Update (6/6/17, 2:20pm EST): hotfix for “allies retreating at start of joint battle” issue and Persean League commission stopping bounties being posted.
Update (6/4/17, 3:30pm EST): hotfix for a few modding-related issues, and a few minor QoL improvements.
Update (6/3/17, 9:40pm EST): hotfix for crashes when approaching Hesperus in Eos Exodus system.
Starsector version 0.8.1a is now out! The release is mostly focused on quality-of-life features, polish, balance, and bugfixing, though it does include a bit of new content as well. Some highlights:
New “Interdiction Pulse” campaign ability
New campaign music track
“Fighter Strike” combat command
“Lay in course” using right-click
Colossus Mk.II and Mk.III (militarized versions of the Colossus freighter)
… and a ton of smaller fixes and improvements
Of particular note to mod users: the game now comes with 64-bit Java, so there’s no need to manually swap it in if you’re running a large number of mods. If you’re on a 32-bit Windows system, not to worry – the installer will automatically detect that and proceed accordingly.
The full patch notes, and the comment thread, are here. You can download the new version here:
Update (4/21/17, 6:40pm EST): another hotfix for a few crashes, another load-game issue, a few other bugs and gameplay issues is up. Please re-download using the links below.
Update: a hotfix for a few crashes, a load-game issue, a tutorial derailing issue, and a few other items is now up. Please re-download using the links below.
Starsector version 0.8a is now out! Here are some of the more prominent new features in this release:
More hand-crafted star systems to flesh out the core worlds area of the Sector
Procedurally-generated areas to explore beyond the core worlds
Run salvage operations and planetary surveys, with associated missions for further profit
New map interface – redesigned to aid in your exploration
A “lay in course” feature – track where you’re going and how long it’ll take to get there
Ship recovery – repair derelict ships or ships disabled after battle, and add them to your fleet
Revamped carrier & fighter mechanics – command fighters launched from your own carrier
New campaign abilities – scavenging, distress calls, and more
Skill overhaul – added Industry aptitude; every point matters
New enemies to fight (details REDACTED)
Modular orbital stations, for use in REDACTED
Several new ships, including new carriers
New terrain types – pulsar beams and black holes
A new “reckless” officer personality
“Full Assault” and “Eliminate” combat commands; other ship AI and command improvements
Destroyed ships break into pieces
A campaign tutorial, and other changes to make the early game more forgiving
A new set of starting options – a focus on fewer and more clear choices before the game begins
… and lots of miscellaneous fixes and improvements!
The full patch notes, and the comment thread, are here. You can download the new version here:
3/3/16: Another hotfix up, please re-download using the links below. Fixes an infinite credit exploit and several minor bugs.
3/1/16: Hotfix is now up, please re-download using the links below. Includes several bugfixes, including one for starting bonus officer going MIA.
Starsector version 0.7.2a is now out! This is technically a second polish release for the 0.7a version, but it’s heavier on features and content than one might expect. Of particular note:
Reworked phase cloak mechanics (speeds up ship-time while phased, has cooldown)
Several new ships, ship systems, and weapons
Improved faction hostility mechanics
Improved smuggling/cargo scan mechanics
Reworked starting options
Numerous other tweaks and improvements
The full patch notes are here. You can download the new version here: