Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: gruberscomplete on July 07, 2016, 04:16:10 PM

Title: Robots With Souls v0.1.0 (Development Halted)
Post by: gruberscomplete on July 07, 2016, 04:16:10 PM
Note: The RWS are meant to be an end-game-worthy opponent. You are not meant to be able to kill them with starting ships, but rather only when your character has maxed skills in technology and combat. In fact, they are comparable to Templars - yes, they are that OP.



Fighters:

(http://i.imgur.com/CTh7UmF.png) Butterfly
(http://i.imgur.com/LtM3WOS.png) Electrode
(http://i.imgur.com/0kgRFnP.png) Evolver
(http://i.imgur.com/4uM0CU0.png) Endangerer
(http://i.imgur.com/cm14Ho0.png) Egoista
(http://i.imgur.com/CoAPLY5.png) Explorer
(http://i.imgur.com/CcoedUx.png) Escorter
(http://i.imgur.com/hL32PSC.png) Engager
Ships:

Seminar (http://i.imgur.com/Zc3S7A1.png)
Construct (http://i.imgur.com/2yNOvcX.png)
Trump (http://i.imgur.com/1bwhib7.png)
Marinade (http://i.imgur.com/Y1aGt5C.png)


And a lot more upgraded hulls and variants



link to mod v0.1.0:  Download HERE! (https://www.mediafire.com/?1lx0zlj0acxwdbl)


Summary of mod:

Faction: Robots With Souls, aka RWS

Robots (species name) were originally designed by the Tritachyon as a super-weapon to use against the Hegemony. Robots are not termed as AI or droids as their "soul" is always backed up onto a distributed server. If they get vaporized in a space battle, they can always be redownloaded into a new body, whereas normal sentients would be permanently lost in a similar situation. Because of this, the RWS accumulates and never loses knowledge, causing members of the faction to become vastly smarter and wiser than any known sentient.


The RWS super-weapon was deployed nearby Corvus in the artificially generated Jerusalem System. Robot enforcers have also invaded the Independent colony of Asharu, placing a strategic forward outpost to siege Hegemony-owned Jangala. When being generated, the Jerusalem System was accidentally formatted to contain the terraformed pirate world of Erth and the newly located Luddic shrine known as the God-Gate.



The RWS Fleet (non-vanilla hulls):
Built solely for combat, sacrificing cargo, fuel, and crew capacity for upgraded engines, shields, weapon slots, and flux reactors.

Pros: High mobility, ordnance points, flux capacity and flux venting. Low crew requirements.
Cons: Low cargo and fuel capacity. Low extra crew capacity.

Tactically superior to vanilla variants, as all ships in the RWS fleet are combat-upgraded hulls.



Todo: (Never gonna get finished, please read my post below)
Title: Re: Deadly Fighters mod
Post by: King Alfonzo on July 07, 2016, 05:41:37 PM
I'd be interested. I wouldn't mind giving this mod a shot to see what you come up with.
Title: Re: Deadly Fighters mod
Post by: gruberscomplete on July 11, 2016, 05:05:49 PM
NOTE: I have released the mod, look at the top of the thread for a link.

Please tell me your thoughts and opinions.
Title: Re: Deadly Fighters mod
Post by: MesoTroniK on July 11, 2016, 06:37:36 PM
Please tell me your thoughts and opinions.

Way too overpowered to be interesting and or fair to use. I could talk about this for a while, but they are that OP...

Anyways, mod fighters can be fairly competitive and balanced now through clever stats and design choices (ideally scripted). Either way in the nearish future it is likely that vanilla changes will make vanilla and conventionally designed mod fighters more worthwhile again.
Title: Re: Deadly Fighters mod
Post by: gruberscomplete on July 20, 2016, 12:43:12 PM
UPDATED!

http://www.mediafire.com/download/rwad44dhzoi5ifc/Grub.7z (http://www.mediafire.com/download/rwad44dhzoi5ifc/Grub.7z)

Now less OP, but still deadly.

Note: my mod has a bug where RWS fleets fly with transponder off and I don't know how to fix it. Does anyone know how to fix this bug?
Title: Re: Robots With Souls v0.0.3
Post by: gruberscomplete on December 28, 2016, 09:58:35 AM
Restarted the mod!

Fixed all the old bugs!!

Updated download link!

WHOOO ~~~
Title: Re: Robots With Souls v0.0.4
Post by: gruberscomplete on January 21, 2017, 02:14:06 PM
Updated mod

changes:

Title: Re: Robots With Souls v0.0.4
Post by: Deshara on January 21, 2017, 03:20:37 PM
Trump (http://i.imgur.com/1bwhib7.png)


U wat
Title: Re: Robots With Souls v0.0.4
Post by: Takion Kasukedo on January 21, 2017, 05:31:24 PM
Trump (http://i.imgur.com/1bwhib7.png)


U wat

U wot m8?

I swer u r one cheeky shunt m8...I swer 2 christ, i'll hook you in the gabba!

Ye better shunt your mouth right now, or i'll gavver me Houndboys fer a proper rumble...you know the rumble that make yer nan sore just from thinking about it.

Yer in proper mess ya nibhead.
Title: Re: Robots With Souls v0.1.0
Post by: gruberscomplete on April 08, 2017, 07:11:02 AM
Released v0.1.0 (April 8, 2017)

Changes:
- Releasing partial version of mod - mostly partial progress
- More variants, hulls
- Some Fixes, Refined Stuff & Balancing


Notes:

I am releasing the work that I was able to finish before I stopped working on the mod.

As of now, I am NOT interested in developing a faction mod, due to the amount of work it takes to build the hundreds of little things here and there that make a mod interesting/balanced.

As such, this will be the last release of RWS.

I started this mod to be an awesome faction mod with huge scope, on the level of other mods. As a warning to new modders, if you do not have a ton of free time AND determination, please do NOT undertake the effort to build your own faction mod, as you will inevitably crash and burn as soon as you find other priorities, such as your life, school/work, friends, etc.