(http://i.imgur.com/KxgzxRP.png)
Download (https://www.dropbox.com/s/7z7fscvqsbdakad/Portrait%20pack%20v1.2.4.7z?dl=0)
As its name implies, the Portrait Pack adds more than a hundred of lore friendly portraits to the game. Not only they'll be available at the start of the campaign to the player, they'll also be used by other factions. The installation is the same as another mod.
Changelogs
Spoiler
v1.2.4
Removed compatibility with Tiandong.
v1.2.3
*Fixed duplicated lines.
v1.2.2
*Fixed duplicated portraits.
v1.2.1
*Removed the support for NGO at the demand of the mod author.
v1.2
*New portraits added.
*Tweaked the colours of the FM2 portraits.
*Added support for ICE.
v1.1
*Added modded factions support.
*Some cleaning in the faction files.
*Added Version Checker compatibility.
v1.0
* Initial release.
Special thanks to MesoTroniK to help me figure out how to make it works.
Also thanks to TrashMan to let me use the portraits he found for his own portrait pack.
Disclaimer :
All images are copyright to their respective owners.
I ask because I altered them to contain only the id and the portrait, because I tried to use the on 0.7.1a and it returned an error about mudskipper2_CS, which I am guessing does not exist in 0.7.1a. Removing any info but the portrait and the ID, let me use the portraits and they seem to load normally in game.
Yep, fixed.
Jokes aside, I feel like the faces could use a bit more color, they feel a little desaturated atm.
Yeah, the Front mission 2 portraits could be saturated some more, haven't done it yet though, maybe for the next update. In the meantime, the FM3 ones are much more lively.
Considering the avatar of the creator, why isn't Royco Cup of Soup man a potential portrait choice?
Eh! As much as i'd like to add it to the game, i'm not sure everyone would want some long necked freak in a so called "lore friendly" mod!
Anyway, first update, fixed some of the issues.
v1.1
*Added modded factions support.
*Some cleaning in the files.
*Added Version Checker compatibility.
Update time! Added 68 new portraits (thanks to TrashMan). Tweaked the FM2 ones to be more colourful and contrasted. Also added support for the ICE faction mod.
v1.2
*New portraits added.
*Tweaked the colours of the FM2 portraits.
*Added support for ICE.
Yes! You added a lot of my favorite ones from Tashman's pack :D Woot! Thanks for the update with these! You cleaned them so nicely ;D
Something minor; on the player.faction file, some entries are used twice, ending up making these picture appear twice in the character avatar selection.
Spoiler
"graphics/portraits/prt_142.png",
"graphics/portraits/prt_143.png",
"graphics/portraits/prt_144.png",
"graphics/portraits/prt_145.png",
"graphics/portraits/prt_146.png",
"graphics/portraits/prt_143.png",
"graphics/portraits/prt_144.png",
"graphics/portraits/prt_145.png",
"graphics/portraits/prt_146.png",
"graphics/portraits/prt_147.png",
I personally didn't draw them, those are sprites ripped from Front Mission 2 and 3, plus a few other ones from TrashMan own portrait pack.
However, all of them have been tweaked to fit SS's original art a bit more. All of them have been resized via http://waifu2x.udp.jp/, which gives a neat painted effect that is hard to reproduce otherwise. I duplicated the original layer and did a high pass (radius 2) on it, set the layer as "vivid light" at roughly 40/50% opacity to get a sharper, more pronounced look, like David's original portraits. Plus some brightness/contrast/saturation/smart sharpen on top of that. Also a black background, obviously.
Like this :
Spoiler
(http://i.imgur.com/XXnNIiM.png)
So for anyone who's having load errors, turns out the version provided just had a syntax error in the JSON, and the mod is actually 100% compatible.
Long story short, to get it to work, do this:
1. Open "data/world/factions/persean_league.faction" (without the quotes). This will be directly inside the Portrait Pack folder in the mods directory, so if your starsector is installed in C:\Program Files(x86), this would be "C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Portrait pack\data\world\factions\persean_league.faction".
2. The first five lines should be this:
{
"portraits":{
"standard_male":[
"standard_male":[
"graphics/portraits/prt_2.png",
Simply remove one of the duplicated lines.
I personally didn't draw them, those are sprites ripped from Front Mission 2 and 3, plus a few other ones from TrashMan own portrait pack.
However, all of them have been tweaked to fit SS's original art a bit more. All of them have been resized via http://waifu2x.udp.jp/, which gives a neat painted effect that is hard to reproduce otherwise. I duplicated the original layer and did a high pass (radius 2) on it, set the layer as "vivid light" at roughly 40/50% opacity to get a sharper, more pronounced look, like David's original portraits. Plus some brightness/contrast/saturation/smart sharpen on top of that. Also a black background, obviously.
Like this :
Spoiler
(http://i.imgur.com/XXnNIiM.png)
Hello.
I am using GIMP and I am real greenhorn in it. I try to replicate your process in it but honestly speaking I have no idea how to do that. If its not much trouble could you make a detailed explanation how to do it in GIMP(if its even possible to do it in GIMP)?
Spoiler
Just explain it like to a complete idiot.