<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Starfarer</title>
	<link>http://fractalsoftworks.com</link>
	<description>Starfarer is a single-player sandbox style space roleplaying game with strategic elements.</description>
	<lastBuildDate>Tue, 14 Feb 2012 18:24:36 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.1.2" -->

	<item>
		<title>Starfarer 0.5a Preview Release</title>
		<description><![CDATA[It&#8217;s been far too long since the last release, but I&#8217;m happy to announce the wait is over! We&#8217;ve got a slew of new features for you, including the first iteration of the campaign mode. Here&#8217;s a list of the new high-level features in this release: Campaign mode &#8211; fight your way up in the [...]]]></description>
		<link>http://fractalsoftworks.com/2012/02/14/starfarer-0-5a-preview-release/</link>
			</item>
	<item>
		<title>WTF is Starfarer?</title>
		<description><![CDATA[As most of you probably know, Starfarer was featured by TotalBiscuit in his WTF is&#8230;? series a couple of days ago. In fact, chances are that if you&#8217;re reading this, you came here because of that video. A couple of things: one, this is really, really awesome. I can&#8217;t express how happy and excited I [...]]]></description>
		<link>http://fractalsoftworks.com/2012/01/16/wtf-is-starfarer/</link>
			</item>
	<item>
		<title>Hosting Upgrade &#8211; Completed</title>
		<description><![CDATA[We&#8217;ll be upgrading our hosting plan in the next couple of days. Hopefully it won&#8217;t cause any disruptions, and the website should stay up. But if an unlucky forum post or some such should get eaten in the process, please accept my apologies in advance. Edit: The hosting upgrade is finished. Let me know if [...]]]></description>
		<link>http://fractalsoftworks.com/2012/01/10/hosting-upgrade/</link>
			</item>
	<item>
		<title>Post-Combat Mechanics</title>
		<description><![CDATA[Given that New Year&#8217;s is coming up, it&#8217;s only appropriate to talk about how you acquire shiny new stuff in Starfarer. Oh, wait&#8230; Christmas is the &#8220;presents&#8221; holiday, New Year&#8217;s is the &#8220;get drunk&#8221; one. Never mind! But just the same, that&#8217;s what I want to talk about. Shinies, not getting drunk. &#8230; now that [...]]]></description>
		<link>http://fractalsoftworks.com/2011/12/31/post-combat-mechanics/</link>
			</item>
	<item>
		<title>Battle Plan</title>
		<description><![CDATA[If you&#8217;ve been keeping track, about 3 months ago, I decided to push back the next release in order to get the initial version of the campaign implemented first. I thought I&#8217;d talk a bit about the progress that&#8217;s been made, and what to expect in the near future. First, a minor matter of nomenclature [...]]]></description>
		<link>http://fractalsoftworks.com/2011/12/22/battle-plan/</link>
			</item>
	<item>
		<title>The Armada</title>
		<description><![CDATA[David sent this to me a little while back, and I thought it was very cool to see all of the ships together like that. Most of these are in the game, but some aren&#8217;t just yet and a few may or may not make it. A lot of the ones not currently in the [...]]]></description>
		<link>http://fractalsoftworks.com/2011/12/12/the-armada/</link>
			</item>
	<item>
		<title>Introducing: the Paragon and the Odyssey</title>
		<description><![CDATA[I just added two new ships to the game, and thought I&#8217;d talk about the process that&#8217;s involved in determining ship stats, the types of weapon slots that they have, and the role they fill in the game. First of all, there are already lots of ships &#8211; around thirty if you don&#8217;t count fighters, [...]]]></description>
		<link>http://fractalsoftworks.com/2011/12/08/introducing-the-paragon-and-the-odyssey/</link>
			</item>
	<item>
		<title>Crew Management and You</title>
		<description><![CDATA[The title of this post is deliberately misleading. It&#8217;s mostly about crew management and me, you see. Specifically, about how the current system came about &#8211; and what it is. But now that I&#8217;ve tricked you into reading, I hope you&#8217;ll stay with it &#8211; you won&#8217;t get those couple of seconds back anyway, so [...]]]></description>
		<link>http://fractalsoftworks.com/2011/11/22/crew-management-and-you/</link>
			</item>
	<item>
		<title>Automatically Resolving Battles</title>
		<description><![CDATA[Picture this &#8211; you&#8217;ve built up just about the toughest merc outfit this side of the sector. Your officers are all hardened veterans. Your ships are outfitted with the best weapons and hull mods. Your skill is legendary, your reputation for prevailing against incredible odds unrivaled. Then, you encounter a small enemy convoy &#8211; they [...]]]></description>
		<link>http://fractalsoftworks.com/2011/11/09/automatically-resolving-combat/</link>
			</item>
	<item>
		<title>Lore Spotlight: Factions and Worlds</title>
		<description><![CDATA[Hi everyone! It&#8217;s me again, your favorite friendly, neighborhood, behind-the-scenes bulgarian. Man, that&#8217;s a mouthful. I was talking to Alex a while back and he viciously commanded kindly asked me to shed some light on the writing process, specifically regarding the Factions and World Development. I forgot about that request immediately. But now, he has [...]]]></description>
		<link>http://fractalsoftworks.com/2011/10/22/lore-spotlight-factions-and-worlds/</link>
			</item>
</channel>
</rss>

