MN-5890021258720290279
Spoiler
(https://i.imgur.com/IyVuCQk.jpg)
Two 75% terran worlds right next door to the core worlds with only a few days of clear hyperspace lane between the two. +2 food production on both and both also has ruins, organics, and some ore. With both size 4 colony I already control 16% of the food and 21% of organics in the sector.
Vanilla 0.9a-RC10 seed.
While starting a new game to test whether Drover spam is viable early game, I found this great seed:
MN-244352941512404127
Yes many planets are in claimed systems but with good planets you can easily bribe to avoid bombardment.
The first time I've ever seen all 5 resources on one planet:
(https://i.imgur.com/VgoLhNp.jpg?1)
Also many more unclaimed good planets in the core systems:
Spoiler
(https://i.imgur.com/CyGg9zu.jpg?1)
(https://i.imgur.com/dvosR1p.jpg?1)
(https://i.imgur.com/VNoZtIX.jpg?1)
MN-5890021258720290279
Spoiler
(https://i.imgur.com/IyVuCQk.jpg)
Two 75% terran worlds right next door to the core worlds with only a few days of clear hyperspace lane between the two. +2 food production on both and both also has ruins, organics, and some ore. With both size 4 colony I already control 16% of the food and 21% of organics in the sector.
Vanilla 0.9a-RC10 seed.
Nice setup, especially appreciate the effort to tag them on the map. That Delta Flamma system is very nice with the Moderate & Rare Ore & Bountiful farmland.
Not quite as good, but I do have a 50% Hazard world fairly close by (which I didn't bother to colonize for some reason?):
MN-1034290908379678133:
Spoiler
(https://i.imgur.com/3fwyj3u.png)
And the first page of planets sorted by lowest Hazard rating:
Spoiler
(https://i.imgur.com/BSovaOZ.png)
EDIT:
Well no mods, but I retried this seed myself in a new game and it doesn't generate the same system, is this a bit of a bug?
EDIT2:
Tried my last game and that seed worked correctly (but it is a pretty terrible seed). I think that the first seed that doesn't work may of been started with an earlier RC version of 0.9.1a, and so perhaps the seed becomes invalid with newer RC versions.
As useless as it is sharing seeds, it's always nice to see the various fun places the mercurial RNG comes up with.
In my current game, I've explored ~45% of the sector and found a few interesting places:
Spoiler
(https://i.imgur.com/uGWQ6Mc.png)
And that same game was my second attempt to try out a modified procgen which should achive a result vaguely similar to the next release.
Success (for a certain value of anyway).
Spoiler
(https://i.imgur.com/duzMTZH.png)
(https://i.imgur.com/5eHF1Xj.png)
(https://i.imgur.com/4vid1db.png)
Penny's Star colonised and self-suficient thanks to Xuthus being able to host organics.
Also Ismara (https://i.imgur.com/UiHbaMt.png)
BTW, Earth is not a 50% hazard world. We don't have that nice Mild Climate modifier.
Arguably we'd have 'extreme weather' given the mad stuff that happens all over the place frequently.
(Including the massive amounts of rain that broke a dam last week. A dam I live just downstream from.)
We'd also possibly qualify for 'tectonic activity'.
So Earth would potentially be a 125% world.