Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Megas on June 18, 2017, 01:02:21 PM

Title: Allow cancelling of Interdictor Pulse.
Post by: Megas on June 18, 2017, 01:02:21 PM
Occasionally, I want to Press [6] for Salvaging, but accidentally press [7] for Interdictor Pulse, sometimes near a crowd of non-hostiles.  I wait helplessly for a few seconds, then see the inevitable and numerous -1s everywhere after the pulse goes off.  It would be nice to cancel the pulse.  Sure, after cancelling the pulse, the fleet could stay in place as if charging for the pulse, but the pulse does not need to be fired after charging.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Dri on June 18, 2017, 09:27:24 PM
I haven't been able to use the ability due to it not being added to old saves so I'll say I'm kinda shocked to hear that you can't deactivate, especially since it can affect allied fleets as well! Seems like it is defs something you should be able to cancel during it's charge time.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Midnight Kitsune on June 19, 2017, 12:08:12 AM
I haven't been able to use the ability due to it not being added to old saves so I'll say I'm kinda shocked to hear that you can't deactivate, especially since it can affect allied fleets as well! Seems like it is defs something you should be able to cancel during it's charge time.
If you follow the instructions here, you can get it for your game: http://fractalsoftworks.com/forum/index.php?topic=12625.0
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Andy H.K. on June 19, 2017, 12:40:05 AM
Maybe make it so that you need to hold the button and keep it pressed for it to charge up?
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: nomadic_leader on June 19, 2017, 07:12:25 AM
Or it aborts if you move your fleet?

However, letting it be abortable will make it slightly more powerful; as it is now you have to commit to standing still for a few seconds.

Meh, I don't really use the i-pulse that much anyway. Now; if it FULLY stopped all the fleets caught in its radius, THAT might be interesting.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Megas on June 19, 2017, 08:04:03 AM
However, letting it be abortable will make it slightly more powerful; as it is now you have to commit to standing still for a few seconds.
You could continue to charge up and stay still even after you abort the pulse.  The pulse is simply not fired after aborted.  The point of this is to avoid reputation damage because I accidentally pressed Interdiction Pulse instead of Salvage while near a crowd.  Currently, this is an immediate game reload due to accidental button press.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Ranakastrasz on June 19, 2017, 11:24:59 AM
Would be nice. Honestly though, thing I find annoying is that the AI fleets use it constantly, even with allies in the area. Makes sense if they are using it to catch mutual enemies, but I don't think that it takes that into account for yourself.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: nomadic_leader on June 19, 2017, 01:42:26 PM
Of course, another stopgap solution to the OP's specific problem of accidentally hitting 7 when he meant to hit 6 is for individual users to reassign the i-pulse to some other place on the abilities bar, since the game already allows you to do this.

I had to move eburn to 9 or something so i don't accidentally hit it.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Megas on June 19, 2017, 03:41:20 PM
I know they can be reassigned, even though the default is assigned right next to Salvage.  I wrote the OP anyway because it might still be useful to have.
Title: Re: Allow cancelling of Interdictor Pulse.
Post by: Wapno on June 21, 2017, 09:40:38 AM
I think Transverse Jump should be abortable as well, since it has a similar problem, and it's even worse than Interdiction Pulse. With the latter, if you hit the wrong button, you're just wasting some time, maybe suffer some rep penalties when allies are around, but with the former, you're wasting fuel, supplies (due to CR hit), and time that has to be spent on getting back where you left off.