In a far, far away solar system in which war never stops between numerous factions, resides a race hidden in a thick nebula. Cut off from the outside world until recently, the people in these worlds are devoid of sunlight, and thunderclouds constantly bombard their world with intense vigor. This people cut off from the world until recently, for an undetermined amount of time, these people started off as a group of scientists venerating a religion around science. The scientists built a self-sufficient base so as not to be disturbed. People speculate that the reasons they communicate to the outside world was very much shaped by the current situation of the sector. The first reason was to spread their religion using every method possible, even the most possible heinous ones. The second is to replenish the raw materials that have been dwindling in their area. It is from these two reasons two highly advanced factions were born, both lead by the same council.
The Looters, commanded by a single chief, took the role of pirates recovering raw materials and not hesitating to commit atrocities.
The Noir, led directly by the council, were busy spreading their religion-based science. They are also lab caretakers and give all non-usable technologies to the other division.
These two factions are vastly different in purpose, but share the same technology.
-Version checker compatible, use him if you can.
-Nexerelin.
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST (http://fractalsoftworks.com/forum/index.php?action=profile;u=5564): He have made all sprite of weapons and ships.
-Community: For have helped.
Faction on campaign:
-Pirates factions, scavenger can have their ships.
-Looters faction is neutral with you, so normally, you do not go have problem.
Credits in the mod because very too long.
Thank community of Starsector for help me.
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST (http://fractalsoftworks.com/forum/index.php?action=profile;u=5564): He have made all sprite of weapons and ships.
-Community: For have helped.
Thank to Orost for hullmod repair armor:hullmod here (http://fractalsoftworks.com/forum/index.php?topic=8994.0)
Thank modders for critic my design.
Others in the credits in mod.
Yes, i have authorization. (And if you look credits, you can see author)
A question, Jay2jay, you prefer this color version, no? :x
EDIT: or not, i have say mod, but i have forgot author --'.
EDIT2: Fix.
[Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.util.UnknownFormatConversionException: Conversion = ')'
java.util.UnknownFormatConversionException: Conversion = ')'
at java.util.Formatter.checkText(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$11.o00000(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.beforeShown(Unknown Source)
at com.fs.starfarer.ui.O00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.T.int.super(Unknown Source)
at com.fs.starfarer.ui.T.processInput(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.c$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ooOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.O0OO.int.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.dosuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Also, 6+players who use this small mod, maybe it is sample mod who do not use very hot your RAM? Or just easy faction to kill, ah ah. Thank you.
Also, 6+players who use this small mod, maybe it is sample mod who do not use very hot your RAM? Or just easy faction to kill, ah ah. Thank you.
The Matriice wrap speed of 13 is overkill. Even if you make it 10 (9 without the injector hullmod) this will remain the fastest ship of this type in SS, but there will be a choice to be made: Get it, gain area denial capability in battle, but fall to wrap 10, losing the chance to catch easy pray and run from some rough enemies. Or keep using frigates and the few destroyers than can be tuned to reach 11, but keep away from any normal enemy fleet. Yes, you have reason, this ship is a movible station, not a ship who pursuit ship as Log, 13 => 9 now.
If you keep it as now Dark Revenant will have to eventually implement newscasts about Templar Martyr captains committing harakiri after watching for some time how infidels whizz past them in modified Atlases...
I do not understand this, sorry
Also i think Arbalest was better choice as base for the Looter's modded kinetic cannon. It has acceptable damage, uses less OP and generates less flux. It has better performance on a Cos and the gap even increases when you level up. Tripple autocannon is better starter AI ships, And for low level AI Actually in my copy i set Matriice base speed to 9 and made Arbalest with range 1100, 210 flux and 50 shots/min (range 1000 is also ok if you have mod that provides sniper ai overide, otherwise AI fails to keep distance). Did not change damage but it keeps the slow projectile speed and the spread on burst of the Arbalest, so it's by no means a wonderweapon.
Yes, i have forgot Arbalest, ah ah, i use never this weapon. Next version have this weapon,ireplace 3 triple autocannon per arbalest for Matrice variant andreplace also for Cos_cannon variant.
The new railgun somehow bugs me. It has to big range for a secondary and insufficient DPS to be primary on a frigate. It seems suitable only as auxiliary weapon on the Matrice spinal mounts (fits there really nice actually). I can build Tan with 6 railguns(m), aux thrusters, flux resistance and no capacitor/vent upgrades, set it with sniper override and it defeats most standard frigates that have no EMP missiles (and later, with point defence AI it defeats even them), using around 70-80% of it's deployment time. Against more than one enemy however it dies almost instantly. And any setup with less than 6 railguns is clearly inferior to autocannon(m) mixes (Frigates don't have endless CR). This does not feel right, i think you have to rebalance it. The stock railgun is good example - with skilled piloting, well placed use of "f" and careful flux management you can mount 4 on a Tan, and defeat multiple enemies. but mess things even a bit and just when you damage shields you'll have to run to vent (and each attack costs you some health). I think this is more fun, so if you tune it to fire faster but generate actual flux it will be usable on all Looter ships. Railgun(m) have not damage, just range, next version, more big projectile(because, before, just too small) // After, yes, autocannon(m) is useless because too expensive... i modifie this after, less cheap// For your last request, you request so, railgun have more firerate and more flux?// edit: Oups, fail
One last thing. The mining blaster on Auriga needs at least 1200 flux capacity to be able to shoot, while the hull only has 505. I think it may be good idea to ether increase it, or use another/modified weapon (Heavy mining laser maybe?). It's somehow strange to have on a ship build in weapon that can't shoot without upgrade. Oh, sorry for this fail, i fix this next version.
My faction is a semi-weak faction, so how you win against a ship in SS+? '.'
Version 1.2a:
- Cruiser Syracuse is less rare.
- Weapon is now REALLY vanilla modified: * (1.2,1.5)turn rate, * (1.2,1.5,2)range, *(1.2,2)projectile speed , / (1.2)damage
- Vulcan and arbalest have now green projectile.
- Log : Ordonnances points 96 => 86.
- Overall ship have a tiny upgrade of flux dissipation
- Add a chief ship very rare. (For boss bounty for SS+, after)
- Add a strange weapon for chief ship.
- Add a mission with this chief ship.(Good luck).
PS: Sorry for the french message. This is very huge to write, ah ah.
Oui, c'est safe d'update directement, car j'ai juste changer le script qu'il va recharger.
Pour le second, donc les templiers, ce n'est pas une erreur des templiers sans aucun doute, juste une exception ? mettre dans le mien. ( Pas mal de mod inclus des exceptions li? au bouclier des templiers, mais pas li? ? cela ici)
Sans m?me avoir le code, je peux d?j? plus au moins dire que l'erreur vient du spawn du projectile qui a un null ? un endroit o? il n'est pas sens?e en avoir un. Un projectile li? ? un plugin est difficile ? renvoyer au fait... , d? ? un manque de m?thodes pour cela, d?j?, mais aussi car certains sont li? ? l'arme. (Je crois)
Sinon, mon hullmod renvoie 1/3 des projectiles (mais random, pas un compteur, donc tu peux ne jamais avoir de reflect), il le renvoie ? un degr?s (mal fait, mais bon) de 45degr?s par rapport ? l'original , un renvoie ? pleine puissance . Je pense changer ce bouclier par autre chose, un bouclier qui pourrait juste envoyer de la foudre sur les vaisseaux proches(alli?/ennemi) si il se prend des dommages, par exemple, plus simple ? faire et pose moins de probl?mes.(Et plus classe!)
Merci pour le changelog erreur!
21316172 [Thread-4] INFO com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-3256.8472, 8628.645]
21316342 [Thread-4] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - Added officer at torzha_dock, 30 total available
21316781 [Thread-4] INFO com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager - Created MarketProcurementMission: luxury_goods to Schlock Mantle
21319251 [Thread-4] INFO com.fs.starfarer.combat.CombatEngine - FP1: 13, FP2: 8, maxFP1: 180, maxFP2: 120
21319530 [Thread-4] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Chatter plugin initialized
21394573 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 5
java.lang.ArrayIndexOutOfBoundsException: 5
at com.fs.starfarer.combat.entities.ship.oOOO.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I am currently playing on a Nexerelin world, having SS+ and most of the 0.7.2a factions. While I was fighting 2 ships of the Looters faction. I am not per se sure if it's these ships fault, but my fleet is a Wolf, an Alastor and a Lasher, which they are vanilla. So I thought it might have been the Looters. The ships I was fighting against were Log-class Long Freighter and Stolen Auriga-Class Tug.SpoilerQuote21316172 [Thread-4] INFO com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-3256.8472, 8628.645]
21316342 [Thread-4] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - Added officer at torzha_dock, 30 total available
21316781 [Thread-4] INFO com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager - Created MarketProcurementMission: luxury_goods to Schlock Mantle
21319251 [Thread-4] INFO com.fs.starfarer.combat.CombatEngine - FP1: 13, FP2: 8, maxFP1: 180, maxFP2: 120
21319530 [Thread-4] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Chatter plugin initialized
21394573 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 5
java.lang.ArrayIndexOutOfBoundsException: 5
at com.fs.starfarer.combat.entities.ship.oOOO.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)[close]
867625 [Thread-4] INFO com.fs.starfarer.combat.CombatEngine - FP1: 13, FP2: 8, maxFP1: 180, maxFP2: 120
867905 [Thread-4] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Chatter plugin initialized
939206 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 5
java.lang.ArrayIndexOutOfBoundsException: 5
at com.fs.starfarer.combat.entities.ship.oOOO.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
-All weapon range are decreased. Medium lose 200 range, and small lose 50.
-All weapon have finally sprites. (Before, just green vanilla weapon)
-New faction, in the same system solar, a new planet, this is a faction who be cannot be played per Nexerelin.
-Add text or change text.
-Can have small bug or small forgot.
-Nerf max speed of all ship, -50 to -10, yes this is very big nerf, but like you have always bonus speed for no flux, so i need nerf.
-Change sprite missiles.
-fix a animation
-move all .java in a special folder except missions.
-Add nothings
-Remove many weapons of the capital Ship.(I think, they are not very good idea, anymore than i rethink to that. There are just a set of mine)
-Modify the large blu weapon to a thing more simple(maybe need buff?)
-Need to fix: The star of the starsystem who wannot get a description.
-Fix the market who have before completely bugged.
-The faction do not need commission for buy the best ships. (But so more hard to have a good relation with them, no? ^^)
So Snrasha... Want to tell me why your mods are full of "borrowed" code from other mods? Ones that are very specific about asking first to use stuff from them. I was a bit curious after playing your mods for a while, Looters uses one script, Artefact uses *many*. Huh, I wonder why you didn't include the source of Artefact? No worries, as you were not smart enough to obfuscate it, so I wasted my time to decompile all your .class files.
So yea, what's going on man?
You use my fancy custom random battle rig in both of your mods. Remove it.
You did get permission for some Dr missile AI scripts apparently, and they are similar to my own. I concede that and I apologize.
Other claims hold up. I concede that and I apologize.
Edit: Please be very careful about using very specific custom unusual script functions, taking inspiration from them walks a fine line.
-Remade the mod
-History or others are not done for the moment
-Remade all ships with sprite of DrakonST
-Nerf top speed of all ships.
-Nerf all max burn of all ship.
-Nerf probably of see Looters ships on pirates.
-Nerf majority of range weapon.
-The energy cost per shoot for the vulcan is now : 2->3
-Low the change of two lasts ships to break to 0.1f(before their two ships have 0.5f) (Looters ships are unbreakable!!!)
-Decrease the weakness of engine. (300% to 100%, now)
-Remade all stats of all ships.(For be balanced)
I really like the models of the loters. But everytime I try to boot the game with loters checked, it CTD before completing the booting.
43162 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/version/version_checker.json]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Leading Pip]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Looters]
43167 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Portrait pack]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UpgradedRotaryWeapons]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker]
43168 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib]
43168 [Thread-4] INFO org.lazywizard.versionchecker.VersionChecker - Found 16 mods with version info
43169 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [dr_ssp.version]
43169 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [dassault-mikoyan.version]
43169 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [DA.version]
43170 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [Imperium.version]
43170 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [lazylib.version]
43170 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [leadingPip.version]
43170 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [Looters.version]
43506 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [Looters.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\BetterBeginning_v0.2,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Leading Pip,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Looters,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Portrait pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ATX,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [Looters.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\BetterBeginning_v0.2,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Leading Pip,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Looters,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Portrait pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ATX,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ó00000(Unknown Source)
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
at org.lazywizard.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:61)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
1 [main] INFO com.fs.starfarer.StarfarerLauncher - Starting Starsector 0.8a-RC19 launcher
1 [main] INFO com.fs.starfarer.StarfarerLauncher - Running in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
1 [main] INFO com.fs.starfarer.StarfarerLauncher - OS: Windows 7 6.1
1 [main] INFO com.fs.starfarer.StarfarerLauncher - Java version: 1.7.0_45 (32-bit)
12 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: raccoonarms [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion]
12 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: ATX [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ATX]
13 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: BetterBeginning [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\BetterBeginning_v0.2]
13 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: istl_dam [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering]
13 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: diableavionics [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS]
14 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: DisassembleReassemble [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.3]
14 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: GalatiaC [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete]
15 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: shaderLib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib]
15 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: Imperium [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium]
15 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: lw_lazylib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib]
16 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: leadingPip [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Leading Pip]
16 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: LT [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Looters]
16 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: Neutrino [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp]
17 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: ORA [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA]
17 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: portrait [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Portrait pack]
17 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: shadow_ships [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards]
18 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: dr_ssp [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus]
18 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: Templars [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars]
18 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: toreupplenty [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty]
18 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: URW [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UpgradedRotaryWeapons]
19 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: lw_version_checker [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker]
29 [main] INFO com.fs.starfarer.settings.StarfarerSettings - Loading settings
29 [main] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
627 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 60Hz, 16bpp
627 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 60Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 72Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 75Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 75Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 72Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 72Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 75Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 75Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 72Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 50Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 60Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 56Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 50Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 60Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x576, 56Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 72Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 75Hz, 32bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 75Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 72Hz, 16bpp
628 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 56Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 59Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 60Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 59Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 56Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 720x480, 60Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 56Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 60Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 56Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 60Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 75Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 72Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 72Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 75Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 60Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 60Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 70Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 75Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 70Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 75Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1152x864, 75Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1152x864, 75Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1152x864, 60Hz, 16bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1152x864, 60Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 60Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x960, 60Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 59Hz, 32bpp
629 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 50Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x960, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 59Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 50Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x1024, 75Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x768, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x800, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x800, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x1024, 75Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x768, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x1024, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x1024, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1360x768, 75Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1360x768, 75Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1360x768, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1360x768, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1366x768, 75Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1366x768, 75Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1366x768, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1366x768, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1440x900, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1440x900, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1440x900, 75Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1440x900, 75Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x900, 60Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x900, 59Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x900, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x900, 59Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 60Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 59Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 50Hz, 32bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 30Hz, 16bpp
630 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 29Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 25Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 29Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 30Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 25Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 60Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 59Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1024, 50Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 59Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 60Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 50Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 25Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 29Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 30Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 25Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 30Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 29Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 59Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 60Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 50Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 25Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 29Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 30Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 59Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 60Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 50Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 59Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 60Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 50Hz, 32bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 25Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 30Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 29Hz, 16bpp
631 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Assuming native monitor resolution is 1920x1080
1274 [Thread-2] INFO com.fs.graphics.L - Using refresh rate:59
1706 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
1718 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
1720 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
1722 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
1723 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
1724 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
1725 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
1729 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
1736 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
1746 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
1754 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
1760 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron12_0.png (using cast)
9914 [Thread-2] INFO com.fs.starfarer.launcher.ModManager - Saving enabled mod list [dr_ssp|raccoonarms|BetterBeginning|istl_dam|diableavionics|DisassembleReassemble|GalatiaC|Imperium|lw_lazylib|leadingPip|Neutrino|ORA|portrait|ATX|shadow_ships|Templars|toreupplenty|URW|lw_version_checker|shaderLib]
Version 1.03:Looters:
-Change sprite projectile.
-Change ANL and ABL weapons, go try!
-Add version checker.
-Nerf flux regen of multiples ships
-Fix error with the hull regen.
-Increase collision radius of all ships.
-Nerf arc of the large weapon of the ghost
Version 1.54:
-Nerf the Boss of Looters
-Add version checker
-Add descriptions on two ships
-Fix all hardpoint arc 5-10? => 25?.
-Fix all collision radius, all are increase
-Change shipsystem Overheat, now you can active very less time than before, but, their repair engine, weapon very more fast.
-Big buff of the Lili weapons
179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'm getting a null pointer crash and I think Looters is involved:Code179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
It appears to be some kind of problem with the file mentioned there. I have a lot of other mods installed, could there be a possible conflict?
I'm getting a null pointer crash and I think Looters is involved:Code179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
It appears to be some kind of problem with the file mentioned there. I have a lot of other mods installed, could there be a possible conflict?
It is not helping modder unless you list the mods you are using. So please list the mods you activated in Starsector. By the way, are you, any of chance, running DynaSector and / or Nexerelin? Both of mods are not compatible with Neutrino Corp mod.
Dynasector doesn't care about mods it doesn't integrate, thus will have no effect on them.Yeah, that's what I'd figured. Just because it's not integrated doesn't mean it's causing a crash, just that it's being ignored.
This is a bug than I have fixed, if you read changelogs just yesterday. (For me, but for you, I have fixed this error there are 9 hours, version checker !)
The crash have be reported:
http://fractalsoftworks.com/forum/index.php?topic=12560
Sorry for all. I need to play with these best mod(dynasector, nexerelin, ...) for some test.
"""
From: Andrew Hartmann Cheles
I tried to register in the Starsector forum, but I do not receive the validation email.
As you were the last user active on "Looters /// Artefact mod" and have the visible email I wanted to ask you to post in the forum the error that I am having with this mod in battle against Artefact Capital Ship.
350915 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI
java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI
at src.data.scripts.weapons.Artefact_Overridebeameffect.advance(Artefact_Overridebeameffect.java:40)
at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"""
Only one time, and only because its an error. You need to get your account in order, such practices are in bad taste and "troll security risk" ;-)
Yep, I do.
I restarted the game and tried it again on another playthrough, after they captured a market again, and now it was fine.
Except, in my military markets, I can never never find the top two Noir ships.
"""Ty OzarMidrashim, sry for that :3
From: Andrew Hartmann Cheles
I tried to register in the Starsector forum, but I do not receive the validation email.
As you were the last user active on "Looters /// Artefact mod" and have the visible email I wanted to ask you to post in the forum the error that I am having with this mod in battle against Artefact Capital Ship.
350915 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI
java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI
at src.data.scripts.weapons.Artefact_Overridebeameffect.advance(Artefact_Overridebeameffect.java:40)
at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"""
Only one time, and only because its an error. You need to get your account in order, such practices are in bad taste and "troll security risk" ;-)
Strange bug, looters fighters don't engage enemy ships. They just hang around their carrier. This issue is also present on most of the Noir fighters.
Sorry, are you saying this is an intentional feature?
I have played your mod and have a friend currently playing it, and we agree that your armor values are way too high to integrate with other game components in a way that provides for balanced gameplay.
She loves the concepts behind your mod, but dislikes the overall balance, and how long she has to fight a ship that has been overwhelmed to see it die.
The bottom line that I personally see for your mod to be balanced and more downloadable is that you change the armor and hull values drastically, and make significant balance changes to some of the weapons.
In short:
Lower ship armor.
Lower weapon efficiency.
Redistribute fleet power ratings.
We love the concept behind your mod, and the graphics of your ships, but until you balance them we can't have fun with your mod ;-;
I hope to download and have fun with your mod in the future though. ;D
Chloe~
I wouldn't say it's the armor, more so the hull of said ships being extra thick to ensure the armor may or may not have a purpose protecting the lifepoints of the ship.
-Same thing for the scavanger, they can have some ships(D) and some normal shipsArtefact : 1.14:
-Add THE description needed. Yes, Looters ships is overweak to emp damage and have weak on engine.
-Balanced Value:
Re-put Wings on no-support. Because after many test, vanilla wing, same if cost more are always better.
For compense this big up, the refit is multiplied per three.
-Add all ship(D) for pirate. Scavanger and Luddic path can also have normal ship.
-Ship(D) have very less stats.
-Fix hitbox of a cruiser.
-Nerfed Soul flux: max flux 5000-> 2500. Flux dissipation 350 -> 250 This is a freighter with a launch bay, not a fighter.
-Add three Ships(D)
-Fix "ugly" effect on each ship.
-Increase crew requirement for wings.
Spectre 1 -> 4
Shadow 3 -> 6
-Ame : Maintenance cost doubled : 30->60, all others Artefact ship have low maintenance, but Ame is a heavy aircraft,freighter, battle ship.
-Add stability on star system Nebula.
-Add a planet, retire the market of the station.
-Fix description, finally.
4866982 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull spec [Noir_Soul_D_default_D] not found!
java.lang.RuntimeException: Ship hull spec [Noir_Soul_D_default_D] not found!
at com.fs.starfarer.loading.F.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
at com.fs.starfarer.api.impl.campaign.DModManager.setDHull(DModManager.java:37)
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.getRecoverableShips(FleetEncounterContext.java:1372)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:1698)
at exerelin.campaign.NexFleetInteractionDialogPluginImpl.winningPath(NexFleetInteractionDialogPluginImpl.java:269)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncounterEndPath(FleetInteractionDialogPluginImpl.java:1526)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.updateMainState(FleetInteractionDialogPluginImpl.java:2080)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEngagement(FleetInteractionDialogPluginImpl.java:609)
at exerelin.campaign.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:61)
at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I stumbled over a missing file as it seems:Code4866982 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull spec [Noir_Soul_D_default_D] not found!
java.lang.RuntimeException: Ship hull spec [Noir_Soul_D_default_D] not found!
at com.fs.starfarer.loading.F.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
at com.fs.starfarer.api.impl.campaign.DModManager.setDHull(DModManager.java:37)
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.getRecoverableShips(FleetEncounterContext.java:1372)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:1698)
at exerelin.campaign.NexFleetInteractionDialogPluginImpl.winningPath(NexFleetInteractionDialogPluginImpl.java:269)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncounterEndPath(FleetInteractionDialogPluginImpl.java:1526)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.updateMainState(FleetInteractionDialogPluginImpl.java:2080)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEngagement(FleetInteractionDialogPluginImpl.java:609)
at exerelin.campaign.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:61)
at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I've tried Artefact. To me, this mod would better been updated.
1.For the weapon, Annihilate cannon(N), this one is so dangerous. My paragon brought four of this and easily fight remnant_station, solo.
Yeah, maybe, but with the flux cost and the rarity (On my game, only diableavionics and Noir have that, on military market(alliance between them on nexerelin)(After yeah, you can drop that, also, after, i do not think people like so much have this weapon)
2.For the ships, those ships of Destroyer and Cruiser got so low Ordnace Points.
-The freighter destroyer who have a launch bay is a freighter, so yeah, do not use him on fight.
-The carrier of same size have correct ordnace points.
-The battle cruiser (The unique ship who have a large mount, ah ah), have a very low ordnace Points, yes, i go see a means to fix that per up the cost of large mount.(16 for the Annihilate cannon is too low)
-The Farfadet cruiser: This is not a battle cruiser, just a annihilate ship who EMP all ships near of him.
3.For the series of weapons, Large/Medium/Light Spot(R) and Shotgun(B). These weapons have made all the PDs a joke.(But completely suppressed by the SWP Excelsior)
Artefact is specialized on ship with very strange mounts, but with homing projectile everywhere. The shotgun is not very effective, but correct for me.
4.For the wapon, Override flux beam. Another dangerous weapon, but it costs crash!
-Artefact ship use badly this weapon, only a fighter have their weapons, the chance for find a override flux beam is very rare. I think than 8 OP is correct for this weapon, but maybe not the range of 600.
239701 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: org.json.JSONException: DIRECTORY: E:\Starsector\starsector-core\..\mods\Looters (data\campaign\econ/Lt_Tyle.json)
Expected a ',' or ']' at 294 [character 5 line 16]
java.lang.RuntimeException: org.json.JSONException: DIRECTORY: E:\Starsector\starsector-core\..\mods\Looters (data\campaign\econ/Lt_Tyle.json)
Expected a ',' or ']' at 294 [character 5 line 16]
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.j.super(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I found a missing "," in Line 15 of Lt_Tyle. The list has a , too much at the end and one missing in between.I have forgot to made a new game without nexerelin, sorry, i out a fix to that.
report:Code239701 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: org.json.JSONException: DIRECTORY: E:\Starsector\starsector-core\..\mods\Looters (data\campaign\econ/Lt_Tyle.json)
Expected a ',' or ']' at 294 [character 5 line 16]
java.lang.RuntimeException: org.json.JSONException: DIRECTORY: E:\Starsector\starsector-core\..\mods\Looters (data\campaign\econ/Lt_Tyle.json)
Expected a ',' or ']' at 294 [character 5 line 16]
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.j.super(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Creator:
-Snrasha: Have made these kitbash sprite
-Nia: Have perfectly fix many things on these sprites.
-Community: For have helped for the story and to be present.
This mod add many Tri Tachyon Kitbashed Ship for the faction.
They have special shipsystem or structure, they are also rare to see.
(https://i.imgur.com/A6p4iOk.png) | (https://i.imgur.com/A6p4iOk.png) | (https://i.imgur.com/A6p4iOk.png) |
pretty cool system, keep it up
And the rotating sphere? Thats your creation or not?Yes for that. (You can look my Artefact mod and see the list of ship, you can see the Farfadet who have also a rotating thing.)
Creator:
-Snrasha: Have made these kitbash sprite
-Nia: Have perfectly fix many things on these sprites.
-Community: For have helped for the story and to be present.
This mod add many Tri Tachyon Kitbashed Ship for the faction.
They have special shipsystem or structure, they are also rare to see.
(https://i.imgur.com/A6p4iOk.png) | (https://i.imgur.com/A6p4iOk.png) | (https://i.imgur.com/A6p4iOk.png) |
(https://i.imgur.com/ImX3Nvy.png) | (https://i.imgur.com/ImX3Nvy.png) | (https://i.imgur.com/ImX3Nvy.png) |
Version 0.7:
-Nerf ships.
-Athenia lost 10 OP. 60 OP are too much.
-Fix descriptions.
-Downsize the Lodium Capital to cruiser. But keep always the "Light capital" tag.
-Modify many variant.
-Add the bignouf! A Lasher variant.
-Modify how work engine, they change color, yeah...
Version 0.61(fix):
-Support Dynasector now.
-Add Nia on the name of author.
-Fix text.
-Upgrade the mission lore.
-Remove AImissile from BDRY for have a my custom!
- Reduce weight of the mod 500 Ko => 300 Ko
-Warning if you have downloaded before the 0.5, break save.
Version 0.6: -Break save.
-Modify Automated per "Semi Automated" for be include on the Lore without problem!
-Modify variant for carrier, like they have less crew.
-Rename all ships.
-Remade all descriptions.
-Add the last ship of the mod: A wing of 3 fighter with graviton beam.
-Merge the hullmod semi-automated with a hidden hullmod who modify thruster and the unstable override on the hullmod: Pulse Core.
-The Lodium OP have be decreased. (170 -> 126) Reason: The Pulse Core who have a unstable core.
-Reduce the topspeed of Lodium of 10.
Hi, getting an error with the last looters download got message below;Spoilerfailed to parse version file "looters .version"
cause: looters.version
expected a ',' or ']' @ 248 [character 5 line R]
Check starsector.log etc..[close]
Something strange is going on with your mod.
I got an Soul-Class Freighter, but everytime I remove it's rearward weapon (Artefact Mono PD ), it disappears from the inventory.
I presume this happens with all of the weapons.
Version 1.5:
-Break save.
-If you play with Nexerelin, for the moment, you need to copy the Artefact\data\config\exerelinFactionConfig folder on the Nexerelin folder for replace the correct variant.
-Merge with the Looters mod.
-Reduce the spawn of my faction ship on pirate and scavanger.
-Merge these two starsystem to a unique one.
Odd!
Getting a crash with the latest version of your looters mod; just says "Fatal; Null" and there's no specific error message in the logs related to this.
Odd!
Getting a crash with the latest version of your looters mod; just says "Fatal; Null" and there's no specific error message in the logs related to this.
Oh, damn, the thing is than i have not received crash when i have played with this version ><
What is the context of your crash? Thank ^^.
Edit: And i have merged the Looters mod with the Artefact, so break the save.
It seems like, Artefact has put a station in Askonia System(named 'long') and that caused crash!!
-Modify the enem anti-missile.
-Modify every Looters MK2.
-Fighter MK2 are now undroppable like Terminator.
- Fix the new phase cloak of Looters ships.
-Nerf every damaged ships and modify their sprite with that.
- Increase shield radius of every Noir ships (+15)
- Reduce the flux of the Sting E-Slot per 2.
- Modify sounds of somes weapons
- Nerf topspeed of every Looters ships.
- Remade flag of their factions.
- Update somes weapons.
-Fix every descriptions (Made per Gwyvern)
- Nerf to 500 crew The Heart, increase of 300 units cargo and fuel.
- add two tinys frigates
Version 1.7unbalanced: Break save game
Modify completely Looters and Noir.
-Noir get the bubble shield of AI wars mod, but without the failure system.
-The Noir Bubble shield is better on low flux than high.
-Looters lost their phase system, they got a damper field, do not work like lattice shield of templar.
-Looters right click is now a repulse projectile like Exigency or Priwen Burst of Templar. Disabled if your hull has D-mod.
-Remove the Artefact Shield hullmod.
-Ame topspeed increase 20 to 40
-Farfadet topspeed increase 40 to 50
-Modify the Shard gun weapon
-Nerf the Ragnis Locust and Lili Squall damage to 50 from 75.
Although I never really used the ships that often, I thought the weapons were pretty cool. Gonna try this new version soon.
Great mod :)
P.s Most of your ships looks like vaginas
First let me say thank you for the work done. I like this mod and I always put it.
Let me ask you, how good are the Looters and Noirs stations compared to the standard ones?
I now use a high-tech station, because low-tech is much worse. How do stations from mod?
I have every faction mod available for the latest version of the game as of the time of posting.You are sure of what you affirm?
I've made a mixed fleet of very well optimized ships.
I've fought every faction I have installed: vanilla and modded factions.
The only faction that has given me trouble is Noir.
I'm not saying Noir is OP, but it may be very OP.
Suggestion: If the faction is truly supposed to be, "Not that good," then maybe consider reducing their speed and giving their shields a good blanket nerf. Maybe also do something about their stunlocking abilities? If not, rebrand them as high tech aliens or something with exotic out of this world shield tech, they designs are already unique and alien enough to work with such a rebranding.I will modify their description, the old version of Noir faction do not have these bubble shield and i have not received any feedback awhile.
-Modify the Looters shield per a better shield.
-Nerf the Looters shipsystem, one time now, decrease range, increase flux cost.
-Fix the Looters shipsystem who caused overload.
-Change the graphic of the Looters shipsystem.
-Fix color of the projectile of the vulcan, who is near to be just invisible.
-Down the topspeed of the M12-II to 55 from 75
-Replace the Shadow per a different fighter.
-Remove the weapon flux/Stunlock of the game.
-Modify the large of a drone module of the station level 3. REDUCE THE DIFFICULTY OF 50%.
-Increase the texture shield radius.
Oh no, not again, nerf nerfed noir? seriously?
Looters were initially very weak, like SHY, much weaker than vanilla ships, they don't worry me so much. Noir were good at the expense of their weapons, which were self-homing and destroyed almost all. But the noir were already nerfed. Their weapons have become worthless, a small self-guided weapon can not post in anyone, with all the perks and huds on accuracy. Medium homing weapons have very little damage.
Yes, the overload beams were good. They were removed as I can see. But why even more nerfs besides that?
Except Ama, all Noir ships completely unplayable, due to the poor balance of flux and the disposition of gun slots. I agree, you can weaken Ama a little, but you need to up all the other ships.
We already have a lot of super weak fractional mods, with ships that the player will not use (SHY, ORA, ARKGNEISIS, ets), no need to do more, please.
-clean useless stuff on graphic folder.
-Modify sprite of the Ame capital( reduced the tail) for save 3/4 of the VRAM used for him. (Yeah, i have just removed 30 pixels for gain so much)
-Add Noir/Looters blueprint on Nex start.
-Remove normal map for Looters. (The Lotus shield do the job)
-Reduce the VRAM used per Artefact.
-Add 2 destroyer and 1 cruiser.
-Change the Looters Lotus shield graphic.
-Clean-up Artefact(caused break-save)
-Fix image for pixel rotation.
-Fix a system weapon available on the market.Fast update. Without the new lore, just for fix some fix. You can try the new HUD for Looters on this version.
-Fix the "low" radius of the right click shipsystem of Looters ships.
-Add HUD help for the Looters.
-Require MagicLib
-Fix crash about a null against Looter station
-Nerf the Noir small PD(maybe a buff for some people?) per remove the "not aim"
-Update for 0.9.1a
-Like Noir ships have a bubble shield, the PD become a machine gun-like.
-Nerf refit time of bomber.
-Fix price of ships
-Reduce per ten Noir and Looters D-ship of the pools of pirates.
-Reduce per five to see Looters ships on Scavengers pools.
I love these ships, especially the yellow ones. Amazing curves, sleek, brilliant colour scheme.
Well done. I envy your talent. :)
Noir markets sold me an "Enem Anti-Missile" small energy weapon that I can't equip in any slot.
-Fix hatred on Artefact.
-Reduce market size from 7 to 6.
-Increase tarif to 100%. And toll per 100%.
-Increase cargo and fuel of Heart-Z per 200 units.
-Increase fleet point of Ame to 60 from 30.
-Increase maintenance/supply deploy to 70/80 from 50/60
-Increase topspeed of Ame to 35 from 40
-Reduce hull of Ame to 22 000 from 25000
-Reduce armor of Ame to 1400 from 1600
And fix a bit the Hatred market. (Tarif up to 200%)
I think I found a bug. Enem anti-missile weapons don't show up when equipping weapons, so you can't use them.The Enem anti-missile is a hidden/system weapon, a old thing, you cannot get it.
Sorry, i need to nerf theses tarifs (when i can) if you are commisioned to them. The problem is to balance for not abuse the market but always follow the idea of them dislike strangers.And fix a bit the Hatred market. (Tarif up to 200%)
Does it also count if I'm being commissioned by the faction?
EDIT: Oops, I didn't realize the edit
-Fix tarif of Artefact. (Work only on without Nex or without random system)
-Remove Black market of Looters, Noir. (Work only on without Nex or without random system)
-Add Looters market(a black looters market) on Noir market. (Work only on without Nex or without random system)
-Increase fleet point of Ame to 40 from 60.
-Increase maintenance/supply deploy to 60/70 from 70/80
Oh, the Enem Anti-missiles aren't meant to be used? That's a bit disappointing.Sorry to dissapoint, but Noir got 360 arc shield and do not need PD who can hit on 360arc. Also, these PD are more for anti mono missile, the new enem is anti multi missile.
-Fix tarif of Artefact for Nexerelin (Fix tariff on your current game)
Ghost, Safety Overrides, Heavy Stulard. Ram the enemy ships with your ship system going 300 units, unload the Heavy Stulard where they can't intercept or dodge it, murder everything. Combined with the ships "healing" in this mod makes for one of the most overpowered things I've played, especially for a cruiser, and I used to play with Knights Templar.
Your Nexerelin starts don't have a proper starting location and instead put you in hyperspace around Hybrasil.
So the general feeling I get from the Noir ships (I haven't touched Looters, they simply don't appeal to me) is that they have massively overtuned shields/flux, but very poor weapons, aside from the Ghost. Most of the weapons seem to be directed at the back of the ships, especially in the case of the Ame, which leads to them being more or less unusable especially for AI.
Fighters seem to follow the same trend, extreme shields, poor weapons, although for fighters that's probably leaning them more into the overpowered territory rather than less useful.