0(https://i.imgur.com/s5Wkauq.png)
Adds in various Mobile Suits from Iron-Blooded Orphans (and probably other MS' from the Gundam series).
DOWNLOAD LINK (http://www.mediafire.com/file/ctti5sxw5fa753r/IBO_Mobile_Suits.rar)
At the moment currently the Graze Custom and Man Rodi are in and available to all vanilla factions.
===== Changelog =====
v1.0
-Initial Release
Uses the wanzer bases from Tartiflette and FlashFrozen's Diable Avionics mod for reference.
I saw this on the 4chan thread.
There's a glaring problem.
You can't see these suits against the backround of space Butter. And I'm not sure how you would fix that without *** up iconic color schemes from the various suits.
I have a suggestion for you, too.
You know that there are the ships that launch the gundams?
You should make those ships.
Quite cool, mechs make any sci fi cooler. Do you think you'll make the mobile armor at some point?
Wow, been away from the forum for a bit while trying to piece by piece my mech mod and this comes out. You beat me to the punch damnit ;D
Anyway, its nice to see someone actually made a gundam mod for this game. Looks good. A little suggestion tho.
-Man Rodi and Landman Rodi have hand grenades on them. Maybe a standard bomb bay to mimic it?
-Bazook variants for the Graze and Shiden units.
A quick question, are they also implemented to be used by the NPC fleets? Been running around in the sector for 3 game years and still haven't encountered a fleet that uses them.
Now that I think about it, the Mobile Armor could pair pretty well with the Remnants. Both killer AIs after all.
The Mobile Armors should be able to fight teeth to teeth to the heavy wanzers. And since Tartiflette made the wanzer more animesque (sword-wielding mecha, anyone?), maybe you can follow up with the more exotic mobile suits mechanics-wise.
Well, the gundams will mainly be melee only with a few mobile suits having a melee option, but I'll wait a bit to really get into fiddling around with it and prob look at tart's stuff for reference when I do. Setting up the animations doesn't seem too difficult, it's just mainly figuring out how exactly they'll swing since the main melee robits use two handers.
Well, the gundams will mainly be melee only with a few mobile suits having a melee option, but I'll wait a bit to really get into fiddling around with it and prob look at tart's stuff for reference when I do. Setting up the animations doesn't seem too difficult, it's just mainly figuring out how exactly they'll swing since the main melee robits use two handers.
Speaking of melee, are the mass production MS getting melee weapons as well?
(https://i.imgur.com/bKyRTzJ.png)
New update v1.5
DOWNLOAD HERE (http://www.mediafire.com/file/f23s4di3p2o1s3b/IBO_Mobile_Suits.rar)
-Added in new ship, Isaribi. Should appear with the independent currently.
-Fixed factions not actually using the variant files to have mobile suits.
-Added in bazooka version for Graze types and Shiden.
-Changed rodi types to now carry grenades for the left arm.
-Various balance changes and bug fixes (mainly to due with typos for the faction files and variants)
I justo got this from a weapons cache.... needless to say, absurdly op (1250 DPS!!?).... I guess I was not suposed to get this?
(http://i65.tinypic.com/2ryom1c.png)
I managed to find the hullmod the gundams have, the hullmod that gives 50% maneouvrability for 0 op
Well there goes my Alaya-Vijnana System equipped ships. Kinda sad to see it go but a bug is a bug.
Anyway, I find it odd since Mobile Workers requires 3 OP while while vanilla talons only uses 0 OP considering that talons are kinda superior to Mobile workers in almost every way. Maybe lower the OP cost? Just a thought. (Quick question, What Mobile Worker is being used in this mod?)
As for the Isaribi, They are seriously hard to find huh? The only Isaribi I found so far is an Unrecoverable Derelict floating around a dead gate in a random system. So I haven't tested it out.
I think you forgot to update the version file. It still shows up as v1.5 in the mod menu.
I love IBO so I'm using this mod for all of my fighters! I've got a couple of questions and nitpicks:
Q1 Are you planning on making all of the IBO mobile suits and ships? Getting the Gjallarhorn and Teiwaz ships would be awesome.
Q2 Shouldn't the Isaribi be a cruiser? The only ship we saw that was significantly bigger was Elion's flagship (which I figure would be a capital ship)
Q3 Do the mobile suits from this mod work with the Diable carrier's Wanzer Servicing Gantry?
N1 I'm pretty sure Isaribi is the name of the ship, not the class. This is super minor and the wiki doesn't say what the manufacturer designated the ship so I guess it works unless you want to make one up. Also according to the wiki the Isaribi has alaya-vijnana equipped.
N2 Shouldn't Customs either be much stronger or cost a lot less OP to equip since they're solo fighters? A normal wing of 2 or 3 MS is gonna take down a custom in SS at the moment and that seems..... wrong?
Q1 I plan to add most of them in, if not all
Q3 They don't get the bonus I don't think.
N2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.
Q1 I plan to add most of them in, if not all
Oooh, More rodi frame variants and graze variants I assume? yes plox.QuoteQ3 They don't get the bonus I don't think.
I tried using Graze Space Type and Shiden Custom on a Pandemonium. I don't think they are affected. Gonna do some further tests later.QuoteN2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.
Probably increase the armor and maneuverability?
P.S. Scavenge a Carrier or Racoon's Mule (M) (highest chance of dropping the hullmod) for a converted flight deck, put them on civilian ships (Mule, Tarsus, Buffalo, etc), install MS in them and sit back, relax and watch the enemy fleets sink.
alancing, I'll look into some buffs for them.
Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.
alancing, I'll look into some buffs for them.
Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.
There are actually some more units in the side story manga, Which includes the Hakuri Rodi (two types, melee type MS), and the Labrys, A rodi frame MS that has enhanced sensors (though to be honest, its just a man rodi with a huge ugly head).
Unfortunately, IBO series doesn't have that many MS types. :-\
Really cool mod, thank you! A little error snuck into that latest version though that crashes the game: the isaribi_h skin uses the nonexistant "heg_expeditionary" hullmod, I assume you meant to use "heg_militarized"!
Found 2 Isaribis in this new play through, 1 from an independent market and one floating around as a derelict. As much as I love how they looked....they are pretty much vulnerable to Multiple missile/fighter attacks. The lack of proper weapon arcs and even a shield of any kind makes them an easy target.
Because of the lack of shields, the Typhoon Reaper torpedoes it has are kinda useless due to the fact that it can't come close enough to deliver them. Maybe replace the fixed Typhoon Reaper Launcher with an empty medium missile hardpoint for better use? Also The rear medium turret doesn't make sense,Due to its limited arc as well.
I really hate to say this, but they need some work. :-\
As for the New variants of the grunt MS. I find it odd that only the Hegemony model has maneuver jets. Was this on purpose? Either way, I love them.
Now I got (from stores, no screenshot as I didnt buy them) a couple of "anti aircraft gun" with 700 dps, small mount. Guess they shouldnt appear either? ::)
Can you give the the location of the weapon mounts?
The Isaribi's weapon mount positions. I heard you have a problem with the missile's placements.
What do you mean?
The Isaribi's weapon mount positions. I heard you have a problem with the missile's placements.
What do you mean?
I find it odd that the Isaribi guns only spawn in Black markets. Not sure if its just my game or something else.
Also, still can't find Ryusei go. Anyone lucky enough to get their hands on it? I've only gotten my hands on Graze Custom, Shiden Custom, and the Graze Dainslief (on different saves though).
Well, prob just luck really since I've seen them pop up in the independent and hegemony markets. The Ryusei-go shows up but the customs are all set up to be pretty rare, the only one I've seen actually in the play tests I did was the ryusei, though I didn't go through long enough to see anything else.
I was talking to a friend of mine about SS and this mod and showed some screenshots to him. I must say he is impressed but he pointed out that the ship itself seems to be a bit too lack luster. He mentioned that the ship should have 5 main cannons (four in the front and 1 in the back) instead of 3.
I went ahead and looked it up again and found thisSpoiler(https://1.bp.blogspot.com/-EkoV0GguEFg/VwSZ6NbnHVI/AAAAAAAKm3I/kssq1zfKu0MaAE2CBnYzaJy3hInF3XyNw/s1600/item_0000001964_05.jpg)[close]
Apparently, The Isaribi has 2 guns in the bottom of each side, still similar to the guns visible that are from birds eye view. Though, I'll be honest, that can be ignored since its not visible. Also, more guns means more flux build up and more ordinance issues.
Looking at this pic I remembered that the wikia page has the concept art for the ship:Spoiler(https://vignette1.wikia.nocookie.net/gundam/images/8/84/Isaribi_lineart.jpg/revision/latest?cb=20151114001603)[close]
Other than the size comparison with the ship and the ideal height of an MS, and the alternate colors, I noticed this particular illustration:Spoiler(http://www.mahq.net/mecha/gundam/orphans/lineart/isaribi-mainbattery.jpg)[close]
While it is impossible (as far as I know) to make a turret move back and fort without turning in SS, The guns can actually "turn" broadside, technically allowing the ship to shoot its main guns on the side. I quoted the word "turn" since it doesn't actually turn like a normal turret but it can turn 180 degrees left and right. Though we really haven't seen this being done in the anime.
To be honest. I have the mixed feeling of both love and hate on the guy who did the design to the Isaribi, The ship is filled with flaws for an "Armored Assault Ship", especially the lack of AA coverage and the odd rear gun placements (Why put a gun in such a low position where it can't be used even for broad side attacks?).
Setting that aside. Are there any plans to add more ships from the series? Like the Hotarubi and the Hammer head? or the pirates (Brewers) warship?
The ships look quite small compared to the mobile suits, shouldn't they be bigger?
Buttery, any thoughts on adding Nanolaminate Coating as a hullmod?
If I'm not mistaken, there's a hullmod called solar shielding which reduces cr reduction from solar rays. It also gives slight damage reduction from energy weapons. You should give it a look.
Private Mod Release
Just Changed one file
ship_data.csv
This is a super little tiny mod not worthy of its own topic.
Changes
1. Slightly buffed isa stats
2. Added 1 extra fighter bay
3. Added forward shield
Reasoning: I was surprised by how weak the Isa was in combat. It was too weak and I wanted to use the ship in combat and not have it hold position in the back all the time.
Put in IBO Mobile Suits\data\hulls
Private Mod Release
Just Changed one file
ship_data.csv
This is a super little tiny mod not worthy of its own topic.
Changes
1. Slightly buffed isa stats
2. Added 1 extra fighter bay
3. Added forward shield
Reasoning: I was surprised by how weak the Isa was in combat. It was too weak and I wanted to use the ship in combat and not have it hold position in the back all the time.
Put in IBO Mobile Suits\data\hulls
As much as I hate how weak the Isaribi ,that I even modded one to be heavily armored shield-less ship, I don't think its okay to just uploaded a modified mod with out the author's permission.
Also, Buttery you still alive?
Is there any chance this mod could be made compatible with DynaSector? Or does it not need to be?
Is that to say that the items from this mod will be distributed in the way that DynaSector works, or are you just saying you can run both at the same time without issues, but without them affecting one another?
(https://i.imgur.com/t6KcaFt.png)
Eventually™
here's a little preview of some of the new art stuff since it'll be a while till the mods ready.Spoiler(https://i.imgur.com/X4WuI8f.png)[close]
here's a little preview of some of the new art stuff since it'll be a while till the mods ready.Spoiler(https://i.imgur.com/X4WuI8f.png)[close]
Looks nice, but why do I get the feeling like I'm looking at a bird's eye view of actual gunplas?
Good call, They look better than before.
On a side note, I forgot to mention some few things on the previous version which I revisited earlier today:
- Man Rodi and Landman Rodi could use a tweak on their stat difference, maybe make the Man Rodi faster while the Landman Rodi tougher yet slower than the latter. Its because while both are the nearly the same suit, Man Rodi uses legs meant for space maneuverability while the Landman Rodi was given a bulkier legs for ground use. Though the Alaya might have contributed to the suit's maneuverability.
- The bazooka variants have an issue of running out of ammo then proceeds to fight with head vulcans. They act like kopesh bombers which uses a barrage of rockets instead of shooting those one by one. Maybe make the bazookas have 1 infinite ammo which reloads 4-5 seconds or so to make them last longer on battles. Though I think its still possible just modify the weapon to have a longer firing interval while still having the burst effect or semi auto effect.
Sweet, can't wait to put those suits on those new shiny carriers ;D
now THAT sounds intriguing. the question is, will they be worth it versus just piloting a full ship? it'd be a little sad if there were some cool mechanics there that could only be messed with in the early frigate phase of the game.
Sweet, can't wait to put those suits on those new shiny carriers ;D
well...Spoilertheres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)[close]
Sweet, can't wait to put those suits on those new shiny carriers ;D
well...Spoilertheres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)[close]
Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.
Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.
Any hope to see this mod updated any time soon?
Any hope to see this mod updated any time soon?
not for a while, working on it in my free time when I can but it's gonna be a good while before I have anything reasonable to put out
anyone have an idea of how to get this working? i just want to use it in my paythrough