Combat sound effects in 0.6a

I’ve been working on overhauling most of Starsector’s combat sound effects for the next release and am here to present a short video of some of the new weapon sounds. From 0.6a onwards nearly all weapons will have unique sound assets and players will be able to hear which weapons are being fired just by keeping their ears open!

The video below contains some of the more distinct sounds of the update, like the Gauss Cannon, which, if you can’t spot it being fired from long range, is now easily recognized for the howling sound it makes when fired.

Among other weapons the video also shows how shield and armor impacts have changed – shields now feel more like hard shells around ships, and low-damage fire from conventional weapons on armor or hulls no longer produces bullet ricochet sounds.



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