Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Joshee on November 28, 2018, 05:39:58 PM

Title: seeds?
Post by: Joshee on November 28, 2018, 05:39:58 PM
just seeing if anyone found any good seeds

this is my favorite so far. it has a very nice Terran world in the middle of the core worlds
(duzachk system)

MN-4764168166943904688
Title: Re: seeds?
Post by: Midnight Kitsune on November 28, 2018, 06:01:22 PM
I have two that I've found through other sources:

MN-2632930251588694167
dead south all the way to southeast are pretty stacked so far
Terrain world with water moon in Abrasxas. Southeast part of the map
other good ones are Eros and Delta Al Bari

Mixed, Normal
MN-4485736970927286433
Three good planets at Gamma Urandom, yellow star, orange nebula to the far east of the core
Title: Re: seeds?
Post by: Hiruma Kai on November 28, 2018, 06:24:11 PM
My current spacer run:
MN-3890389739041803455

75% hazard Terrain world in Beta Onora:
Extensive Ruins, Bountiful Farmland, Moderate Rare Ores, Moderate Ores, Trace Volatiles, Abundant Organics
Everything you could want in a self sufficient colony (Industrial planning 2 and no cores means you have enough of everything).  Only lacks a Comm relay.

Also has a 100% hazard Desert world in the same system if you want to stack defense fleets in one system (although hit only has Poor Farmland, Moderate Ore, and Common Organics)

Nearer the core, there's another 75% hazard Terrain planet in Maan-Emo, about 5 ly from Zagan.  Extensive ruins, Bountiful Farmland, Spare Ore Deposits, Abundant Organics.

Edit: Per Midnight Kitsune's suggestion, Beta Onora is south west of the core in the Onora constellation, and Maan-Emo is closest non-core star to Zagan, north east of it.
Title: Re: seeds?
Post by: Midnight Kitsune on November 28, 2018, 06:40:54 PM
Might want to give general compass directions to said good systems
Title: Re: seeds?
Post by: Hiruma Kai on November 28, 2018, 06:54:48 PM
Oh, I should note that same seed had the Domain sleeper ship in a system with a planet you might consider colonizing.  Beta Morgoth III, due east of Zagan.
A 125% hazard Tundra world with both ores, farming, organics, ruins.
Title: Re: seeds?
Post by: TheWetFish on November 30, 2018, 09:24:02 PM
I'd prefer if the standard was a short blurb on notable features, a screenshot of the sector map and the seed but happy to added them onto the colony page under seeds (https://starsector.wikia.com/wiki/Colony#Map_Seeds)
Bonus points for the screenshot edited with highlight markers
Title: Re: seeds?
Post by: Vind on November 30, 2018, 10:05:50 PM
New XIV Legion with full weapons at Alpha Gibidi inner jump 10 days travel north of Hybrasil system. MN-5025751819524038796.Also not bad 3 planet system Uruk near the core 6.5 days NE of Zagan system. No mods default settings at generation. Spacer start.
Title: Re: seeds?
Post by: Goumindong on December 01, 2018, 01:51:51 AM
You should note also which mods you're using, as any mods which have modified start position will produce a different randomization from the same seed
Title: Re: seeds?
Post by: goduranus on December 01, 2018, 08:04:04 PM
MN-8283865875120609606

Haven't found anything big yet, but a big upside to this seed is that it has relatively few hyperspace storms.
Title: Re: seeds?
Post by: StarGibbon on December 02, 2018, 12:20:02 AM
Class 5 Terran World--75% Hazard abundant farm, no downsides

Tightly grouped next to a 125% Jungle world, and a 100% Hazard Terran Eccentric.

2 stable location slots.

Ideal for overlapping system defenses.


Located in Beautiful Downtown Beta Motley, Yellow Star System South/Southwest of Core system.

This property will go quickly!  Act Today!

MN-3141983988398215981   [Vanilla]


(https://i.imgur.com/A7ZVZdI.jpg)
Title: Re: seeds?
Post by: goduranus on December 02, 2018, 05:48:51 AM
MN-8283865875120609606

relatively few hyperspace storms.

Played on this some more, it is really good, with lots of orange stars having low hazard planets.
Title: Re: seeds?
Post by: TJJ on December 02, 2018, 06:09:43 AM
No doubt it'd take the fun out of it, but ...... we could extract the galaxy generation code, plug in some search criteria, and iteratively generate galaxies until we find one that matches.
Title: Re: seeds?
Post by: Flet on December 02, 2018, 06:31:49 AM
No doubt it'd take the fun out of it, but ...... we could extract the galaxy generation code, plug in some search criteria, and iteratively generate galaxies until we find one that matches.

ive been waiting for someone to do this. You could even have an option to keep the actual results hidden, just to be able to have a seed that you know has a good system somewhere with criteria you define that you could then look for. One big hangup i have with starting colonies on less than ideal worlds which would still be perfectly workable colonies, is the idea that somewhere else there is a world id much rather colonize. Since you cant destroy colonies after a point the limited colony mechanic (sans AI) makes me hesitate to colonize anything that is not near perfect.
Title: Re: seeds?
Post by: Goumindong on December 02, 2018, 08:43:42 PM
Probably would be easier to just make a cheat system mod that defines all the things in it you want.
Title: Re: seeds?
Post by: Megas on December 02, 2018, 08:50:18 PM
ive been waiting for someone to do this. You could even have an option to keep the actual results hidden, just to be able to have a seed that you know has a good system somewhere with criteria you define that you could then look for. One big hangup i have with starting colonies on less than ideal worlds which would still be perfectly workable colonies, is the idea that somewhere else there is a world id much rather colonize. Since you cant destroy colonies after a point the limited colony mechanic (sans AI) makes me hesitate to colonize anything that is not near perfect.
I quit my first game because even if I find a better planet, my 175% hazard hole is still a drain and I cannot make it disappear easily.

My second game, thanks to Hegemony survey mission, I found a 75% Terran world with everything but volatiles, in a system with multiple viable colony planets and possibly Domain comm.  The only problem?  Way out in the fringe (-20 something accessibility due to distance from core worlds).  Also, the system next to that multi-planet system is a system with 100% water world with poor everything (nothing that Industrial Planning 2 cannot fix) and four other useless planets.  I explored much of the rest of the sector for colony planets, and while there are some decent colony worlds, none are as ideal as that fringe system.  I am just looking for good waypoint locations so it does not take all day to go from core worlds to fringe paradise.
Title: Re: seeds?
Post by: DeMatt on December 04, 2018, 09:20:46 AM
This one's interesting.
Code
MN-7506062709432917058
Haven't found any particularly valuable outer systems yet, but Duzakh generated with TWO nicely habitable worlds:  Duzakh III-L5 is a 100% Terran Eccentric with low-to-average of all five resources, while Duzakh IV is a 100% Tundra with four resources (missing Volatiles).  No ruins, and the travel time to the lone jump point is long, but it makes for a very valuable core colony.
Title: Re: seeds?
Post by: SeinTa on December 04, 2018, 09:52:22 AM
MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Edit:
In that seed I had the following faction mods:
Shadowyards
Legacy of Arkgneisis
Diable Avionics
Dassault-Mikoyan Engineering

Further mods break the seed.
Title: Re: seeds?
Post by: TJJ on December 04, 2018, 09:59:38 AM
MN-5732982767517768886

Duzakh III Terran, 75% Hazard rating, Bountiful Farmland, moderate Organics & Ore.

I imagine settling such a cheap world right in the core would make the game very very easy!

Not explored any further.
Title: Re: seeds?
Post by: Cheetah on December 10, 2018, 02:07:35 PM
MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Hi SeinTa, are you sure about this seed? I tried it and there I get a Beta Bentzon Disk but no Epsilon Bentzon Disk, and the Terran worlds are not in Beta Bentzon Disk.

Many thanks
Title: Re: seeds?
Post by: Goumindong on December 10, 2018, 04:00:58 PM
Mods which change the starting map will also change how the randomization seed effects the procgen.

So if you or he had any mods that effect the world map (or maybe(?) if you had different initial setting on the galaxy settings) then you won’t get the same Sector.
Title: Re: seeds?
Post by: Embercloud on December 11, 2018, 12:21:01 AM
Mods which change the starting map will also change how the randomization seed effects the procgen.

So if you or he had any mods that effect the world map (or maybe(?) if you had different initial setting on the galaxy settings) then you won’t get the same Sector.

This is true, I actually removed Diable avionics from my modlist because outer terminus creates a large area of nullspace around it.
Title: Re: seeds?
Post by: SeinTa on December 11, 2018, 01:10:03 AM
MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Hi SeinTa, are you sure about this seed? I tried it and there I get a Beta Bentzon Disk but no Epsilon Bentzon Disk, and the Terran worlds are not in Beta Bentzon Disk.

Many thanks

I didn't know that mods affect the seed and until I saw it under your post.

In that seed I had the following faction mods:
Shadowyards
Legacy of Arkgneisis
Diable Avionics
Dassault-Mikoyan Engineering

Scy and Neutrino mods also change the seed.
Title: Re: seeds?
Post by: Temstar on December 11, 2018, 03:28:06 AM
MN-5890021258720290279
Spoiler
(https://i.imgur.com/IyVuCQk.jpg)
[close]

Two 75% terran worlds right next door to the core worlds with only a few days of clear hyperspace lane between the two. +2 food production on both and both also has ruins, organics, and some ore. With both size 4 colony I already control 16% of the food and 21% of organics in the sector.
Vanilla 0.9a-RC10 seed.
Title: Re: seeds?
Post by: goduranus on April 14, 2019, 10:09:48 PM
While starting a new game to test whether Drover spam is viable early game, I found this great seed:

MN-244352941512404127
Yes many planets are in claimed systems but with good planets you can easily bribe to avoid bombardment.

The first time I've ever seen all 5 resources on one planet:
(https://i.imgur.com/VgoLhNp.jpg?1)

Also many more unclaimed good planets in the core systems:
Spoiler
(https://i.imgur.com/CyGg9zu.jpg?1)
(https://i.imgur.com/dvosR1p.jpg?1)
(https://i.imgur.com/VNoZtIX.jpg?1)
[close]
Title: Re: seeds?
Post by: Sinigr on July 11, 2019, 08:59:12 AM
Also java version changes seed.
Sector age: mixed, size: normal.
MN-326035906451464108 vanilla whith base java, just look at that Duzahk.
Duzahk III terran-eccentric, Duzahk IV water.
And that cryovolcanic world Duzahk IV-B, orbiting Duzahk IV: plentiful volatiles, rare ore rich and ore rich.
Those thee worlds are fully self suficcient, if you will set industries properly.
I can not take that system whith that seed in mods, im going to just change Duzahk system from one save to other, is that legal?)
https://imgur.com/a/xcpwHOq
Now there are some shortages because I constructed second heavy industry for faster fleet constructions.
It's amasing, isn't it?

Sorry for my bad english)

u.d. Is it real generate similar wold with mods? Can mods change generation of Duzahk?...
Title: Re: seeds?
Post by: Gus979 on July 11, 2019, 07:24:29 PM
I have found holy Terra

50% hazard
+2 bountiful farmland
duzahk star system


MN-5799821597493789487
Title: Re: seeds?
Post by: Sutech on July 14, 2019, 01:22:49 AM
I dont know what doing bad but everytime i put some code to game never do it same seed as writte here :D no mods just vanilla, 0.9.1A-RC8
put MN-5799821597493789487 NO terran planet 50% hazard on Duzakh only barren
Title: Re: seeds?
Post by: Gus979 on July 14, 2019, 05:48:36 AM
!!! dam !!  I must have taken the wrong seed #.  Of course I also had deleted my star sector folder- disregard.  Holy terra is lost.  :(

Title: Re: seeds?
Post by: Baqar79 on July 15, 2019, 05:32:12 PM
MN-5890021258720290279
Spoiler
(https://i.imgur.com/IyVuCQk.jpg)
[close]

Two 75% terran worlds right next door to the core worlds with only a few days of clear hyperspace lane between the two. +2 food production on both and both also has ruins, organics, and some ore. With both size 4 colony I already control 16% of the food and 21% of organics in the sector.
Vanilla 0.9a-RC10 seed.
Nice setup, especially appreciate the effort to tag them on the map.  That Delta Flamma system is very nice with the Moderate & Rare Ore & Bountiful farmland.


Not quite as good, but I do have a 50% Hazard world fairly close by (which I didn't bother to colonize for some reason?):

MN-1034290908379678133:
Spoiler
(https://i.imgur.com/3fwyj3u.png)
[close]
And the first page of planets sorted by lowest Hazard rating:
Spoiler
(https://i.imgur.com/BSovaOZ.png)
[close]

EDIT:
Well no mods, but I retried this seed myself in a new game and it doesn't generate the same system, is this a bit of a bug?

EDIT2:
Tried my last game and that seed worked correctly (but it is a pretty terrible seed).  I think that the first seed that doesn't work may of been started with an earlier RC version of 0.9.1a, and so perhaps the seed becomes invalid with newer RC versions.
Title: Re: seeds?
Post by: SafariJohn on July 15, 2019, 06:26:57 PM
I have found holy Terra

50% hazard
+2 bountiful farmland
duzahk star system


MN-5799821597493789487

BTW, Earth is not a 50% hazard world. We don't have that nice Mild Climate modifier.
Title: Re: seeds?
Post by: Goumindong on July 15, 2019, 06:42:03 PM
Seeds generally become invalid for new RCs yes.
Title: Re: seeds?
Post by: Alcoholic Goose on August 07, 2019, 09:54:56 PM
I found a nice seed with four = or <125% Hazard rating planets West of the Core worlds. Two of the systems are highly infested with Remnant fleets, and one with a battle station.

MN-4327666210357136305

I love this game so much that I had to share ???
Title: Re: seeds?
Post by: StarScum on August 08, 2019, 12:23:25 AM
I understand why the Sector is randomly generated, but I'd much prefer if all the systems were hand-made like the Core systems are. I'm sick of randomly-generated overworlds.

I wonder if someone will ever make a mod that creates a "canon" version of the sector with all custom and fixed systems.
Title: Re: seeds?
Post by: Serenitis on August 08, 2019, 02:34:33 AM
As useless as it is sharing seeds, it's always nice to see the various fun places the mercurial RNG comes up with.
In my current game, I've explored ~45% of the sector and found a few interesting places:
Spoiler
(https://i.imgur.com/uGWQ6Mc.png)
[close]
And that same game was my second attempt to try out a modified procgen which should achive a result vaguely similar to the next release.
Success (for a certain value of anyway).
Spoiler
(https://i.imgur.com/duzMTZH.png)
(https://i.imgur.com/5eHF1Xj.png)
(https://i.imgur.com/4vid1db.png)
Penny's Star colonised and self-suficient thanks to Xuthus being able to host organics.
Also Ismara (https://i.imgur.com/UiHbaMt.png)
[close]

BTW, Earth is not a 50% hazard world. We don't have that nice Mild Climate modifier.
Arguably we'd have 'extreme weather' given the mad stuff that happens all over the place frequently.
(Including the massive amounts of rain that broke a dam last week. A dam I live just downstream from.)
We'd also possibly qualify for 'tectonic activity'.
So Earth would potentially be a 125% world.
Title: Re: seeds?
Post by: MrMax on August 08, 2019, 09:00:38 PM
Can I ask what mod you use to generate those additional planet types? Looks fun.