Campaign Missions

Campaign missions are pretty much quests. (Why not call them quests, then? Because spaaaaaaaace. There are no quests in space. Please do not point me towards Space Quest.)

What I’d like to do first is talk about the first mission that I implemented to figure out how all the different pieces needed to come together.

Mission: Procurement Contract
It made sense to start with something simple, so simple it is. The mission goal can be summed up easily: “acquire a quantity of commodity X and deliver it to market Y for a reward”. Of course, once you dive into the details, it gets a bit more involved. How do you take on a mission? How do you keep track of it? How do you complete it?

None of these are difficult questions, and lots of games have quests, so they’ve all been answered more times than one could count. Mostly, it “just” boils down to UI work. “Just” in quotes because, oh boy, there’s a lot of it, and there’s lots of new underlying data to make it all work, too.

So, then – taking on missions. A mission board will do nicely:

cm_mission_board

One thing to note here is that the board shows missions from nearby star systems as well. It’s also not the only way to get missions – well, it is *right now*, but there’s nothing preventing missions from being taken on in conversation with an NPC, for example.
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A Starsector Reading List

As you might imagine, I’ve been busy cooking up some new star systems and worlds to visit in Starsector.

Which brings to mind that for some time now I’ve wanted to share a few of the science fiction novels I feel relate to how I approach the world of Starsector creatively. Reviewing my list of novels, I find some common themes: dark settings where terrible things happen (or have happened); they are often about distinct factions with differing philosophies coming into conflict; they’re set in “used” worlds filled with ruins, ancient and often misunderstood technology, scratches and dents and rust and rubble and history. And of course they’re space operas with the battles and pew-pew lasers and that lot. Just like Starsector! Such is what I aspire to, at least.┬áLet’s begin!

starsector_art3

(The art, by the way, is just some stuff I’m working on for Starsector, nothing to do with the books.)

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Starsector 0.65.2a Release

Update: a hotfix is now up. It also includes some balance changes; for detailed notes clickhere.

You can use the download links below to get the hotfix.


Starsector version 0.65.2a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. This is mostly a “housekeeping and bugfixing” release, and it should be save-compatible with the previous version.

Some of the more important features of this release:

  • Save files are ~50% smaller and take much less memory to save/load (mostly an issue for modded games)
  • New music for pirate markets and encounters!
  • Combat balance pass (see full patch notes for details)

Thank you for your support!

 

Comment thread here.

 

Starsector 0.65.1a Release

Starsector version 0.65.1a is now out! It’s mostly a bugfix release, and you can get it here:

(Alternate download links: Windows Mac Linux)

The full patch notes are here. In addition to the bug fixes, a new feature did manage to sneak its way in: you can now deploy allied ships from your fleet into simulator battles in the campaign.

What I’d like to do is take some time to focus on gameplay tweaks and improvements and then make a 0.65.2a release in the near future, before moving on to work on the next feature release.

Thank you for your support!

 

Comment thread here.

 

Starsector 0.65a Release

It’s been a long time coming, but┬áStarsector version 0.65a is now out! You can get it here:

(Alternate download links: Windows Mac Linux)

A quick look at what’s new in this release:

  • Trade, smuggling, and a working economy with many commodities to buy and sell
  • Four more star systems
  • More detailed player-faction relationships – gain reputation and get access to better equipment
  • Event system – food shortages, bounties, etc
  • Ship skins for faction-specific flavor
  • More music
  • A slew of miscellaneous improvements and balance changes

The full patch notes are here.

As usual with OS X: if you’ve got Gatekeeper enabled, right-click on Starsector and click “Open” when running it for the first time. Otherwise, you won’t get the option to “run it anyway” when it complains that the app is from an “unidentified developer”.

Also, with this release, the new preorder price is $15. Starsector has come a long way since its initial release – I’d been hesitant to change the price until the set of features had expanded significantly, and we’re finally here.

Thank you for your support, and I hope you enjoy this release!

 

Comment thread here.

 

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