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Other => Discussions => Topic started by: ciago92 on February 03, 2016, 05:09:00 PM

Title: XCOM 2
Post by: ciago92 on February 03, 2016, 05:09:00 PM
Loved the first one, loved the expansion, loved Xenonauts, and super hyped for this too. Anyone else buying?
Title: Re: XCOM 2
Post by: icepick37 on February 03, 2016, 06:01:09 PM
Never did play the first one. :/  Not sure my computer would run it anyway.  :p  Maybe I'm just being a whiner/tightwad/something_else.

I did hear today that they officially announced Xenonauts2. So that's fun/cool/exciting.
Title: Re: XCOM 2
Post by: SpacePoliticianAndaZealot on February 03, 2016, 11:14:51 PM
Same as OP here, loved the first XCOM + expansion, and enjoyed the hell out of Xenonauts.
I am a bit sceptical about the sequels. Xenonauts 2 was announced by devs/discussed last summer; its going to be the same as original, albeit with 3d engine for combat, giving it the XCOM:EU feel, which is kindof superficial to me and not worth the full price.
Title: Re: XCOM 2
Post by: icepick37 on February 04, 2016, 07:13:55 AM
I think you missed a lot of the discussion. They are going to change the air combat completely, revamp the strategic/research layer, and I believe they are going to try and play with ground combat as well, though I'm not sure how. It should be pretty different. It may be awesome or terrible, but it shouldn't be the same.
Title: Re: XCOM 2
Post by: Shoat on February 04, 2016, 01:10:02 PM
I really liked firaxis' first XCOM. Just finished a Long War campaign (It was long).

I'm glad they fixed a lot of things (air combat / abduction-mission-choice / lose-condition), but I do not have the budget to buy a full-price AAA game any time soon. Then again, I am not one to care about getting stuff fast (I still haven't seen SW episode 7) so it can wait for a few months.
Title: Re: XCOM 2
Post by: Linnis on February 07, 2016, 02:32:36 PM
I played a dozen hour of x-com. But I dint like it. The core gameplay is decent, I really enjoyed Tactic ogre and FFT games. Same with Banner Saga.  But the art style I just did not like.

I mean... The aliens look like every bad scifi book cover alien ever. The humans all look like they are superbowl players with no variation except heads.

AND THE R N G. Where every time my guys die is not because tactical mistakes or elaborate ambush, or the overwhelmingly strong enemies. Its when the guy should have killed that alien that walked in front of his face, but 10% won over and he missed, now he's dead.

Thx game, thx...


Title: Re: XCOM 2
Post by: Bastion.Systems on February 09, 2016, 02:09:16 PM
Brought XCOM2, It's an improvement over the XCOM:EW, really liking it. But the performance is atrocious and the interface has not improved a bit, even regressed in places.
Title: Re: XCOM 2
Post by: sycspysycspy on February 15, 2016, 09:46:43 PM
LOL

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Title: Re: XCOM 2
Post by: Kevin Flemming on March 04, 2016, 11:30:18 AM
I was playing it, but the optimization is downright terrible. Even on my tower. It has plenty of release issues, enough to annoy me that's for sure.

So it's been shelved for the time being, waiting for fixes to be released.

Oh, also waiting for modders to work their magic and allow you to customize certain aspects to your liking. Or just for Long War Studios to have a crack at it.
Title: Re: XCOM 2
Post by: hadesian on March 07, 2016, 04:10:55 PM
It's a pretty great game and a tour de force in gimmicky difficulty. At the end I was only afraid of bunching up troops because of unavoidable AOE attacks, avoid that and nothing was a problem. Game was a pathetic breeze after that - which was really disappointing, actually. Did have fun before that though.
Title: Re: XCOM 2
Post by: Linnis on March 08, 2016, 10:54:15 PM
That sums up the xcom 1 and 2 pretty well.

Difficulty only comes in cheesy attacks from enemies, and lower and lower % chance of hitting.
Title: Re: XCOM 2
Post by: hadesian on March 10, 2016, 10:13:42 AM
I also didn't really like the Avatar project, my first ever game I got majorly messed over by RNG and had no chance of reducing the progress within time, so I modded my save file to make it a non-issue and enjoyed it more normally.
Title: Re: XCOM 2
Post by: Kevin Flemming on March 10, 2016, 12:19:02 PM
I also didn't...
...it more normally.

I ended up doing the same. Got rid of the Avatar project and enjoying the game far more without it than with. The project still runs but there is no Doom Meter to fill up, so Dark Events can occur with Guerrilla Ops and such. So the game progresses as normal.

I just feel like there is far too much rushing around to get things done in this one. Everything (literally, everything) is on a timer and it's simply too much. I like to play at a more steady pace, rather than flapping around constantly. You have to focus on certain things to keep up with enemy progress (otherwise you get stomped into the ground) but the game flows much smoother now.

Regardless of how the game is, at least mods and .ini tweaks allow you to change these things. For that, I am definitely thankful.
Title: Re: XCOM 2
Post by: Cosmitz on March 10, 2016, 01:43:14 PM
Actually the Avatar project isn't much of an issue at all. The 14 or whatever number of days it always gives you when it maxes, and after which you can do any story mission/facility to keep it down... that's your safety net. It's less about stopping progression and always teetering on the edge.

Before you hit the tower to trigger the last mission, you can take as much time as you want. Like before(or was it after?) the battleship in the first one.

Finished the game on my first run-through on Commander, non-Ironman.
Title: Re: XCOM 2
Post by: Kevin Flemming on May 14, 2016, 04:47:48 AM
Well, I'm still struggling to actually finish a game of this.

I don't know. It's just not really "popping" for me. I think the fact that I can't save-scum on ridiculously-high percentage missed shots is hindering my enjoyment slightly. Yes, I save-scummed occasionally in LW. I mean, missing a 95% shot every single time because of the predetermined outcomes really gets on my goat. I just wish they put the Second Wave options in straight away. It feels so limited and just a ploy to get more out of DLC, a common tactic with games nowadays.
Title: Re: XCOM 2
Post by: Cosmitz on May 14, 2016, 05:33:32 AM
Thing is, compared to the first one, there's a huge focus on skills and executing good turns. While pods are still annoying as *** when you accidentally trigger them on the last square a unit moves, you have a lot of tools and can plan for missed shots.

PS: The decoy is/was p. strong. Basically guarantees you a safe turn against one enemy or more.
Title: Re: XCOM 2
Post by: Kevin Flemming on May 14, 2016, 07:03:59 AM
Oh, I know. ;D I'm very strategic with my movement and always trying to out-wit the AI (and the game's persistence to try and screw you over). There are just a few things that annoy me to the point where I often throw in the towel. Call it a "hissy-fit" if you will lol.

The enemy constantly knowing where you are and always patrolling directly toward you, is one thing. I've put my whole concealed squad on top of a building, out of sight, and every pod you can see will walk towards their position. I tested this a bunch of times and it's regular enough to be true. I took one Ranger to the other side of the map and they still followed him, diverting from their typical patrol route.

If the enemy isn't nearby, the AI will skip turns endlessly, even if you have been discovered. So without a timer, unless they are doing the "follow you" thing, you can't wait and ambush them. The game forces you to advance.

The main thing that annoys me though, is the predetermined outcomes. It's not a dice-roll, not really. The decision has already been made what happens in a round and that infuriates me. I just don't see the point in it. Why take away the random nature of a dice roll? It's not true strategy. It's a continuous battle with the game, not the aliens. :-\
Title: Re: XCOM 2
Post by: braven25 on May 27, 2016, 09:41:17 AM
Oh, I know. ;D I'm very strategic with my movement and always trying to out-wit the AI (and the game's persistence to try and screw you over). There are just a few things that annoy me to the point where I often throw in the towel. Call it a "hissy-fit" if you will lol.

The enemy constantly knowing where you are and always patrolling directly toward you, is one thing. I've put my whole concealed squad on top of a building, out of sight, and every pod you can see will walk towards their position. I tested this a bunch of times and it's regular enough to be true. I took one Ranger to the other side of the map and they still followed him, diverting from their typical patrol route.

If the enemy isn't nearby, the AI will skip turns endlessly, even if you have been discovered. So without a timer, unless they are doing the "follow you" thing, you can't wait and ambush them. The game forces you to advance.

The main thing that annoys me though, is the predetermined outcomes. It's not a dice-roll, not really. The decision has already been made what happens in a round and that infuriates me. I just don't see the point in it. Why take away the random nature of a dice roll? It's not true strategy. It's a continuous battle with the game, not the aliens. :-\

Ai don't actually know where you are when in concealment, but if you run while concealed it creates noise that attracts them, which gives the impression that they know where you are, and thats because they investigating the noise.
Title: Re: XCOM 2
Post by: Kevin Flemming on May 27, 2016, 10:15:40 AM
Ai don't actually...
...investigating the noise.

Yes, but that wasn't the scenario. I started on a building and moved one soldier (constantly in the blue, I might add) to discover the pods. Then two pods proceeded to patrol directly toward the rest of the group and lingered around at the bottom of the building they were hiding on and constantly skipped turns while standing still.

Of course the AI knows where you are, it's controlled by the game. That's like saying the rolls aren't predetermined lol.

I'm not the only person to discover this though. Perhaps only on here, but there are other instances where this has been found to be true. Hence how I found out about and tested it.