Fractal Softworks Forum

Starsector => General Discussion => Topic started by: bubbalubber on March 07, 2012, 05:17:15 PM

Title: multiplayer. who wants it and what sort of types
Post by: bubbalubber on March 07, 2012, 05:17:15 PM
im sure im not the only person who has thought that a multiplayer mode for this game would be awesome. but what sort of type would everyone like?

personally i see 3 posibilities that would be cool

multiplayer story (co op and vs)
in this mode you could play with, or against friends in a campaign mode, with the "universe" set up in a server style. so 1 person runs the server and others can join.

mission mode (1v1)
in this mode each person would take control of a fleet and fight, this could be in a mission style or maybe just a deathmatch, with each player given a certain amount of cred to buy ships and crew and maybe weapons for thier fleet

mass vs (many vs many)
in this mode you would have a team of people and each team would have a shared ammount of money and each player would control thier own ship. i think this would be cool to play as a team on voice chat. coming up with strategies etc.

as a side not and a reference to another post. if you controled fighters you would maybe control the lead fighter and the other 2 would follow and attack same targets.

your thoughts everyone?
Title: Re: multiplayer. who wants it and what sort of types
Post by: Wriath on March 07, 2012, 05:25:11 PM
While most of us probably agree this would be very cool and a ton of fun. It adds a whole slew of new stuff on the coding end, and I'm much more interested in seeing a release version sometime before I have kids than multi.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Thaago on March 07, 2012, 05:45:34 PM
Same: I would love all of them but its been stated that single player is the focus and I am totally behind that. Depending on how the underlying code is structured it might be a giant pain to get 2 players running in a single battle.
Title: Re: multiplayer. who wants it and what sort of types
Post by: bubbalubber on March 07, 2012, 05:46:40 PM
i agree, biggest concern is getting a great game out of them. so far its shaping up to be amazing.
of the 3 above which mode would you choose if they could only do one?
Title: Re: multiplayer. who wants it and what sort of types
Post by: leonvision on March 07, 2012, 09:49:01 PM
sorry if im bursting your bubble, but im pretty sure I read about alex saying this game will be heavily single player orientated and may not ever include a multiplayer aspect.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Wriath on March 08, 2012, 06:01:14 AM
If we did get one, co-op campaign for sure.
Title: Re: multiplayer. who wants it and what sort of types
Post by: sdmike1 on March 08, 2012, 06:48:04 AM
even if alex doesn't add it it is posoble, although difficult, that it could be added via the use of extensive modding.  peopel have done it with skyrim.

http://news.softpedia.com/news/Skyrim-Multiplayer-Mode-Now-Available-Through-a-PC-Mod-241170.shtml
Title: Re: multiplayer. who wants it and what sort of types
Post by: ciago92 on March 08, 2012, 08:21:27 AM
I don't think multiplayer campaign would be possible....what does one player do while the other is in combat? Time "slows down" for the player in combat, so what would the other person be doing? If they just kept flying at normal speed that would be a game breaker that could be abused, and I don't want to sit there and watch for ten minutes as my buddy battles pirates
Title: Re: multiplayer. who wants it and what sort of types
Post by: TJJ on March 08, 2012, 08:33:34 AM
I agree. Mp campaign is something that would have to be designed for from the beginning. 1v1 or many vs many should be much more achievable.
Though i'd much rather see it after the main game is complete - either as a mod, or expansion.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Nori on March 08, 2012, 08:47:48 AM
I would love multiplayer. But for now I just want the rest of single player cuz it is so much fun and the stuff being added is awesome!
Title: Re: multiplayer. who wants it and what sort of types
Post by: icepick37 on March 08, 2012, 08:56:20 AM
The only multiplayer I would care about is like the melee mode in starcon 2. Pure unadulterated kicking each others butts with custom fleets.  :)
Title: Re: multiplayer. who wants it and what sort of types
Post by: Upgradecap on March 08, 2012, 08:59:23 AM
Multiplayer in starfarer. What a great idea. (i'm not being sarcastic)   Well, it is a good idea, because imagine an eight player match, and all of them have huge fleets :), epicness at it's best 8)
Title: Re: multiplayer. who wants it and what sort of types
Post by: adecoy95 on March 08, 2012, 10:07:26 AM
something like freelancers multiplayer would be pretty fun, assuming it does not share freelancers endless latency
Title: Re: multiplayer. who wants it and what sort of types
Post by: Kommodore Krieg on March 08, 2012, 02:45:44 PM
A vs mode similar to what is done in the Total War series would be very interesting.  Basically both sides are given a certain number of points, and can spend them however you want.  So you could invest in a bunch of small ships or a few large ones, heavily armed/hull modded ships or spread the points out.  Would work very well with all the customization. 
Title: Re: multiplayer. who wants it and what sort of types
Post by: Himntor on March 08, 2012, 03:16:01 PM
The only multiplayer I would care about is like the melee mode in starcon 2. Pure unadulterated kicking each others butts with custom fleets.  :)
Pretty much this.
Though the OP's ideas would be neat as well.
Sigh, we will be lucky if we ever come to see such a thing. I shall stay optimistic for it though.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Doom101 on March 08, 2012, 03:20:57 PM
for multiplayer campaign i suggest only COOP no versus one player controls the fleet and the other does nothing while on the campaign map but can say organize in the menus  once in battle there are 2 flagships one for player one and one for player 2 and so its fair one player picks what ships to deploy then the second player has a chance to look over it and change it if necessary. and possibly after every battle control on the campaign map switches players.
edit woot 100 posts :D
Title: Re: multiplayer. who wants it and what sort of types
Post by: Daveydude on March 08, 2012, 08:30:08 PM
I agree with Doom101. I think it would be nice to have an option for a second player to drop in and control another ship. Also pre-set battles between two fleets would also be good (each player controls the other fleet). Multiplayer should not be the focus, however it would be nice to have an extra player in a combat scenario.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Iscariot on March 08, 2012, 08:35:03 PM
As much as I like the ideas being bounced around here, I've heard from developers (for example, Notch) that programming in netcode and multiplayer business is especially tedious and difficult.

Alex has said that multiplayer is NOT on the menu, because of a focus on the single player game given his limited resources, and for balance reasons as well. I'm willing to abide by that, and unless any of you are willing to figure out how to put in the netcode, I don't see the usefulness in further discussing this.
Title: Re: multiplayer. who wants it and what sort of types
Post by: icepick37 on March 08, 2012, 08:40:23 PM
As much as I like the ideas being bounced around here, I've heard from developers (for example, Notch) that programming in netcode and multiplayer business is especially tedious and difficult.

Alex has said that multiplayer is NOT on the menu, because of a focus on the single player game given his limited resources, and for balance reasons as well. I'm willing to abide by that, and unless any of you are willing to figure out how to put in the netcode, I don't see the usefulness in further discussing this.

Just dreaming.  :)  Not useful. But not much on ANY forum is "useful"
Title: Re: multiplayer. who wants it and what sort of types
Post by: Iscariot on March 08, 2012, 08:54:02 PM
Hey, I got my Beam Missiles added in! ;P
Title: Re: multiplayer. who wants it and what sort of types
Post by: icepick37 on March 08, 2012, 09:02:52 PM
True. That is a pretty big deal.  :D
Title: Re: multiplayer. who wants it and what sort of types
Post by: Iscariot on March 08, 2012, 09:30:50 PM
I can't tell if you're being sarcastic or not xD.

Regardless, I'm not saying don't bounce around idea, but maybe take into consideration the effort required.
Title: Re: multiplayer. who wants it and what sort of types
Post by: icepick37 on March 08, 2012, 09:39:28 PM
Yes. I myself have no illlusions that adding multiplayer is basically to write a whole second game (or more). Dunno if anyone else knows this, though.
Title: Re: multiplayer. who wants it and what sort of types
Post by: NONOCE on March 09, 2012, 12:32:33 AM
The easier multiplayer to implement is a split screen or dual screen multiplayer.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Flare on March 09, 2012, 03:40:53 AM
The easier multiplayer to implement is a split screen or dual screen multiplayer.
Why is that?
Title: Re: multiplayer. who wants it and what sort of types
Post by: NONOCE on March 09, 2012, 06:52:57 AM
Why is that?
[/quote]

It's like you had to tell someone to draw something but through the phone, it would be easier if he was with you. So in the same way it's kind of easier to do a multiplayer on the same computer.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Doom101 on March 09, 2012, 06:58:32 AM
I for one do understand how much of a pain multiplayer is to code.
but this thread is more for speculation on what it WOULD be like in my mind anyway.
Title: Re: multiplayer. who wants it and what sort of types
Post by: bubbalubber on March 09, 2012, 06:11:37 PM
my personal fave of my ideas is the idea of a group of peopls each controlling a dif ship in the fleet against each other.
and yeah, the idea of the points thing would be total war style. so you could go with a small elite fleet or a large but less well trained fleet
Title: Re: multiplayer. who wants it and what sort of types
Post by: bubbalubber on March 09, 2012, 06:27:13 PM
is there anybody in the forums who knows where to even start on stuff like net code for making multiplayer? maybe we could make it as a mod or offer our help to the developers so everyone could enjoy it?
Title: Re: multiplayer. who wants it and what sort of types
Post by: Daveydude on March 09, 2012, 10:37:07 PM
Personally I think it would be nice just for two players to load a fleet each then battle them over LAN. If there was a separate mode added purely for this, it probably wouldn't be too hard to add in. Some methods of multiplayer involve just syncing the games, with minor differences that only the user sees. Once you get past the desync issues, and add a seperate control set for the other player, it would likely work fairly easily. That said, there is at least a couple of weeks worth getting it working and more in crushing all the bugs. The closer you keep it to the single player the less work it is.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Grendel on March 10, 2012, 01:46:33 AM
PLEASE NO.

Seriously, I've got enough "balanced for multiplayer" games. Just once, I'd love to have a relatively new, SINGLE player game that I can load up when I'm NOT feeling competitive.

Besides, do you REALLY want to fight someone who played Harpoon 2 and FCed 0.0 fleets in Eve? Alternately, imagine discovering you're up against one of Starcraft 2's micromanagement champions. Oh HECK yes that's going to be fun :rolleyes:

I did NOT buy into this game for yet another goddamn multiplayer "experience". If I want to command multiple starships in combat against other humans, I'll bloody well play something else. If multiplayer had been high on the list of features, I'd have MOVED THE FARK ON. I bought into this game to RELAX.  You know, poke about with different ships, different fits, get blown up occasionally by the AI, but generally kick (well-managed) butt. I've had about enough of "holy shiat there's 1300 people here", tyvfm.

Really and seriously, PLEASE No. I REALLY want a decent single-player game. I'm sick of everything being driven by lowest-common-denominator fleet balance.

Title: Re: multiplayer. who wants it and what sort of types
Post by: bubbalubber on March 10, 2012, 05:41:41 AM
PLEASE NO.

Seriously, I've got enough "balanced for multiplayer" games. Just once, I'd love to have a relatively new, SINGLE player game that I can load up when I'm NOT feeling competitive.

Besides, do you REALLY want to fight someone who played Harpoon 2 and FCed 0.0 fleets in Eve? Alternately, imagine discovering you're up against one of Starcraft 2's micromanagement champions. Oh HECK yes that's going to be fun :rolleyes:

I did NOT buy into this game for yet another goddamn multiplayer "experience". If I want to command multiple starships in combat against other humans, I'll bloody well play something else. If multiplayer had been high on the list of features, I'd have MOVED THE FARK ON. I bought into this game to RELAX.  You know, poke about with different ships, different fits, get blown up occasionally by the AI, but generally kick (well-managed) butt. I've had about enough of "holy shiat there's 1300 people here", tyvfm.

Really and seriously, PLEASE No. I REALLY want a decent single-player game. I'm sick of everything being driven by lowest-common-denominator fleet balance.



i see your point. if there is multiplayer id of course like it to be either put in after the single player is finished or maybe as an expansion.
and as for balance. if the game is balanced in single player wouldnt it be good enough balance for fun multiplayer?
Title: Re: multiplayer. who wants it and what sort of types
Post by: Reshy on March 10, 2012, 05:49:50 AM
There's also the fact that you can't have anything that's purposefully overpowered (Like tri-tachyon) in a competitive multiplayer.  So if they were added they'd likely get nerfed even more.
Title: Re: multiplayer. who wants it and what sort of types
Post by: bubbalubber on March 10, 2012, 05:54:46 AM
There's also the fact that you can't have anything that's purposefully overpowered (Like tri-tachyon) in a competitive multiplayer.  So if they were added they'd likely get nerfed even more.
well the way i had imagined it 1) if stuff like tri tachyon would have a much higher cost just as they do in single player and
2) i wouldnt want a competetive multiplayer. id want "fun multiplayer" where you can just *** around in space with ur friend, trying to blow each other/your other mates up
Title: Re: multiplayer. who wants it and what sort of types
Post by: Daveydude on March 10, 2012, 08:35:28 PM
There's also the fact that you can't have anything that's purposefully overpowered (Like tri-tachyon) in a competitive multiplayer.  So if they were added they'd likely get nerfed even more.
well the way i had imagined it 1) if stuff like tri tachyon would have a much higher cost just as they do in single player and
2) i wouldnt want a competetive multiplayer. id want "fun multiplayer" where you can just *** around in space with ur friend, trying to blow each other/your other mates up
This. Ships should be purposely imbalanced if you ask me. I think part of the fun in this game comes from milking every ounce of ownage out of any given ship. If multiplayer was added it should only ever be couch multiplayer, where friends can mess around trying to perform messed up tactics, like using one friend as a meat-shield while the other vents his flux, or just flat out ramming your friend's ship into the nearest paragon.
Title: Re: multiplayer. who wants it and what sort of types
Post by: Wriath on March 10, 2012, 08:45:37 PM
If there was a way to give one of your ships to another player during campaign battles or something that'd be nice. Maybe run it on a LAN style setup for when you've got a couple people bs'ing around.
Title: Re: multiplayer. who wants it and what sort of types
Post by: rada660 on March 10, 2012, 09:02:52 PM
I don't think multiplayer campaign would be possible....what does one player do while the other is in combat? Time "slows down" for the player in combat, so what would the other person be doing? If they just kept flying at normal speed that would be a game breaker that could be abused, and I don't want to sit there and watch for ten minutes as my buddy battles pirates

well right now in single player, other faction when they fight its kinda instant, and their ship explode and if someone live its flee, for multiplayer i would have thought both player ( or player and comp ) fleet with get over each other ( for other people that could see it ) and couldnt be interacted with, and to show there a battle here you would see explosion in the 2 fleet ( think like errr....... the single player button of starcraft 1... >_> when you keep your mouse over the button there a loop animation could be like that but top down ) and when the fight is over, just do like now when teh battle end, fleet explode and etc...

and wall tbh me i would like too to see a multiplayer mode but right now its true got to stay focused on single player
Title: Re: multiplayer. who wants it and what sort of types
Post by: agentstaple on March 11, 2012, 09:11:21 AM
I would support a mod with multi player but I dont want them to change the game for it.

maybe just a death match, you each get an equal number of CPs and then buy a fleet and have a battle (kind of like cod but in space)

if anyone rages at me for the cod bit, I dont really care its a fun game (and if you say its copied and pasted look at morrowind and skyrim the only new things are the stories and the engine, but what else is there to change?)
Title: Re: multiplayer. who wants it and what sort of types
Post by: blackfang on March 11, 2012, 11:37:56 AM
He has already said that this will be focused on single player like its been said a hundred times before, but yeah i agree with the people saying that it would be a cool expansion for later ;D