(https://i.imgur.com/MNbjKYQ.png.png)
Download (https://github.com/SafariJohn/Misc-Starsector-Mods/raw/main/Rebalanced%20Pilums%202.0b.zip)
Can be safely added and removed from existing saves.
With the nice overhaul of Pilums in 0.95.1a this mod is obsolete and will no longer be updated. Cheers!
This mini-mod only changes Pilums. They have their old high speed, but turn and accelerate slowly making them very easy to dodge.
Credit goes to Zibywan for coming up with these stats. His original post can be found here: Linky (http://fractalsoftworks.com/forum/index.php?topic=9311.msg160001#msg160001)
Changelog:
Version 2.0
- Updated to 0.95a
- Reduced Pilum's agility even further to better balance skill and ECCM effects
Version 1.3
- Reduced Pilum Launcher's OP cost from 10 to 7 to match vanilla.
Version 1.2
- Updated to 0.9a
Version 1.1
- Updated to 0.8a
Version 1.0
- Initial release for 0.7a
I was using this mod until I stopped playing and had to disable it in my new campaign as it's not fuctioning anymore. (Hence why I traced the thread of the mod back, I hope it's not too late to be considered a necro)
I really like the way it rebalances pilums and I'd really love it to be back for 9.1!
Have my energy!
Spoiler
(https://i.imgur.com/tmgTVnW.png)