Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: RedManta on April 01, 2018, 11:43:20 PM

Title: [WIP] The Kehtaal Clan
Post by: RedManta on April 01, 2018, 11:43:20 PM
(https://i.imgur.com/fcb3Jli.png)
THE SPLINTER GROUP THAT HAD ONCE FORMED UNDER THE SAME TRADITIONS NOW STANDS AS IF IT WERE FAMILY.

In the beginning after the gates had shut down this group of individuals stuck together in hopes of survival in this new chaotic age. Like minded as they were they elected their brightest minds to take the helm and forever since they have prospered into an ever expanding group apart from the independent souls that still wander alone. Still refusing to accept allegiance to any specific role in the sector these people have banded together purely for the soul purpose of surviving and thriving in the storms of misfortune relying heavily on salvaging and bounty hunting however still running mercantile fleets from system to system. Now in the modern day and age the clan is a but a small power of its own, albeit a power nonetheless, their voice is heard and respected among most factions.

DISCLAIMER: This is a first mod from me and uses sprites taken from Spiral Arms II database, if you see your sprite in use and wish for it to be taken down, please let me know and I will do it as soon as I can.

(https://i.imgur.com/vdPoX9D.png)
No download link currently available

The fleet so far

THE SON HAS COME
(https://i.imgur.com/lpFpjnB.png)

Jormungandr
Support Carrier
(https://i.imgur.com/q9P5e6B.png)

TARGET INCOMING
(https://i.imgur.com/qfkgGXr.png)

Vali
Escort Frigate
(https://i.imgur.com/c7MkTN9.png)

THE DOG APPROACHES
(https://i.imgur.com/Wcucblw.png)

Dellingr
Combat Freighter
(https://i.imgur.com/lQ7eS31.png)

Nanna
Common Freighter
(https://i.imgur.com/YyeQkKp.png)

Eir
Common Tanker
(https://i.imgur.com/ZHMu6qD.png)

What're they hauling?
(https://i.imgur.com/Ltai9Q4.png)

Where'd they come front?
(https://i.imgur.com/3Pqu0Mm.png)
Title: Re: [WIP] The Kehtaal Clan
Post by: Takion Kasukedo on April 02, 2018, 03:35:32 AM
Intriguing...
Title: Re: [WIP] The Kehtaal Clan
Post by: A Random Jolteon on April 02, 2018, 06:59:34 AM
Ooo I like the style...Definitely keeping an eye on this.
Title: Re: [WIP] The Kehtaal Clan
Post by: RedManta on April 02, 2018, 10:52:46 AM
New targets found...
Freighters detected...
Cargo detected...
New constructions imminent...
Brace...
(https://i.imgur.com/Ltai9Q4.png)
Title: Re: [WIP] The Kehtaal Clan
Post by: RedManta on April 03, 2018, 09:50:04 AM
We've been engaged
We need support
(https://i.imgur.com/3Pqu0Mm.png)
Title: Re: [WIP] The Kehtaal Clan
Post by: MajorTheRed on April 03, 2018, 10:08:38 AM
Some much teasing! Can we have a little bit more of informations? I guess there will be a new faction?

How are you doing the "video pic" aspect? Is that a filter on Photoshop or something like that?
Title: Re: [WIP] The Kehtaal Clan
Post by: RedManta on April 03, 2018, 10:17:30 AM
Some much teasing! Can we have a little bit more of informations? I guess there will be a new faction?

How are you doing the "video pic" aspect? Is that a filter on Photoshop or something like that?

I'm teasing because not everything is finished yet, the information I have planned will be revealed in due time as everything gets finished.
As for the video pic effect it's a plugin I have for paint net where I insert the screenshot I take, crop it down to a specific view, make a new layer above the screenshot and bring the opacity down to 120 and make a giant yellow rectangle the covers the entire image. With the plugin it allows me to make cool effects and glitches like the one seen in the teasers.

https://forums.getpaint.net/topic/30276-glitch-effect-plugin-polyglitch-v14b/

I am working on making it a new faction but I've been hitting roadblocks here and there that are making progress difficult for me. This is my first mod so I don't know how to do everything but I am learning as I go.
Title: Re: [WIP] The Kehtaal Clan
Post by: MajorTheRed on April 03, 2018, 12:10:51 PM
If it might help, when I made my mod (starting with no skill), I started with integrating sprite in the game (usable by vanilla factions). Then I learned (and struggled) to create a hull mod. Then a ship system. Finally I create new stellar systems, at first inhabitated. Then I added new markets. Next step is create a new faction.
The way I see it, by doing bit by bit, you are sure to control origin of any error and crash happening.
Title: Re: [WIP] The Kehtaal Clan
Post by: RedManta on April 03, 2018, 12:15:03 PM
If it might help, when I made my mod (starting with no skill), I started with integrating sprite in the game (usable by vanilla factions). Then I learned (and struggled) to create a hull mod. Then a ship system. Finally I create new stellar systems, at first inhabitated. Then I added new markets. Next step is create a new faction.
The way I see it, by doing bit by bit, you are sure to control origin of any error and crash happening.

Surprisingly enough that's the way I've started to lean, to ensure that my ships and variants work in the game they are currently used in the independent fleets and soon to be pirates, persean league, and sindrian diktat
Title: Re: [WIP] The Kehtaal Clan
Post by: RedManta on April 05, 2018, 11:40:19 AM
(https://i.imgur.com/q9P5e6B.png)

Presenting the new Jormungandr sprite made by yours truly, now that I've got the basic ships I want in place I'm gonna start replacing the placeholders with new sprites one by one. I know I should've started doing this first but it helps me stay more organised if I do it this way, that way I don't create more than what I need to start off with.