Starsector 0.7.2a Release

3/3/16: Another hotfix up, please re-download using the links below. Fixes an infinite credit exploit and several minor bugs.

3/1/16: Hotfix is now up, please re-download using the links below. Includes several bugfixes, including one for starting bonus officer going MIA.

Starsector version 0.7.2a is now out! This is technically a second polish release for the 0.7a version, but it’s heavier on features and content than one might expect. Of particular note:

  • Reworked phase cloak mechanics (speeds up ship-time while phased, has cooldown)
  • Several new ships, ship systems, and weapons
  • Improved faction hostility mechanics
  • Improved smuggling/cargo scan mechanics
  • Reworked starting options
  • Numerous other tweaks and improvements

The full patch notes are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

Starsector 0.7.1a Release

Update (12/05/15, 2:10pm EST): another hotfix up! A few more assorted issues.

Update (12/04/15, 10:40pm EST): another hotfix is up; more fixes related to procurement missions.

Update: a hotfix for the mission destination issue is now up. Please re-download using the links below.

Starsector version 0.7.1a is now out! This is mostly a bugfixing and polish release, but there are some new features making their way in as well.

  • Faction commissions – align with a faction to fight their enemies and gain access to their technology
  • Faction hostilities – take advantage of opportunities presented by temporary hostilities between major factions
  • A much easier easy difficulty
  • Higher sensor ranges during the early game
  • Lots of bugfixes and a few balance adjustments

The full patch notes are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

Starsector 0.7a Release

Update: a hotfix for an occasional after-battle crash is now up. For detailed notes clickhere.

You can use the download links below to get the hotfix.


Starsector version 0.7a is now out! We’ve also got a shiny trailer for you to watch while the new version is downloading.

 

New features in this version:

  • Expanded battles – come to the aid of beleaguered allies, or be swarmed by enemies
  • Campaign terrain – nebulas, stellar coronas, hyperspace storms, and more
  • Sensors – play cat and mouse games with enemy fleets or patrols seeking to ruin your smuggling run
  • Abilities – “go dark” to hide in a ring system, or use “emergency burn” to chase down a pirate
  • Combat officers – hire and level up officers to power up the ships you assign them to
  • Campaign missions to take on for profit
  • Faction and reputation-specific music
  • Six new star systems, five new ships, and three new weapons

There are a lot more changes – the full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

Starsector 0.65.2a Release

Update: a hotfix is now up. It also includes some balance changes; for detailed notes clickhere.

You can use the download links below to get the hotfix.


Starsector version 0.65.2a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. This is mostly a “housekeeping and bugfixing” release, and it should be save-compatible with the previous version.

Some of the more important features of this release:

  • Save files are ~50% smaller and take much less memory to save/load (mostly an issue for modded games)
  • New music for pirate markets and encounters!
  • Combat balance pass (see full patch notes for details)

Thank you for your support!

 

Comment thread here.

 

Starsector 0.65.1a Release

Starsector version 0.65.1a is now out! It’s mostly a bugfix release, and you can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. In addition to the bug fixes, a new feature did manage to sneak its way in: you can now deploy allied ships from your fleet into simulator battles in the campaign.

What I’d like to do is take some time to focus on gameplay tweaks and improvements and then make a 0.65.2a release in the near future, before moving on to work on the next feature release.

Thank you for your support!

 

Comment thread here.

 

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