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Starsector => Mods => Topic started by: Buttery on April 25, 2017, 03:07:38 AM

Title: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on April 25, 2017, 03:07:38 AM
(https://i.imgur.com/9Fa3hxH.png)
Adds in various Mobile Suits from Iron-Blooded Orphans (and probably other MS' from the Gundam series).

DOWNLOAD LINK (http://www.mediafire.com/file/f23s4di3p2o1s3b/IBO_Mobile_Suits.rar)


===== Changelog =====
v1.7
-Add Persean League and Hegemony faction variants of the Shiden and Graze respectfully, and an Isaribi variant for each.
-Further balance changes.

v1.6
-Several bug fixes
-Balance changes

v1.5
-Added in new ship, Isaribi. Should appear with the independent currently.
-Fixed factions not actually using the variant files to have mobile suits.
-Added in bazooka version for Graze types and Shiden.
-Changed rodi types to now carry grenades for the left arm.
-Various balance changes and bug fixes (mainly to due with typos for the faction files and variants)

v1.4
-Added in Alaya-Vijnana System as a hullmod to custom variants.
-Added in Space and Dáinsleif Graze variants.
-Re-did/edited all sprites, some more than others.
-Changed various texts in descriptions and names.
-Edited variants more, and added in a few for the Space type.
-Various balancing changes.

v1.3
-Fixed variant files where they were just outright replacing the vanilla ones and themselves so now certain factions will have different mech types. Pirates will have the Man Rodi, Luddic and independent will have the Shiden, and the rest will have the Graze. Customs wont be implemented into faction fleets currently.
-Added a few more variants that will pop up.

v1.2
-Added in Mobile Worker Space Type, Ryusei-Go I, Shiden, and Shiden Orga Custom
-Added in variant files so Graze, Man Rodi, and Shiden will show up in faction fleets
-Edited stats so the custom versions are slightly different, and show up less common.

v1.1
-Added Landman Rodi and standard Graze.
-Edited tiers so the basic versions (graze and landman/man rodi) will show up more often in the market place.

v1.0
-Initial Release

Uses the wanzer bases from Tartiflette and FlashFrozen's Diable Avionics mod for reference.
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Tartiflette on April 25, 2017, 03:15:15 AM
With permission I'd add. Now let the Wanzer vs Mobile Suits fight begin!
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: SainnQ on April 25, 2017, 04:28:57 AM
(https://i.imgur.com/s5Wkauq.png)
Adds in various Mobile Suits from Iron-Blooded Orphans (and probably other MS' from the Gundam series).

DOWNLOAD LINK (http://www.mediafire.com/file/ctti5sxw5fa753r/IBO_Mobile_Suits.rar)

At the moment currently the Graze Custom and Man Rodi are in and available to all vanilla factions.

===== Changelog =====
v1.0
-Initial Release

Uses the wanzer bases from Tartiflette and FlashFrozen's Diable Avionics mod for reference.

0

I saw this on the 4chan thread.

There's a glaring problem.

You can't see these suits against the backround of space Butter. And I'm not sure how you would fix that without *** up iconic color schemes from the various suits.
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on April 25, 2017, 04:36:49 AM
I saw this on the 4chan thread.

There's a glaring problem.

You can't see these suits against the backround of space Butter. And I'm not sure how you would fix that without *** up iconic color schemes from the various suits.

I dunno, I can see the ships pretty clear against the background, could just be me though.
(https://i.imgur.com/jXke1pi.png)
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: WKOB on April 25, 2017, 04:56:28 AM
Nice! I'll have to try this out. It's kinda funny to see other people messing with infantry style units, I know Diable has been around but it's been pretty much the only one playing with that until now and I thought I would be the second, but here you are! Maybe I'll be third.
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: adimetro00 on April 25, 2017, 08:06:02 AM
I have a suggestion for you, too.
You know that there are the ships that launch the gundams?
You should make those ships.
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: cjuicy on April 25, 2017, 08:19:22 AM
Aw man, now I have to try this out. Should've released this on mecha Monday, but I digress.
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Nanao-kun on April 25, 2017, 01:18:42 PM
Nice, these are pretty cool.
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on April 25, 2017, 02:30:45 PM
I have a suggestion for you, too.
You know that there are the ships that launch the gundams?
You should make those ships.

Yeah I'd like to at some point, but at the moment I'm sticking with just the mobile suits. Maybe once I get enough experience with spriting I'll move to the ships but until then it's robits
Title: Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on April 25, 2017, 09:40:34 PM
New version up, added in some more MS' and variant files so they'll show up in faction fleets.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on April 26, 2017, 09:55:15 PM
New version, fixed a problem where the carrier variants were replacing the vanilla ones and themselves, also added in a few more variants, mainly just the heron.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on April 28, 2017, 11:06:25 PM
New updated, several things changed and a few more suits added.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Death_Silence_66 on April 30, 2017, 10:15:05 PM
Quite cool, mechs make any sci fi cooler. Do you think you'll make the mobile armor at some point?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 01, 2017, 12:00:31 AM
Quite cool, mechs make any sci fi cooler. Do you think you'll make the mobile armor at some point?

Thanks, and possibly, if I do it wont be for a while, and prob wont be a player ship but who knows on that really.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 01, 2017, 02:45:38 PM
Wow, been away from the forum for a bit while trying to piece by piece my mech mod and this comes out. You beat me to the punch damnit ;D

Anyway, its nice to see someone actually made a gundam mod for this game. Looks good. A little suggestion tho.

-Man Rodi and Landman Rodi have hand grenades on them. Maybe a standard bomb bay to mimic it?
-Bazook variants for the Graze and Shiden units.

A quick question, are they also implemented to be used by the NPC fleets?  Been running around in the sector for 3 game years and still haven't encountered a fleet that uses them.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Nanao-kun on May 01, 2017, 04:18:39 PM
Great to see more mobile suits in production.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 01, 2017, 07:03:52 PM
Wow, been away from the forum for a bit while trying to piece by piece my mech mod and this comes out. You beat me to the punch damnit ;D

Anyway, its nice to see someone actually made a gundam mod for this game. Looks good. A little suggestion tho.

-Man Rodi and Landman Rodi have hand grenades on them. Maybe a standard bomb bay to mimic it?
-Bazook variants for the Graze and Shiden units.

A quick question, are they also implemented to be used by the NPC fleets?  Been running around in the sector for 3 game years and still haven't encountered a fleet that uses them.

Hmmm, I'll try to work in the grenades for the rodi's and bazookas for the other two.

They should be, I set up variant files in the faction list. They could just not be used for some reason, if that's the case I'll prob just have it set up to not use vanilla variants.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Nanao-kun on May 01, 2017, 07:05:27 PM
Now that I think about it, the Mobile Armor could pair pretty well with the Remnants. Both killer AIs after all.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: adimetro00 on May 01, 2017, 08:12:36 PM
The Mobile Armors should be able to fight teeth to teeth to the heavy wanzers. And since Tartiflette made the wanzer more animesque (sword-wielding mecha, anyone?), maybe you can follow up with the more exotic mobile suits mechanics-wise.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 01, 2017, 08:22:08 PM
Now that I think about it, the Mobile Armor could pair pretty well with the Remnants. Both killer AIs after all.

yeah that's what I was thinkin about doing with them, definitely just an enemy only ship

The Mobile Armors should be able to fight teeth to teeth to the heavy wanzers. And since Tartiflette made the wanzer more animesque (sword-wielding mecha, anyone?), maybe you can follow up with the more exotic mobile suits mechanics-wise.

Well, the gundams will mainly be melee only with a few mobile suits having a melee option, but I'll wait a bit to really get into fiddling around with it and prob look at tart's stuff for reference when I do. Setting up the animations doesn't seem too difficult, it's just mainly figuring out how exactly they'll swing since the main melee robits use two handers.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 01, 2017, 09:40:35 PM
Well, the gundams will mainly be melee only with a few mobile suits having a melee option, but I'll wait a bit to really get into fiddling around with it and prob look at tart's stuff for reference when I do. Setting up the animations doesn't seem too difficult, it's just mainly figuring out how exactly they'll swing since the main melee robits use two handers.


Speaking of melee, are the mass production MS getting melee weapons as well?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 01, 2017, 09:58:07 PM
Well, the gundams will mainly be melee only with a few mobile suits having a melee option, but I'll wait a bit to really get into fiddling around with it and prob look at tart's stuff for reference when I do. Setting up the animations doesn't seem too difficult, it's just mainly figuring out how exactly they'll swing since the main melee robits use two handers.


Speaking of melee, are the mass production MS getting melee weapons as well?

Once I get started on it I'll probably change the ones with a hand free to carry a melee weapon, like an axe for the graze types, and add in some alt versions for the rest.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 01, 2017, 10:03:15 PM
(https://i.imgur.com/bKyRTzJ.png)

New update v1.5

DOWNLOAD HERE (http://www.mediafire.com/file/f23s4di3p2o1s3b/IBO_Mobile_Suits.rar)

-Added in new ship, Isaribi. Should appear with the independent currently.
-Fixed factions not actually using the variant files to have mobile suits.
-Added in bazooka version for Graze types and Shiden.
-Changed rodi types to now carry grenades for the left arm.
-Various balance changes and bug fixes (mainly to due with typos for the faction files and variants)
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 01, 2017, 10:45:56 PM
Small little update, fixed a problem with the Isaribi where it had two launch bays but both counted as one and would cause the ship to be immovable.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 02, 2017, 12:18:50 AM
Slight new update, buffed the isaribi a bit and added some more flare launcher ports.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: adimetro00 on May 02, 2017, 08:10:56 AM
Nice! a ship, finally!
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 02, 2017, 08:37:51 AM
(https://i.imgur.com/bKyRTzJ.png)

New update v1.5

DOWNLOAD HERE (http://www.mediafire.com/file/f23s4di3p2o1s3b/IBO_Mobile_Suits.rar)

-Added in new ship, Isaribi. Should appear with the independent currently.
-Fixed factions not actually using the variant files to have mobile suits.
-Added in bazooka version for Graze types and Shiden.
-Changed rodi types to now carry grenades for the left arm.
-Various balance changes and bug fixes (mainly to due with typos for the faction files and variants)

...Dang it, just when I finally got diable to warm up to me (Raising reps with them is not that easy, and the sector generation only spawned 2 markets).  :'(

Anyway, that's one fast work. Love the Isaribi. Though is it me or it looks thin? Ah well, more carriers, the better.

Time to start a new game...Save transfer update for 0.8 when!?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: NightfallGemini on May 04, 2017, 02:15:17 PM
So, I looted a research station wreck and wound up finding a hullmod skill book for the Alaya-Vijnana System. I'm guessing this isn't supposed to drop!
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Krelian on May 04, 2017, 04:23:40 PM
I justo got this from a weapons cache.... needless to say, absurdly op (1250 DPS!!?).... I guess I was not suposed to get this?

(http://i65.tinypic.com/2ryom1c.png)

[attachment deleted by admin]
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: NightfallGemini on May 04, 2017, 08:10:41 PM
That's one hell of a find. As a fan of OP stuff, I'm jealous. :v
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 04, 2017, 10:46:31 PM
I justo got this from a weapons cache.... needless to say, absurdly op (1250 DPS!!?).... I guess I was not suposed to get this?

(http://i65.tinypic.com/2ryom1c.png)

Ah, yeah probably not. I still need to tweak the guns for the isaribi. Thanks for the heads up. Also it's a built in gun but I guess I made an error in the weapon data with the damage.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: DanJSC on May 05, 2017, 01:42:02 AM
I managed to find the hullmod the gundams have, the hullmod that gives 50% maneouvrability for 0 op
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 05, 2017, 01:55:32 AM
I managed to find the hullmod the gundams have, the hullmod that gives 50% maneouvrability for 0 op

Man all these things I thought I figured wouldn't show up are showing up. Thanks for the feedback, I'll try to push out a bug fix for this stuff soonish, either later today or so.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 05, 2017, 08:30:42 AM
New update, fixes the bugs of stuff that shouldnt appear, appearing. Also some balance changes.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 05, 2017, 06:14:53 PM
Well there goes my Alaya-Vijnana System equipped ships. Kinda sad to see it go but a bug is a bug.

Anyway, I find it odd since Mobile Workers requires 3 OP while while vanilla talons only uses 0 OP considering that talons are kinda superior to Mobile workers in almost every way. Maybe lower the OP cost? Just a thought. (Quick question, What Mobile Worker is being used in this mod?)

As for the Isaribi, They are seriously hard to find huh? The only Isaribi I found so far is an Unrecoverable Derelict floating around a dead gate in a random system. So I haven't tested it out.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Darenkel on May 05, 2017, 07:03:24 PM
I think you forgot to update the version file. It still shows up as v1.5 in the mod menu.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 05, 2017, 11:25:31 PM
Well there goes my Alaya-Vijnana System equipped ships. Kinda sad to see it go but a bug is a bug.

Anyway, I find it odd since Mobile Workers requires 3 OP while while vanilla talons only uses 0 OP considering that talons are kinda superior to Mobile workers in almost every way. Maybe lower the OP cost? Just a thought. (Quick question, What Mobile Worker is being used in this mod?)

As for the Isaribi, They are seriously hard to find huh? The only Isaribi I found so far is an Unrecoverable Derelict floating around a dead gate in a random system. So I haven't tested it out.

Yeah I'll try to tweak the mobile workers a bit for next update, prob put em at 0 OP like the talons, they're more so meant just to be fodder for the most part, and the space type. I think thats just luck really, I've seen a few Isaribi in my short playthrough, they're mainly just as independent and persean stations


I think you forgot to update the version file. It still shows up as v1.5 in the mod menu.

Hmm, it seems to be right for me when I download it.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: AudaciousBS on May 06, 2017, 07:55:51 PM
I love IBO so I'm using this mod for all of my fighters! I've got a couple of questions and nitpicks:

Q1 Are you planning on making all of the IBO mobile suits and ships? Getting the Gjallarhorn and Teiwaz ships would be awesome.

Q2 Shouldn't the Isaribi be a cruiser? The only ship we saw that was significantly bigger was Elion's flagship (which I figure would be a capital ship)

Q3 Do the mobile suits from this mod work with the Diable carrier's Wanzer Servicing Gantry?


N1 I'm pretty sure Isaribi is the name of the ship, not the class. This is super minor and the wiki doesn't say what the manufacturer designated the ship so I guess it works unless you want to make one up. Also according to the wiki the Isaribi has alaya-vijnana equipped.

N2 Shouldn't Customs either be much stronger or cost a lot less OP to equip since they're solo fighters? A normal wing of 2 or 3 MS is gonna take down a custom in SS at the moment and that seems..... wrong?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 06, 2017, 09:18:11 PM
I love IBO so I'm using this mod for all of my fighters! I've got a couple of questions and nitpicks:

Q1 Are you planning on making all of the IBO mobile suits and ships? Getting the Gjallarhorn and Teiwaz ships would be awesome.

Q2 Shouldn't the Isaribi be a cruiser? The only ship we saw that was significantly bigger was Elion's flagship (which I figure would be a capital ship)

Q3 Do the mobile suits from this mod work with the Diable carrier's Wanzer Servicing Gantry?


N1 I'm pretty sure Isaribi is the name of the ship, not the class. This is super minor and the wiki doesn't say what the manufacturer designated the ship so I guess it works unless you want to make one up. Also according to the wiki the Isaribi has alaya-vijnana equipped.

N2 Shouldn't Customs either be much stronger or cost a lot less OP to equip since they're solo fighters? A normal wing of 2 or 3 MS is gonna take down a custom in SS at the moment and that seems..... wrong?

Q1 I plan to add most of them in, if not all

Q2 The AI has problems when targeting things that are kinda long and narrow like the isaribi so I decided to set it to destroyer size, it seems to work well enough.

Q3 They don't get the bonus I don't think.

N1 Yeah the only thing that I could really call it otherwise would be NOA-0093, so I figured isaribi would be better. Yeah I'll prob add in a ship version for the system, just gotta change it up so it's not too op.

N2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.

N2
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 07, 2017, 03:24:33 AM

Q1 I plan to add most of them in, if not all

Oooh, More rodi frame variants and graze variants I assume? yes plox.

Quote
Q3 They don't get the bonus I don't think.

I tried using Graze Space Type and Shiden Custom on a Pandemonium. I don't think they are affected. Gonna do some further tests later.

Quote
N2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.

Probably increase the armor and maneuverability?


P.S. Scavenge a Carrier or Racoon's Mule (M) (highest chance of dropping the hullmod) for a converted flight deck, put them on civilian ships (Mule, Tarsus, Buffalo, etc), install MS in them and sit back, relax and watch the enemy fleets sink.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 07, 2017, 04:32:09 AM

Q1 I plan to add most of them in, if not all

Oooh, More rodi frame variants and graze variants I assume? yes plox.

Quote
Q3 They don't get the bonus I don't think.

I tried using Graze Space Type and Shiden Custom on a Pandemonium. I don't think they are affected. Gonna do some further tests later.

Quote
N2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.

Probably increase the armor and maneuverability?


P.S. Scavenge a Carrier or Racoon's Mule (M) (highest chance of dropping the hullmod) for a converted flight deck, put them on civilian ships (Mule, Tarsus, Buffalo, etc), install MS in them and sit back, relax and watch the enemy fleets sink.

Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 07, 2017, 05:07:22 AM
alancing, I'll look into some buffs for them.
Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.

There are actually some more units in the side story manga, Which includes the Hakuri Rodi (two types, melee type MS), and the Labrys, A rodi frame MS that has enhanced sensors (though to be honest, its just a man rodi with a huge ugly head).


Unfortunately, IBO series doesn't have that many MS types. :-\
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 07, 2017, 05:26:45 AM
alancing, I'll look into some buffs for them.
Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.

There are actually some more units in the side story manga, Which includes the Hakuri Rodi (two types, melee type MS), and the Labrys, A rodi frame MS that has enhanced sensors (though to be honest, its just a man rodi with a huge ugly head).


Unfortunately, IBO series doesn't have that many MS types. :-\

Oh yeah I should look at the manga too, mainly for the rodi types.

Yeah most of the MS' are just alt versions of existing frames, which sucks but they're good designs (to me anyway).
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 07, 2017, 07:01:28 AM
(https://i.imgur.com/9Fa3hxH.png)

New update v1.7

Add Persean League and Hegemony faction variants of the Shiden and Graze respectfully, and an Isaribi variant for each.
Further balance changes

DOWNLOAD LINK (http://www.mediafire.com/file/f23s4di3p2o1s3b/IBO_Mobile_Suits.rar)
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Nanao-kun on May 07, 2017, 09:45:32 AM
Nice, thanks for these.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Yamara on May 07, 2017, 11:21:49 AM
Really cool mod, thank you! A little error snuck into that latest version though that crashes the game: the isaribi_h skin uses the nonexistant "heg_expeditionary" hullmod, I assume you meant to use "heg_militarized"!
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 07, 2017, 11:25:19 AM
Really cool mod, thank you! A little error snuck into that latest version though that crashes the game: the isaribi_h skin uses the nonexistant "heg_expeditionary" hullmod, I assume you meant to use "heg_militarized"!

Oh dang, fix is up.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 07, 2017, 11:57:08 AM
Look at those new skins. Sexy. Specially that white Isaribi.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Krelian on May 07, 2017, 08:53:06 PM
Now I got (from stores, no screenshot as I didnt buy them) a couple of "anti aircraft gun" with 700 dps, small mount. Guess they shouldnt appear either?  ::)

Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 07, 2017, 09:43:48 PM
Found 2 Isaribis in this new play through, 1 from an independent market and one floating around as a derelict.  As much as I love how they looked....they are pretty much vulnerable to Multiple missile/fighter attacks. The lack of proper weapon arcs and even a shield of any kind makes them an easy target.

Because of the lack of shields, the Typhoon Reaper torpedoes it has are kinda useless due to the fact that it can't come close enough to deliver them. Maybe replace the fixed Typhoon Reaper Launcher with an empty medium missile hardpoint for better use? Also The rear medium turret doesn't make sense,Due to its limited arc as well.

I really hate to say this, but they need some work. :-\

As for the New variants of the grunt MS. I find it odd that only the Hegemony model has maneuver jets. Was this on purpose? Either way, I love them.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 07, 2017, 11:33:49 PM
Found 2 Isaribis in this new play through, 1 from an independent market and one floating around as a derelict.  As much as I love how they looked....they are pretty much vulnerable to Multiple missile/fighter attacks. The lack of proper weapon arcs and even a shield of any kind makes them an easy target.

Because of the lack of shields, the Typhoon Reaper torpedoes it has are kinda useless due to the fact that it can't come close enough to deliver them. Maybe replace the fixed Typhoon Reaper Launcher with an empty medium missile hardpoint for better use? Also The rear medium turret doesn't make sense,Due to its limited arc as well.

I really hate to say this, but they need some work. :-\

As for the New variants of the grunt MS. I find it odd that only the Hegemony model has maneuver jets. Was this on purpose? Either way, I love them.

Well, the rear turret is just how it is with the ship, I'll work more on the rest.

The hegemony version is basically a slightly buffed space variant.

Now I got (from stores, no screenshot as I didnt buy them) a couple of "anti aircraft gun" with 700 dps, small mount. Guess they shouldnt appear either?  ::)



Yeah I haven't really messed with the weapons I added in for the isaribi that much since I forget about them at times, they should appear but I haven't bothered with tweaking them.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 08, 2017, 01:19:01 AM
New update up, fixed the weapon damage and changed weapon arcs. Unfortunately, can't really change the missile mounts since the vast majority of launchers in the game have the missile showing, which displays through the ship, and can't really fix that since it's in the weapon files themselves.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: adimetro00 on May 08, 2017, 01:57:36 AM
Can you give the the location of the weapon mounts?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 08, 2017, 02:04:01 AM
Can you give the the location of the weapon mounts?

What do you mean?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 11, 2017, 05:03:26 AM
I find it odd that the Isaribi guns only spawn in Black markets. Not sure if its just my game or something else.


Also, still can't find Ryusei go. Anyone lucky enough to get their hands on it? I've only gotten my hands on Graze Custom, Shiden Custom, and the Graze Dainslief (on different saves though).
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: adimetro00 on May 11, 2017, 07:05:52 AM

What do you mean?
The Isaribi's weapon mount positions. I heard you have a problem with the missile's placements.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 11, 2017, 10:38:23 AM

What do you mean?
The Isaribi's weapon mount positions. I heard you have a problem with the missile's placements.

Oh, it doesn't have anything to do with the mounts themselves its more so any weapon that has it set where the missile displays makes it so they just float there above or in front of the ship.

I find it odd that the Isaribi guns only spawn in Black markets. Not sure if its just my game or something else.


Also, still can't find Ryusei go. Anyone lucky enough to get their hands on it? I've only gotten my hands on Graze Custom, Shiden Custom, and the Graze Dainslief (on different saves though).

Well, prob just luck really since I've seen them pop up in the independent and hegemony markets. The Ryusei-go shows up but the customs are all set up to be pretty rare, the only one I've seen actually in the play tests I did was the ryusei, though I didn't go through long enough to see anything else.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 11, 2017, 11:19:40 AM
Well, prob just luck really since I've seen them pop up in the independent and hegemony markets. The Ryusei-go shows up but the customs are all set up to be pretty rare, the only one I've seen actually in the play tests I did was the ryusei, though I didn't go through long enough to see anything else.

I see, then again, I still haven't visited all the markets in the game. I guess time to run around and look supply of those guns and custom units.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Death_Silence_66 on May 11, 2017, 12:34:25 PM
The ships look quite small compared to the mobile suits, shouldn't they be bigger?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 13, 2017, 06:02:35 AM
I was talking to a friend of mine about SS and this mod and showed some screenshots to him. I must say he is impressed but he pointed out that the ship itself seems to be a bit too lack luster. He mentioned that the ship should have 5 main cannons (four in the front and 1 in the back) instead of 3.

I went ahead and looked it up again and found this
Spoiler
(https://1.bp.blogspot.com/-EkoV0GguEFg/VwSZ6NbnHVI/AAAAAAAKm3I/kssq1zfKu0MaAE2CBnYzaJy3hInF3XyNw/s1600/item_0000001964_05.jpg)
[close]

Apparently, The Isaribi has 2 guns in the bottom of each side, still similar to the guns visible that are from birds eye view. Though, I'll be honest, that can be ignored since its not visible. Also, more guns means more flux build up and more ordinance issues.

Looking at this pic I remembered that the wikia page has the concept art for the ship:

Spoiler
(https://vignette1.wikia.nocookie.net/gundam/images/8/84/Isaribi_lineart.jpg/revision/latest?cb=20151114001603)
[close]

Other than the size comparison with the ship and the ideal height of an MS, and the alternate colors, I noticed this particular illustration:

Spoiler
(http://www.mahq.net/mecha/gundam/orphans/lineart/isaribi-mainbattery.jpg)
[close]

While it is impossible (as far as I know) to make a turret move back and fort without turning in SS, The guns can actually "turn" broadside, technically allowing the ship to shoot its main guns on the side. I quoted the word "turn" since it doesn't actually turn like a normal turret but it can turn 180 degrees left and right. Though we really haven't seen this being done in the anime.

To be honest. I have the mixed feeling of both love and hate on the guy who did the design to the Isaribi, The ship is filled with flaws for an "Armored Assault Ship", especially the lack of AA coverage and the odd rear gun placements (Why put a gun in such a low position where it can't be used even for broad side attacks?).

Setting that aside. Are there any plans to add more ships from the series? Like the Hotarubi and the Hammer head? or the pirates (Brewers) warship?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 13, 2017, 09:25:03 AM
I was talking to a friend of mine about SS and this mod and showed some screenshots to him. I must say he is impressed but he pointed out that the ship itself seems to be a bit too lack luster. He mentioned that the ship should have 5 main cannons (four in the front and 1 in the back) instead of 3.

I went ahead and looked it up again and found this
Spoiler
(https://1.bp.blogspot.com/-EkoV0GguEFg/VwSZ6NbnHVI/AAAAAAAKm3I/kssq1zfKu0MaAE2CBnYzaJy3hInF3XyNw/s1600/item_0000001964_05.jpg)
[close]

Apparently, The Isaribi has 2 guns in the bottom of each side, still similar to the guns visible that are from birds eye view. Though, I'll be honest, that can be ignored since its not visible. Also, more guns means more flux build up and more ordinance issues.

Looking at this pic I remembered that the wikia page has the concept art for the ship:

Spoiler
(https://vignette1.wikia.nocookie.net/gundam/images/8/84/Isaribi_lineart.jpg/revision/latest?cb=20151114001603)
[close]

Other than the size comparison with the ship and the ideal height of an MS, and the alternate colors, I noticed this particular illustration:

Spoiler
(http://www.mahq.net/mecha/gundam/orphans/lineart/isaribi-mainbattery.jpg)
[close]

While it is impossible (as far as I know) to make a turret move back and fort without turning in SS, The guns can actually "turn" broadside, technically allowing the ship to shoot its main guns on the side. I quoted the word "turn" since it doesn't actually turn like a normal turret but it can turn 180 degrees left and right. Though we really haven't seen this being done in the anime.

To be honest. I have the mixed feeling of both love and hate on the guy who did the design to the Isaribi, The ship is filled with flaws for an "Armored Assault Ship", especially the lack of AA coverage and the odd rear gun placements (Why put a gun in such a low position where it can't be used even for broad side attacks?).

Setting that aside. Are there any plans to add more ships from the series? Like the Hotarubi and the Hammer head? or the pirates (Brewers) warship?

Yeah there isn't much to do with those two on the bottom, I mean I could just add hidden mounts but ultimately it would just be weird. The turrets on the front I might revisit at some point, but having them rotate would look completely off with the way I did them. I do plan to add some more ships in time, mainly just stick with the ones you listed.

The ships look quite small compared to the mobile suits, shouldn't they be bigger?

The size is pretty tricky to do due to the design of the ship, since the ai will have a hard time with the long end part, but I'll probably fiddle with it at some point.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Nanao-kun on May 15, 2017, 10:43:52 PM
Buttery, any thoughts on adding Nanolaminate Coating as a hullmod?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 16, 2017, 04:09:58 AM
Buttery, any thoughts on adding Nanolaminate Coating as a hullmod?

Was thinking about it, it'll be a bit tricky to figure out how it'll work, aside from at least having a boost against energy weapons. That'll prob just be it and maybe with a very slight defense boost against ballistics, dunno yet. It'll be a while for the next update when I have a good amount of time to really work on it.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on May 16, 2017, 04:36:17 AM
If I'm not mistaken, there's a hullmod called solar shielding which reduces cr reduction from solar rays. It also gives slight damage reduction from energy weapons. You should give it a look.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on May 16, 2017, 06:06:49 AM
If I'm not mistaken, there's a hullmod called solar shielding which reduces cr reduction from solar rays. It also gives slight damage reduction from energy weapons. You should give it a look.

Ah, I'll take a lot at it then at some point, thanks for the info.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Jc on June 15, 2017, 10:30:03 AM
Private Mod Release

Just Changed one file

ship_data.csv

This is a super little tiny mod not worthy of its own topic.

Changes

1. Slightly buffed isa stats

2. Added 1 extra fighter bay

3. Added forward shield

Reasoning: I was surprised by how weak the Isa was in combat. It was too weak and I wanted to use the ship in combat and not have it hold position in the back all the time.

Put in IBO Mobile Suits\data\hulls

[attachment deleted by admin]
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on June 15, 2017, 05:16:23 PM
Private Mod Release

Just Changed one file

ship_data.csv

This is a super little tiny mod not worthy of its own topic.

Changes

1. Slightly buffed isa stats

2. Added 1 extra fighter bay

3. Added forward shield

Reasoning: I was surprised by how weak the Isa was in combat. It was too weak and I wanted to use the ship in combat and not have it hold position in the back all the time.

Put in IBO Mobile Suits\data\hulls

As much as I hate how weak the Isaribi ,that I even modded one to be heavily armored shield-less ship, I don't think its okay to just uploaded a modified mod with out the author's permission.

Also, Buttery you still alive?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on June 24, 2017, 01:44:13 PM
Private Mod Release

Just Changed one file

ship_data.csv

This is a super little tiny mod not worthy of its own topic.

Changes

1. Slightly buffed isa stats

2. Added 1 extra fighter bay

3. Added forward shield

Reasoning: I was surprised by how weak the Isa was in combat. It was too weak and I wanted to use the ship in combat and not have it hold position in the back all the time.

Put in IBO Mobile Suits\data\hulls

As much as I hate how weak the Isaribi ,that I even modded one to be heavily armored shield-less ship, I don't think its okay to just uploaded a modified mod with out the author's permission.

Also, Buttery you still alive?

I am, just haven't felt like working on this lately is all, busy with other stuff for the most part. I'll come back to it eventually but dunno when that will be. Also I don't entirely mind if people want to put out submods for things like that in the thread
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Kyezeacker on July 22, 2017, 11:09:35 AM
I love the mobile suits but if you ever get to updating the mod I think it would be better to have the ISA's medium mount face forward instead and maybe add a shield or more weapon mounts.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: PyroFuzz on September 19, 2017, 02:36:39 PM
This mod seems to be inactive. Do you have plans to work on it anytime soon? Cause i really enjoy having these fighters.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on September 27, 2017, 11:40:13 AM
Not at the moment, but I'd like to come back to it eventually but I dunno if that'd be any time soon. I'd like to clarify however that it isn't 100% dead, just isn't active, and I think at the moment it works fine or should.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Igncom1 on November 29, 2017, 10:52:25 AM
Loving the mobile suits! Thanks for the mod!
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Arkiuz on December 24, 2017, 02:10:45 PM
Nicely done.  Can't wait to see what else gets added.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: EpyonComet on January 01, 2018, 05:40:14 PM
Is there any chance this mod could be made compatible with DynaSector? Or does it not need to be?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Arkiuz on January 11, 2018, 06:06:18 PM
Is there any chance this mod could be made compatible with DynaSector? Or does it not need to be?

It'll still work with DynaSector.  It's not a compatibility issue, it's a listing 'issue'.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: EpyonComet on January 11, 2018, 06:51:58 PM
Is that to say that the items from this mod will be distributed in the way that DynaSector works, or are you just saying you can run both at the same time without issues, but without them affecting one another?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on January 11, 2018, 10:32:31 PM
Is that to say that the items from this mod will be distributed in the way that DynaSector works, or are you just saying you can run both at the same time without issues, but without them affecting one another?

Its the latter, the mod is not being distributed in Dynasector thus the units (ships, weapons, MS) are not appearing that much in game and can only be encountered on rare occasions due to the fact that Dynasector overrides the standard fleet composition. 
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Arkiuz on January 12, 2018, 02:51:28 PM
TBH, outside of the Deinslaif, the units and ships are largely unremarkable.  In a fight between these and Wanzers, Wanzers win out.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on November 30, 2018, 10:17:17 AM
(https://i.imgur.com/t6KcaFt.png)
Eventually™
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Nanao-kun on November 30, 2018, 04:23:57 PM
Looking forward to it.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on November 30, 2018, 06:06:46 PM
(https://i.imgur.com/t6KcaFt.png)
Eventually™

Now that is a sight for sore eyes.  ;D
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on December 03, 2018, 03:22:36 PM
here's a little preview of some of the new art stuff since it'll be a while till the mods ready.

Spoiler
(https://i.imgur.com/X4WuI8f.png)
[close]
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on December 03, 2018, 04:05:45 PM
here's a little preview of some of the new art stuff since it'll be a while till the mods ready.

Spoiler
(https://i.imgur.com/X4WuI8f.png)
[close]

Looks nice, but why do I get the feeling like I'm looking at a bird's eye view of actual gunplas?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on December 03, 2018, 04:55:16 PM
here's a little preview of some of the new art stuff since it'll be a while till the mods ready.

Spoiler
(https://i.imgur.com/X4WuI8f.png)
[close]

Looks nice, but why do I get the feeling like I'm looking at a bird's eye view of actual gunplas?

because I used those for reference for pretty much all of them, the show doesnt really give any good screenshots for top down stuff, plus gunpla allows some good variants to add in
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on December 03, 2018, 05:39:49 PM
Good call, They look better than before.

On a side note, I forgot to mention some few things on the previous version which I revisited earlier today:

- Man Rodi and Landman Rodi could use a tweak on their stat difference, maybe make the Man Rodi faster while the Landman Rodi tougher yet slower than the latter. Its because while both are the nearly the same suit, Man Rodi uses legs meant for space maneuverability while the Landman Rodi was given a bulkier legs for ground use. Though the Alaya might have contributed to the suit's maneuverability.

- The bazooka variants have an issue of running out of ammo then proceeds to fight with head vulcans. They act like kopesh bombers which uses a barrage of rockets instead of shooting those one by one. Maybe make the bazookas have 1 infinite ammo which reloads 4-5 seconds or so to make them last longer on battles. Though I think its still possible just modify the weapon to have a longer firing interval while still having the burst effect or semi auto effect.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on December 03, 2018, 06:17:35 PM
Good call, They look better than before.

On a side note, I forgot to mention some few things on the previous version which I revisited earlier today:

- Man Rodi and Landman Rodi could use a tweak on their stat difference, maybe make the Man Rodi faster while the Landman Rodi tougher yet slower than the latter. Its because while both are the nearly the same suit, Man Rodi uses legs meant for space maneuverability while the Landman Rodi was given a bulkier legs for ground use. Though the Alaya might have contributed to the suit's maneuverability.

- The bazooka variants have an issue of running out of ammo then proceeds to fight with head vulcans. They act like kopesh bombers which uses a barrage of rockets instead of shooting those one by one. Maybe make the bazookas have 1 infinite ammo which reloads 4-5 seconds or so to make them last longer on battles. Though I think its still possible just modify the weapon to have a longer firing interval while still having the burst effect or semi auto effect.

Alrightie I'll give it some thought, the stats and what not are gonna be entirely re-worked along with weapons, just getting the art out of the way first before I start actually doing game files. Bazookas for instance won't be the same in firing a barrage and instead just a faster single rocket, probably using the reload idea like you said instead of a finite ammo.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on December 03, 2018, 06:55:29 PM
Sweet, can't wait to put those suits on those new shiny carriers ;D
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on December 03, 2018, 07:55:48 PM
Sweet, can't wait to put those suits on those new shiny carriers ;D

well...
Spoiler
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)
[close]
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: NightfallGemini on December 03, 2018, 08:06:40 PM
now THAT sounds intriguing. the question is, will they be worth it versus just piloting a full ship? it'd be a little sad if there were some cool mechanics there that could only be messed with in the early frigate phase of the game.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on December 03, 2018, 08:09:20 PM
now THAT sounds intriguing. the question is, will they be worth it versus just piloting a full ship? it'd be a little sad if there were some cool mechanics there that could only be messed with in the early frigate phase of the game.

yeah it'll take a lot of trial and error to keep them worthwhile to pilot and keep around, but I'm planning to add some actual ship systems that make them at the very least fun to use. though, just to say you'll still need an actual fleet to keep up with supplies and fuel and what not, can't store 200 units of supplies in a mech after all
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: dk1332 on December 03, 2018, 09:20:31 PM
Sweet, can't wait to put those suits on those new shiny carriers ;D

well...
Spoiler
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)
[close]


Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.

Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on December 03, 2018, 10:22:08 PM
Sweet, can't wait to put those suits on those new shiny carriers ;D

well...
Spoiler
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)
[close]


Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.

Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.

yee its more so just being able to pilot the mech, with having some escort that can keep up with it rather than being able to control the fighters themselves. pilotable variants will be somewhat easy to get your hands on, at least basic ones like a standard graze and such, with some other rare ones being available with means I havent decided on yet (maybe rare blueprint but we'll see)
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Cheru on February 08, 2019, 01:05:02 PM
Any hope to see this mod updated any time soon?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Buttery on February 13, 2019, 09:02:06 PM
Any hope to see this mod updated any time soon?

not for a while, working on it in my free time when I can but it's gonna be a good while before I have anything reasonable to put out
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Rafs on August 10, 2019, 03:20:51 PM
First off, love this mod, loved IBO, and are you planning on adding the more rare Gundam's and other suits also? Would love to see them as quest wing craft or even BPs, or a IBO themed bounty for Ship/Weapon Pack, and would this work in 0.9.1a if anyone is aware?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: PyroFuzz on August 24, 2019, 05:34:49 PM
Woah! Thats actually a really interesting idea... rare fighter wings, like IBB ships.  :D
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Atroce on August 26, 2019, 09:21:32 AM
Any hope to see this mod updated any time soon?

not for a while, working on it in my free time when I can but it's gonna be a good while before I have anything reasonable to put out

Hi. This is a very cool mod. Don't know if you are still working on this. Can we get a confirmation?
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Yellowradio91 on November 25, 2019, 03:51:10 PM
Any update or a road map of when this could see am update? Love the gundam concept and wish there was more of it in this game.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Harmful Mechanic on November 25, 2019, 05:48:01 PM
Buttery was last active in April, so - good luck. Mods die, it's worth asking about reviving it by PM, if it's a must-have for you.
Title: Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
Post by: Rafs on December 18, 2019, 11:07:20 AM
It's a shame, hopefully Buttery comes back or gives green light for someone to continue his work, I would love to be able to fill a Astral with Gundam Frame's.