Fractal Softworks Forum
Starsector => General Discussion => Topic started by: Cosmitz on November 16, 2018, 06:12:36 PM
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I was playing around and it wasn't until i hit on the Bombardment Preparation illustration that i realised just how many of these are around now. I'm relatively certain there weren't these many, and cool too, illustrations before... including the planet modifiers/industry/terrain, which for all intents and purposes are full scenes scaled down in tiny rectangles. Really brings out a lot of the context and humanity of our little spaceship arcade/sim game. And then we have a lot of the reworked material, portraits included, and a fair bit of icons that came with the new features to boot too.
And so much new text given the new interactions too. Just a great job all around. :)
PS: Sooo, anywhere we can get like the industry icons or the illustrations in higher quality? I'd love to use them as covers for my Youtube vids or phone background. :)
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Hell Yeah!
I want to be a part of this THANK YOU DAVID thread for sure. I'm having so much fun with the new game play mechanics that re now enabled. For example I love the take a shuttle to the bar and talk to people of which you never know who or how many different ones,don't want to spoil anything. Trading is a thing now and it works well. I made 8k off a simple supply run just by tabibng into the local chat from being alerted on the side bar event marker.
Everything feels more complete with purpose now. I can feel and experience the difference between being a trader,bounty hunter,even smuggling has been reworked with the info markers letting you know what merchant ships are leaving from and to where. I also appreciate the monthly salary were given to help with any rough starts or mistakes we might make.
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While Alex is the nervous system and vital organs of Starsector, David's work spares us from that hideous, skinless abomination.
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The new artwork is wonderful! The Flags!! Woo!!
Also the new sound details for levels are just charming, thanks Stian!
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While Alex is the nervous system and vital organs of Starsector, David's work spares us from that hideous, skinless abomination.
If there were a facility to like a specific post on this forum, this would be my new favourite. :)