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Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Ever wish the game would go by quicker while you're flying your lumbering Paragon up to the line of battle? Ever wanted to push "fast forward" while your fleet mopped up the remnants of an enemy fleet? Ever wanted to speed through a trivial Derelicts fight? This mod is for you!
Hold the middle mouse button and the game becomes 2x faster. You can also press the caps lock key to toggle fast mode at your leisure. The B button toggles the slow-down effect of phase systems. Control-capslock toggles the game to run in as-fast-as-possible mode.
Controls are fully customizable. You can even set custom time scaling factors on separate inputs, if you like.
Change Log
Version 1.0.1 (February 3, 2024):
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Version 1.0.0 (May 10, 2023):
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
Version 0.7.2 (December 12, 2021):
- Updated for Starsector 0.95.1a
- Fixed rare no-bullet-time bug
Version 0.7.1 (March 29, 2021):
- Updated for Starsector 0.95a
Version 0.7.0 (December 25, 2020):
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
* Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
Version 0.6.1 (July 11, 2020):
- Migrated version file to BitBucket
Version 0.6.0 (September 8, 2019):
- Minor optimization
- Added option to disable bullet-time effects (such as phase slow-down)
* Default toggle: B
Version 0.5.2 (May 17, 2019):
- Updated for Starsector 0.9.1a
- Updated mod description with the default controls
- Added option to suppress indicator messages
Version 0.5.1 (November 16, 2018):
- Fixed certain key-combo misbehavior
- Now works when the player isn't piloting a ship
- Works in Starsector 0.9a
Version 0.5.0 (April 24, 2018):
- Initial release
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You deserve a cookie for this :)
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Thank you so much. There are so many battles where the enemy is ever so slowly retreating/getting mopped up and I am so far from the action that I have no way to end combat so this will make the game so much more enjoyable to me.
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Nice.
If only you could make similar for global speed.
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With a thank you, I'd like to point out that there is no effect if player is not present on battlefield.
Can't say if it applies to retreat, though.
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Bump. Can I get a move to the main forum + mention in the index?
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Bump. Can I get a move to the main forum + mention in the index?
Done, thanks again for another one. :)
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This is the part where, Although you created another of the GREAT utility mods, like Combat radar or Autosave, I still have to make requests/Ask questions
Does this override the game setting's combat speed modifier? If it make the game default to +50% speed, does this make it so that nothing happens when you activate it, and drop down to the original 100% speed, or does it stack?
Can you change the bonus, to 200%?
Does this cause frame skipping when used? High speed projectiles phasing through shields?
Irregardless, a new mod that is a MUST have.
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It's multiplicative with the game's existing combat speed multiplier.
You can change the bonuses to anything you want and mix/match key settings. I'll release an update with some bug fixes within a week or so, relating to some more complicated key binding schemes.
Yes, it can cause frame skipping. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. There will be artifacts and glitches if you make the multiplier too high.
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Where is the FPS cap? Haven't seen that. would have been useful to know about. (Although I suspect increasing it might melt my computer)
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settings.json
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Updated for 0.9a, plus some other stuff I had in the pipe!
Download SpeedUp 0.5.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp%200.5.1.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/SpeedUp%200.5.1.7z)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.5.1:
- Fixed certain key-combo misbehavior
- Now works when the player isn't piloting a ship
- Works in Starsector 0.9a
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Can we get a link for the 0.8.1 version pretty please? Or will the new version work there as well.
[EDIT] Nevermind, you can get to the repo by opening the download in a new tab and shortening to the downloads folder. Sorry.
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When starting starsector, there is the mods list. There is a brief discription of each mod. Maybe you want to mention the default controls in there. So that people who try this mod for the first time, have it easier to find the controls.
As I am the worst possible user sometimes, I could not find theese keys for some days. ;-)
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forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...
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forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...
Caps Lock toggled it on and off by default for me. Have you tried that?
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yes, i have read and reread the starting info that the creator put up for the file...caps lock does do it you are correct...one more quesion is there anyway to speed up traveling through hyperspace anymore than it is...?
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yes, i have read and reread the starting info that the creator put up for the file...caps lock does do it you are correct...one more quesion is there anyway to speed up traveling through hyperspace anymore than it is...?
Nope. Shift is the only way to speed up.
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Thanks for the great mod. Could it be expanded to apply to out of battle also as a toggleable option maybe? I'd love to be able to use this when in hyperspace.
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Thanks for the great mod. Could it be expanded to apply to out of battle also as a toggleable option maybe? I'd love to be able to use this when in hyperspace.
Try pressing shift, it's covered in the initial tutorial.
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Thanks I realise that but 'shift mode' isn't fast enough for me. I'd like double that :)
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Controls are fully customizable. You can even set custom time scaling factors on separate inputs, if you like.
Could you give some examples? The default .ini file isn't enough for me to intuit the pattern.
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I'd like to ask for an option to "don't show chat message about engaging speed up", pretty please?
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A few quality-of-life improvements.
Download SpeedUp 0.5.2 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp%200.5.2.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/SpeedUp%200.5.2.7z)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.5.2:
- Updated for Starsector 0.9.1a
- Updated mod description with the default controls
- Added option to suppress indicator messages
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Thank you very much!
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As for me I'm trying to use SpeedUp to slow down the game, given I have some kinesthetic issues. But here is the oddity, if I change the speed mult to 0.5, it seems to work. But if I change it to something much lower, then it don't slow down further, as if the minimum possible speed is around half the standard game speed. Perhaps the game is hard coded that way?
So if somebody can help the proprioception impaired that I'm :)
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As for me I'm trying to use SpeedUp to slow down the game, given I have some kinesthetic issues. But here is the oddity, if I change the speed mult to 0.5, it seems to work. But if I change it to something much lower, then it don't slow down further, as if the minimum possible speed is around half the standard game speed. Perhaps the game is hard coded that way?
So if somebody can help the proprioception impaired that I'm :)
That's... odd. I'd guess it's an engine limitation? In any case, you might be able to get it to slow down further if you uncap your framerate in settings.json: "vsync":false, and "fps":300 should do the trick.
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It's working and that's awesome! I can play Starsector the way it was not meant to be played at last! ;D
Now, I'm still not winning even a medium difficulty mission. ::)
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I've been resisting the blue-giant-gravity-well sized pull of this mod...but that last post is nearly pushing me out of my lagrange point of listless vacillation
(what an English Writing Program degree and lack of sleep from playing StarSector instead of sleeping enough, does to the brain...)
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forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...
Press the capslock key. Press it again to turn off acceleration.
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Sorry to necro this thread, but I can't for the life of me get this to work.
I enabled it and this is what I tried so far:
- middle mouse doesn't do anything
- caps lock doesn't do anything
- shift + caps lock
- shift + middle mouse
- frantically hitting a combination of the above gets to get something to happen
- changing the keys in the SPEED_UP.ini
- installing a bunch of library mods (lazylib, graphicslib, etc)
There has to be something obvious I'm missing, but I can't figure it out.
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Step 1) Put the unzipped folder "SpeedUp" in the Starsector/mods folder.
Step 2) In the game launcher, clicked on mods on the bottom and made sure there was a blue square next to the SpeedUp mod.
Just to be certain you've done both of those correct? And you're trying to use it only in combat? SpeedUp only works in combat.
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Step 1) Put the unzipped folder "SpeedUp" in the Starsector/mods folder.
Step 2) In the game launcher, clicked on mods on the bottom and made sure there was a blue square next to the SpeedUp mod.
Just to be certain you've done both of those correct? And you're trying to use it only in combat? SpeedUp only works in combat.
OH! I was trying to use it to speed up the campaign! Thanks.
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When I try to extract the zip file I keep getting an error. It doesn't look like there any files in the zip according to Winzip. I downloaded multiple times but get the same outcome. What could be wrong?
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It is a 7-zip file, not a plain zip file. Winzip will not extract it.
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AKA the update that made phase ships fun again.
Download SpeedUp 0.6.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp%200.6.0.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/SpeedUp%200.6.0.7z)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.6.0:
- Minor optimization
- Added option to disable bullet-time effects (such as phase slow-down)
* Default toggle: B
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forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...
I can do toggle via capslock. But its behavior is strange if you're viewing a camera (F). But you can hear the SFX with a message on the top left so it should be easy to know if you did it right.
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The update check at sc2mafia is failing!
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Preserving the fidelity of the simulation:
People say that the minimum is 30 FPS, otherwise the simulation will be degraded. However, shouldn't that be 30 FPS of normalized game-time? In other words, if running the game at 4x speed, shouldn't the minimum FPS be 120?
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That's correct. The game needs to be running at a raw 120 FPS to have a 1/30 simulation step at 4x time scaling.
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Moving the version file.
Download SpeedUp 0.6.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_0.6.1.7z)
Download Mirror (https://drive.google.com/file/d/1SSlZVAYoA_zwDBaXg7dB3yuV3PJkxdNA/view?usp=sharing)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.6.1:
- Migrated version file to BitBucket
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I wonder if the total number of concurrent sounds, when using a high speed up multiplier, results in a significant performance impact. I tried searching for how to adjust the maximum sound channels in starsector (including in the config files), and I found nothing. Do you think that this is a possible area where performance is being lost, and do you have any ideas how one might potentially adjust it? No worries if this is out of your wheelhouse.
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"maxFXSources":128,
"maxUISources":20,
From /data/config/settings.json
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Thank you! My hero.
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You might already associate my name with some kind of plague at this point, but I came here to tell you about our lordship bitbucket, which ruined version checker.
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Quite a useful mod Rev, I wasn't aware you were so active in this community! It cuts down the wait considerably when mopping up at the end of a battle, and also is quite useful when actually waiting for your ships to meet at the opening of an engagement.
Keep up the good work. I vaguely remember this game being recommended to me years ago, and yet I only picked it up very recently. Glad to see you have been active with modding since back years ago, and hope everything is going well.
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It's a small world, ain't it!
Glad you like the mod. Life is hectic (2020) but livable.
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Is there any way to make the time speedup be always on at battle start? Having to hit caps lock every battle is a very slight bit annoying.
Less annoying than not having the mod available, though! Playing in 3x speed is so much less mentally draining!
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Ask and ye shall receive.
Download SpeedUp 0.7.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_0.7.0.7z)
Download Mirror (https://drive.google.com/file/d/19UthPvjLg4HC88qXuekaZLYyiC5cYD9w/view?usp=sharing)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
* Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
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Ask and ye shall receive.
Download SpeedUp 0.7.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_0.7.0.7z)
Download Mirror (https://drive.google.com/file/d/19UthPvjLg4HC88qXuekaZLYyiC5cYD9w/view?usp=sharing)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
* Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
Just saw this; BIG thanks!
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- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
Actual coding god, the hero gotham needs
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To make the mod work for any version (because I expect it to change quite frequently for the next few weeks), just open the "mod_info.json" and change the line "gameVersion"
It should be "0.95a-RC9" at the moment I'm writing this, but now you can fix this yourself :)
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To make the mod work for any version (because I expect it to change quite frequently for the next few weeks), just open the "mod_info.json" and change the line "gameVersion"
It should be "0.95a-RC9" at the moment I'm writing this, but now you can fix this yourself :)
God the game is painful without this mod now, i cant play without it
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God the game is painful without this mod now, i cant play without it
Yeah, same. I need my x3 speed-up to grind the pirates and AI defenders :o
Good thing it's one of those mods that don't need fixing, just change the version and it's working.
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Thank you Ekibana! I was waiting for an update haha.
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Actually just took a look at this mod and although I'm not sure I'll use it or not, I did notice you now have an option to enable automatically at the start of combat. I don't know if you and LazyWizard have had any conversations, but the ability to have some stuff turn on automatically at combat start would make using some of the combat commands from his console mod so much easier (and would also make sure that you don't accidentally forget to turn them on for each fight). Just a thought. Take it easy.
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SpeedUp 0.95a-RC9 [hotfix]
Download from the Starsector discord HERE. (https://cdn.discordapp.com/attachments/512356777451323393/825719899426390057/SpeedUp__0.95a-RC9.zip)
or here https://cdn.discordapp.com/attachments/512356777451323393/825719899426390057/SpeedUp__0.95a-RC9.zip
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Nice, such a must-have mod.
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I shall deliver you all from darkness.
Download SpeedUp 0.7.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_0.7.1.7z)
Download Mirror (https://drive.google.com/file/d/17SKJTqUbmvQ3tLwQ253Uf1p8tgoJMqxJ/view?usp=sharing)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.7.1:
- Updated for Starsector 0.95a
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you saved me!
Spoiler
(https://static.wikia.nocookie.net/meme/images/9/99/Rage_guy_why_by_rober_raik-d4cw27e.png/revision/latest?cb=20181024173404)
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thats a fast update, thank you
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I dont know what I'm doing wrong here. I used this a while back and it was great. Now when I hit caps lock to toggle, nothing happens.. middle mouse doent work either. The mod is installed and enabled.
edit: got it working.
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I dont know what I'm doing wrong here. I used this a while back and it was great. Now when I hit caps lock to toggle, nothing happens.. middle mouse doent work either. The mod is installed and enabled.
edit: got it working.
How'd you get it working?
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Can i install this mod on my existing save?
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@Spareribs
i did and it works.
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idk why but speeding up in battle doesn't work for me anymore
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Downloaded, selected in mods and does nothing... Anyone else having issues?
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Downloaded, selected in mods and does nothing... Anyone else having issues?
Read the instructions.
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thank you so much for this mod! :)
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Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
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Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
Yes I too want to confirm that. To be more specific, speedup happens with the shift key like usual but the ctrl, caps and middle mouse don't trigger anything. Lastly when in combat, not seems to trigger the speedup. Anything I can do?
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Is it certain that this mod doesn't affect combat results any way?
I have a strong feeling that i am fighting a lot more efficient on speedup, like i had more flux dissipation. I could be fooling myself though.
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Is it certain that this mod doesn't affect combat results any way?
I have a strong feeling that i am fighting a lot more efficient on speedup, like i had more flux dissipation. I could be fooling myself though.
I think its the opposite, I hear it mentioned somewhere here in forum or maybe Discord that using SpeedUp actually makes your shot less accurate. Dunno if this was a bug that was fixed or not.
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Edit: Ok, so "toggleMouse":3 lets me use the other side button on my Logitech mouse. I would have expected that to be middle click, but since I don't want to use that for anything anyhow, no problem.
Awesome mod, everything works as advertised.
Is there some way to use mouse button 5?
"toggleMouse":4 works, but "toggleMouse":5 does not.
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i hate to be that guy, but do you think you could make a speed down mod too?
i feel like (sometimes) the game should be at 3/4 speed and i thought you might be the person to ask
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is the speed slower (like half) when turning off the speed increase? it feels like it. i think i would even like to have like speed 1.5 or 2.0 when turning of the speed increase. would be nice with a setting for this :3
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i hate to be that guy, but do you think you could make a speed down mod too?
i feel like (sometimes) the game should be at 3/4 speed and i thought you might be the person to ask
Have you tried using this mod but editing the multiplier in the SpeedUp.ini from 2.0 to 0.75?
I haven't tested this, but I would try that first.
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well, thing is, i want both options with two hot keys
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You can use the settings file to make any number of hotkeys for any number of speed settings, including slow-downs.
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This should be a vanilla feature, seriously.
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This should be a vanilla feature, seriously.
Yes. Yes it should. As fun as Starsector combat is, it can also sometimes be tedious. I never though about this before but Starsector actually reminds of the Total War series, which has some nice speed controls. There are a few levels of speed up which is nice for dealing with those battles you know you will win but don't want to rely on auto resolve to deal with, or chasing down enemy units after the battle is won. There's also a slowmo function (which I know this mod has) which is very cinematic and something I'd also like to see put into vanilla.
On a side note I also found this great image of the LWJGL key codes, much more helpful than what's currently linked in the INI, maybe DR could put it in next time he does an update https://i.imgur.com/36vtvkK.png (https://i.imgur.com/36vtvkK.png)
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When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?
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When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?
No, but I can't really do anything about it, as far as I know.
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When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?
If you have a speedup toggle button (default is Caps Lock IIRC) you can speed up on the tactical map and then F to view the ai ship without being kicked back to tactical.
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Routine update for the new update; now with a bug-fix.
Download SpeedUp 0.7.2 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_0.7.2.7z)
Download Mirror (https://drive.google.com/file/d/1qsKpitH8kk9Gtu_VY7Kzh7CIYQIZIkey/view?usp=sharing)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.7.2:
- Updated for Starsector 0.95.1a
- Fixed rare no-bullet-time bug
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Atm the mirror here point to GraphicsLib (at least on my side so sorry if false report).
Thanks for the updates on both.
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Routine update for the new update; now with a bug-fix.
Thank you! I can't imagine not having this mod installed
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Thanks! DR be praised!
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Hi, I'm sorry I don't really know where to post this because I don't know where my issues come from, but it seems to me that it come from SpeedUp.
So, I have a lot of mods and when I'm in combat with SpeedUp on my game frequently crash, and this is what I get in starsectorlog:
Spoiler
1376784 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
at com.fs.starfarer.loading.specs.a.super(Unknown Source)
at com.fs.starfarer.loading.specs.a.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advance(KT_FlushpipeEveryFrameEffect.java:21)
at com.fs.starfarer.combat.entities.ship.A.O0oO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I've put "6144" from the ram
Please help
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but it seems to me that it come from SpeedUp.
at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
Not sure how you came to that conclusion...
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but it seems to me that it come from SpeedUp.
Not sure how you came to that conclusion...
I don't know actually, that my problem....
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but it seems to me that it come from SpeedUp.
at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
Not sure how you came to that conclusion...
Your crash is from the flushpipe torpedo found in the Kingdom of Terra mod not being updated. I had the same issue and tracked it down to there.
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So really odd thing that I'm unsure on how to fix, mod will work in the main menu. But when I launch into a save it refuses to work.
I've tried
Redownloading the Mod
Starting up a new save
Haven't touched anything in ini for the mod and its the only mod I'm currently running, haven't installed any others at all.
If I could get some help I'd be most thankful.
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This mod only works in combat.
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This is very awesome for combat, not just for regular battles but also for simulation testing.
Is there a way to add/change the speeding up during the campaign to be a toggle setting as well?
I looked in the ini for both Starsector and this mod, but didn't find it/didn't know what I was looking for exactly.
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There is. In game's settings (esc -> settings), second tab - you can make campaign speed up to behave as a toggle.
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There is. In game's settings (esc -> settings), second tab - you can make campaign speed up to behave as a toggle.
Well look at that. Thanks, I'll just go be blind somewhere else then.
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So having trouble downloading the mod. when it downloads, it comes in the internet explorer format instead of zip which means i cant unzip it. this goes for some other mods as well. If someone has any information to change this I would appreciate it.
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So having trouble downloading the mod. when it downloads, it comes in the internet explorer format instead of zip which means i cant unzip it. this goes for some other mods as well. If someone has any information to change this I would appreciate it.
Do you mean the file extension is in the ".7z" format? If so, that is correct, but has nothing to do with Internet Explorer. 7-zip is a newer (though it's been around for many years), better compression format than .zip. It is also free. You can download a Windows program to handle .7z files at:
https://www.7-zip.org/
(That program also handles the older .zip format, by the way.)
Cheers!
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Anyone running into severe FPS drops while traveling through hyperspace and using this? Not early game - after you've played for a few hours. Also, does the default speed seem to be going slower?
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Doesn't work with the current version. :(
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Doesn't work with the current version. :(
I got you man. edit the mod_info file to have "0.96a-RC8" as the game version! works with some other mods too
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Doesn't work with the current version. :(
I got you man. edit the mod_info file to have "0.96a-RC8" as the game version! works with some other mods too
Works! Thank you for your help!
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Doesn't work with the current version. :(
I got you man. edit the mod_info file to have "0.96a-RC8" as the game version! works with some other mods too
Works! Thank you for your help!
np! I can't play without it so thought I'd check o>
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Now with campaign integration!
Download SpeedUp 1.0.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.0.7z)
Download Mirror (https://drive.google.com/file/d/1MVc12dRak9CP7ve5RLlAvT79JQQjj8TX/view?usp=share_link)
Version 1.0.0:
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
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Now with campaign integration!
Download SpeedUp 1.0.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.0.7z)
Download Mirror (https://drive.google.com/file/d/1MVc12dRak9CP7ve5RLlAvT79JQQjj8TX/view?usp=share_link)
Version 1.0.0:
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
Amazing! Thanks so much.
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Now with campaign integration!
Download SpeedUp 1.0.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.0.7z)
Download Mirror (https://drive.google.com/file/d/1MVc12dRak9CP7ve5RLlAvT79JQQjj8TX/view?usp=share_link)
Version 1.0.0:
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
yay! thanks DR and Hist o7
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The mod index link should be updated to reflect the game version change.
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Is there somewhere I can find the version that goes with 0.95.1a?
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Is there somewhere I can find the version that goes with 0.95.1a?
https://bitbucket.org/DarkRevenant/speedup/downloads/ (the parent page for the current download link) has the old ones as well!
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Thanks a bunch!
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Thank you, DarkRevenant (and Histamine)! Heroic chad modder
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Having a bit of a problem, even if it's just me misunderstanding something.
I seem to be locked in at 2x speed, as hitting Caps informs me I just pushed it up to 4x speed. F1 goes up to 12x speed.
Am I locked into a faster game state somehow normally or am I messing something up?
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>Thank you, DarkRevenant (and Histamine)!
This, thank you and Histidine. :D
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Having a bit of a problem, even if it's just me misunderstanding something.
I seem to be locked in at 2x speed, as hitting Caps informs me I just pushed it up to 4x speed. F1 goes up to 12x speed.
Am I locked into a faster game state somehow normally or am I messing something up?
The default behavior of the shift key is to speed up to 2x. This mod lets you go even higher (e.g. 4x or 12x).
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Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
Same, not working in battle for some reason... Is this something i can fix in thr settings file? I can speed up in the campaign but not battle
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Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
Same, not working in battle for some reason... Is this something i can fix in thr settings file? I can speed up in the campaign but not battle
I have the same problem, caps lock doesn't work and the mult value doesn't change anything.
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Version 1.0.0, everything works except the 1-100x for combat. It's slower than the normal 2x, and honestly I don't know enough to troubleshoot. No one else seemed to discuss the issue, so it might just be me.
FYI, I did some basic stuff to prepare for mods like increasing ram already. Currently installed mods aren't fancy, just nexerelin with some factions and ship.
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Version 1.0.0, everything works except the 1-100x for combat. It's slower than the normal 2x, and honestly I don't know enough to troubleshoot. No one else seemed to discuss the issue, so it might just be me.
FYI, I did some basic stuff to prepare for mods like increasing ram already. Currently installed mods aren't fancy, just nexerelin with some factions and ship.
What's your frame rate running at in combat with 1-100x enabled in combat? If it's below 60, it will run slower than 2x because, by default, it won't let you go faster than 1x speed per 30 FPS, which is the minimum stable amount for the engine.
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It's always 60 so I assumed it's because of the vsync, but I never saw that option in the setting. I will look it up, tyvm for your answer!
edit: I fixed it in the setting notepad, but still can't get anything beyond 60. Any insight would really help.
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Minor update!
Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
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Minor update!
Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Arguably one of the worst mod changes I've seen. Nobody asked to remove the default binding for 6x, and removing it is literally just an extra inconvenience on most people who now have to find out how to add it back (because there's no tutorial on how to do it and it doesnt work with the mod loader/manager).
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Minor update!
Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Arguably one of the worst mod changes I've seen. Nobody asked to remove the default binding for 6x, and removing it is literally just an extra inconvenience on most people who now have to find out how to add it back (because there's no tutorial on how to do it and it doesnt work with the mod loader/manager).
Totally agree, this update feels like a slap in the face.
To add the 6 times speed back in I added this after the default Campaign speed up option:
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{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# What buttons to press to toggle run-as-fast-as-possible mode
"toggleKey":58, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":true, # Default: Control key required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":6.0, # Default: 6.0
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled when first entering campaign
}
The file you are looking to edit is SPEED_UP.ini in the mod directory.
Buttons to press after adding this will be the same as in combat: Control-capslock
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There was a mod incompatibility that was caused by the keybind for it, and there wasn't really a good alternative keybind to use for it that wasn't also an incompatibility risk. This sort of thing is why I programmed a robust keybinding system for customization purposes... It's not like you need to update the mod more than like once a year.
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In the speed_up.ini the key to toggle is caps lock but caps lock only changes the speed from 2.0 to 4.0 without speeding anything up. How do I speed up on the campaign map? What line in the ini do I change?
edit- holding down the middle mouse does nothing either, this is all on default ini settings, mod freshly installed
edit2- pressing shift toggles speed up, the ini makes no sense to me
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In the speed_up.ini the key to toggle is caps lock but caps lock only changes the speed from 2.0 to 4.0 without speeding anything up. How do I speed up on the campaign map? What line in the ini do I change?
edit- holding down the middle mouse does nothing either, this is all on default ini settings, mod freshly installed
edit2- pressing shift toggles speed up, the ini makes no sense to me
You might be better off downloading the older version before it was updated to 0.97a, then just changing the version in the mod_info file.
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Hey, sorry to cause problems, I did search first - How do I change the mouse key from pressing the wheel in to one of the side keys? I tried changing
"activateMouse":2, # Default: Middle Click
To
"activateMouse":5, # Default: Middle Click
But neither of the side mouse buttons do anything, nor does the middle mouse button. Other games detect this mouse button as "MOUSE5".
I tried changing the activateKey to shift and all that did is crash starsector when I used it...
Thanks
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why cant it speed up in campaign map when i pressed CAPS
0.97a-rc11
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In the speed_up.ini the key to toggle is caps lock but caps lock only changes the speed from 2.0 to 4.0 without speeding anything up. How do I speed up on the campaign map? What line in the ini do I change?
edit- holding down the middle mouse does nothing either, this is all on default ini settings, mod freshly installed
edit2- pressing shift toggles speed up, the ini makes no sense to me
does it resloved?
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AH,have to hit 'SHIFT' for toggle