Starsector 0.8a Release

Update (4/21/17, 6:40pm EST): another hotfix for a few crashes, another load-game issue, a few other bugs and gameplay issues is up. Please re-download using the links below.

Update: a hotfix for a few crashes, a load-game issue, a tutorial derailing issue, and a few other items is now up. Please re-download using the links below.

Starsector version 0.8a is now out! Here are some of the more prominent new features in this release:

  • More hand-crafted star systems to flesh out the core worlds area of the Sector
  • Procedurally-generated areas to explore beyond the core worlds
  • Run salvage operations and planetary surveys, with associated missions for further profit
  • New map interface – redesigned to aid in your exploration
  • A “lay in course” feature – track where you’re going and how long it’ll take to get there
  • Ship recovery – repair derelict ships or ships disabled after battle, and add them to your fleet
  • Revamped carrier & fighter mechanics – command fighters launched from your own carrier
  • New campaign abilities – scavenging, distress calls, and more
  • Skill overhaul – added Industry aptitude; every point matters
  • New enemies to fight (details REDACTED)
  • Modular orbital stations, for use in REDACTED
  • Several new ships, including new carriers
  • New terrain types – pulsar beams and black holes
  • A new “reckless” officer personality
  • “Full Assault” and “Eliminate” combat commands; other ship AI and command improvements
  • Destroyed ships break into pieces
  • A campaign tutorial, and other changes to make the early game more forgiving
  • A new set of starting options – a focus on fewer and more clear choices before the game begins
  • … and lots of miscellaneous fixes and improvements!

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

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Starsector 0.7.2a Release

3/3/16: Another hotfix up, please re-download using the links below. Fixes an infinite credit exploit and several minor bugs.

3/1/16: Hotfix is now up, please re-download using the links below. Includes several bugfixes, including one for starting bonus officer going MIA.

Starsector version 0.7.2a is now out! This is technically a second polish release for the 0.7a version, but it’s heavier on features and content than one might expect. Of particular note:

  • Reworked phase cloak mechanics (speeds up ship-time while phased, has cooldown)
  • Several new ships, ship systems, and weapons
  • Improved faction hostility mechanics
  • Improved smuggling/cargo scan mechanics
  • Reworked starting options
  • Numerous other tweaks and improvements

The full patch notes are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

Starsector 0.7.1a Release

Update (12/05/15, 2:10pm EST): another hotfix up! A few more assorted issues.

Update (12/04/15, 10:40pm EST): another hotfix is up; more fixes related to procurement missions.

Update: a hotfix for the mission destination issue is now up. Please re-download using the links below.

Starsector version 0.7.1a is now out! This is mostly a bugfixing and polish release, but there are some new features making their way in as well.

  • Faction commissions – align with a faction to fight their enemies and gain access to their technology
  • Faction hostilities – take advantage of opportunities presented by temporary hostilities between major factions
  • A much easier easy difficulty
  • Higher sensor ranges during the early game
  • Lots of bugfixes and a few balance adjustments

The full patch notes are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

Starsector 0.7a Release

Update: a hotfix for an occasional after-battle crash is now up. For detailed notes clickhere.

You can use the download links below to get the hotfix.


Starsector version 0.7a is now out! We’ve also got a shiny trailer for you to watch while the new version is downloading.

 

New features in this version:

  • Expanded battles – come to the aid of beleaguered allies, or be swarmed by enemies
  • Campaign terrain – nebulas, stellar coronas, hyperspace storms, and more
  • Sensors – play cat and mouse games with enemy fleets or patrols seeking to ruin your smuggling run
  • Abilities – “go dark” to hide in a ring system, or use “emergency burn” to chase down a pirate
  • Combat officers – hire and level up officers to power up the ships you assign them to
  • Campaign missions to take on for profit
  • Faction and reputation-specific music
  • Six new star systems, five new ships, and three new weapons

There are a lot more changes – the full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

Starsector 0.65.2a Release

Update: a hotfix is now up. It also includes some balance changes; for detailed notes clickhere.

You can use the download links below to get the hotfix.


Starsector version 0.65.2a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. This is mostly a “housekeeping and bugfixing” release, and it should be save-compatible with the previous version.

Some of the more important features of this release:

  • Save files are ~50% smaller and take much less memory to save/load (mostly an issue for modded games)
  • New music for pirate markets and encounters!
  • Combat balance pass (see full patch notes for details)

Thank you for your support!

 

Comment thread here.

 

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