map, so there is no discovery or exploration), tedious and all you actually want to do while flying through it is redundant with in-system gameplay.
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I hate it.
Nebulas/storm clouds are not shown on the big map so you cannot plan your route since you cannot zoom out far enough, and a route that looks like it takes you around may trap you in the middle of a giant sea of hyperspace storms.
It doesn't help that when burning your fleet has NO turning whatsoever and you can't even avoid most of them, so you have to constantly stop and burn, stop and burn.
While you can use the big map and toggle a filter to show you the storm locations it's not fluid solution during gameplay.
I personally hope Alex will add the abilty to zoom out more during hype space to better see the terrain and plan your path on the go. Be it a default buff OR as part of the sensor perk from technology. Makes perfect sense lore wise that you'd get to see further ahead with your sensors and it would be a desired perk for people who like to explore. (Third, probably less appealing option: sensor strength having an effect on how far you can see)
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I personally like the basic idea; transit between systems is unpredictable and dangerous. Makes pushing further afield for exploration feel risky (in a good way), and gives hyperspace some terrain where otherwise it would be a boring bunch of vectors between systems.
Rigging up a fleet to explore efficiently with the new hull mods and skills ended up feeling pretty worth it, but if making money isn't your aim, it's also quite feasible to brute force your way through by bringing lots of supplies. I've done a bit of both and as a player I'm certainly happy the distinction exists, as I use different ships than I would otherwise and I get a lot more content and enjoyment out of the game.
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Main problem with hyperspace is fake map - you can traverse free space despite map showing clouds and without remembering such passages travel is pretty slow and indirect. Why have map if it shows wrong information at all.
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I personally like the basic idea; transit between systems is unpredictable and dangerous.
An interesting perspective, but I wish that was realized with moving random storms, deep space, rather than being unable to see in front and either memorizing or checking the big map.
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Starscape needs to be toggled before we show the true blue nebula instead of the pretty colors that seem to represent the stars' age.
But the blue map is so hazy as to be mostly useless despite showing where nebula are.
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You can also right click to free look which lets you see quite a bit further infront of your fleet. Apologies if you already know this, but it does make a bug difference, so I figured I'd mention it.
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atm storms just add additional supply cost for traveling, there are little reasons to waste your (player) IRL time trying to navigate around, as penalty for just going thought is minor.
i will be happy to see areas with constant neverending storm that can be navigates at ever higher burn level (like 40) (and with tasty hard to find and enter systems)
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they attract weaker strikes.
they what
THEY ATTRACT WEAKER STRIKES!
:P
The bigger the fleet the bigger the damage to your ship(s)
What I'm not sure off though if biggness is number of ships or deployment cost, I normally go with around ~20 ships most of which are quite large and storm strikes can take ships down to red CR so I'm guessing it's deployment cost for fleet size.
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Tried to use EB and storms... Is it normal for only oneship to attract multiple strikes and end up in red cr while everything else is left untouched?
Also feels like there should be more paths between clusters. The spiral cloud formation seem kinda weird.