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	<title>Starfarer</title>
	<link>http://fractalsoftworks.com</link>
	<description>Starfarer is a single-player sandbox style space roleplaying game with strategic elements.</description>
	<lastBuildDate>Mon, 07 May 2012 20:54:01 +0000</lastBuildDate>
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		<title>Starfarer 0.52.1a Point Release</title>
		<description><![CDATA[The 0.52.1a release is now available. It&#8217;s a point release and doesn&#8217;t contain any significant new features, but it does have a number of important bug fixes, some enhancements to the modding API, and a few usability improvements. The full patch notes are here. This version is save-compatible. You can download it using the buttons [...]]]></description>
		<link>http://fractalsoftworks.com/2012/05/07/starfarer-0-52-1a-bugfix-release/</link>
			</item>
	<item>
		<title>Starfarer 0.52a Release</title>
		<description><![CDATA[I&#8217;m happy to say that the 0.52a release is finally available for download. Here&#8217;s a high-level overview of what&#8217;s in it: Accidents Music! Greatly improved ship and commander AI Significant ship and weapon balance changes Lots of UI improvements Bugfixes If that looks like a copy-and-paste from the previous post, that&#8217;s because it is &#8211; [...]]]></description>
		<link>http://fractalsoftworks.com/2012/05/01/starfarer-0-52a-release/</link>
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		<title>Dev Update, Achievements</title>
		<description><![CDATA[It&#8217;s been a while since the last blog update &#8211; truth be told, I&#8217;ve been too focused on development and didn&#8217;t realize it&#8217;s been a whole month. (Yes, what I just said is the moral equivalent of when, at a job interview, the candidate is asked what their greatest weakness is &#8211; and they reply [...]]]></description>
		<link>http://fractalsoftworks.com/2012/04/22/dev-update-achievements/</link>
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	<item>
		<title>Accidents</title>
		<description><![CDATA[If you&#8217;ve been playing Starfarer, you know that there&#8217;s no penalty to being over capacity in any of the various stats such as fuel or cargo space. Clearly, that has to change at some point. The question is, how to keep the player within the set limits? A straightforward approach would be to treat the [...]]]></description>
		<link>http://fractalsoftworks.com/2012/03/21/accidents/</link>
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		<title>Starfarer 0.51a Release</title>
		<description><![CDATA[Edit: The download links have been updated to point to a hotfix release that fixes a crash bug when clicking on an empty slot in any orbital station inventory. Original blog post below. First off &#8211; let&#8217;s talk about version numbers. The previous release was technically a &#8220;preview&#8221; of the 0.5a build &#8220;proper&#8221;, whatever that [...]]]></description>
		<link>http://fractalsoftworks.com/2012/03/07/starfarer-0-51a-release/</link>
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		<title>Starfarer 0.5a Preview Release</title>
		<description><![CDATA[It&#8217;s been far too long since the last release, but I&#8217;m happy to announce the wait is over! We&#8217;ve got a slew of new features for you, including the first iteration of the campaign mode. Here&#8217;s a list of the new high-level features in this release: Campaign mode &#8211; fight your way up in the [...]]]></description>
		<link>http://fractalsoftworks.com/2012/02/14/starfarer-0-5a-preview-release/</link>
			</item>
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		<title>WTF is Starfarer?</title>
		<description><![CDATA[As most of you probably know, Starfarer was featured by TotalBiscuit in his WTF is&#8230;? series a couple of days ago. In fact, chances are that if you&#8217;re reading this, you came here because of that video. A couple of things: one, this is really, really awesome. I can&#8217;t express how happy and excited I [...]]]></description>
		<link>http://fractalsoftworks.com/2012/01/16/wtf-is-starfarer/</link>
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	<item>
		<title>Hosting Upgrade &#8211; Completed</title>
		<description><![CDATA[We&#8217;ll be upgrading our hosting plan in the next couple of days. Hopefully it won&#8217;t cause any disruptions, and the website should stay up. But if an unlucky forum post or some such should get eaten in the process, please accept my apologies in advance. Edit: The hosting upgrade is finished. Let me know if [...]]]></description>
		<link>http://fractalsoftworks.com/2012/01/10/hosting-upgrade/</link>
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		<title>Post-Combat Mechanics</title>
		<description><![CDATA[Given that New Year&#8217;s is coming up, it&#8217;s only appropriate to talk about how you acquire shiny new stuff in Starfarer. Oh, wait&#8230; Christmas is the &#8220;presents&#8221; holiday, New Year&#8217;s is the &#8220;get drunk&#8221; one. Never mind! But just the same, that&#8217;s what I want to talk about. Shinies, not getting drunk. &#8230; now that [...]]]></description>
		<link>http://fractalsoftworks.com/2011/12/31/post-combat-mechanics/</link>
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	<item>
		<title>Battle Plan</title>
		<description><![CDATA[If you&#8217;ve been keeping track, about 3 months ago, I decided to push back the next release in order to get the initial version of the campaign implemented first. I thought I&#8217;d talk a bit about the progress that&#8217;s been made, and what to expect in the near future. First, a minor matter of nomenclature [...]]]></description>
		<link>http://fractalsoftworks.com/2011/12/22/battle-plan/</link>
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