Portrait Hegemonization

comsec_unclassified

Guide to the Wear and Appearance of Uniforms and Insignia 

Revision Date pc205.03.20 // by Order of the Ministry of Naval Logistics

“Re-issue of uniform standards document has been ordered to all Hegemony personnel in the Naraka Strategic District due to statistically significant increase in lapse of uniform discipline incidents.”

“Officers are directed to review implementation procedures described herein and are reminded that any deviation from standard uniform to be authorized in written waiver only by commanding officer rank O-6 or superior.”

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Once More, with Feeling

If you’ve been keeping up with development progress, you’re probably aware that I’ve been doing some playtesting in preparation for making the next release. Sometimes, playtesting results in relatively small balance tweaks or content and mechanics adjustments. Other times, one finds themselves redoing the economy system for – if I’ve been keeping track correctly – the 5th time. So, that’s what I want to talk about today – briefly! – before diving back into the depths of my TODO list.

The good news is, this iteration of the economy 1) is simple, 2) keeps most of the elements of the previous one, 3) is based on colony playtesting, so is likely to actually really stick this time, and 4) as of this writing, fully implemented. This ended up being roughly a week-long detour, by the way, so, all things considered, not too bad.

food_producers

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