Starsector 0.65.2a Release

Update: a hotfix is now up. It also includes some balance changes; for detailed notes clickhere.

You can use the download links below to get the hotfix.


Starsector version 0.65.2a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. This is mostly a “housekeeping and bugfixing” release, and it should be save-compatible with the previous version.

Some of the more important features of this release:

  • Save files are ~50% smaller and take much less memory to save/load (mostly an issue for modded games)
  • New music for pirate markets and encounters!
  • Combat balance pass (see full patch notes for details)

Thank you for your support!

 

Comment thread here.

 

Starsector 0.65.1a Release

Starsector version 0.65.1a is now out! It’s mostly a bugfix release, and you can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. In addition to the bug fixes, a new feature did manage to sneak its way in: you can now deploy allied ships from your fleet into simulator battles in the campaign.

What I’d like to do is take some time to focus on gameplay tweaks and improvements and then make a 0.65.2a release in the near future, before moving on to work on the next feature release.

Thank you for your support!

 

Comment thread here.

 

Starsector 0.65a Release

It’s been a long time coming, but Starsector version 0.65a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

A quick look at what’s new in this release:

  • Trade, smuggling, and a working economy with many commodities to buy and sell
  • Four more star systems
  • More detailed player-faction relationships – gain reputation and get access to better equipment
  • Event system – food shortages, bounties, etc
  • Ship skins for faction-specific flavor
  • More music
  • A slew of miscellaneous improvements and balance changes

The full patch notes are here.

As usual with OS X: if you’ve got Gatekeeper enabled, right-click on Starsector and click “Open” when running it for the first time. Otherwise, you won’t get the option to “run it anyway” when it complains that the app is from an “unidentified developer”.

Also, with this release, the new preorder price is $15. Starsector has come a long way since its initial release – I’d been hesitant to change the price until the set of features had expanded significantly, and we’re finally here.

Thank you for your support, and I hope you enjoy this release!

 

Comment thread here.

 

Starsector 0.6.2a Release

Update: The hotfix for 0.6.2a is now out. The changes are:

  • Fixed ArrayIndexOutOfBoundsException crash when flying around in campaign mode
  • Fixed crash caused by trying to do a drag-select in the command UI while the battle is ending
  • Fixed crash caused by scuttling last ship at station and then switching to the cargo tab
  • Fixed issue where exiting to the main menu directly from combat could result in the encounter dialog popping up after loading a saved game
  • Fixed issue where an enemy fleet with low CR across the board would stand their ground but then not deploy anything in battle
  • Fixed bug where CR reduction from the Combat aptitude would not apply to the piloted ship if command was transferred prior to battle
  • “Crash mothballing” now actually works
  • Hermes description now fits in tooltip
  • Modding: fixed issue with getFleetManager() crash
  • Modding: fixed issue with fireSoundOne being played at the first shot rather than at charge startup
  • Modding: CampaignFleetAIAPI.performCrashMothballingPriorToEscape now takes a FleetEncounterContextPlugin

Please re-download the game using the links below – make sure the file you get ends with RC3.

Starsector version 0.6.2a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

 

As with other point releases, this is a followup to 0.6a. The main features in this one are:

  • Adjustments to combat readiness (more ship longevity and more choices, details below)
  • Four new ships!
  • Campaign help – dialogs that explain various game mechanics – how to split cargo stacks, how CR works, etc
  • Choice of starting difficulty – Easy and Normal. “Easy” gives you a choice of better starting ships and a Mule combat freighter, does not affect the rest of the campaign
  • Updated to use Java 7 and the latest version of LWJGL (2.9.2). Improved performance, OS X 10.6 (Snow Leopard) is no longer supported
  • Reduced memory usage (mostly affects larger mods)
  • Lots and lots of assorted bugfixes/improvements etc

The full patch notes are here.

A note about OS X: if you’re using 10.6, you should be able to upgrade to OS X Mavericks (for free) and run Starsector from there. Not all machines running 10.6 are able to run Mavericks, but the great majority should be able to. I’d have liked to keep supporting 10.6, but Java 7 doesn’t run there, and the machines that can’t be updated to Mavericks likely have a rough time with Starsector to begin with. All in all, it seemed like a worthwhile trade-off for improved performance and access to additional Java features for development.

As usual with OS X, if you’ve got Gatekeeper enabled, right-click on Starsector and click “Open” when running it for the first time. Otherwise, you won’t get the option to run it anyway when it complains that the app is from an “unidentified developer” (that’d be yours truly).

A bit more about the changes to CR:  the deployment cost has been cut in half, but so has the recovery rate. This means that the time to recover from a single deployment and the supply cost per deployment both remain the same, but ships can be deployed more times before exhausting their CR.

In addition, low combat readiness no longer prevents a ship from being deployed. Instead, ships will suffer progressively more damaging and debilitating malfunctions – allowing for a desperate last stand rather than a helpless retreat, if it comes to that.

Starsector 0.6.1a Release

Starsector version 0.6.1a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

This is mostly a bugfixes-and-miscellaneous-improvements release; you can read the full patch notes (and leave a comment!) here.

There are still a few things I’d like to add in the near future, so you can expect an 0.6.2a release fairly soon – it’ll likely involve a few less-critical fixes, and possibly some adjustments to exactly how combat readiness works. I also want to take a look at making the early game a bit easier, especially for new players.

One option was to hold off on releasing 0.6.1a for a while longer while adding these things in, but I really wanted to get the bugfixes out sooner rather than later, and so splitting the post-0.6a release into two made more sense.

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