1. Are there any plans to scale the game with higher resolution displays? While not impossible to play at 1440p, the menus and UI are quite small. If not done by the dev, will he at least open the door for modders to improve the UI?1: From what I know of, I don't think there are any plans, but of course only Alex knows. It might be a last minute addition before the game goes 1.0.
2. Early game and the balancing of different profit paths. It seems like early game is just way too hard, while late game is a lot easier but not mindless. I can never seem to successfully engage in cargo hauling. Even when trying to use the Intel price events, the profits earned are always so minor if at all. Combat missions seem to always be a lot more successful but the first 15 levels or so are just painful to navigate through. Will trading be made a bit easier and obvious?
3. Any plans for a more in-depth mission system? To cite another game, Endless Sky has a relatively competent mission generation system that allows players to take set cargo/passenger/escort missions. This really helps direct players like myself who need a bit more of a helping hand. Having both the open economy that currently exists and a more focused generated mission system like in Endless Sky would give players both support and freedom.
1. Are there any plans to scale the game with higher resolution displays? While not impossible to play at 1440p, the menus and UI are quite small. If not done by the dev, will he at least open the door for modders to improve the UI?
2. Early game and the balancing of different profit paths. It seems like early game is just way too hard, while late game is a lot easier but not mindless. I can never seem to successfully engage in cargo hauling. Even when trying to use the Intel price events, the profits earned are always so minor if at all. Combat missions seem to always be a lot more successful but the first 15 levels or so are just painful to navigate through. Will trading be made a bit easier and obvious?
3. Any plans for a more in-depth mission system? To cite another game, Endless Sky has a relatively competent mission generation system that allows players to take set cargo/passenger/escort missions. This really helps direct players like myself who need a bit more of a helping hand. Having both the open economy that currently exists and a more focused generated mission system like in Endless Sky would give players both support and freedom.
Just to give you an idea, I think the starting options for this one will be "bounty hunter" and "scavenger", to more clearly indicate/prepare the player for the paths that have gotten the most work so far.
Yep! I wouldn't get too attached to the new set, either.
Definitely not - not because I don't theoretically want to, but because it's quite involved. There's a reason that HD remakes of games are just that - remakes. Basically, anything that's at all easy-ish would not be superior to just playing at a lower resolution in the first place.
Just to give you an idea, I think the starting options for this one will be "bounty hunter" and "scavenger", to more clearly indicate/prepare the player for the paths that have gotten the most work so far.
I'll admit to knowing very little about the dev work that goes into the game, but is there the possibility of allowing the modders to do the work for you? Or is it something that goes much deeper?
You have such a robust and dynamic trade system that I assume you put a lot of work into. You have freighters, tankers, and shuttles in the game that you intentionally designed and gave a role to, but from what it sounds like, you have no plans to actually give them any purpose. Maybe I misunderstood? Or maybe trade influences the universe in ways I just haven't comprehended yet?
Although I am new on the forums, I am not new to the game (I have been playing for about a year and a half) and as a veteran, and even from the perspective of a new player, seeing such robust systems can be quite misleading when the reality of it is trading is just not a viable play style and shuttles serve almost no purpose.
If your vision is only to make profit through combat, make that more clear to the player, or you might end up with frustrated players trying to play in a style that the game just isn't designed to support. Anyways, I hope this feedback is useful and keep up the great work. I love your team's blog postings and I hope the release of 0.8 and beyond go smoothly.
it's almost as if the bastards had some stupid focus group that told them attaching a half-baked teaser for missioning/trading would actually attract alot of customers